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2 Commits
feature/ta
...
ttg-logo
| Author | SHA1 | Date | |
|---|---|---|---|
| 10b7dfd24b | |||
| 4d8f01187b |
@@ -22,8 +22,9 @@ globals = {
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"Meter",
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"Minigame",
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"Window",
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"SplashWindow",
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"IntroWindow",
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"TTGIntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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@@ -46,8 +46,9 @@ screen/screen.work.lua
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window/window.manager.lua
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window/window.register.lua
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window/window.end.lua
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window/window.splash.lua
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window/window.intro.lua
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window/window.intro.title.lua
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window/window.intro.ttg.lua
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window/window.intro.brief.lua
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window/window.menu.lua
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window/window.configuration.lua
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window/window.audiotest.lua
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@@ -20,7 +20,6 @@ function Config.initial_data()
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meter_bg = 1
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},
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timing = {
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splash_duration = 120,
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minigame_win_duration = 180
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}
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}
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@@ -37,21 +36,19 @@ end
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local CONFIG_SAVE_BANK = 7
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local CONFIG_MAGIC_VALUE_ADDRESS = 2
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local CONFIG_SPLASH_DURATION_ADDRESS = 3
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local CONFIG_MAGIC_VALUE = 0xDE
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--- Saves the current configuration.
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--- @within Config
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function Config.save()
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mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
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mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
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end
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--- Loads saved configuration.
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--- @within Config
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function Config.load()
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if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
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Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
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return
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else
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Config.reset()
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end
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@@ -11,7 +11,6 @@ Context = {}
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--- @return result table Initial context data or nil. </br>
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--- Fields: </br>
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--- * current_menu_item (number) Index of the currently selected menu item.<br/>
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--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
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--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
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--- * game_in_progress (boolean) Whether a game is currently active.<br/>
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--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
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@@ -24,7 +23,6 @@ Context = {}
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function Context.initial_data()
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return {
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current_menu_item = 1,
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splash_timer = Config.timing.splash_duration,
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popup = {
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show = false,
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content = {}
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@@ -5,11 +5,12 @@ local initialized_game = false
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--- @within Main
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--- @return boolean initialized_game True if game has been initialized, false otherwise.
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local function init_game()
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if initialized_game then return end
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if initialized_game then return false end
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Context.reset()
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Window.set_current("splash") -- Set initial window using new manager
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Window.set_current("intro_title") -- Set initial window using new manager
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MenuWindow.refresh_menu_items()
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initialized_game = true
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return true
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end
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--- Main game loop (TIC-80 callback).
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@@ -24,9 +25,9 @@ function TIC()
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Meter.update()
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Timer.update()
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Trigger.update()
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Glitch.draw()
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if Context.game_in_progress then
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Meter.draw()
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Timer.draw()
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Glitch.draw()
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end
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end
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@@ -12,9 +12,19 @@ end
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--- @within UI
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--- @param items table A table of menu items.<br/>
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--- @param selected_item number The index of the currently selected item.<br/>
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--- @param x number The x-coordinate for the menu.<br/>
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--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
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--- @param y number The y-coordinate for the menu.<br/>
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function UI.draw_menu(items, selected_item, x, y)
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--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
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function UI.draw_menu(items, selected_item, x, y, centered)
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if centered then
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local max_w = 0
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for _, item in ipairs(items) do
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local w = print(item.label, 0, -10, 0, false, 1, false)
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if w > max_w then max_w = w end
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end
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x = (Config.screen.width - max_w) / 2
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end
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for i, item in ipairs(items) do
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local current_y = y + (i-1)*10
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if i == selected_item then
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37
inc/window/window.intro.brief.lua
Normal file
37
inc/window/window.intro.brief.lua
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@@ -0,0 +1,37 @@
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--- @section BriefIntroWindow
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BriefIntroWindow.y = Config.screen.height
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BriefIntroWindow.speed = 0.5
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BriefIntroWindow.text = [[
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Norman Reds’ everyday life
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seems ordinary: work,
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meetings, coffee, and
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endless notifications.
