All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
365 lines
10 KiB
Lua
365 lines
10 KiB
Lua
-- title: Mr Anderson's Adventure
|
|
-- author: Zsolt Tasnadi
|
|
-- desc: Life of a programmer in the Matrix
|
|
-- site: http://teletype.hu
|
|
-- license: MIT License
|
|
-- version: 0.3
|
|
-- script: lua
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Game Configuration
|
|
--------------------------------------------------------------------------------
|
|
local Config = {
|
|
screen = {
|
|
width = 240,
|
|
height = 136
|
|
},
|
|
colors = {
|
|
black = 0,
|
|
light_grey = 13,
|
|
dark_grey = 14,
|
|
green = 6,
|
|
npc = 8
|
|
},
|
|
player = {
|
|
w = 8,
|
|
h = 8,
|
|
start_x = 120,
|
|
start_y = 128,
|
|
},
|
|
physics = {
|
|
gravity = 0.5,
|
|
jump_power = -5,
|
|
move_speed = 1.5,
|
|
max_jumps = 2,
|
|
},
|
|
timing = {
|
|
splash_duration = 120 -- 2 seconds at 60fps
|
|
}
|
|
}
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Game States
|
|
--------------------------------------------------------------------------------
|
|
local GAME_STATE_SPLASH = 0
|
|
local GAME_STATE_MENU = 1
|
|
local GAME_STATE_GAME = 2
|
|
local GAME_STATE_DIALOG = 3
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Modules
|
|
--------------------------------------------------------------------------------
|
|
local Splash = {}
|
|
local Menu = {}
|
|
local Game = {}
|
|
local UI = {}
|
|
local Input = {}
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Game State
|
|
--------------------------------------------------------------------------------
|
|
local State = {
|
|
game_state = GAME_STATE_SPLASH,
|
|
current_screen = 1,
|
|
dialog_text = "",
|
|
splash_timer = Config.timing.splash_duration,
|
|
player = {
|
|
x = Config.player.start_x,
|
|
y = Config.player.start_y,
|
|
w = Config.player.w,
|
|
h = Config.player.h,
|
|
vx = 0,
|
|
vy = 0,
|
|
jumps = 0
|
|
},
|
|
ground = {
|
|
x = 0,
|
|
y = Config.screen.height,
|
|
w = Config.screen.width,
|
|
h = 8
|
|
},
|
|
menu_items = {"Play", "Exit"},
|
|
selected_menu_item = 1,
|
|
-- Screen data
|
|
screens = {
|
|
{ -- Screen 1
|
|
name = "Screen 1",
|
|
platforms = {
|
|
{x = 80, y = 110, w = 40, h = 8},
|
|
{x = 160, y = 90, w = 40, h = 8}
|
|
},
|
|
npcs = {
|
|
{x = 180, y = 82, name = "Trinity"},
|
|
{x = 90, y = 102, name = "Oracle"}
|
|
}
|
|
},
|
|
{ -- Screen 2
|
|
name = "Screen 2",
|
|
platforms = {
|
|
{x = 30, y = 100, w = 50, h = 8},
|
|
{x = 100, y = 80, w = 50, h = 8},
|
|
{x = 170, y = 60, w = 50, h = 8}
|
|
},
|
|
npcs = {
|
|
{x = 120, y = 72, name = "Morpheus"},
|
|
{x = 40, y = 92, name = "Tank"}
|
|
}
|
|
},
|
|
{ -- Screen 3
|
|
name = "Screen 3",
|
|
platforms = {
|
|
{x = 50, y = 110, w = 30, h = 8},
|
|
{x = 100, y = 90, w = 30, h = 8},
|
|
{x = 150, y = 70, w = 30, h = 8},
|
|
{x = 200, y = 50, w = 30, h = 8}
|
|
},
|
|
npcs = {
|
|
{x = 210, y = 42, name = "Agent Smith"},
|
|
{x = 160, y = 62, name = "Cypher"}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Input Module
|
|
--------------------------------------------------------------------------------
|
|
function Input.up() return btnp(0) end
|
|
function Input.down() return btnp(1) end
|
|
function Input.left() return btn(2) end
|
|
function Input.right() return btn(3) end
|
|
function Input.action() return btnp(4) end
|
|
function Input.back() return btnp(5) end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- UI Module
|
|
--------------------------------------------------------------------------------
