-- Norman echo: same tile indices as norman. -- Color remap is applied by CommuteGlitch.draw_sprite_list via pal(). -- Implementer: set ECHO_SRC/ECHO_DST in logic.commute_glitch.lua after inspecting the palette. Sprite.register({ id = "norman_echo", sprites = { { s = 272, x_offset = -4, y_offset = -4 }, { s = 273, x_offset = 4, y_offset = -4 }, { s = 288, x_offset = -4, y_offset = 4 }, { s = 289, x_offset = 4, y_offset = 4 }, { s = 304, x_offset = -4, y_offset = 12 }, { s = 305, x_offset = 4, y_offset = 12 }, } })