--- @section Screen local _screens = {} --- Registers a screen definition. --- @within Screen -- @param screen_data table The screen data table. -- @param screen_data.id string Unique screen identifier. -- @param screen_data.name string Display name of the screen. -- @param screen_data.decisions table Array of decision ID strings available on this screen. -- @param screen_data.background string Map ID used as background. -- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}. -- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop. -- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop. function Screen.register(screen_data) if _screens[screen_data.id] then trace("Warning: Overwriting screen with id: " .. screen_data.id) end if not screen_data.situations then screen_data.situations = {} end if not screen_data.init then screen_data.init = function() end end if not screen_data.update then screen_data.update = function() end end _screens[screen_data.id] = screen_data end --- Gets a screen by ID. --- @within Screen -- @param screen_id string The ID of the screen. -- @return table The screen table or nil. function Screen.get_by_id(screen_id) return _screens[screen_id] end --- Gets all registered screens. --- @within Screen -- @return table A table containing all registered screen data, indexed by their IDs. function Screen.get_all() return _screens end