25 lines
644 B
Lua
25 lines
644 B
Lua
function GameWindow.draw()
|
|
local currentScreenData = Context.screens[Context.current_screen]
|
|
|
|
UI.draw_top_bar(currentScreenData.name)
|
|
end
|
|
|
|
function GameWindow.update()
|
|
if Input.menu_back() then
|
|
Context.active_window = WINDOW_MENU
|
|
MenuWindow.refresh_menu_items()
|
|
return
|
|
end
|
|
if Input.select() then
|
|
if Context.current_screen == #Context.screens then
|
|
Context.current_screen = 1
|
|
else
|
|
Context.current_screen = Context.current_screen + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function GameWindow.set_state(new_state)
|
|
Context.active_window = new_state
|
|
-- Add any state-specific initialization/cleanup here later if needed
|
|
end |