Files
gorpg/konstructor/engine/engine.controller.go

58 lines
1.3 KiB
Go

package engine
import (
"fmt"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
func (e *Engine) WatchKeyPress() {
values := reflect.ValueOf(e.Settings.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
e.PressedKey = key
}
}
}
func (e *Engine) ClearKeyPresed() {
e.PressedKey = Engine{}.PressedKey
}
func (e *Engine) UpPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
}
func (e *Engine) DownPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
}
func (e *Engine) RightPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
}
func (e *Engine) LeftPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
}
func (e *Engine) Action0Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
}
func (e *Engine) Action1Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
}
func (e *Engine) Action2Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
}
func (e *Engine) Action3Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
}