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Author SHA1 Message Date
883ad5fcbf screen exit handler
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2026-03-17 23:33:13 +01:00
30c894c2f0 Merge pull request 'continue-window' (#36) from continue-window into master
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Reviewed-on: #36
2026-03-17 22:05:04 +00:00
eb30ac0b0b AsciiArt
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2026-03-17 23:04:33 +01:00
cd85a7214c continued window
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2026-03-17 22:12:45 +01:00
a00db92703 main title typo fix, remove glitch and end_game decision
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2026-03-17 21:53:47 +01:00
9c18812e95 Merge pull request 'ttg-logo' (#35) from ttg-logo into master
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Reviewed-on: #35
2026-03-17 00:04:11 +00:00
14 changed files with 133 additions and 81 deletions

View File

@@ -17,11 +17,13 @@ globals = {
"Print",
"Input",
"Audio",
"AsciiArt",
"Config",
"Context",
"Meter",
"Minigame",
"Window",
"ContinuedWindow",
"TTGIntroWindow",
"BriefIntroWindow",
"TitleIntroWindow",

View File

@@ -5,6 +5,7 @@ init/init.context.lua
system/system.util.lua
system/system.print.lua
system/system.input.lua
system/system.asciiart.lua
logic/logic.meter.lua
logic/logic.focus.lua
logic/logic.day.lua
@@ -58,6 +59,7 @@ window/window.minigame.rhythm.lua
window/window.minigame.ddr.lua
window/window.mysterious_man.lua
window/window.discussion.lua
window/window.continued.lua
window/window.game.lua
system/system.main.lua
meta/meta.assets.lua

View File

@@ -2,7 +2,6 @@ Decision.register({
id = "go_to_office",
label = "Go to Office",
handle = function()
Glitch.show()
Util.go_to_screen_by_id("office")
end,
})

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@@ -16,3 +16,4 @@ Day = {}
Timer = {}
Trigger = {}
Discussion = {}
AsciiArt = {}

View File

@@ -5,7 +5,6 @@ Screen.register({
"go_to_toilet",
"go_to_walking_to_office",
"go_to_sleep",
"go_to_end",
},
background = "bedroom",
draw = function()

View File

@@ -21,6 +21,9 @@ function Screen.register(screen_data)
end
if not screen_data.init then
screen_data.init = function() end
end
if not screen_data.exit then
screen_data.exit = function() end
end
if not screen_data.update then
screen_data.update = function() end

View File

@@ -0,0 +1,63 @@
--- @section AsciiArt
AsciiArt = {}
--- Draws ASCII art text using rectangles.
--- @param text string The ASCII art text to draw.
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
function AsciiArt.draw(text, options)
options = options or {}
local char_w = options.char_w or 4
local char_h = options.char_h or 5
local line_gap = options.line_gap or 0
local word_gap = options.word_gap or 6
local color = options.color or Config.colors.light_blue
local lines = {}
local max_len = 0
-- Get all lines and find max length
for line in (text .. "\n"):gmatch("(.-)\n") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
-- Clean up empty lines from the start/end
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
if #lines == 0 then return end
local total_h = 0
for _, line in ipairs(lines) do
if line:find("#") then
total_h = total_h + char_h + line_gap
else
total_h = total_h + word_gap
end
end
total_h = total_h - line_gap
local current_y = options.y or (Config.screen.height - total_h) / 2
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
for _, line in ipairs(lines) do
if line:find("#") then
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
end
end
current_y = current_y + char_h + line_gap
else
current_y = current_y + word_gap
end
end
return {
x = x_offset,
y = options.y or (Config.screen.height - total_h) / 2,
width = max_len * char_w,
height = total_h,
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
}
end

View File

@@ -14,10 +14,14 @@ end
--- @within Util
--- @param screen_id string The ID of the screen to go to.<br/>
function Util.go_to_screen_by_id(screen_id)
local screen = Screen.get_by_id(screen_id)
if screen then
local prev_screen = Screen.get_by_id(Context.game.current_screen)
local new_screen = Screen.get_by_id(screen_id)
if new_screen then
Context.game.current_screen = screen_id
screen.init()
if prev_screen and prev_screen.exit then
prev_screen.exit()
end
new_screen.init()
else
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
end

