Compare commits
11 Commits
feature/ta
...
codegenera
| Author | SHA1 | Date | |
|---|---|---|---|
| 48d65424a0 | |||
| 47e5e0ca17 | |||
| b5dd0cc686 | |||
|
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340d0ff78c | ||
|
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7df42dd2cd | ||
| 5d4aa1ee26 | |||
| 4ba02c894c | |||
| 98fd6981cc | |||
| 3ed06353b8 | |||
| 0b8e2368ec | |||
| ff96ca963d |
@@ -24,6 +24,7 @@ globals = {
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"Minigame",
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"Window",
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"ContinuedWindow",
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"CreditsWindow",
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"TTGIntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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@@ -38,6 +39,11 @@ globals = {
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"MysteriousManScreen",
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"DiscussionWindow",
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"EndWindow",
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"PlayerNameWindow",
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"TextInput",
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"CodeGenerator",
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"CreditsWindow",
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"GameOverWindow",
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"mset",
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"mget",
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"btnp",
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@@ -6,6 +6,7 @@ init/init.context.lua
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system/system.util.lua
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system/system.print.lua
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system/system.input.lua
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system/system.textinput.lua
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system/system.mouse.lua
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system/system.asciiart.lua
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system/system.rle.lua
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@@ -16,6 +17,7 @@ logic/logic.timer.lua
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logic/logic.trigger.lua
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logic/logic.minigame.lua
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logic/logic.glitch.lua
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logic/logic.codegenerator.lua
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logic/logic.discussion.lua
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system/system.ui.lua
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audio/audio.manager.lua
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@@ -66,6 +68,7 @@ screen/screen.work.lua
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screen/screen.mysterious_man.lua
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window/window.manager.lua
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window/window.register.lua
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window/window.gameover.lua
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window/window.end.lua
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window/window.intro.title.lua
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window/window.intro.ttg.lua
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@@ -79,6 +82,8 @@ window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
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window/window.discussion.lua
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window/window.continued.lua
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window/window.credits.lua
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window/window.player_name.lua
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window/window.game.lua
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system/system.main.lua
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meta/meta.assets.lua
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@@ -1,7 +1,23 @@
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local function apply_home_toilet_meter_delta()
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local max = Meter.get_max()
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Meter.add("bm", -math.floor(max * 0.15))
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Meter.add("ism", -math.floor(max * 0.10))
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Meter.add("wpm", math.floor(max * 0.05))
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end
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Decision.register({
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id = "go_to_toilet",
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label = "Go to Toilet",
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handle = function()
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if not Context.have_done_work_today and not Context.toilet_meters_today_morning then
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apply_home_toilet_meter_delta()
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Context.toilet_meters_today_morning = true
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elseif Context.have_been_to_office
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and Context.have_done_work_today
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and not Context.toilet_meters_today_evening then
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apply_home_toilet_meter_delta()
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Context.toilet_meters_today_evening = true
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end
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Util.go_to_screen_by_id("toilet")
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end,
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})
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@@ -1,5 +1,6 @@
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Discussion.register({
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id = "coworker_disc_0",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "Good morning Normal, enjoying your coffee as usual, huh?",
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@@ -18,6 +19,7 @@ Discussion.register({
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Discussion.register({
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id = "coworker_disc_1",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "Norman, you look confused, what's up?",
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@@ -36,6 +38,7 @@ Discussion.register({
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Discussion.register({
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id = "coworker_disc_asc_1",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
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@@ -54,6 +57,7 @@ Discussion.register({
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Discussion.register({
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id = "coworker_disc_2",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "Hey Norman, do you have new socks on? That's a weird color!",
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@@ -79,6 +83,7 @@ Discussion.register({
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Discussion.register({
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id = "coworker_disc_asc_2",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "Normann, are you ok? You were doing weird things while typing?",
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@@ -97,6 +102,7 @@ Discussion.register({
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Discussion.register({
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id = "coworker_disc_3",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "You look so happy, did you catch a bull or something?",
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@@ -120,6 +126,7 @@ Discussion.register({
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})
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Discussion.register({
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id = "coworker_disc_asc_3",
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on_end = Meter.apply_coworker_discussion_reward,
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steps = {
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{
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question = "Normal, you should take a break, you don't live up to your name today",
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@@ -1,5 +1,6 @@
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Discussion.register({
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id = "sumphore_disc_asc_1",
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on_end = Meter.apply_sumphore_discussion_reward,
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steps = {
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{
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question = "Are you still seeking the ox?",
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@@ -19,6 +20,7 @@ Discussion.register({
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Discussion.register({
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id = "sumphore_disc_asc_2",
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on_end = Meter.apply_sumphore_discussion_reward,
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steps = {
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{
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question = "How's work? Your face looks strange",
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@@ -61,6 +63,7 @@ Discussion.register({
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Discussion.register({
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id = "sumphore_disc_asc_3",
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on_end = Meter.apply_sumphore_discussion_reward,
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steps = {
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{
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question = "Do you think it's work you're doing?",
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@@ -88,6 +91,7 @@ Discussion.register({
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Discussion.register({
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id = "homeless_guy",
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on_end = Meter.apply_sumphore_discussion_reward,
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steps = {
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{
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question = "Sup bro, how are you?",
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@@ -23,6 +23,10 @@ Context = {}
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--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
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--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
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--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
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--- * toilet_meters_today_morning (boolean) Whether the home (before work) toilet meter delta was already applied this day.<br/>
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--- * toilet_meters_today_evening (boolean) Whether the home (after work) toilet meter delta was already applied this day.<br/>
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--- * coworker_discussion_meter_applied_today (boolean) Whether the daily coworker discussion meter roll was already applied this day.<br/>
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--- * sumphore_discussion_meter_applied_today (boolean) Whether the daily sumphore discussion meter roll was already applied this day.<br/>
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--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID<br/>
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function Context.initial_data()
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return {
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@@ -45,6 +49,10 @@ function Context.initial_data()
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home_norman_visible = false,
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have_been_to_office = false,
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have_done_work_today = false,
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toilet_meters_today_morning = false,
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toilet_meters_today_evening = false,
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coworker_discussion_meter_applied_today = false,
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sumphore_discussion_meter_applied_today = false,
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should_ascend = false,
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have_met_sumphore = false,
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office_sprites = {},
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@@ -124,6 +132,7 @@ function Context.new_game()
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target_points = 100,
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instruction_text = "Wake up Norman!",
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show_progress_text = false,
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meter_on_complete = Meter.apply_wakeup_reward,
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on_win = function()
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Audio.music_play_room_work()
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Meter.show()
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60
inc/logic/logic.codegenerator.lua
Normal file
60
inc/logic/logic.codegenerator.lua
Normal file
@@ -0,0 +1,60 @@
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--- @section CodeGenerator
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CodeGenerator = {}
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local SALT = 27471
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local BASE36 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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local NAME_LEN = 3
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-- Per-position offsets derived from SALT so each character slot
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-- maps to a different region of the 2-char base-36 space.
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local SALTS = {
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SALT % 36,
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math.floor(SALT / 36) % 36,
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math.floor(SALT / 1296) % 36,
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}
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--- Encodes a number (0–935) as exactly 2 base-36 characters.
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--- @within CodeGenerator
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function CodeGenerator.encode_pair(n)
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return BASE36:sub(math.floor(n / 36) + 1, math.floor(n / 36) + 1)
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.. BASE36:sub(n % 36 + 1, n % 36 + 1)
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end
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--- Decodes 2 base-36 characters back to a number.
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--- @within CodeGenerator
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function CodeGenerator.decode_pair(s)
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local d1 = BASE36:find(s:sub(1, 1), 1, true) - 1
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local d2 = BASE36:find(s:sub(2, 2), 1, true) - 1
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return d1 * 36 + d2
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end
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--- Encrypts a player name into a code twice its length.
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--- Each input character (A-Z, value 0-25) is encoded as
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--- c + SALTS[i] * 26, producing 2 base-36 output characters.
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--- @within CodeGenerator
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--- @param text string NAME_LEN-character uppercase player name.
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--- @return string Encrypted code (2 * NAME_LEN base-36 characters).
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function CodeGenerator.encrypt(text)
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local result = ""
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for i = 1, NAME_LEN do
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local c = math.max(0, (string.byte(text, i) or 65) - 65)
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result = result .. CodeGenerator.encode_pair(c + SALTS[i] * 26)
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end
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return result
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end
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--- Decrypts a personal code back to the original player name.
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--- @within CodeGenerator
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--- @param encrypted_text string The code to decrypt (2 * NAME_LEN chars).
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--- @return string Original player name, or "???" if the code is invalid.
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function CodeGenerator.decrypt(encrypted_text)
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local t = encrypted_text:upper()
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if #t ~= NAME_LEN * 2 then return "???" end
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local result = ""
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for i = 1, NAME_LEN do
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local pair = CodeGenerator.decode_pair(t:sub((i - 1) * 2 + 1, i * 2))
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result = result .. string.char(pair % 26 + 65)
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end
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return result
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end
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@@ -8,6 +8,10 @@ function Day.increase()
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if Context.day_count == 3 then
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Context.should_ascend = true
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end
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if Context.day_count >= 100 and not Ascension.is_complete() then
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GameOverWindow.show("days")
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return
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end
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for _, handler in ipairs(_day_increase_handlers) do
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handler()
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end
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@@ -27,6 +31,13 @@ Day.register_handler(function()
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m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
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end)
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Day.register_handler(function()
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Context.toilet_meters_today_morning = false
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Context.toilet_meters_today_evening = false
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Context.coworker_discussion_meter_applied_today = false
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Context.sumphore_discussion_meter_applied_today = false
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end)
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Day.register_handler(function()
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if Context.should_ascend then
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Ascension.increase()
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@@ -1,6 +1,8 @@
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--- @section Meter
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local METER_MAX = 1000
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local METER_DEFAULT = 500
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local BM_METER_DEFAULT = 200
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local ISM_METER_DEFAULT = 500
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local WPM_METER_DEFAULT = 200
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local METER_GAIN_PER_CHORE = 100
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local METER_DECAY_PER_DAY = 20
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local COMBO_BASE_BONUS = 0.02
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@@ -26,9 +28,9 @@ Meter.COLOR_CONTOUR = Config.colors.white
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--- * hidden (boolean) Whether meters are hidden.
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function Meter.get_initial()
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return {
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ism = METER_DEFAULT,
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wpm = METER_DEFAULT,
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bm = METER_DEFAULT,
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ism = ISM_METER_DEFAULT,
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wpm = WPM_METER_DEFAULT,
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bm = BM_METER_DEFAULT,
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combo = 0,
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combo_timer = 0,
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hidden = false,
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@@ -103,22 +105,129 @@ function Meter.add(key, amount)
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if not Context or not Context.meters then return end
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local m = Context.meters
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if m[key] ~= nil then
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m[key] = math.min(METER_MAX, m[key] + amount)
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if amount > 0 and (key == "ism" or key == "bm") and m[key] >= METER_MAX then
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GameOverWindow.show(key)
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return
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end
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m[key] = math.max(0, math.min(METER_MAX, m[key] + amount))
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end
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end
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--- Called on minigame completion.
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--- @within Meter
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function Meter.on_minigame_complete()
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--- @param is_work boolean If true (work-style minigame), apply combo to WPM/ISM/BM and advance combo. DDR uses `Meter.apply_ddr_reward` instead. Otherwise flat equal gain, combo unchanged.
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function Meter.on_minigame_complete(is_work)
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local m = Context.meters
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local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
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Meter.add("wpm", gain)
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Meter.add("ism", gain)
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Meter.add("bm", gain)
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if is_work then
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local mult = Meter.get_combo_multiplier()
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local wpm_delta = math.floor(METER_GAIN_PER_CHORE / mult)
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local ism_bm_delta = math.floor(METER_GAIN_PER_CHORE * mult)
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Meter.add("wpm", wpm_delta)
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Meter.add("ism", ism_bm_delta)
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Meter.add("bm", ism_bm_delta)
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m.combo = m.combo + 1
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m.combo_timer = 0
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else
|
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local flat = METER_GAIN_PER_CHORE
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Meter.add("wpm", flat)
|
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Meter.add("ism", flat)
|
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Meter.add("bm", flat)
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end
|
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end
|
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|
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--- Meter changes after DDR: uses max-meter percentages; combo advances like other work minigames.
|
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--- 0 mistakes: WPM −10%, ISM +5%, BM +5%. 1–3: WPM −5%, ISM +10%, BM +10%. More than 3: WPM unchanged, ISM +10%, BM +10%.
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--- @within Meter
|
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--- @param mistake_count number Total mistakes (missed arrows, wrong inputs, and special-mode rule violations).
|
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function Meter.apply_ddr_reward(mistake_count)
|
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if not Context or not Context.meters then return end
|
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local max = Meter.get_max()
|
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local m = Context.meters
|
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local wpm_pct, ism_pct, bm_pct
|
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if mistake_count == 0 then
|
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wpm_pct, ism_pct, bm_pct = -0.10, 0.05, 0.05
|
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elseif mistake_count <= 3 then
|
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wpm_pct, ism_pct, bm_pct = -0.05, 0.10, 0.10
|
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else
|
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wpm_pct, ism_pct, bm_pct = 0, 0.10, 0.10
|
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end
|
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if wpm_pct ~= 0 then
|
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Meter.add("wpm", math.floor(max * wpm_pct))
|
||||
end
|
||||
if ism_pct ~= 0 then
|
||||
Meter.add("ism", math.floor(max * ism_pct))
|
||||
end
|
||||
if bm_pct ~= 0 then
|
||||
Meter.add("bm", math.floor(max * bm_pct))
|
||||
end
|
||||
m.combo = m.combo + 1
|
||||
m.combo_timer = 0
|
||||
end
|
||||
|
||||
--- Meter changes for the wake-up button mash: faster completion is better for WPM.
|
||||
--- Perfect: under 2s — WPM +20%. Good: 2–3s — WPM +10%, ISM +5%, BM +5%. Bad: over 3s — WPM −5%, ISM +10%, BM +10%.
|
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--- @within Meter
|
||||
--- @param elapsed_sec number Seconds from minigame start until the bar was filled.
|
||||
function Meter.apply_wakeup_reward(elapsed_sec)
|
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if not Context or not Context.meters then return end
|
||||
local max = Meter.get_max()
|
||||
local wpm_pct, ism_pct, bm_pct
|
||||
if elapsed_sec < 2 then
|
||||
wpm_pct, ism_pct, bm_pct = 0.20, 0, 0
|
||||
elseif elapsed_sec <= 3 then
|
||||
wpm_pct, ism_pct, bm_pct = 0.10, 0.05, 0.05
|
||||
else
|
||||
wpm_pct, ism_pct, bm_pct = -0.05, 0.10, 0.10
|
||||
end
|
||||
if wpm_pct ~= 0 then
|
||||
Meter.add("wpm", math.floor(max * wpm_pct))
|
||||
end
|
||||
if ism_pct ~= 0 then
|
||||
Meter.add("ism", math.floor(max * ism_pct))
|
||||
end
|
||||
if bm_pct ~= 0 then
|
||||
Meter.add("bm", math.floor(max * bm_pct))
|
||||
end
|
||||
end
|
||||
|
||||
--- Random single meter shift after finishing a coworker discussion: ISM +10%, WPM −10%, or BM +10%.
|
||||
--- @within Meter
|
||||
function Meter.apply_coworker_discussion_reward()
|
||||
if not Context or not Context.meters then return end
|
||||
if Context.coworker_discussion_meter_applied_today then return end
|
||||
local max = Meter.get_max()
|
||||
local delta = math.floor(max * 0.10)
|
||||
local roll = math.random(1, 3)
|
||||
if roll == 1 then
|
||||
Meter.add("ism", delta)
|
||||
elseif roll == 2 then
|
||||
Meter.add("wpm", -delta)
|
||||
else
|
||||
Meter.add("bm", delta)
|
||||
end
|
||||
Context.coworker_discussion_meter_applied_today = true
|
||||
end
|
||||
|
||||
--- After finishing a sumphore discussion: reduce whichever of ISM / WPM / BM is highest by 10% of max (stable tie to ISM, then WPM, then BM).
|
||||
--- @within Meter
|
||||
function Meter.apply_sumphore_discussion_reward()
|
||||
if not Context or not Context.meters then return end
|
||||
if Context.sumphore_discussion_meter_applied_today then return end
|
||||
local m = Context.meters
|
||||
local max = Meter.get_max()
|
||||
local delta = math.floor(max * 0.10)
|
||||
local biggest_val_key = "ism"
|
||||
local biggest_val = m.ism
|
||||
for _, key in ipairs({ "wpm", "bm" }) do
|
||||
if m[key] > biggest_val then
|
||||
biggest_val = m[key]
|
||||
biggest_val_key = key
|
||||
end
|
||||
end
|
||||
Meter.add(biggest_val_key, -delta)
|
||||
Context.sumphore_discussion_meter_applied_today = true
|
||||
end
|
||||
|
||||
--- Draws meters.
|
||||
--- @within Meter
|
||||
function Meter.draw()
|
||||
|
||||
@@ -509,23 +509,23 @@
|
||||
-- 255:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- </SPRITES>
|
||||
-- <MAP>
|
||||
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:ffffffffff0040404040404040404040404040404040404000ffffffffff40404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:ffffffffff00406070408090a040b0c0d0e0f001f001112100ffffffffff984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 003:ffffffffff004031414051617140814091a1b1b1b1b1c1d100ffffffffff984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 004:ffffffffffe140f1024012223240814042a15262728292a2e1ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 005:ffffffffffb240c2d240e2f203132333435363738393a3b3b2ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 006:ffffffffffe1c3d3c3d3e3f30414c3d32434445410201020e1ffffffffff404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:ffffffffffe1c306162636d34656c3e3d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 014:ffffffffffe1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 015:ffffffffffb2649464946494649464946494649476b1b1b1b2fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 000:20102010200010201020102010201020102010201020102000102010201040404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:40404040400040404040404040404040404040404040404000404040404040404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:408090a04000406070408090a040b0c0d0e0f001f001112100408090a040984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 003:4051617140004031414051617140814091a1b1b1b1b1c1d1004051617140984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 004:4012223240e140f1024012223240814042a15262728292a2e14012223240984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 005:4040404040b240c2d240e2f203132333435363738393a3b3b24040404040984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 006:d3c3d3c3d3e1c3d3c3d3e3f30414c3d32434445410201020e1c3d3c3d3c3404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 007:9464354594b264748494a4b4c4d46494649464940040e4f4b264354594644040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:d3c3e395d3e1c30515d325d33545c3d355d3c3d365b17585e1c3e395d3254040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:9464465694b264e395a5b594e39564c5d5946494e5b1b1f5b264e395a5b54040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:d3c3d3c3d3e1c306162636d34656c3e3d5d3c3d376b1b1b1e1c3e3952636404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:9464946494b264946494649464948696a694649410201020b264e395d3254040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:d3c37282d3e1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1c3e395a5b54040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:9464e39594b264e395946494649464946494649465172737b26406162636eaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 014:d3c34454d3e1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1c3d3c3d3c3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 015:9464946494b2649464946494649464946494649476b1b1b1b26494649464f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 016:201020102000102010207667770010201020102010201020001020102010f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </MAP>
|
||||
-- <SFX>
|
||||
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
-- desc: Life of a programmer
|
||||
-- site: https://git.teletype.hu/games/impostor
|
||||
-- license: MIT License
|
||||
-- version: 1.0-beta2
|
||||
-- version: 1.0-beta3
|
||||
-- script: lua
|
||||
|
||||
@@ -132,6 +132,7 @@ function MysteriousManScreen.wake_up()
|
||||
target_points = 100,
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
meter_on_complete = Meter.apply_wakeup_reward,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Meter.show()
|
||||
|
||||
@@ -51,8 +51,8 @@ Screen.register({
|
||||
local decay_pct = Meter.get_decay_percentage()
|
||||
local decay_text = string.format("-%d%%", decay_pct)
|
||||
local combo_mult = Meter.get_combo_multiplier()
|
||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||
local mult_text = string.format("+%d%%", combo_pct)
|
||||
local ism_bm_combo_pct = math.floor((combo_mult - 1) * 100)
|
||||
local wpm_combo_pct = math.floor((1 / combo_mult - 1) * 100 + 0.5)
|
||||
local meter_start_y = text_y + 10
|
||||
|
||||
local meter_list = {
|
||||
@@ -73,6 +73,12 @@ Screen.register({
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
|
||||
local mult_text
|
||||
if meter.key == "wpm" then
|
||||
mult_text = string.format("%+d%%", wpm_combo_pct)
|
||||
else
|
||||
mult_text = string.format("+%d%%", ism_bm_combo_pct)
|
||||
end
|
||||
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||
Print.text_contour(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||
Print.text_contour(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||
|
||||
@@ -30,3 +30,9 @@ function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
--- Checks if Enter is pressed.
