Screen.register({ id = "walking_to_office", name = "Walking to office", decisions = { "go_to_home", "go_to_office", "sumphore_discussion", "eating_fast_food", }, init = function() local possible_sprites = { "matrix_trinity", "matrix_neo", {id="matrix_oraculum", y_correct=1 * 8}, "matrix_architect" } local possible_positions = { {x = 5 * 8, y = 11 * 8}, {x = 7 * 8, y = 11 * 8}, {x = 9 * 8, y = 11 * 8}, {x = 11 * 8, y = 11 * 8}, {x = 13 * 8, y = 11 * 8}, {x = 15 * 8, y = 11 * 8}, {x = 18 * 8, y = 11 * 8}, {x = 21 * 8, y = 11 * 8}, {x = 24 * 8, y = 11 * 8}, {x = 27 * 8, y = 11 * 8}, } if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 then Audio.music_play_mystery() Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions) Context.walking_to_office_sprites = CommuteGlitch.corrupt_sprite_list(Context.walking_to_office_sprites) else Audio.music_play_room_work() Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions) end end, background = function() return CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 and "" or "street" end, update = function() end, draw = function() local w = Window.get_current_id() if w == "game" or w == "discussion" then local norman_x = Context.fast_food_approaching and (19 * 8) or (7 * 8) local show_sumphore = Ascension.get_level() ~= 8 Sprite.draw_at("norman", norman_x, 3 * 8) if show_sumphore then Sprite.draw_at("sumphore", 9 * 8, 2 * 8) end if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 then Sprite.draw_at("norman_echo", norman_x, 3 * 8) CommuteGlitch.draw_sprite_list(Context.walking_to_office_sprites) CommuteGlitch.draw_background_flicker() Glitch.draw() else if Context.fast_food_eaten_today < 3 then Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8) end Sprite.draw_at("dev_guard", 22 * 8, 3 * 8) Sprite.draw_list(Context.walking_to_office_sprites) end end end })