Compare commits
8 Commits
feature/ta
...
screen-exi
| Author | SHA1 | Date | |
|---|---|---|---|
| 883ad5fcbf | |||
| 30c894c2f0 | |||
| eb30ac0b0b | |||
| cd85a7214c | |||
| a00db92703 | |||
| 9c18812e95 | |||
| 10b7dfd24b | |||
| 4d8f01187b |
@@ -17,13 +17,16 @@ globals = {
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"Print",
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"Input",
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"Audio",
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"AsciiArt",
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"Config",
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"Context",
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"Meter",
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"Minigame",
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"Window",
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"SplashWindow",
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"IntroWindow",
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"ContinuedWindow",
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"TTGIntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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@@ -5,6 +5,7 @@ init/init.context.lua
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system/system.util.lua
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system/system.print.lua
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system/system.input.lua
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system/system.asciiart.lua
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logic/logic.meter.lua
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logic/logic.focus.lua
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logic/logic.day.lua
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@@ -46,8 +47,9 @@ screen/screen.work.lua
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window/window.manager.lua
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window/window.register.lua
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window/window.end.lua
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window/window.splash.lua
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window/window.intro.lua
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window/window.intro.title.lua
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window/window.intro.ttg.lua
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window/window.intro.brief.lua
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window/window.menu.lua
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window/window.configuration.lua
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window/window.audiotest.lua
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@@ -57,6 +59,7 @@ window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
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window/window.mysterious_man.lua
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window/window.discussion.lua
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window/window.continued.lua
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window/window.game.lua
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system/system.main.lua
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meta/meta.assets.lua
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@@ -2,7 +2,6 @@ Decision.register({
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id = "go_to_office",
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label = "Go to Office",
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handle = function()
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Glitch.show()
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Util.go_to_screen_by_id("office")
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end,
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})
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@@ -20,7 +20,6 @@ function Config.initial_data()
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meter_bg = 1
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},
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timing = {
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splash_duration = 120,
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minigame_win_duration = 180
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}
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}
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@@ -37,21 +36,19 @@ end
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local CONFIG_SAVE_BANK = 7
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local CONFIG_MAGIC_VALUE_ADDRESS = 2
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local CONFIG_SPLASH_DURATION_ADDRESS = 3
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local CONFIG_MAGIC_VALUE = 0xDE
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--- Saves the current configuration.
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--- @within Config
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function Config.save()
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mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
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mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
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end
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--- Loads saved configuration.
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--- @within Config
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function Config.load()
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if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
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Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
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return
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else
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Config.reset()
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end
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@@ -11,7 +11,6 @@ Context = {}
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--- @return result table Initial context data or nil. </br>
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--- Fields: </br>
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--- * current_menu_item (number) Index of the currently selected menu item.<br/>
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--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
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--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
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--- * game_in_progress (boolean) Whether a game is currently active.<br/>
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--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
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@@ -24,7 +23,6 @@ Context = {}
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function Context.initial_data()
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return {
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current_menu_item = 1,
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splash_timer = Config.timing.splash_duration,
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popup = {
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show = false,
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content = {}
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@@ -16,3 +16,4 @@ Day = {}
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Timer = {}
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Trigger = {}
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Discussion = {}
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AsciiArt = {}
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@@ -5,7 +5,6 @@ Screen.register({
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"go_to_toilet",
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"go_to_walking_to_office",
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"go_to_sleep",
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"go_to_end",
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},
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background = "bedroom",
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draw = function()
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@@ -21,6 +21,9 @@ function Screen.register(screen_data)
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end
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if not screen_data.init then
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screen_data.init = function() end
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end
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if not screen_data.exit then
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screen_data.exit = function() end
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end
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if not screen_data.update then
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screen_data.update = function() end
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63
inc/system/system.asciiart.lua
Normal file
63
inc/system/system.asciiart.lua
Normal file
@@ -0,0 +1,63 @@
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--- @section AsciiArt
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AsciiArt = {}
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--- Draws ASCII art text using rectangles.
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--- @param text string The ASCII art text to draw.
