Sprite.register({ id = "norman", sprites = { -- Body (sprite index 0) { s = 0, x_offset = 0, y_offset = 0 }, -- Head (sprite index 1) { s = 1, x_offset = 0, y_offset = -8 }, -- Left Arm (sprite index 2) { s = 2, x_offset = -4, y_offset = 4 }, -- Right Arm (sprite index 3, flipped) { s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm -- Left Leg (sprite index 4) { s = 4, x_offset = -2, y_offset = 8 }, -- Right Leg (sprite index 5, flipped) { s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg } })