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This commit is contained in:
2026-01-17 00:10:11 +01:00
parent b3158bdc37
commit 3fbce5aced
16 changed files with 29 additions and 371 deletions

View File

@@ -6,7 +6,7 @@ local SAVE_GAME_PLAYER_X_ADDRESS = 1
local SAVE_GAME_PLAYER_Y_ADDRESS = 2
local SAVE_GAME_PLAYER_VX_ADDRESS = 3
local SAVE_GAME_PLAYER_VY_ADDRESS = 4
local SAVE_GAME_PLAYER_JUMPS_ADDRESS = 5
local SAVE_GAME_selectS_ADDRESS = 5
local SAVE_GAME_CURRENT_SCREEN_ADDRESS = 6
local VX_VY_OFFSET = 128 -- Offset for negative velocities
@@ -28,11 +28,10 @@ end
local function get_initial_data()
return {
active_window = WINDOW_SPLASH,
inventory = {},
intro = {
y = Config.screen.height,
speed = 0.5,
text = "Mr. Anderson is an average\nprogrammer. His daily life\nrevolves around debugging,\npull requests, and end-of-sprint\nmeetings, all while secretly\ndreaming of being destined\nfor something more."
text = "Norman Reds everyday life\nseems ordinary: work,\nmeetings, coffee, and\nendless notifications.\nBut beneath the surface\n— within him, or around\nhim — something is\nconstantly building, and\nit soon becomes clear\nthat there is more going\non than meets the eye."
},
current_screen = 1,
splash_timer = Config.timing.splash_duration,
@@ -45,13 +44,6 @@ local function get_initial_data()
current_node_key = nil
},
player = {
x = Config.player.start_x,
y = Config.player.start_y,
w = Config.player.w,
h = Config.player.h,
vx = 0,
vy = 0,
jumps = 0,
sprite_id = Config.player.sprite_id
},
ground = {
@@ -62,30 +54,13 @@ local function get_initial_data()
},
menu_items = {},
selected_menu_item = 1,
selected_inventory_item = 1,
game_in_progress = false, -- New flag
screens = clone_table({
{
-- Screen 1
name = "Screen 1",
platforms = {
{
x = 80,
y = 110,
w = 40,
h = 8
},
{
x = 160,
y = 90,
w = 40,
h = 8
}
},
npcs = {
{
x = 180,
y = 82,
name = "Trinity",
sprite_id = 2,
dialog = {
@@ -141,8 +116,6 @@ local function get_initial_data()
}
},
{
x = 90,
y = 102,
name = "Oracle",
sprite_id = 3,
dialog = {
@@ -202,10 +175,6 @@ local function get_initial_data()
},
items = {
{
x = 100,
y = 128,
w = 8,
h = 8,
name = "Key",
sprite_id = 4,
desc = "A rusty old key. It might open something."
@@ -215,30 +184,8 @@ local function get_initial_data()
{
-- Screen 2
name = "Screen 2",
platforms = {
{
x = 30,
y = 100,
w = 50,
h = 8
},
{
x = 100,
y = 80,
w = 50,
h = 8
},
{
x = 170,
y = 60,
w = 50,
h = 8
}
},
npcs = {
{
x = 120,
y = 72,
name = "Morpheus",
sprite_id = 5,
dialog = {
@@ -274,8 +221,6 @@ local function get_initial_data()
}
},
{
x = 40,
y = 92,
name = "Tank",
sprite_id = 6,
dialog = {
@@ -320,10 +265,6 @@ local function get_initial_data()
},
items = {
{
x = 180,
y = 52,
w = 8,
h = 8,
name = "Potion",
sprite_id = 7,
desc = "A glowing red potion. It looks potent."
@@ -333,36 +274,8 @@ local function get_initial_data()
{
-- Screen 3
name = "Screen 3",
platforms = {
{
x = 50,
y = 110,
w = 30,
h = 8
},
{
x = 100,
y = 90,
w = 30,
h = 8
},
{
x = 150,
y = 70,
w = 30,
h = 8
},
{
x = 200,
y = 50,
w = 30,
h = 8
}
},
npcs = {
{
x = 210,
y = 42,
name = "Agent Smith",
sprite_id = 8,
dialog = {
@@ -404,8 +317,6 @@ local function get_initial_data()
}
},
{
x = 160,
y = 62,
name = "Cypher",
sprite_id = 9,
dialog = {
@@ -492,11 +403,6 @@ function Context.save_game()
if not Context.game_in_progress then return end
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
mset(Context.player.x * 10, SAVE_GAME_PLAYER_X_ADDRESS, SAVE_GAME_BANK)
mset(Context.player.y * 10, SAVE_GAME_PLAYER_Y_ADDRESS, SAVE_GAME_BANK)
mset( (Context.player.vx * 100) + VX_VY_OFFSET, SAVE_GAME_PLAYER_VX_ADDRESS, SAVE_GAME_BANK)
mset( (Context.player.vy * 100) + VX_VY_OFFSET, SAVE_GAME_PLAYER_VY_ADDRESS, SAVE_GAME_BANK)
mset(Context.player.jumps, SAVE_GAME_PLAYER_JUMPS_ADDRESS, SAVE_GAME_BANK)
mset(Context.current_screen, SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
end
@@ -509,11 +415,6 @@ function Context.load_game()
reset_context_to_initial_state() -- Reset data, preserve methods
Context.player.x = mget(SAVE_GAME_PLAYER_X_ADDRESS, SAVE_GAME_BANK) / 10
Context.player.y = mget(SAVE_GAME_PLAYER_Y_ADDRESS, SAVE_GAME_BANK) / 10
Context.player.vx = (mget(SAVE_GAME_PLAYER_VX_ADDRESS, SAVE_GAME_BANK) - VX_VY_OFFSET) / 100
Context.player.vy = (mget(SAVE_GAME_PLAYER_VY_ADDRESS, SAVE_GAME_BANK) - VX_VY_OFFSET) / 100
Context.player.jumps = mget(SAVE_GAME_PLAYER_JUMPS_ADDRESS, SAVE_GAME_BANK)
Context.current_screen = mget(SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
Context.game_in_progress = true