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--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
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function AsciiArt.draw(text, options)
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options = options or {}
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local char_w = options.char_w or 4
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local char_h = options.char_h or 5
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local line_gap = options.line_gap or 0
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local word_gap = options.word_gap or 6
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local color = options.color or Config.colors.light_blue
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local lines = {}
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local max_len = 0
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-- Get all lines and find max length
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for line in (text .. "\n"):gmatch("(.-)\n") do
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table.insert(lines, line)
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if #line > max_len then max_len = #line end
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end
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-- Clean up empty lines from the start/end
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while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
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while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
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if #lines == 0 then return end
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local total_h = 0
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for _, line in ipairs(lines) do
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if line:find("#") then
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total_h = total_h + char_h + line_gap
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else
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total_h = total_h + word_gap
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end
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end
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total_h = total_h - line_gap
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local current_y = options.y or (Config.screen.height - total_h) / 2
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local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
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for _, line in ipairs(lines) do
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if line:find("#") then
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for j = 1, #line do
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local char = line:sub(j, j)
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if char == "#" then
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rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
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end
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end
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current_y = current_y + char_h + line_gap
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else
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current_y = current_y + word_gap
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end
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end
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return {
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x = x_offset,
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y = options.y or (Config.screen.height - total_h) / 2,
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width = max_len * char_w,
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height = total_h,
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bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
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}
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end
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@@ -5,11 +5,12 @@ local initialized_game = false
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--- @within Main
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--- @return boolean initialized_game True if game has been initialized, false otherwise.
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local function init_game()
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if initialized_game then return end
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if initialized_game then return false end
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Context.reset()
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Window.set_current("splash") -- Set initial window using new manager
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Window.set_current("intro_title") -- Set initial window using new manager
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MenuWindow.refresh_menu_items()
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initialized_game = true
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return true
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end
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--- Main game loop (TIC-80 callback).
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@@ -24,9 +25,9 @@ function TIC()
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Meter.update()
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Timer.update()
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Trigger.update()
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Glitch.draw()
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if Context.game_in_progress then
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Meter.draw()
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Timer.draw()
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Glitch.draw()
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end
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end
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@@ -12,9 +12,19 @@ end
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--- @within UI
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--- @param items table A table of menu items.<br/>
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--- @param selected_item number The index of the currently selected item.<br/>
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--- @param x number The x-coordinate for the menu.<br/>
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--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
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--- @param y number The y-coordinate for the menu.<br/>
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function UI.draw_menu(items, selected_item, x, y)
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--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
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function UI.draw_menu(items, selected_item, x, y, centered)
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if centered then
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local max_w = 0
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for _, item in ipairs(items) do
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local w = print(item.label, 0, -10, 0, false, 1, false)
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if w > max_w then max_w = w end
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end
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x = (Config.screen.width - max_w) / 2
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end
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for i, item in ipairs(items) do
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local current_y = y + (i-1)*10
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if i == selected_item then
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@@ -14,10 +14,14 @@ end
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--- @within Util
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--- @param screen_id string The ID of the screen to go to.<br/>
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function Util.go_to_screen_by_id(screen_id)
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local screen = Screen.get_by_id(screen_id)
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if screen then
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local prev_screen = Screen.get_by_id(Context.game.current_screen)
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local new_screen = Screen.get_by_id(screen_id)
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if new_screen then
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Context.game.current_screen = screen_id
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screen.init()
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if prev_screen and prev_screen.exit then
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prev_screen.exit()
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end
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new_screen.init()
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else
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PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
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end
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33
inc/window/window.continued.lua
Normal file
33
inc/window/window.continued.lua
Normal file
@@ -0,0 +1,33 @@
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--- @section ContinuedWindow
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ContinuedWindow.timer = 300 -- 5 seconds at 60fps
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ContinuedWindow.text = [[
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### ### ### ###
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# # # # # #
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# # # ### ##
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# # # # # #
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# ### ### ###
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### ### # # ### ### # # # # ### ##
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# # # ## # # # ## # # # # # #
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# # # # ## # # # ## # # ## # #
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# # # # # # # # # # # # # #
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### ### # # # ### # # ### ### ##
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]]
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--- Draws the continued window.
