Files
gorpg/konstructor/engine/engine.go

55 lines
1019 B
Go

package engine
import (
"game/konstructor/entity"
"os"
"github.com/hajimehoshi/ebiten"
)
type Engine struct {
Domain entity.DomainInterface
Settings *entity.Settings
KContext *entity.KContext
KeyMap entity.KeyMap
PressedKey ebiten.Key
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return e.Settings.Screen.Width, e.Settings.Screen.Height
}
func (e *Engine) ScreenTypeIs(name string) bool {
return e.KContext.Screen.Type == name
}
func (e *Engine) Update(screen *ebiten.Image) error {
e.WatchKeyPress()
if e.ScreenTypeIs("menu") {
e.MenuUpdate()
}
if e.ScreenTypeIs("dialog") {
e.DialogUpdate()
}
if e.ScreenTypeIs("playground") {
e.PlaygroundUpdate()
}
return nil
}
func (e *Engine) Draw(screen *ebiten.Image) {
if e.ScreenTypeIs("menu") {
e.MenuDraw(screen)
}
if e.ScreenTypeIs("dialog") {
e.DialogDraw(screen)
}
if e.ScreenTypeIs("playground") {
e.PlaygroundDraw(screen)
}
if e.Action3Pressed() {
os.Exit(1)
}
e.ClearKeyPresed()
}