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But beneath him, or around
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him — something is
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constantly building, and
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it soon becomes clear
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that there is more going
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on than meets the eye.
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]]
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--- Draws the brief intro window.
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--- @within BriefIntroWindow
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function BriefIntroWindow.draw()
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local x = (Config.screen.width - 132) / 2
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Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
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end
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--- Updates the brief intro window logic.
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--- @within BriefIntroWindow
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function BriefIntroWindow.update()
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BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
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local lines = 1
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for _ in string.gmatch(BriefIntroWindow.text, "\n") do
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lines = lines + 1
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end
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if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
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Window.set_current("menu")
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end
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end
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@@ -1,41 +0,0 @@
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--- @section IntroWindow
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IntroWindow.y = Config.screen.height
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IntroWindow.speed = 0.5
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IntroWindow.text = [[
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Norman Reds’ everyday life
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seems ordinary: work,
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meetings, coffee, and
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endless notifications.
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But beneath him, or around
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him — something is
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constantly building, and
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it soon becomes clear
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that there is more going
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on than meets the eye.
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]]
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--- Draws the intro window.
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--- @within IntroWindow
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function IntroWindow.draw()
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local x = (Config.screen.width - 132) / 2
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Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
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end
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--- Updates the intro window logic.
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--- @within IntroWindow
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function IntroWindow.update()
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IntroWindow.y = IntroWindow.y - IntroWindow.speed
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local lines = 1
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for _ in string.gmatch(IntroWindow.text, "\n") do
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lines = lines + 1
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end
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if IntroWindow.y < -lines * 8 then
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Window.set_current("menu")
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end
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if Input.menu_confirm() then
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Window.set_current("menu")
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end
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end
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78
inc/window/window.intro.title.lua
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78
inc/window/window.intro.title.lua
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@@ -0,0 +1,78 @@
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--- @section TitleIntroWindow
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TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
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TitleIntroWindow.text = [[
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## ### ### ### ### ### ### ### ## # #
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# # # # # # # # # # # # # #
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# # ### ### # # # # # ### # # #
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# # # # # # # # # # # # #
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## ### # ### # # ### # ### ## #
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# # ### ### ## # #
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## # # # # # # ## #
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# ## # # # #### # ##
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# # # # # # # # #
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# # ### # # # # #
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### ### ### ### ### ### ### ###
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# # # # # # # # # # # ###
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# # # ### ### ### # # # # #
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# # # # # # # # # # #
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### # # # # ### # ### # #
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]]
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--- Draws the title intro window.
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--- @within TitleIntroWindow
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function TitleIntroWindow.draw()
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local lines = {}
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local max_len = 0
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-- Get all lines and find max length
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for line in (TitleIntroWindow.text .. "\n"):gmatch("(.-)\n") do
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table.insert(lines, line)
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if #line > max_len then max_len = #line end
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end
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-- Clean up empty lines from the start/end
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if #lines > 0 and lines[1] == "" then table.remove(lines, 1) end
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if #lines > 0 and lines[#lines] == "" then table.remove(lines, #lines) end
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local char_w = 4
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local char_h = 5
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local line_gap = 0
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local word_gap = 6
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local total_h = 0
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for _, line in ipairs(lines) do
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if line:find("#") then
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total_h = total_h + char_h + line_gap
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else
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total_h = total_h + word_gap
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end
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end
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total_h = total_h - line_gap
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local current_y = (Config.screen.height - total_h) / 2
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local x_offset = (Config.screen.width - (max_len * char_w)) / 2
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for _, line in ipairs(lines) do
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if line:find("#") then
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for j = 1, #line do
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local char = line:sub(j, j)
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if char == "#" then
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rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, Config.colors.light_blue)
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end
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end
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current_y = current_y + char_h + line_gap
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else
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current_y = current_y + word_gap
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end
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end
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end
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--- Updates the title intro window logic.
