Files
gorpg/konstructor/konstructor.controller.go
2023-07-04 22:58:23 +02:00

64 lines
1.2 KiB
Go

package konstructor
import (
"fmt"
"game/konstructor/entity"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
type Controller struct {
PressedKey ebiten.Key
KeyMap entity.KeyMap
}
func (c *Controller) Watch() {
values := reflect.ValueOf(c.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
c.PressedKey = key
}
}
}
func (c *Controller) Clear() {
c.PressedKey = Controller{}.PressedKey
}
func (c *Controller) UpPressed() bool {
return c.PressedKey == c.KeyMap.Up
}
func (c *Controller) DownPressed() bool {
return c.PressedKey == c.KeyMap.Down
}
func (c *Controller) RightPressed() bool {
return c.PressedKey == c.KeyMap.Right
}
func (c *Controller) LeftPressed() bool {
return c.PressedKey == c.KeyMap.Left
}
func (c *Controller) Action0Pressed() bool {
return c.PressedKey == c.KeyMap.Action0
}
func (c *Controller) Action1Pressed() bool {
return c.PressedKey == c.KeyMap.Action1
}
func (c *Controller) Action2Pressed() bool {
return c.PressedKey == c.KeyMap.Action2
}
func (c *Controller) Action3Pressed() bool {
return c.PressedKey == c.KeyMap.Action3
}