rename settings to config
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@@ -9,7 +9,7 @@ import (
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)
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func (e *Engine) WatchKeyPress() {
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values := reflect.ValueOf(e.Settings.KeyMap)
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values := reflect.ValueOf(e.Config.KeyMap)
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
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@@ -25,33 +25,33 @@ func (e *Engine) ClearKeyPresed() {
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}
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func (e *Engine) UpPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Up.(ebiten.Key)
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}
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func (e *Engine) DownPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Down.(ebiten.Key)
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}
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func (e *Engine) RightPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Right.(ebiten.Key)
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}
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func (e *Engine) LeftPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Left.(ebiten.Key)
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}
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func (e *Engine) Action0Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Action0.(ebiten.Key)
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}
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func (e *Engine) Action1Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Action1.(ebiten.Key)
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}
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func (e *Engine) Action2Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Action2.(ebiten.Key)
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}
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func (e *Engine) Action3Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
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return e.PressedKey == e.Config.KeyMap.Action3.(ebiten.Key)
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}
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