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--- @within TitleIntroWindow
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function TitleIntroWindow.update()
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TitleIntroWindow.timer = TitleIntroWindow.timer - 1
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if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
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Window.set_current("intro_ttg")
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end
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end
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56
inc/window/window.intro.ttg.lua
Normal file
56
inc/window/window.intro.ttg.lua
Normal file
@@ -0,0 +1,56 @@
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--- @section TTGIntroWindow
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TTGIntroWindow.timer = 180
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TTGIntroWindow.glitch_started = false
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TTGIntroWindow.text = [[
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###### ###### ######
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## ## #
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## ## # ####
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## ## # #
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## ## ######
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]]
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--- Draws the TTG intro window.
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--- @within TTGIntroWindow
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function TTGIntroWindow.draw()
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if not TTGIntroWindow.glitch_started then
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Glitch.show()
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TTGIntroWindow.glitch_started = true
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end
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local lines = {}
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local max_len = 0
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for line in TTGIntroWindow.text:gmatch("[^\r\n]+") do
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table.insert(lines, line)
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if #line > max_len then max_len = #line end
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end
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local char_w = 6
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local char_h = 7
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local y = (Config.screen.height - (#lines * char_h + 12)) / 2
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local x_offset = (Config.screen.width - (max_len * char_w)) / 2
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for i, line in ipairs(lines) do
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for j = 1, #line do
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local char = line:sub(j, j)
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if char == "#" then
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rect(x_offset + (j - 1) * char_w, y + (i - 1) * char_h, char_w - 1, char_h - 1, Config.colors.light_blue)
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end
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end
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end
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Print.text_center("Teletype Games", Config.screen.width / 2, y + #lines * char_h + 4, Config.colors.light_blue)
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end
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--- Updates the TTG intro window logic.
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--- @within TTGIntroWindow
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function TTGIntroWindow.update()
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if not TTGIntroWindow.glitch_started then
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Glitch.show()
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TTGIntroWindow.glitch_started = true
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end
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TTGIntroWindow.timer = TTGIntroWindow.timer - 1
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if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
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Glitch.hide()
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Window.set_current("intro_brief")
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end
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end
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@@ -4,7 +4,7 @@ local _windows = {}
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--- Registers a window table.
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--- @within Window
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--- @param id string The ID of the window (e.g., "splash", "menu").</br>
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--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
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--- @param window_table table The actual window module table (e.g., GameWindow).</br>
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function Window.register(id, window_table)
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_windows[id] = window_table
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end
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@@ -4,8 +4,15 @@ local _menu_items = {}
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--- Draws the menu window.
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--- @within MenuWindow
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function MenuWindow.draw()
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UI.draw_top_bar("Main Menu")
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UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
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UI.draw_top_bar("Definitely not an Impostor")
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local menu_h = #_menu_items * 10
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local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
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UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
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local ttg_text = "TTG"
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local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
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Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
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end
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--- Updates the menu window logic.
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@@ -1,8 +1,11 @@
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SplashWindow = {}
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Window.register("splash", SplashWindow)
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TitleIntroWindow = {}
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Window.register("intro_title", TitleIntroWindow)
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IntroWindow = {}
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Window.register("intro", IntroWindow)
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TTGIntroWindow = {}
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Window.register("intro_ttg", TTGIntroWindow)
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BriefIntroWindow = {}
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Window.register("intro_brief", BriefIntroWindow)
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MenuWindow = {}
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Window.register("menu", MenuWindow)
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@@ -1,16 +0,0 @@
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--- Draws the splash window.
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--- @within SplashWindow
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function SplashWindow.draw()
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local txt = "Definitely not an Impostor"
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local y = (Config.screen.height - 6) / 2
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Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
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end
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--- Updates the splash window logic.
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--- @within SplashWindow
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function SplashWindow.update()
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Context.splash_timer = Context.splash_timer - 1
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if Context.splash_timer <= 0 or Input.menu_confirm() then
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Window.set_current("intro")
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end
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end
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Reference in New Issue
Block a user