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mranderson/inc/window/window.game.lua
2026-01-17 00:10:55 +01:00

33 lines
898 B
Lua

function GameWindow.draw()
local currentScreenData = Context.screens[Context.current_screen]
UI.draw_top_bar(currentScreenData.name)
end
function GameWindow.update()
if Input.menu_back() then
Context.active_window = WINDOW_MENU
MenuWindow.refresh_menu_items()
return
end
if Input.select() then
if Context.current_screen == #Context.screens then
Context.current_screen = 1
else
Context.current_screen = Context.current_screen + 1
end
end
if Input.player_interact() then
PopupWindow.show_menu_dialog(npc, {
{label = "Talk to", action = NPC.talk_to},
{label = "Fight", action = NPC.fight},
{label = "Go back", action = NPC.go_back}
}, WINDOW_POPUP)
end
end
function GameWindow.set_state(new_state)
Context.active_window = new_state
-- Add any state-specific initialization/cleanup here later if needed
end