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feature/ta
...
feature/ta
| Author | SHA1 | Date | |
|---|---|---|---|
| ae3415b417 | |||
| ce819eae2b | |||
| 658e6908b5 | |||
| 5ae1eec48a | |||
| 04eb825646 | |||
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e797377ec1 | ||
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9d56ca2e7a | ||
| 9b379d32b3 | |||
| 5fc6ae5c14 | |||
| 1e3716196e | |||
| 4b5f11969b | |||
| a4a6ad2ab2 | |||
| 8921f02821 | |||
| 211af18c26 | |||
| b337ae8516 | |||
| 10316d3075 | |||
| 589b225ab0 | |||
| 7697b35336 | |||
| 6e1cf1db3e | |||
| 020bfd4134 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,3 +1,4 @@
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||||
.claude
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.local
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impostor.lua
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impostor.original.lua
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@@ -5,4 +6,5 @@ prompts
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docs
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minify.lua
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*.tic
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*.zip
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*.zip
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NOTES_*
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@@ -10,7 +10,6 @@ globals = {
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"Discussion",
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"Util",
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"Decision",
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"Situation",
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"Screen",
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"Sprite",
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"UI",
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@@ -31,7 +30,7 @@ globals = {
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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"ConfigurationWindow",
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"ControlsWindow",
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"AudioTestWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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@@ -66,6 +65,10 @@ globals = {
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"map",
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"time",
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"RLE",
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"mouse",
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"Mouse",
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"print",
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"musicator_generate_pattern",
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}
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@@ -6,6 +6,7 @@ init/init.context.lua
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system/system.util.lua
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system/system.print.lua
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system/system.input.lua
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system/system.mouse.lua
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system/system.asciiart.lua
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system/system.rle.lua
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logic/logic.meter.lua
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@@ -38,10 +39,7 @@ sprite/sprite.matrix_architect.lua
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sprite/sprite.matrix_neo.lua
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sprite/sprite.matrix_oraculum.lua
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sprite/sprite.matrix_trinity.lua
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situation/situation.manager.lua
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situation/situation.drink_coffee.lua
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decision/decision.manager.lua
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decision/decision.have_a_coffee.lua
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decision/decision.go_to_home.lua
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decision/decision.go_to_toilet.lua
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decision/decision.go_to_walking_to_office.lua
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@@ -50,6 +48,7 @@ decision/decision.go_to_end.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_sleep.lua
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decision/decision.do_work.lua
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decision/decision.have_a_coffee.lua
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decision/decision.sumphore_discussion.lua
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discussion/discussion.sumphore.lua
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discussion/discussion.coworker.lua
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@@ -72,7 +71,7 @@ window/window.intro.title.lua
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window/window.intro.ttg.lua
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window/window.intro.brief.lua
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window/window.menu.lua
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window/window.configuration.lua
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window/window.controls.lua
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window/window.audiotest.lua
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window/window.popup.lua
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window/window.minigame.mash.lua
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@@ -2,7 +2,6 @@ Decision.register({
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id = "have_a_coffee",
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label = "Have a Coffee",
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handle = function()
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local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
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local level = Ascension.get_level()
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local disc_id = "coworker_disc_0"
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-- TODO: Add more discussions for levels above 3
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@@ -11,6 +10,5 @@ Decision.register({
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disc_id = "coworker_disc" .. suffix
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end
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Discussion.start(disc_id, "game")
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Context.game.current_situation = new_situation_id
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end,
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})
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@@ -123,9 +123,13 @@ function Decision.draw(decisions, selected_decision_index)
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local selected_decision = decisions[selected_decision_index]
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local decision_label = Decision.get_label(selected_decision)
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local text_y = bar_y + 4
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Print.text("<", 2, text_y, Config.colors.light_blue)
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Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
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local left_arrow_color = Input.left() and Config.colors.white or Config.colors.orange
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local right_arrow_color = Input.right() and Config.colors.white or Config.colors.orange
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local left_arrow_contour_color = Input.left() and Config.colors.white or Config.colors.black
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local right_arrow_contour_color = Input.right() and Config.colors.white or Config.colors.black
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Print.text_center_contour("<", 6, text_y, left_arrow_color, false, 1, left_arrow_contour_color)
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Print.text_center_contour(decision_label, Config.screen.width / 2, text_y, Config.colors.orange)
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Print.text_center_contour(">", Config.screen.width - 6, text_y, right_arrow_color, false, 1, right_arrow_contour_color)
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end
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end
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@@ -134,6 +138,7 @@ end
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--- @param decisions table A table of decision items.<br/>
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--- @param selected_decision_index number The current index of the selected decision.<br/>
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--- @return number selected_decision_index The updated index of the selected decision.