|
||||
--- @within Input
|
||||
function Input.enter() return keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Up is pressed or held (with repeat).
|
||||
--- @within Input
|
||||
function Input.up_repeat() return btnp(INPUT_KEY_UP, 20, 4) end
|
||||
--- Checks if Down is pressed or held (with repeat).
|
||||
--- @within Input
|
||||
function Input.down_repeat() return btnp(INPUT_KEY_DOWN, 20, 4) end
|
||||
|
||||
81
inc/system/system.textinput.lua
Normal file
81
inc/system/system.textinput.lua
Normal file
@@ -0,0 +1,81 @@
|
||||
--- @section TextInput
|
||||
|
||||
TextInput = {}
|
||||
|
||||
local LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
local _pos = {}
|
||||
local _cursor = 1
|
||||
local _max_len = 3
|
||||
|
||||
--- Initialises a new text input session.
|
||||
--- @within TextInput
|
||||
--- @param max_len number Maximum character count (default 3).
|
||||
function TextInput.init(max_len)
|
||||
_max_len = max_len or 3
|
||||
_pos = {}
|
||||
for i = 1, _max_len do _pos[i] = 1 end
|
||||
_cursor = 1
|
||||
end
|
||||
|
||||
--- Advances to the next letter at the cursor position (wraps Z→A).
|
||||
--- @within TextInput
|
||||
function TextInput.next_letter()
|
||||
_pos[_cursor] = (_pos[_cursor] % #LETTERS) + 1
|
||||
end
|
||||
|
||||
--- Goes back to the previous letter at the cursor position (wraps A→Z).
|
||||
--- @within TextInput
|
||||
function TextInput.prev_letter()
|
||||
_pos[_cursor] = ((_pos[_cursor] - 2) % #LETTERS) + 1
|
||||
end
|
||||
|
||||
--- Confirms the current letter and advances the cursor to the next position.
|
||||
--- When called on the last position the cursor moves into the done state.
|
||||
--- @within TextInput
|
||||
function TextInput.select_letter()
|
||||
if _cursor <= _max_len then _cursor = _cursor + 1 end
|
||||
end
|
||||
|
||||
--- Moves the cursor one position to the right (stops at last position).
|
||||
--- @within TextInput
|
||||
function TextInput.next_position()
|
||||
if _cursor < _max_len then _cursor = _cursor + 1 end
|
||||
end
|
||||
|
||||
--- Moves the cursor one position to the left (stops at first position).
|
||||
--- Also steps back out of the done state.
|
||||
--- @within TextInput
|
||||
function TextInput.prev_position()
|
||||
if _cursor > 1 then _cursor = _cursor - 1 end
|
||||
end
|
||||
|
||||
--- Returns the assembled name string.
|
||||
--- @within TextInput
|
||||
--- @return string
|
||||
function TextInput.get_name()
|
||||
local s = ""
|
||||
for i = 1, _max_len do s = s .. LETTERS:sub(_pos[i], _pos[i]) end
|
||||
return s
|
||||
end
|
||||
|
||||
--- Returns the current 1-based cursor position.
|
||||
--- @within TextInput
|
||||
--- @return number
|
||||
function TextInput.get_position()
|
||||
return _cursor
|
||||
end
|
||||
|
||||
--- Returns the letter at the given 1-based position.
|
||||
--- @within TextInput
|
||||
--- @param i number
|
||||
--- @return string
|
||||
function TextInput.get_letter(i)
|
||||
return LETTERS:sub(_pos[i], _pos[i])
|
||||
end
|
||||
|
||||
--- Returns true when all positions have been confirmed.
