function SplashWindow.draw() local txt = "Definitely not an Impostor" local w = #txt * 6 local x = (240 - w) / 2 local y = (136 - 6) / 2 print(txt, x, y, 12) end function SplashWindow.update() Context.splash_timer = Context.splash_timer - 1 if Context.splash_timer <= 0 or Input.menu_confirm() then GameWindow.set_state(WINDOW_INTRO) end end