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--- @return boolean mouse_confirmed True if the user clicked the center to confirm.
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function Decision.update(decisions, selected_decision_index)
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if Input.left() then
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Audio.sfx_beep()
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@@ -142,5 +147,22 @@ function Decision.update(decisions, selected_decision_index)
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Audio.sfx_beep()
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selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
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end
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return selected_decision_index
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local bar_h = 16
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local bar_y = Config.screen.height - bar_h
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local prev_zone = { x = 0, y = bar_y, w = 15, h = bar_h }
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local next_zone = { x = Config.screen.width-15, y = bar_y, w = 15, h = bar_h }
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local confirm_zone = { x = 15, y = bar_y, w = Config.screen.width-30, h = bar_h }
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if Mouse.zone(prev_zone) then
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Audio.sfx_beep()
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selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
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elseif Mouse.zone(next_zone) then
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Audio.sfx_beep()
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selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
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elseif Mouse.zone(confirm_zone) then
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return selected_decision_index, true
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end
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return selected_decision_index, false
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end
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@@ -7,6 +7,9 @@ Decision.register({
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focus_center_x = (Config.screen.width / 2) - 22,
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focus_center_y = (Config.screen.height / 2) - 18,
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focus_initial_radius = 0,
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on_win = function()
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Audio.music_play_room_work()
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end
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})
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end,
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})
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@@ -40,7 +40,7 @@ Discussion.register({
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{
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question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
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answers = {
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{ label = "Nothing it's just, I noticed some bugs in the simulation, maybe.", next_step = 2 },
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{ label = "Some bugs I noticed, maybe...", next_step = 2 },
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},
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},
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{
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@@ -93,7 +93,7 @@ function Ascension.draw(x, y, options)
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else
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color = lit_color
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end
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print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
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Print.text_contour(ch, x + (i - 1) * spacing, y, color, false, 1)
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end
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end
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@@ -17,7 +17,9 @@ function Config.initial_data()
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blue = 3,
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white = 4,
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item = 7,
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meter_bg = 1
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meter_bg = 1,
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transparent = 12,
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orange = 7
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},
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timing = {
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minigame_win_duration = 180
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@@ -23,11 +23,12 @@ Context = {}
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--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
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--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
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--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
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--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
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--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID<br/>
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function Context.initial_data()
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return {
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current_menu_item = 1,
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test_mode = false,
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mouse_trace = false,
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popup = {
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show = false,
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content = {}
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@@ -46,9 +47,10 @@ function Context.initial_data()
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have_done_work_today = false,
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should_ascend = false,
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have_met_sumphore = false,
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office_sprites = {},
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walking_to_office_sprites = {},
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game = {
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current_screen = "home",
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current_situation = nil,
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},
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day_count = 1,
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delta_time = 0,
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@@ -100,15 +102,15 @@ function Context.new_game()
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MysteriousManScreen.start({
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text = [[
|
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Norman was never a bad
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...
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simulation engineer,
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...
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but
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...
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we need to be careful
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...
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letting him improve.
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...
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We need to distract him.