|
||||
--- @within TextInput
|
||||
--- @return boolean
|
||||
function TextInput.is_done()
|
||||
return _cursor > _max_len
|
||||
end
|
||||
197
inc/window/window.credits.lua
Normal file
197
inc/window/window.credits.lua
Normal file
@@ -0,0 +1,197 @@
|
||||
--- @section CreditsWindow
|
||||
|
||||
local _time = 0.0
|
||||
local _scroll_x = 0.0
|
||||
local _scroll_total_w = 0
|
||||
local _scroll_chars = {}
|
||||
local _title_chars = {}
|
||||
local _title_total_w = 0
|
||||
local _stars = {}
|
||||
|
||||
local TITLE = "TELETYPE GAMES"
|
||||
|
||||
local SCROLL_PARTS = {
|
||||
"WEB: GAMES.TELETYPE.HU",
|
||||
"BBS: GAMES.TELETYPE.HU:2323",
|
||||
"IRC: LIBERA.CHAT #TELETYPEGAMES",
|
||||
"YOUTUBE.COM/@TELETYPEGAMES",
|
||||
}
|
||||
|
||||
local SCROLL_SEP = " * "
|
||||
|
||||
local SCROLL_SPEED = 55.0
|
||||
local SCROLL_Y = 129
|
||||
local SCROLL_ZONE_COLS = { 7, 4, 9 }
|
||||
|
||||
local TITLE_Y = 4
|
||||
local TITLE_FALL_DUR = 0.45
|
||||
local TITLE_DELAY_STEP = 0.18
|
||||
|
||||
local RASTER_COLS = { 1, 3, 9, 10, 11, 4, 11, 10, 9, 3, 1 }
|
||||
local RASTER_Y_TOP = 26
|
||||
local RASTER_Y_BOT = 110
|
||||
|
||||
local AUTHORS = {
|
||||
"Mr. Zero - Zsolt Tasnadi",
|
||||
"Mr. One - Balazs Tari",
|
||||
"Mr. Two - Zoltan Timar",
|
||||
"Mr. Three - Bela Mezo",
|
||||
}
|
||||
local AUTHORS_BASE_Y = 56
|
||||
local AUTHORS_LINE_H = 12
|
||||
local AUTHORS_ENTRY_DT = 0.65
|
||||
local AUTHORS_ENTRY_V = 2.5
|
||||
|
||||
local RAINBOW = { 4, 9, 3, 7, 13, 2, 9, 4 }
|
||||
local NUM_STARS = 40
|
||||
|
||||
--- Initialises credits state and pre-computes character metrics.
|
||||
--- @within CreditsWindow
|
||||
function CreditsWindow.init()
|
||||
_time = 0.0
|
||||
_scroll_x = Config.screen.width + 4.0
|
||||
|
||||
_title_chars = {}
|
||||
_title_total_w = 0
|
||||
for i = 1, #TITLE do
|
||||
local ch = TITLE:sub(i, i)
|
||||
local w = print(ch, 0, -100, 0, false, 2)
|
||||
_title_chars[i] = { ch = ch, ox = _title_total_w, w = w }
|
||||
_title_total_w = _title_total_w + w
|
||||
end
|
||||
|
||||
_scroll_chars = {}
|
||||
_scroll_total_w = 0
|
||||
local function append_str(str, col)
|
||||
for i = 1, #str do
|
||||
local ch = str:sub(i, i)
|
||||
local w = print(ch, 0, -100, 0, false, 1)
|
||||
_scroll_chars[#_scroll_chars + 1] = { ch = ch, ox = _scroll_total_w, w = w, col = col }
|
||||
_scroll_total_w = _scroll_total_w + w
|
||||
end
|
||||
end
|
||||
for _, part in ipairs(SCROLL_PARTS) do
|
||||
append_str(part, RAINBOW[math.random(#RAINBOW)])
|
||||
append_str(SCROLL_SEP, Config.colors.white)
|
||||
end
|
||||
|
||||
_stars = {}
|
||||
for i = 1, NUM_STARS do
|
||||
_stars[i] = {
|
||||
x = math.random(0, Config.screen.width - 1) + 0.0,
|
||||
y = math.random(0, Config.screen.height - 1),
|
||||
spd = (i % 3 + 1) * 10.0,
|
||||
col = ({ 1, 2, 4, 4 })[(i % 4) + 1],
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_stars()
|
||||
for _, s in ipairs(_stars) do
|
||||
pix(math.floor(s.x), s.y, s.col)
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_rasters()
|
||||
local cy = RASTER_Y_TOP + math.floor(math.sin(_time * 1.3) * 6)
|
||||
for i, col in ipairs(RASTER_COLS) do
|
||||
local y = cy + i - 1
|
||||
if y >= 0 and y < Config.screen.height then
|
||||
line(0, y, Config.screen.width - 1, y, col)
|
||||
end
|
||||
end
|
||||
local cy2 = RASTER_Y_BOT + math.floor(math.sin(_time * 1.7 + 1.5) * 5)
|
||||
for i, col in ipairs(RASTER_COLS) do
|
||||
local y = cy2 + i - 1
|
||||
if y >= 0 and y < Config.screen.height then
|
||||
line(0, y, Config.screen.width - 1, y, col)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function bounce_out(p)
|
||||
local n1, d1 = 7.5625, 2.75
|
||||
if p < 1 / d1 then
|
||||
return n1 * p * p
|
||||
elseif p < 2 / d1 then
|
||||
p = p - 1.5 / d1; return n1 * p * p + 0.75
|
||||
elseif p < 2.5 / d1 then
|
||||
p = p - 2.25 / d1; return n1 * p * p + 0.9375
|
||||
else
|
||||
p = p - 2.625 / d1; return n1 * p * p + 0.984375
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_title()
|
||||
local sx = math.floor((Config.screen.width - _title_total_w) / 2)
|
||||
local n = #_title_chars
|
||||
local max_dist = (n - 1) / 2.0
|
||||
for i, tc in ipairs(_title_chars) do
|
||||
local dist = math.abs(i - (n + 1) / 2.0)
|
||||
local delay = (max_dist - dist) * TITLE_DELAY_STEP
|
||||
local t = math.max(0, _time - delay)
|
||||
local p = math.min(1, t / TITLE_FALL_DUR)
|
||||
local y = math.floor(-14 + bounce_out(p) * (TITLE_Y + 14))
|
||||
print(tc.ch, sx + tc.ox + 1, y + 1, 0, false, 2)
|
||||
print(tc.ch, sx + tc.ox, y, Config.colors.light_blue, false, 2)
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_authors()
|
||||
local col = Config.colors.light_blue
|
||||
for i, lbl in ipairs(AUTHORS) do
|
||||
local enter_t = math.max(0, _time - (i - 1) * AUTHORS_ENTRY_DT)
|
||||
local slide = math.max(0, 1 - enter_t * AUTHORS_ENTRY_V)
|
||||
local x_off = math.floor(slide * (Config.screen.width + 40))
|
||||
local yo = (slide < 0.01) and math.floor(math.sin(_time * 2.0 + i * 1.1) * 2) or 0
|
||||
Print.text(lbl, 12 + x_off, AUTHORS_BASE_Y + (i - 1) * AUTHORS_LINE_H + yo, col)
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_scroller()
|
||||
local third = Config.screen.width / 3
|
||||
for pass = 0, 1 do
|
||||
local base = _scroll_x + pass * _scroll_total_w
|
||||
for _, sc in ipairs(_scroll_chars) do
|
||||
local x = math.floor(base + sc.ox)
|
||||
if x >= Config.screen.width then break end
|
||||
if x + sc.w > 0 then
|
||||
local zone = math.max(1, math.min(3, math.floor(x / third) + 1))
|
||||
print(sc.ch, x, SCROLL_Y, SCROLL_ZONE_COLS[zone], false, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the credits window.
