Screen.register({ id = "walking_to_office", name = "Walking to office", decisions = { "go_to_home", "go_to_office", "sumphore_discussion", }, init = function() Audio.music_play_room_work() local possible_sprites = { "matrix_trinity", "matrix_neo", {id="matrix_oraculum", y_correct=1 * 8}, "matrix_architect" } local possible_positions = { {x = 5 * 8, y = 11 * 8}, {x = 7 * 8, y = 11 * 8}, {x = 9 * 8, y = 11 * 8}, {x = 11 * 8, y = 11 * 8}, {x = 13 * 8, y = 11 * 8}, {x = 15 * 8, y = 11 * 8}, {x = 18 * 8, y = 11 * 8}, {x = 21 * 8, y = 11 * 8}, {x = 24 * 8, y = 11 * 8}, {x = 27 * 8, y = 11 * 8}, } Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions) end, background = "street", draw = function() if Window.get_current_id() == "game" then Sprite.draw_at("norman", 7 * 8, 3 * 8) Sprite.draw_at("sumphore", 9 * 8, 2 * 8) Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8) Sprite.draw_at("dev_guard", 22 * 8, 2 * 8) Sprite.draw_list(Context.walking_to_office_sprites) end end })