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impostor/inc/window/window.manager.lua
Zsolt Tasnadi 226d75d905
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return table details in docs
2026-02-26 11:25:20 +01:00

52 lines
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Lua

--- @section Window
local _windows = {}
--- Registers a window table.
--- @within Window
--- @param id string The ID of the window (e.g., "splash", "menu").
--- @param window_table table The actual window module table (e.g., SplashWindow).
function Window.register(id, window_table)
_windows[id] = window_table
end
--- Retrieves a registered window table by its ID.
--- @within Window
--- @param id string The ID of the window.
--- @return result table The window module table.
--- @return result.update function Called each frame to update window logic.
--- @return result.draw function Called each frame to draw the window.
function Window.get(id)
return _windows[id]
end
--- Sets the currently active window.
--- @within Window
--- @param id string The ID of the window to activate.
function Window.set_current(id)
Context.current_window = id
end
--- Gets the ID of the currently active window.
--- @within Window
--- @return string The ID of the active window.
function Window.get_current_id()
return Context.current_window
end
--- Gets the handler function for the currently active window.
-- This function is used by the main game loop to update and draw the active window.
--- @within Window
--- @return function A function that updates and draws the current window.
function Window.get_current_handler()
local window_table = Window.get(Context.current_window)
if window_table and window_table.update and window_table.draw then
return function()
window_table.update()
window_table.draw()
end
else
-- Fallback handler for unregistered or incomplete windows
return function() trace("Error: No handler for window: " .. tostring(Context.current_window)) end
end
end