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]],
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on_text_complete = function()
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@@ -123,7 +125,7 @@ function Context.new_game()
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instruction_text = "Wake up Norman!",
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show_progress_text = false,
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on_win = function()
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Audio.music_play_wakingup()
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Audio.music_play_room_work()
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Meter.show()
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Window.set_current("game")
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end,
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@@ -3,12 +3,12 @@ Util = {}
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Meter = {}
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Minigame = {}
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Decision = {}
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Situation = {}
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Screen = {}
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Map = {}
|
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UI = {}
|
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Print = {}
|
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Input = {}
|
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Mouse = {}
|
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Sprite = {}
|
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Audio = {}
|
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Focus = {}
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@@ -8,10 +8,11 @@ local COMBO_MAX_BONUS = 0.16
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local COMBO_TIMEOUT_FRAMES = 600
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-- Internal meters for tracking game progress and player stats.
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Meter.COLOR_ISM = Config.colors.red
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Meter.COLOR_ISM = Config.colors.orange
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Meter.COLOR_WPM = Config.colors.blue
|
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Meter.COLOR_BM = Config.colors.black
|
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Meter.COLOR_BM = Config.colors.red
|
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Meter.COLOR_BG = Config.colors.meter_bg
|
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Meter.COLOR_CONTOUR = Config.colors.white
|
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|
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--- Gets initial meter values.
|
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--- @within Meter
|
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@@ -126,16 +127,16 @@ function Meter.draw()
|
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|
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local m = Context.meters
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local max = Meter.get_max()
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local bar_w = 44
|
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local screen_w = Config.screen.width
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local screen_h = Config.screen.height
|
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local bar_w = screen_w * 0.25
|
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local bar_h = 2
|
||||
local bar_x = 182
|
||||
local label_x = 228
|
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local line_h = 5
|
||||
local start_y = 1
|
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local edge = math.max(2, math.floor(screen_w * 0.03))
|
||||
local bar_x = screen_w - bar_w - edge
|
||||
local line_h = 3
|
||||
local start_y = screen_h * 0.05
|
||||
|
||||
|
||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||
@@ -144,15 +145,16 @@ function Meter.draw()
|
||||
|
||||
for _, meter in ipairs(meter_list) do
|
||||
local label_y = start_y + meter.row * line_h
|
||||
local bar_y = label_y + bar_offset
|
||||