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--- @within ContinuedWindow
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function ContinuedWindow.draw()
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cls(Config.colors.black)
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AsciiArt.draw(ContinuedWindow.text, {})
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end
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--- Updates the continued window logic.
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--- @within ContinuedWindow
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function ContinuedWindow.update()
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ContinuedWindow.timer = ContinuedWindow.timer - 1
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if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
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Window.set_current("menu")
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MenuWindow.refresh_menu_items()
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end
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end
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@@ -59,7 +59,7 @@ function EndWindow.update()
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else
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-- NO: increment day and go home
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Day.increase()
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Context.game.current_screen = "home"
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Util.go_to_screen_by_id("home")
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Window.set_current("game")
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-- Initialize home screen
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local home_screen = Screen.get_by_id("home")
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37
inc/window/window.intro.brief.lua
Normal file
37
inc/window/window.intro.brief.lua
Normal file
@@ -0,0 +1,37 @@
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--- @section BriefIntroWindow
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BriefIntroWindow.y = Config.screen.height
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BriefIntroWindow.speed = 0.5
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BriefIntroWindow.text = [[
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Norman Reds’ everyday life
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seems ordinary: work,
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meetings, coffee, and
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endless notifications.
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But beneath him, or around
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him — something is
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constantly building, and
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it soon becomes clear
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that there is more going
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on than meets the eye.
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]]
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--- Draws the brief intro window.
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--- @within BriefIntroWindow
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function BriefIntroWindow.draw()
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local x = (Config.screen.width - 132) / 2
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Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
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end
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--- Updates the brief intro window logic.
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--- @within BriefIntroWindow
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function BriefIntroWindow.update()
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BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
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local lines = 1
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for _ in string.gmatch(BriefIntroWindow.text, "\n") do
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lines = lines + 1
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end
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if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
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Window.set_current("menu")
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end
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end
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@@ -1,41 +0,0 @@
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--- @section IntroWindow
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IntroWindow.y = Config.screen.height
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IntroWindow.speed = 0.5
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IntroWindow.text = [[
|
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Norman Reds’ everyday life
|
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seems ordinary: work,
|
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meetings, coffee, and
|
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endless notifications.
|
||||
But beneath him, or around
|
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him — something is
|
||||
constantly building, and
|
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it soon becomes clear
|
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that there is more going
|
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on than meets the eye.
|
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]]
|
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|
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--- Draws the intro window.
|
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--- @within IntroWindow
|
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function IntroWindow.draw()
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local x = (Config.screen.width - 132) / 2
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Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
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end
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|
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--- Updates the intro window logic.
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--- @within IntroWindow
|
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function IntroWindow.update()
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IntroWindow.y = IntroWindow.y - IntroWindow.speed
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|
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local lines = 1
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for _ in string.gmatch(IntroWindow.text, "\n") do
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lines = lines + 1
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end
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|
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if IntroWindow.y < -lines * 8 then
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Window.set_current("menu")
|
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end
|
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|
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if Input.menu_confirm() then
|
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Window.set_current("menu")
|
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end
|
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end
|
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36
inc/window/window.intro.title.lua
Normal file
36
inc/window/window.intro.title.lua
Normal file
@@ -0,0 +1,36 @@
|
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--- @section TitleIntroWindow
|
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TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
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TitleIntroWindow.text = [[
|
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## ### ### ### ### ### ### ### ## # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # ### ### # # # # # ### # # #
|
||||
# # # # # # # # # # # # #
|
||||
## ### # ### # # ### # ### ## #
|
||||
|
||||
# # ### ### ## # #
|
||||
## # # # # # # ## #
|
||||
# ## # # # #### # ##
|
||||
# # # # # # # # #
|
||||
# # ### # # # # #
|
||||
|
||||
### # # ### #### ### ### #### ###
|
||||
# ## ## # # # # # # # # # #
|
||||
# # # # ### # # ### # # # ###
|
||||
# # # # # # # # # # # #
|
||||
### # # # #### ### # #### # #
|
||||
]]
|
||||
|
||||
--- Draws the title intro window.
|
||||
--- @within TitleIntroWindow
|
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function TitleIntroWindow.draw()
|
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AsciiArt.draw(TitleIntroWindow.text, {})
|
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end
|
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|
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--- Updates the title intro window logic.