|
||||
--- @within CreditsWindow
|
||||
function CreditsWindow.draw()
|
||||
cls(Config.colors.black)
|
||||
draw_stars()
|
||||
draw_rasters()
|
||||
draw_title()
|
||||
Print.text_center("Authors", Config.screen.width / 2, 47, Config.colors.light_grey)
|
||||
draw_authors()
|
||||
draw_scroller()
|
||||
|
||||
end
|
||||
|
||||
--- Updates credits window logic.
|
||||
--- @within CreditsWindow
|
||||
function CreditsWindow.update()
|
||||
_time = _time + Context.delta_time
|
||||
|
||||
for _, s in ipairs(_stars) do
|
||||
s.x = s.x + s.spd * Context.delta_time
|
||||
if s.x >= Config.screen.width then s.x = s.x - Config.screen.width end
|
||||
end
|
||||
|
||||
_scroll_x = _scroll_x - SCROLL_SPEED * Context.delta_time
|
||||
if _scroll_x <= -_scroll_total_w then
|
||||
_scroll_x = _scroll_x + _scroll_total_w
|
||||
end
|
||||
|
||||
if Input.back() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
@@ -30,9 +30,15 @@ function EndWindow.draw()
|
||||
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||
Print.text(no_text, centerX + 10, y, no_color)
|
||||
elseif Context._end.state == "ending" then
|
||||
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
||||
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
||||
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
||||
local cx = Config.screen.width / 2
|
||||
local name = Context.player_name or "AAA"
|
||||
local code = CodeGenerator.encrypt(name)
|
||||
Print.text_center("Game over -- good ending.", cx, 40, Config.colors.light_blue)
|
||||
Print.text_center("Congrats " .. name .. "!", cx, 54, Config.colors.white)
|
||||
Print.text_center("Your personal code:", cx, 72, Config.colors.light_grey)
|
||||
Print.text_center(code, cx, 84, Config.colors.white, false, 3)
|
||||
Print.text_center("Write it down!", cx, 112, Config.colors.item)
|
||||
Print.text_center("Press Z to return to menu", cx, 126, Config.colors.dark_grey)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
59
inc/window/window.gameover.lua
Normal file
59
inc/window/window.gameover.lua
Normal file
@@ -0,0 +1,59 @@
|
||||
--- @section GameOverWindow
|
||||
local GAME_OVER_ART = [[
|
||||
_###_ __#__ #___# #####
|
||||
#____ _#_#_ ##_## #____
|
||||
#_### ##### #_#_# ####_
|
||||
#___# #___# #___# #____
|
||||
_###_ #___# #___# #####
|
||||
|
||||
_###_ #___# ##### ####_
|
||||
#___# #___# #____ #___#
|
||||
#___# _#_#_ ####_ ####_
|
||||
#___# __#__ #____ #_#__
|
||||
_###_ __#__ ##### #__##
|
||||
]]
|
||||
|
||||
local REASON_MESSAGES = {
|
||||
ism = "Your impostor syndrome consumed you.",
|
||||
bm = "You burned out like a cheap candle.",
|
||||
days = "100 days passed. The cycle never broke.",
|
||||
}
|
||||
|
||||
--- Shows the game over screen.
|
||||
--- @within GameOverWindow
|
||||
--- @param reason string One of "ism", "bm", "days".
|
||||
function GameOverWindow.show(reason)
|
||||
GameOverWindow.reason = reason
|
||||
Context.game_in_progress = false
|
||||
Glitch.show()
|
||||
Window.set_current("game_over")
|
||||
end
|
||||
|
||||
--- Draws the game over screen.
|
||||
--- @within GameOverWindow
|
||||
function GameOverWindow.draw()
|
||||
cls(Config.colors.black)
|
||||
|
||||
local cx = Config.screen.width / 2
|
||||
local bounds = AsciiArt.draw(GAME_OVER_ART, {
|
||||
char_w = 4,
|
||||
char_h = 6,
|
||||
line_gap = 1,
|
||||
word_gap = 10,
|
||||
color = Config.colors.red,
|
||||
})
|
||||
|
||||
local msg = REASON_MESSAGES[GameOverWindow.reason] or ""
|
||||
Print.text_center(msg, cx, bounds.bottom + 8, Config.colors.white)
|
||||
Print.text_center("Press Z to restart", cx, Config.screen.height - 10, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates the game over screen logic.
|
||||
--- @within GameOverWindow
|
||||
function GameOverWindow.update()
|
||||
if Input.select() then
|
||||
Context.reset()
|
||||
MenuWindow.refresh_menu_items()
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
@@ -102,17 +102,13 @@ function MenuWindow.update()
|
||||
end
|
||||
end
|
||||
|
||||
--- Starts a new game from the menu.
|
||||
--- Opens player name entry then starts a new game.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.new_game()
|
||||
Context.new_game()
|
||||
end
|
||||
|
||||
--- Loads a game from the menu.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.load_game()
|
||||
Context.load_game()
|
||||
GameWindow.set_state("game")
|
||||
PlayerNameWindow.init(function()
|
||||
Context.new_game()
|
||||
end)
|
||||
Window.set_current("player_name")
|
||||
end
|
||||
|
||||
--- Saves the current game from the menu.
|
||||
@@ -139,6 +135,20 @@ function MenuWindow.controls()
|
||||
Window.set_current("controls")
|
||||
end
|
||||
|
||||
--- Opens the player name entry screen (test mode shortcut).