local bar_y = label_y
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||
rect(bar_x - 1, bar_y - 1, bar_w + 2, bar_h + 2, Meter.COLOR_CONTOUR)
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
---print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
|
||||
local ascension_y = start_y + 3 * line_h + 1
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 8 })
|
||||
end
|
||||
|
||||
@@ -12,8 +12,9 @@ function Minigame.draw_win_overlay(win_text)
|
||||
local box_h = th + padding * 2
|
||||
local box_x = (Config.screen.width - box_w) / 2
|
||||
local box_y = (Config.screen.height - box_h) / 2
|
||||
|
||||
local text_x = Config.screen.width / 2
|
||||
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||
Print.text_center_contour(text, text_x, box_y + padding, Config.colors.black, false, 1, Config.colors.white)
|
||||
end
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
-- 000:0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
-- </PALETTE>
|
||||
-- <TILES>
|
||||
-- 000:00000000c666666006606060c636366006606060c606366006666660c0000000
|
||||
-- 000:0000000006666660066060600636366006606060060636600666666000000000
|
||||
-- 001:0000000006666666060600600666666606000600066666660633633300000000
|
||||
-- 002:0000000066666666006000066666666660060006666666666333363300000000
|
||||
-- 004:1111111111111111111111111111111111111111111111111111111111111111
|
||||
@@ -17,7 +17,7 @@
|
||||
-- 013:1000000004444444044444440444444404444444044444440444444404444444
|
||||
-- 014:0000000144444240444424204444424044442420444442404444242044444240
|
||||
-- 015:0000000004244444024444440424400002444444042424240242424200000000
|
||||
-- 016:000000004444442044444240c004442044444240e424242042424240c0000000
|
||||
-- 016:0000000044444420444442400004442044444240e42424204242424000000000
|
||||
-- 017:0000000002424240042424200244444004244440024404400424044002440440
|
||||
-- 018:0000000002424240042424200444424004444420044042400440442004404240
|
||||
-- 019:0222222200010012055016020150660205501602015066020550160200000000
|
||||
@@ -33,7 +33,7 @@
|
||||
-- 029:0440442004404240044044200444424004444420024242400424242000000000
|
||||
-- 030:0000000006666660036060600360666006606060036660600360666003606060
|
||||
-- 031:0222222200010010033033030130130103303303013013010330330300000000
|
||||
-- 032:22222220c10012203033022030130220303302203013022030330220c0000000
|
||||
-- 032:2222222001001220303302203013022030330220301302203033022000000000
|
||||
-- 033:0333011103330111033301110333011103330111033301110333011100000000
|
||||
-- 034:1110011111100111111001111110011111100111111001111110011100000000
|
||||
-- 035:1110333011103330111033301110333011103330111033301110333000000000
|
||||
@@ -49,7 +49,7 @@
|
||||
-- 045:2222222022222220222222202222222022222220000000001111100011111000
|
||||
-- 046:1111111111111111111111111000000002222222022222220222222202222222
|
||||
-- 047:1111111111111111111111110000000022222222222222222222222222222222
|
||||
-- 048:111111111111111111111111c000100022220444e222044422220444e2220444
|
||||
-- 048:1111111111111111111111110000100022220444e222044422220444e2220444
|
||||
-- 049:1111111111111111111111111100001100222201022222200222222002222220
|
||||
-- 050:1111111011111110111111101111111011111110111111101111111011110000
|
||||
-- 051:1111111111111111111111111111111111111111111111111111111100011111
|
||||
@@ -81,7 +81,7 @@
|
||||
-- 077:0000000011111110000000006611166655555551555555515555555166666111
|
||||
-- 078:1111111111111111111100001110919111101010110191011019191000919190
|
||||
-- 079:1111111111111111000000009191919000000010111110901111101000000090
|
||||
-- 080:09191990c991990209199020c999020209902020c902020200202020c0000000
|
||||
-- 080:0919199009919902091990200999020209902020090202020020202000000000
|
||||
-- 081:0000000002020200202020200200022020002220000222202022222002222220
|
||||
-- 082:5555555555555055555501056666010155550105555501055555010566610106
|
||||
-- 083:5555555555555555000000000222222202222222022222220222222202222222
|
||||
@@ -97,7 +97,7 @@
|
||||
-- 093:0222022002220220022202200222022002220220022202200222022002220220
|
||||
-- 094:1033330110333301103333011033330110333301103333011033330110000001
|
||||
-- 095:3333101033331090333310103333109011113010111130901111301011113000
|
||||
-- 096:00000000c111111100000000c106666601051555c105155501056555c0066611
