playground header, font scaling
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@@ -16,11 +16,11 @@ func (e *Engine) PlaygroundUpdate() {
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func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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e.PlaygroundBackgroundDraw(screen)
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e.PlaygroundHeaderDraw(screen)
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e.PlaygroundPlatformsDraw(screen)
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e.PlaygroundItemsDraw(screen)
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e.PlaygroundNPCsDraw(screen)
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e.PlaygroundDefaultPlayerDraw(screen)
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e.PlaygroundHeaderDraw(screen)
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}
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func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
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@@ -37,7 +37,5 @@ func (e *Engine) PlaygroundAssetDraw(screen *ebiten.Image, render konstructor.Re
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geoM := ebiten.GeoM{}
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geoM.Translate(float64(position.X), float64(position.Y))
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geoM.Scale(float64(e.Config.Screen.Scale), float64(e.Config.Screen.Scale))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{GeoM: geoM})
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}
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