Screen.register({ id = "home", name = "Home", decisions = { "go_to_toilet", "go_to_walking_to_office", "go_to_sleep", }, init = function() if CommuteGlitch.is_max() then Audio.music_play_mystery() Glitch.show() else Audio.music_play_room_work() end end, background = "bedroom", draw = function() if Window.get_current_id() ~= "game" then return end if CommuteGlitch.is_max() or Ascension.get_level() == 8 then CommuteGlitch.draw_background_flicker() Glitch.draw() end if Context.home_norman_visible then Sprite.draw_at("norman", 100, 80) end end })