Files
gorpg/konstructor/engine/screen.playground.go

45 lines
1.1 KiB
Go

package engine
import (
"game/konstructor"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) PlaygroundUpdate() {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
e.Domain.Process(konstructor.DomainProcessArgs{
Level: &level,
KContext: e.KContext,
})
}
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.PlaygroundBackgroundDraw(screen)
e.PlaygroundObjectsDraw(screen)
}
func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
render := playground.Render
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{})
}
func (e *Engine) PlaygroundObjectsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
geoM := ebiten.GeoM{}
for _, object := range playground.Objects {
render := object.Type.Render
geoM.Reset()
geoM.Translate(float64(object.Position.X), float64(object.Position.Y))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
GeoM: geoM,
})
}
}
func (e *Engine) GetPlayground() konstructor.Playground {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
return level.Playgrounds[e.KContext.CurrentPlayground]
}