Files
gorpg/domain/level.go

62 lines
1.2 KiB
Go

package domain
import "game/konstructor"
func (d *Domain) InitLevel() {
d.Levels = []konstructor.Level{
{
ID: "level_1",
Name: "Level I.",
Playgrounds: []konstructor.Playground{
{
Render: konstructor.Render{
Image: "assets/images/playgrounds/level_1_playground_1.png",
},
Objects: []konstructor.Object{
{
ID: "test_object",
Position: konstructor.Position{
X: 10,
Y: 10,
Z: 0,
},
Type: konstructor.ObjectType{
ID: "test_object_type",
Render: konstructor.Render{
Image: "assets/images/objects/test_object.png",
Width: 30,
Height: 30,
},
},
},
{
ID: "test_object2",
Position: konstructor.Position{
X: 50,
Y: 50,
Z: 0,
},
Type: konstructor.ObjectType{
ID: "test_object_type",
Render: konstructor.Render{
Image: "assets/images/objects/test_object.png",
Width: 30,
Height: 30,
},
},
},
},
},
},
},
}
}
func (d *Domain) GetLevels() []konstructor.Level {
return d.Levels
}
func (d *Domain) GetLevel(index int) konstructor.Level {
return d.Levels[index]
}