|
|
function UI.draw_top_bar(title)
|
|
rect(0, 0, Config.screen.width, 10, Config.colors.black)
|
|
print(title, 3, 2, Config.colors.light_grey)
|
|
end
|
|
|
|
function UI.draw_dialog()
|
|
rect(40, 50, 160, 40, Config.colors.black)
|
|
rectb(40, 50, 160, 40, Config.colors.dark_grey)
|
|
print(State.dialog_text, 120 - #State.dialog_text * 2, 68, Config.colors.light_grey)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Splash Module
|
|
--------------------------------------------------------------------------------
|
|
function Splash.draw()
|
|
cls(Config.colors.black)
|
|
print("Mr. Anderson's", 78, 60, Config.colors.light_grey)
|
|
print("Addventure", 90, 70, Config.colors.light_grey)
|
|
end
|
|
|
|
function Splash.update()
|
|
State.splash_timer = State.splash_timer - 1
|
|
if State.splash_timer <= 0 then
|
|
State.game_state = GAME_STATE_MENU
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Menu Module
|
|
--------------------------------------------------------------------------------
|
|
function Menu.draw()
|
|
cls(Config.colors.light_grey)
|
|
UI.draw_top_bar("Main Menu")
|
|
for i, item in ipairs(State.menu_items) do
|
|
local color = Config.colors.dark_grey
|
|
if i == State.selected_menu_item then
|
|
color = Config.colors.green
|
|
end
|
|
print(item, 108, 70 + (i-1)*10, color)
|
|
end
|
|
end
|
|
|
|
function Menu.update()
|
|
if Input.up() then
|
|
State.selected_menu_item = State.selected_menu_item - 1
|
|
if State.selected_menu_item < 1 then
|
|
State.selected_menu_item = #State.menu_items
|
|
end
|
|
elseif Input.down() then
|
|
State.selected_menu_item = State.selected_menu_item + 1
|
|
if State.selected_menu_item > #State.menu_items then
|
|
State.selected_menu_item = 1
|
|
end
|
|
end
|
|
|
|
if Input.action() or Input.back() then
|
|
if State.selected_menu_item == 1 then -- Play
|
|
-- Reset player state and screen for a new game
|
|
State.player.x = Config.player.start_x
|
|
State.player.y = Config.player.start_y
|
|
State.player.vx = 0
|
|
State.player.vy = 0
|
|
State.player.jumps = 0
|
|
State.current_screen = 1
|
|
State.game_state = GAME_STATE_GAME
|
|
elseif State.selected_menu_item == 2 then -- Exit
|
|
exit()
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Game Module
|
|
--------------------------------------------------------------------------------
|
|
function Game.draw()
|
|
local currentScreenData = State.screens[State.current_screen]
|
|
|
|
cls(Config.colors.light_grey)
|
|
UI.draw_top_bar(currentScreenData.name)
|
|
|
|
-- Draw platforms
|
|
for _, p in ipairs(currentScreenData.platforms) do
|
|
rect(p.x, p.y, p.w, p.h, Config.colors.dark_grey)
|
|
end
|
|
|
|
-- Draw NPCs
|
|
for _, npc in ipairs(currentScreenData.npcs) do
|
|
rect(npc.x, npc.y, Config.player.w, Config.player.h, Config.colors.npc)
|
|
end
|
|
|
|
-- Draw ground
|
|
rect(State.ground.x, State.ground.y, State.ground.w, State.ground.h, Config.colors.dark_grey)
|
|
|
|
-- Draw player
|
|
rect(State.player.x, State.player.y, State.player.w, State.player.h, Config.colors.green)
|
|
end
|
|
|
|
function Game.update()
|
|
-- Handle input
|
|
if Input.left() then
|
|
State.player.vx = -Config.physics.move_speed
|
|
elseif Input.right() then
|
|
State.player.vx = Config.physics.move_speed
|
|
else
|
|
State.player.vx = 0
|
|
end
|
|
|
|
if Input.action() and State.player.jumps < Config.physics.max_jumps then
|
|
State.player.vy = Config.physics.jump_power
|
|
State.player.jumps = State.player.jumps + 1
|
|
end
|
|
|
|
-- Update player position