|
||||
--- @within TitleIntroWindow
|
||||
function TitleIntroWindow.update()
|
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TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
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if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
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Window.set_current("intro_ttg")
|
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end
|
||||
end
|
||||
33
inc/window/window.intro.ttg.lua
Normal file
33
inc/window/window.intro.ttg.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--- @section TTGIntroWindow
|
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TTGIntroWindow.timer = 180
|
||||
TTGIntroWindow.glitch_started = false
|
||||
TTGIntroWindow.text = [[
|
||||
###### ###### ######
|
||||
## ## #
|
||||
## ## # ####
|
||||
## ## # #
|
||||
## ## ######
|
||||
]]
|
||||
|
||||
--- Draws the TTG intro window.
|
||||
--- @within TTGIntroWindow
|
||||
function TTGIntroWindow.draw()
|
||||
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
|
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if not bounds then return end
|
||||
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Updates the TTG intro window logic.
|
||||
--- @within TTGIntroWindow
|
||||
function TTGIntroWindow.update()
|
||||
if not TTGIntroWindow.glitch_started then
|
||||
Glitch.show()
|
||||
TTGIntroWindow.glitch_started = true
|
||||
end
|
||||
|
||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
Glitch.hide()
|
||||
Window.set_current("intro_brief")
|
||||
end
|
||||
end
|
||||
@@ -4,7 +4,7 @@ local _windows = {}
|
||||
--- Registers a window table.
|
||||
--- @within Window
|
||||
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
||||
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
|
||||
function Window.register(id, window_table)
|
||||
_windows[id] = window_table
|
||||
end
|
||||
|
||||
@@ -4,8 +4,15 @@ local _menu_items = {}
|
||||
--- Draws the menu window.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw()
|
||||
UI.draw_top_bar("Main Menu")
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
||||
UI.draw_top_bar("Definitely not an Impostor")
|
||||
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||
|
||||
local ttg_text = "TTG"
|
||||
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Updates the menu window logic.
|
||||
@@ -67,6 +74,13 @@ function MenuWindow.audio_test()
|
||||
GameWindow.set_state("audiotest")
|
||||
end
|
||||
|
||||
--- Opens the continued screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.continued()
|
||||
ContinuedWindow.timer = 300
|
||||
GameWindow.set_state("continued")
|
||||
end
|
||||
|
||||
--- Refreshes menu items.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.refresh_menu_items()
|
||||
@@ -80,6 +94,7 @@ function MenuWindow.refresh_menu_items()
|
||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||
|
||||
Context.current_menu_item = 1
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
SplashWindow = {}
|
||||
Window.register("splash", SplashWindow)
|
||||
TitleIntroWindow = {}
|
||||
Window.register("intro_title", TitleIntroWindow)
|
||||
|
||||
IntroWindow = {}
|
||||
Window.register("intro", IntroWindow)
|
||||
TTGIntroWindow = {}
|
||||
Window.register("intro_ttg", TTGIntroWindow)
|
||||
|
||||
BriefIntroWindow = {}
|
||||
Window.register("intro_brief", BriefIntroWindow)
|
||||
|
||||
MenuWindow = {}
|
||||
Window.register("menu", MenuWindow)
|
||||
@@ -36,3 +39,6 @@ Window.register("end", EndWindow)
|
||||
|
||||
DiscussionWindow = {}
|
||||
Window.register("discussion", DiscussionWindow)
|
||||
|
||||
ContinuedWindow = {}
|
||||
Window.register("continued", ContinuedWindow)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
--- Draws the splash window.
|
||||
--- @within SplashWindow
|
||||
function SplashWindow.draw()
|
||||
local txt = "Definitely not an Impostor"
|
||||
local y = (Config.screen.height - 6) / 2
|
||||
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
|
||||
end
|
||||
|
||||
--- Updates the splash window logic.
|
||||
--- @within SplashWindow
|
||||
function SplashWindow.update()
|
||||
Context.splash_timer = Context.splash_timer - 1
|
||||
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
||||
Window.set_current("intro")
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user