View File

@@ -0,0 +1,33 @@
--- @section ContinuedWindow
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
ContinuedWindow.text = [[
### ### ### ###
# # # # # #
# # # ### ##
# # # # # #
# ### ### ###
### ### # # ### ### # # # # ### ##
# # # ## # # # ## # # # # # #
# # # # ## # # # ## # # ## # #
# # # # # # # # # # # # # #
### ### # # # ### # # ### ### ##
]]
--- Draws the continued window.
--- @within ContinuedWindow
function ContinuedWindow.draw()
cls(Config.colors.black)
AsciiArt.draw(ContinuedWindow.text, {})
end
--- Updates the continued window logic.
--- @within ContinuedWindow
function ContinuedWindow.update()
ContinuedWindow.timer = ContinuedWindow.timer - 1
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end
end

View File

@@ -59,7 +59,7 @@ function EndWindow.update()
else
-- NO: increment day and go home
Day.increase()
Context.game.current_screen = "home"
Util.go_to_screen_by_id("home")
Window.set_current("game")
-- Initialize home screen
local home_screen = Screen.get_by_id("home")

View File

@@ -13,59 +13,17 @@ TitleIntroWindow.text = [[
# # # # # # # # #
# # ### # # # # #
### ### ### ### ### ### ### ###
# # # # # # # # # # # ###
# # # ### ### ### # # # # #
# # # # # # # # # # #
### # # # # ### # ### # #
### # # ### #### ### ### #### ###
# ## ## # # # # # # # # # #
# # # # ### # # ### # # # ###
# # # # # # # # # # # #
### # # # #### ### # #### # #
]]
--- Draws the title intro window.
--- @within TitleIntroWindow
function TitleIntroWindow.draw()
local lines = {}
local max_len = 0
-- Get all lines and find max length
for line in (TitleIntroWindow.text .. "\n"):gmatch("(.-)\n") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
-- Clean up empty lines from the start/end
if #lines > 0 and lines[1] == "" then table.remove(lines, 1) end
if #lines > 0 and lines[#lines] == "" then table.remove(lines, #lines) end
local char_w = 4
local char_h = 5
local line_gap = 0
local word_gap = 6
local total_h = 0
for _, line in ipairs(lines) do
if line:find("#") then
total_h = total_h + char_h + line_gap
else
total_h = total_h + word_gap
end
end
total_h = total_h - line_gap
local current_y = (Config.screen.height - total_h) / 2
local x_offset = (Config.screen.width - (max_len * char_w)) / 2
for _, line in ipairs(lines) do
if line:find("#") then
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, Config.colors.light_blue)
end
end
current_y = current_y + char_h + line_gap
else
current_y = current_y + word_gap
end
end
AsciiArt.draw(TitleIntroWindow.text, {})
end
--- Updates the title intro window logic.

View File

@@ -12,34 +12,11 @@ TTGIntroWindow.text = [[
--- Draws the TTG intro window.
--- @within TTGIntroWindow
function TTGIntroWindow.draw()
if not TTGIntroWindow.glitch_started then
Glitch.show()
TTGIntroWindow.glitch_started = true
end
local lines = {}
local max_len = 0
for line in TTGIntroWindow.text:gmatch("[^\r\n]+") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
local char_w = 6
local char_h = 7
local y = (Config.screen.height - (#lines * char_h + 12)) / 2
local x_offset = (Config.screen.width - (max_len * char_w)) / 2
for i, line in ipairs(lines) do
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, y + (i - 1) * char_h, char_w - 1, char_h - 1, Config.colors.light_blue)
end
end
end
Print.text_center("Teletype Games", Config.screen.width / 2, y + #lines * char_h + 4, Config.colors.light_blue)
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
if not bounds then return end
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
end
--- Updates the TTG intro window logic.
--- @within TTGIntroWindow
function TTGIntroWindow.update()

View File

@@ -74,6 +74,13 @@ function MenuWindow.audio_test()
GameWindow.set_state("audiotest")
end
--- Opens the continued screen.
--- @within MenuWindow
function MenuWindow.continued()
ContinuedWindow.timer = 300
GameWindow.set_state("continued")
end
--- Refreshes menu items.
--- @within MenuWindow
function MenuWindow.refresh_menu_items()
@@ -87,6 +94,7 @@ function MenuWindow.refresh_menu_items()
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
Context.current_menu_item = 1

View File

@@ -39,3 +39,6 @@ Window.register("end", EndWindow)
DiscussionWindow = {}
Window.register("discussion", DiscussionWindow)
ContinuedWindow = {}
Window.register("continued", ContinuedWindow)