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16
inc/actions.npc.lua
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16
inc/actions.npc.lua
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--------------------------------------------------------------------------------
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-- NPC Actions
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--------------------------------------------------------------------------------
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function NpcActions.talk_to()
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local npc = Context.dialog.active_entity
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if npc.dialog and npc.dialog.start then
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PopupWindow.set_dialog_node("start")
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else
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-- if no dialog, go back
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GameWindow.set_state(WINDOW_GAME)
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end
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end
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function NpcActions.fight() end
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function NpcActions.go_back()
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GameWindow.set_state(WINDOW_GAME)
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end
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