|
|
State.player.x = State.player.x + State.player.vx
|
|
State.player.y = State.player.y + State.player.vy
|
|
|
|
-- Screen transition
|
|
if State.player.x > Config.screen.width - State.player.w then
|
|
if State.current_screen < #State.screens then
|
|
State.current_screen = State.current_screen + 1
|
|
State.player.x = 0
|
|
else
|
|
State.player.x = Config.screen.width - State.player.w
|
|
end
|
|
elseif State.player.x < 0 then
|
|
if State.current_screen > 1 then
|
|
State.current_screen = State.current_screen - 1
|
|
State.player.x = Config.screen.width - State.player.w
|
|
else
|
|
State.player.x = 0
|
|
end
|
|
end
|
|
|
|
-- Apply gravity
|
|
State.player.vy = State.player.vy + Config.physics.gravity
|
|
|
|
local currentScreenData = State.screens[State.current_screen]
|
|
-- Collision detection with platforms
|
|
for _, p in ipairs(currentScreenData.platforms) do
|
|
if State.player.vy > 0 and State.player.y + State.player.h >= p.y and State.player.y + State.player.h <= p.y + p.h and State.player.x + State.player.w > p.x and State.player.x < p.x + p.w then
|
|
State.player.y = p.y - State.player.h
|
|
State.player.vy = 0
|
|
State.player.jumps = 0
|
|
end
|
|
end
|
|
|
|
-- Collision detection with ground
|
|
if State.player.y + State.player.h > State.ground.y then
|
|
State.player.y = State.ground.y - State.player.h
|
|
State.player.vy = 0
|
|
State.player.jumps = 0
|
|
end
|
|
|
|
-- NPC interaction
|
|
if Input.action() then
|
|
for _, npc in ipairs(currentScreenData.npcs) do
|
|
if math.abs(State.player.x - npc.x) < 12 and math.abs(State.player.y - npc.y) < 12 then
|
|
State.dialog_text = npc.name
|
|
State.game_state = GAME_STATE_DIALOG
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Game.update_dialog()
|
|
if Input.action() or Input.back() then
|
|
State.game_state = GAME_STATE_GAME
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Main Game Loop
|
|
--------------------------------------------------------------------------------
|
|
local STATE_HANDLERS = {
|
|
[GAME_STATE_SPLASH] = function()
|
|
Splash.update()
|
|
Splash.draw()
|
|
end,
|
|
[GAME_STATE_MENU] = function()
|
|
Menu.update()
|
|
Menu.draw()
|
|
end,
|
|
[GAME_STATE_GAME] = function()
|
|
Game.update()
|
|
Game.draw()
|
|
end,
|
|
[GAME_STATE_DIALOG] = function()
|
|
Game.draw() -- Draw game behind dialog
|
|
UI.draw_dialog()
|
|
Game.update_dialog()
|
|
end,
|
|
}
|
|
|
|
function TIC()
|
|
local handler = STATE_HANDLERS[State.game_state]
|
|
if handler then
|
|
handler()
|
|
end
|
|
end
|
|
|
|
|
|
-- <TILES>
|
|
-- 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
|
|
-- 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
|
|
-- 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
|
|
-- 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
|
|
-- 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
|
|
-- 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
|
|
-- 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
|
|
-- 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
|
|
-- </TILES>
|
|
|
|
-- <WAVES>
|
|
-- 000:00000000ffffffff00000000ffffffff
|
|
-- 001:0123456789abcdeffedcba9876543210
|
|
-- 002:0123456789abcdef0123456789abcdef
|
|
-- </WAVES>
|
|
|
|
-- <SFX>
|
|
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
|
|
-- </SFX>
|
|
|
|
-- <TRACKS>
|
|
-- 000:100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
-- </TRACKS>
|
|
|
|
-- <PALETTE>
|
|
-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
|
-- </PALETTE> |