Files
gorpg/konstructor/engines/easy_ebitengine/screen.dialog.go

35 lines
858 B
Go

package easy_ebitengine
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) DialogUpdate() {
dialog := e.Domain.GetDialog(e.KContext.ScreenValue)
if e.UpPressed() && dialog.CurrentSelected != 0 {
dialog.CurrentSelected--
}
if e.DownPressed() && dialog.CurrentSelected != len(dialog.Choices)-1 {
dialog.CurrentSelected++
}
if e.Action0Pressed() {
dialog.Choices[dialog.CurrentSelected].Handler()
}
e.Domain.SetDialog(e.KContext.ScreenValue, dialog)
}
func (e *Engine) DialogDraw(screen *ebiten.Image) {
dialog := e.Domain.GetDialog(e.KContext.ScreenValue)
face := dialog.Layout.ChoiceFont.GetFontFace()
for i, choice := range dialog.Choices {
offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1)
text.Draw(screen, choice.Label+"\n", face, 8, offset, dialog.GetChoiceColor(i))
}
}