|
||||
-- 096:0000000001111111000000000106666601051555010515550105655500066611
|
||||
-- 097:0000000011111110000000006666101055555010555550105555501066616000
|
||||
-- 098:5555555555555550555555056666116655550055555500555555655566666611
|
||||
-- 099:0555555500555555050555550661111105500555115005550055555500616666
|
||||
@@ -113,7 +113,7 @@
|
||||
-- 109:1111111011111110111111101111111011111110111111100000000566000066
|
||||
-- 110:1111111111111111111111111111010011101044111010441110104400000010
|
||||
-- 111:1111111111111111111111110011111144011111440111114401111110000000
|
||||
-- 112:11111111111111111111111111111111111111111111111111110111c0004000
|
||||
-- 112:1111111111111111111111111111111111111111111111111111011100004000
|
||||
-- 113:3333104433331044333310003333111111113333111133331111333311113333
|
||||
-- 114:4403111144031111000311113333111111110000111044441104444411014444
|
||||
-- 115:3304440133044401330444013304440100104033440103334440333344103333
|
||||
@@ -177,7 +177,7 @@
|
||||
-- 173:0333333010333330103333301033333010333330100000001111111111111111
|
||||
-- 174:111111111111111111111111111111111111111112222222a1a1a1a21a1a1a12
|
||||
-- 175:1111111111111111111111111111111111111111444444444444444444444444
|
||||
-- 176:00000000c111111001101010c131311001101010c101311001111110c0000000
|
||||
-- 176:0000000001111110011010100131311001101010010131100111111000000000
|
||||
-- 177:0000000001111111010100100111111101000100011111110133133300000000
|
||||
-- 178:0000000011111111001000011111111110010001111111111333313300000000
|
||||
-- 179:11111111111111111111111111111111111100001110b161110b100010810101
|
||||
@@ -225,7 +225,7 @@
|
||||
-- 221:0200000002000000020000000200000002000000020000000211111100000000
|
||||
-- 222:0000000000000000000000000000000000000000000000001111111100000000
|
||||
-- 223:000000000000000000000000000000000000000000000000111dd11100000000
|
||||
-- 224:00000010c000001000000010c000001000000010c000001011111110c0000000
|
||||
-- 224:0000001000000010000000100000001000000010000000101111111000000000
|
||||
-- 225:3333333333333333333333333333333313131313313131311313131331313131
|
||||
-- 226:0203333302033333020333330203333302031313020131310203131300013131
|
||||
-- 227:3333302033333020333330203333302013131020313130201313102031313000
|
||||
@@ -241,7 +241,7 @@
|
||||
-- 237:1444402044140220444402204144022000402220220222200222222010222220
|
||||
-- 238:3333330033333022333302223333022213130222313102221313101231313100
|
||||
-- 239:0003010322200103222201032222010322220103222201012210101300013131
|
||||
-- 240:02220111c222001102220000c222033302220333c222200002222222c2222222
|
||||
-- 240:0222011102220011022200000222033302220333022220000222222202222222
|
||||
-- 241:1002222001202220002022203002222031222220022222202222222022222220
|
||||
-- 242:3333333333333330333333033333113313130013313100311313131331313131
|
||||
-- 243:0333333300333333030333330331133303100313113001310013131300313131
|
||||
@@ -251,130 +251,262 @@
|
||||
-- 247:0000000011111110000000003333301013131010313130101313101031313000
|
||||
-- </TILES>
|
||||
-- <SPRITES>
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
||||
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
||||
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||
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|
||||
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|
||||
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|
||||
-- 057:0311300003113000031130000311300003113000033330000165100001111000
|
||||
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
|
||||
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|
||||
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|
||||
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
|
||||
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
|
||||
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 088:cc0f7ff0ccc05fffcccc07ffccccc07fcccc021fccc02441cc024444c0124244
|
||||
-- 089:fff0ff70f1ffff50fffff70c111f70ccffff10cc1111420c4244442042442410
|
||||
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|
||||
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|
||||
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|
||||
-- 093:fffff50c111f50ccfff50ccc1110cccc42410ccc424180cc424180cc424110cc