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.player_name()
|
||||
PlayerNameWindow.init()
|
||||
Window.set_current("player_name")
|
||||
end
|
||||
|
||||
--- Opens the credits screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.credits()
|
||||
CreditsWindow.init()
|
||||
Window.set_current("credits")
|
||||
end
|
||||
|
||||
--- Opens the audio test menu.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.audio_test()
|
||||
@@ -153,6 +163,14 @@ function MenuWindow.continued()
|
||||
GameWindow.set_state("continued")
|
||||
end
|
||||
|
||||
--- Opens the end screen for testing.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.end_screen()
|
||||
Context._end.state = "ending"
|
||||
Context._end.selection = 1
|
||||
GameWindow.set_state("end")
|
||||
end
|
||||
|
||||
--- Opens the DDR minigame test.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.ddr_test()
|
||||
@@ -171,13 +189,15 @@ function MenuWindow.refresh_menu_items()
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
|
||||
table.insert(_menu_items, {label = "Credits", decision = MenuWindow.credits})
|
||||
|
||||
if Context.test_mode then
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||
table.insert(_menu_items, {label = "End Screen", decision = MenuWindow.end_screen})
|
||||
table.insert(_menu_items, {label = "Player Name", decision = MenuWindow.player_name})
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||
|
||||
@@ -130,6 +130,7 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||
Audio.sfx_arrowhit(arrow.note)
|
||||
game_context.special_mode_counter = game_context.special_mode_counter + 1
|
||||
else
|
||||
game_context.total_misses = game_context.total_misses + 1
|
||||
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||
game_context.special_mode_condition = false
|
||||
end
|
||||
@@ -141,10 +142,12 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||
game_context.bar_fill = game_context.bar_fill - game_context.fill_per_hit
|
||||
end
|
||||
else
|
||||
game_context.total_misses = game_context.total_misses + 1
|
||||
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||
game_context.special_mode_condition = false
|
||||
end
|
||||
elseif special_mode == "only_nothing" then
|
||||
game_context.total_misses = game_context.total_misses + 1
|
||||
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||
game_context.special_mode_condition = false
|
||||
end
|
||||
@@ -173,6 +176,9 @@ function MinigameDDRWindow.on_end(game_context)
|
||||
end
|
||||
|
||||
game_context.special_mode_condition = game_context.special_mode_condition and was_ok
|
||||
if game_context.special_mode_condition and sm ~= "normal" then
|
||||
game_context.bar_fill = game_context.max_fill
|
||||
end
|
||||
end
|
||||
|
||||
--- Initializes DDR minigame state.
|
||||
@@ -336,7 +342,8 @@ function MinigameDDRWindow.update()
|
||||
mg.win_timer = mg.win_timer - 1
|
||||
if mg.win_timer == 0 then
|
||||
Audio.music_stop()
|
||||
Meter.on_minigame_complete()
|
||||
Meter.apply_ddr_reward(mg.total_misses)
|
||||
if not Context.game_in_progress then return end
|
||||
if mg.on_win then
|
||||
mg.on_win(mg)
|
||||
else
|
||||
|
||||
@@ -1,6 +1,35 @@
|
||||
--- @section MinigameButtonMashWindow
|
||||
|
||||
---@class MinigameButtonMashState
|
||||
---@field bar_fill number
|
||||
---@field target_points number
|
||||
---@field fill_per_press number
|
||||
---@field base_degradation number
|
||||
---@field degradation_multiplier number
|
||||
---@field button_pressed_timer number
|
||||
---@field button_press_duration number
|
||||
---@field instruction_text string
|
||||
---@field show_progress_text boolean
|
||||
---@field return_window string?
|
||||
---@field bar_x number
|
||||
---@field bar_y number
|
||||
---@field bar_width number
|
||||
---@field bar_height number
|
||||
---@field button_x number
|
||||
---@field button_y number
|
||||
---@field button_size number
|
||||
---@field focus_center_x number?
|
||||
---@field focus_center_y number?
|
||||
---@field focus_initial_radius number
|
||||
---@field win_timer number
|
||||
---@field on_win (fun())?
|
||||
---@field meter_on_complete (fun(elapsed_sec: number))?
|
||||
---@field start_ms number?
|
||||
---@field elapsed_sec number?
|
||||
|
||||
--- Gets initial button mash minigame configuration.
|
||||
--- @within MinigameButtonMashWindow
|
||||
--- @return result table The default button mash minigame configuration.
|
||||
---@return MinigameButtonMashState
|
||||
function MinigameButtonMashWindow.init_context()
|
||||
return {
|
||||
bar_fill = 0,
|
||||
@@ -24,7 +53,11 @@ function MinigameButtonMashWindow.init_context()
|
||||
focus_center_y = nil,
|
||||
focus_initial_radius = 0,
|
||||
win_timer = 0,
|
||||
on_win = nil
|
||||
on_win = nil,
|
||||
--- If set, called with elapsed_sec instead of Meter.on_minigame_complete()
|
||||
meter_on_complete = nil,
|
||||
start_ms = nil,
|
||||
elapsed_sec = nil,
|
||||
}
|
||||
end
|
||||
|
||||
@@ -51,8 +84,10 @@ end
|
||||
function MinigameButtonMashWindow.start(return_window, params)
|
||||
Audio.music_stop()
|
||||
MinigameButtonMashWindow.init(params)
|
||||
---@type MinigameButtonMashState
|
||||
local mg = Context.minigame_button_mash
|
||||
mg.return_window = return_window or "game"
|
||||
mg.start_ms = time()
|
||||
if mg.focus_center_x then
|
||||
Focus.start_driven(mg.focus_center_x, mg.focus_center_y, {
|
||||
initial_radius = mg.focus_initial_radius
|
||||
@@ -64,12 +99,18 @@ end
|
||||
--- Updates button mash minigame logic.
|
||||
--- @within MinigameButtonMashWindow
|
||||
function MinigameButtonMashWindow.update()
|
||||
---@type MinigameButtonMashState
|
||||
local mg = Context.minigame_button_mash
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
mg.win_timer = mg.win_timer - 1
|
||||
if mg.win_timer == 0 then
|
||||
Meter.on_minigame_complete()
|
||||
if mg.meter_on_complete then
|
||||
mg.meter_on_complete(mg.elapsed_sec or 0)
|
||||
else
|
||||
Meter.on_minigame_complete(false)
|
||||
end
|
||||
if not Context.game_in_progress then return end
|
||||
if mg.focus_center_x then Focus.stop() end
|
||||
Context.home_norman_visible = true
|
||||
Context.have_done_work_today = false
|
||||
@@ -97,6 +138,7 @@ function MinigameButtonMashWindow.update()
|
||||
end
|
||||
if mg.bar_fill >= mg.target_points then
|
||||
Audio.sfx_select()
|
||||
mg.elapsed_sec = (time() - mg.start_ms) / 1000
|
||||
mg.win_timer = Config.timing.minigame_win_duration
|
||||
return
|
||||
end
|
||||
@@ -116,6 +158,7 @@ end
|
||||
--- Draws button mash minigame.
