--- @section Main local initialized_game = false --- Initializes game state. --- @within Main --- @return boolean initialized_game True if game has been initialized, false otherwise. local function init_game() if initialized_game then return end Context.reset() Window.set_current("splash") -- Set initial window using new manager MenuWindow.refresh_menu_items() initialized_game = true end --- Main game loop (TIC-80 callback). --- @within Main function TIC() init_game() cls(Config.colors.black) local handler = Window.get_current_handler() -- Get handler from Window manager if handler then handler() end Meter.update() if Context.game_in_progress then UI.draw_meters() UI.draw_timer() end end