45 lines
1.4 KiB
Lua
45 lines
1.4 KiB
Lua
-- Simplified PopupWindow module
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local POPUP_X = 40
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local POPUP_Y = 40
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local POPUP_WIDTH = 160
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local POPUP_HEIGHT = 80
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local TEXT_MARGIN_X = POPUP_X + 10
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local TEXT_MARGIN_Y = POPUP_Y + 10
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local LINE_HEIGHT = 8 -- Assuming 8 pixels per line for default font
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function PopupWindow.show(content_strings)
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Context.popup.show = true
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Context.popup.content = content_strings or {} -- Ensure it's a table
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GameWindow.set_state(WINDOW_POPUP) -- Set active window to popup
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end
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function PopupWindow.hide()
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Context.popup.show = false
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Context.popup.content = {} -- Clear content
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GameWindow.set_state(WINDOW_GAME) -- Return to game window
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end
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function PopupWindow.update()
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if Context.popup.show then
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if Input.menu_confirm() or Input.menu_back() then -- Allow either A or B to close
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PopupWindow.hide()
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end
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end
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end
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function PopupWindow.draw()
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if Context.popup.show then
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rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black)
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rectb(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.green)
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local current_y = TEXT_MARGIN_Y
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for _, line in ipairs(Context.popup.content) do
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Print.text(line, TEXT_MARGIN_X, current_y, Config.colors.light_grey)
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current_y = current_y + LINE_HEIGHT
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end
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-- Instruction to close
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Print.text("[A] Close", TEXT_MARGIN_X, POPUP_Y + POPUP_HEIGHT - LINE_HEIGHT - 2, Config.colors.green)
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end
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end
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