rename settings to config

This commit is contained in:
2023-07-07 18:10:15 +02:00
parent 1db9417dbb
commit 05ec82d8e8
7 changed files with 22 additions and 22 deletions

View File

@@ -11,14 +11,14 @@ type KeyMap struct {
Action3 any
}
type ScreenSettings struct {
type ScreenConfig struct {
Width int
Height int
Scale int
}
type Settings struct {
type Config struct {
Name string
Screen *ScreenSettings
Screen *ScreenConfig
KeyMap KeyMap
}

View File

@@ -9,7 +9,7 @@ import (
)
func (e *Engine) WatchKeyPress() {
values := reflect.ValueOf(e.Settings.KeyMap)
values := reflect.ValueOf(e.Config.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
@@ -25,33 +25,33 @@ func (e *Engine) ClearKeyPresed() {
}
func (e *Engine) UpPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Up.(ebiten.Key)
}
func (e *Engine) DownPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Down.(ebiten.Key)
}
func (e *Engine) RightPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Right.(ebiten.Key)
}
func (e *Engine) LeftPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Left.(ebiten.Key)
}
func (e *Engine) Action0Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action0.(ebiten.Key)
}
func (e *Engine) Action1Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action1.(ebiten.Key)
}
func (e *Engine) Action2Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action2.(ebiten.Key)
}
func (e *Engine) Action3Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action3.(ebiten.Key)
}

View File

@@ -9,13 +9,13 @@ import (
type Engine struct {
Domain konstructor.DomainInterface
Settings *konstructor.Settings
Config *konstructor.Config
KContext *konstructor.KContext
PressedKey ebiten.Key
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return e.Settings.Screen.Width, e.Settings.Screen.Height
return e.Config.Screen.Width, e.Config.Screen.Height
}
func (e *Engine) Update(screen *ebiten.Image) error {

View File

@@ -14,10 +14,10 @@ func (ew *EngineWrapper) Init(options konstructor.EngineArgs) {
ew.Engine = Engine{
KContext: options.KContext,
Domain: options.Domain,
Settings: options.Settings,
Config: options.Config,
}
ebiten.SetWindowSize(options.Settings.Screen.Width, options.Settings.Screen.Height)
ebiten.SetWindowTitle(options.Settings.Name)
ebiten.SetWindowSize(options.Config.Screen.Width, options.Config.Screen.Height)
ebiten.SetWindowTitle(options.Config.Name)
}
func (ew *EngineWrapper) Run() {

View File

@@ -3,7 +3,7 @@ package konstructor
type EngineArgs struct {
Domain DomainInterface
KContext *KContext
Settings *Settings
Config *Config
}
type EngineWrapperInterface interface {

View File

@@ -3,7 +3,7 @@ package konstructor
type Konstructor struct {
Domain DomainInterface
KContext *KContext
Settings *Settings
Config *Config
EngineWrapper EngineWrapperInterface
}
@@ -12,7 +12,7 @@ func (k Konstructor) Init() {
k.EngineWrapper.Init(EngineArgs{
Domain: k.Domain,
KContext: k.KContext,
Settings: k.Settings,
Config: k.Config,
})
k.EngineWrapper.Run()
}

View File

@@ -19,9 +19,9 @@ func main() {
CurrentLevel: 0,
CurrentPlayground: 0,
},
Settings: &konstructor.Settings{
Config: &konstructor.Config{
Name: "Game",
Screen: &konstructor.ScreenSettings{
Screen: &konstructor.ScreenConfig{
Width: 320,
Height: 240,
Scale: 2,