|
||||
--- @within MinigameButtonMashWindow
|
||||
function MinigameButtonMashWindow.draw()
|
||||
---@type MinigameButtonMashState
|
||||
local mg = Context.minigame_button_mash
|
||||
if mg.return_window == "game" then
|
||||
GameWindow.draw_with_underlay(function()
|
||||
|
||||
@@ -73,7 +73,8 @@ function MinigameRhythmWindow.update()
|
||||
if mg.win_timer > 0 then
|
||||
mg.win_timer = mg.win_timer - 1
|
||||
if mg.win_timer == 0 then
|
||||
Meter.on_minigame_complete()
|
||||
Meter.on_minigame_complete(false)
|
||||
if not Context.game_in_progress then return end
|
||||
if mg.focus_center_x then Focus.stop() end
|
||||
if mg.on_win then
|
||||
mg.on_win()
|
||||
|
||||
115
inc/window/window.player_name.lua
Normal file
115
inc/window/window.player_name.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
--- @section PlayerNameWindow
|
||||
|
||||
local _frame = 0
|
||||
local _on_confirm = nil
|
||||
local MAX_LEN = 3
|
||||
local BOX_W = 24
|
||||
local BOX_H = 24
|
||||
local BOX_GAP = 12
|
||||
local BOX_Y = 50
|
||||
local WARN_Y = 104
|
||||
|
||||
local function box_start_x()
|
||||
return math.floor((Config.screen.width - (MAX_LEN * BOX_W + (MAX_LEN - 1) * BOX_GAP)) / 2)
|
||||
end
|
||||
|
||||
local function box_x(i)
|
||||
return box_start_x() + (i - 1) * (BOX_W + BOX_GAP)
|
||||
end
|
||||
|
||||
--- Initialises the player name window.
|
||||
--- @within PlayerNameWindow
|
||||
--- @param on_confirm function Called with the entered name when the player saves.
|
||||
function PlayerNameWindow.init(on_confirm)
|
||||
_frame = 0
|
||||
_on_confirm = on_confirm
|
||||
TextInput.init(MAX_LEN)
|
||||
end
|
||||
|
||||
local function draw_boxes()
|
||||
local cursor = TextInput.get_position()
|
||||
local blink = math.floor(_frame / 18) % 2 == 0
|
||||
|
||||
for i = 1, MAX_LEN do
|
||||
local x = box_x(i)
|
||||
local is_cur = (i == cursor)
|
||||
local done = TextInput.is_done()
|
||||
|
||||
local fill = (is_cur and not done) and Config.colors.blue or Config.colors.black
|
||||
local border = (is_cur and not done) and Config.colors.white
|
||||
or done and Config.colors.light_blue
|
||||
or Config.colors.dark_grey
|
||||
|
||||
rect (x, BOX_Y, BOX_W, BOX_H, fill)
|
||||
rectb(x, BOX_Y, BOX_W, BOX_H, border)
|
||||
|
||||
local show = not (is_cur and blink and not done)
|
||||
if show then
|
||||
local ch = TextInput.get_letter(i)
|
||||
local cw = print(ch, 0, -100, 0, false, 2)
|
||||
local cx = x + math.floor((BOX_W - cw) / 2)
|
||||
local cy = BOX_Y + math.floor((BOX_H - 11) / 2)
|
||||
local col = (is_cur and not done) and Config.colors.white or Config.colors.light_grey
|
||||
print(ch, cx, cy, col, false, 2)
|
||||
end
|
||||
end
|
||||
|
||||
-- caret arrow below active box
|
||||
if not TextInput.is_done() then
|
||||
local cx = box_x(cursor) + math.floor(BOX_W / 2)
|
||||
local ay = BOX_Y + BOX_H + 4
|
||||
line(cx - 4, ay, cx, ay + 4, Config.colors.white)
|
||||
line(cx + 4, ay, cx, ay + 4, Config.colors.white)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the player name window.
|
||||
--- @within PlayerNameWindow
|
||||
function PlayerNameWindow.draw()
|
||||
cls(Config.colors.black)
|
||||
|
||||
Print.text_center("Player Name", Config.screen.width / 2, 14, Config.colors.white, false, 2)
|
||||
|
||||
draw_boxes()
|
||||
|
||||
if TextInput.is_done() then
|
||||
Print.text_center("Z: save name B: edit", Config.screen.width / 2, BOX_Y + BOX_H + 12, Config.colors.light_blue)
|
||||
else
|
||||
Print.text_center("Up/Dn: letter Lft/Rgt: move Z: ok", Config.screen.width / 2, BOX_Y + BOX_H + 12, Config.colors.dark_grey)
|
||||
end
|
||||
|
||||
-- Warning section
|
||||
rect(0, WARN_Y, Config.screen.width, Config.screen.height - WARN_Y, Config.colors.blue)
|
||||
rectb(0, WARN_Y, Config.screen.width, Config.screen.height - WARN_Y, Config.colors.light_blue)
|
||||
Print.text_center("Remember your name!", Config.screen.width / 2, WARN_Y + 8, Config.colors.white)
|
||||
Print.text_center("You will need it to load the game.", Config.screen.width / 2, WARN_Y + 20, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates player name window logic.
|
||||
--- @within PlayerNameWindow
|
||||
function PlayerNameWindow.update()
|
||||
_frame = _frame + 1
|
||||
|
||||
if TextInput.is_done() then
|
||||
if Input.select() then
|
||||
Context.player_name = TextInput.get_name()
|
||||
if _on_confirm then _on_confirm() else Window.set_current("menu") end
|
||||
elseif Input.back() then
|
||||
TextInput.prev_position()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if Input.up_repeat() then TextInput.next_letter() end
|
||||
if Input.down_repeat() then TextInput.prev_letter() end
|
||||
if Input.right() then TextInput.next_position() end
|
||||
if Input.select() then TextInput.select_letter() end
|
||||
|
||||
if Input.left() or Input.back() then
|
||||
if TextInput.get_position() > 1 then
|
||||
TextInput.prev_position()
|
||||
else
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -31,6 +31,9 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
||||
MinigameDDRWindow = {}
|
||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||
|
||||
GameOverWindow = {}
|
||||
Window.register("game_over", GameOverWindow)
|
||||
|
||||
EndWindow = {}
|
||||
Window.register("end", EndWindow)
|
||||
|
||||
@@ -39,3 +42,9 @@ Window.register("discussion", DiscussionWindow)
|
||||
|
||||
ContinuedWindow = {}
|
||||
Window.register("continued", ContinuedWindow)
|
||||
|
||||
CreditsWindow = {}
|
||||
Window.register("credits", CreditsWindow)
|
||||
|
||||
PlayerNameWindow = {}
|
||||
Window.register("player_name", PlayerNameWindow)
|
||||
|
||||
Reference in New Issue
Block a user