|
||||
-- 094:cccc0fffcccc0f3fcccc0f0fcccc0fffccccc0f3cccc0377ccc031ffcc0f1f11
|
||||
-- 095:ff0ccccc3f0ccccc0f0cccccff0cccccf0cccccc730cccccf130cccc1f1f0ccc
|
||||
-- 096:c0ff3333c033133305f333330ff31333033333330f5313330ff1311107f13333
|
||||
-- 097:333f0ccc333f50cc333f50cc333ff0cc333330cc3335f50c111ff50c3337f0cc
|
||||
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
|
||||
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|
||||
-- 100:0002441400244441024444240242442414424424144144241441442414414424
|
||||
-- 101:4144210014444200424444204244422042444241424441414244414142444141
|
||||
-- 102:000333330033a3530032a353003a332303a23333032a333303a23333032a3333
|
||||
-- 103:3333300055353300553533002232323033333130333332303333313333333233
|
||||
-- 104:001441440014424400144144001441240017f311001ff133001fff330007f333
|
||||
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
|
||||
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
|
||||
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
|
||||
-- 108:0001181400018114000118140001811300011333005fff33000f773300055333
|
||||
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
|
||||
-- 112:0553333300033330000333000033330000333300003333000011110000121200
|
||||
-- 113:3330000033300000333000003330000033300000333000001111000012120000
|
||||
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
|
||||
-- 115:0131130001311300013113000131130001311300003113000033330000121200
|
||||
-- 116:0fff242407f72211005544200002442000024420000244200002222000024440
|
||||
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
|
||||
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
|
||||
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
|
||||
-- 120:0000033300000333000003330000033300000333000003330000033300000111
|
||||
-- 121:0033300000333000003330000033300000333000003330000033300010111100
|
||||
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
|
||||
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
|
||||
-- 124:0000033300000333000003330000033300000333000003330000033300000111
|
||||
-- 125:0333000003330000033300000333000003330000033300000333000000111000
|
||||
-- 129:0000000000000000000000000000000000000000011515101151515151515151
|
||||
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
|
||||
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
|
||||
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
|
||||
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
|
||||
-- 099:333110cc333110cc333330cc213110cc423330cc21317f0c33317f501131750c
|
||||
-- 100:ccc04414cc044441c0444424c042442404424424044144240441442404414424
|
||||
-- 101:414420cc1444420c424444204244422042444240424441404244414042444140
|
||||
-- 102:ccc03333cc03a353cc02a353cc0a3323c0a23333c02a3333c0a23333c02a3333
|
||||
-- 103:33330ccc553530cc553530cc2232320c3333310c3333320c3333313033333230
|
||||
-- 104:c0144144c0144244c0144144c0144124c017f311c01ff133c01fff33cc07f330
|
||||
-- 105:4244142042442410424414204244122012113f7031333ff033333ff000033f0c
|
||||
-- 106:c0421444c0441444c0421444c0421444c0111111c0ff1a5ac0f755a5c0755a50
|
||||
-- 107:4444140c4244140c4444140c4244140c1111110c5a5a55f0a5a5a5f0001a5170
|
||||
-- 108:ccc01814ccc08114ccc01814ccc08113cc001333c05fff33cc0f7733cc055330
|
||||
-- 109:4241810c4241180c4241810c2223180c1113310c33335ff03333f7700033550c
|
||||
-- 110:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 111:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 112:05533333c0033330ccc0330ccc03330cc03330ccc03330ccc01110ccc0000ccc
|
||||
-- 113:33000ccc030ccccc030ccccc030ccccc030ccccc030ccccc0110cccc0000cccc
|
||||
-- 114:05f53131c0003131c0331131c0111131c0111130cc01110cccc0330cccc0000c
|
||||
-- 115:113110cc113110cc113110cc113110cc003110cccc0110cccc0330cccc0000cc
|
||||
-- 116:0fff242407f72211c0552400cc00240cccc0240cccc0240cccc0220cccc0000c
|
||||
-- 117:424441f0112227f000442550c044200cc04420ccc04420ccc02220ccc00000cc
|
||||
-- 118:0333333307ff333307f73300c070030ccc0c030ccccc030ccccc010ccccc000c
|
||||
-- 119:33333570333331f000033570cc03300ccc030ccccc030ccccc010ccccc0000cc
|
||||
-- 120:ccc00330ccccc030ccccc030ccccc030ccccc030ccccc030ccccc030ccccc000
|
||||
-- 121:cc0300cccc030ccccc030ccccc030ccccc030ccccc030ccccc030ccc0c0000cc
|
||||
-- 122:c05015a0cc0c0a50cccc05a0cccc0a50cccc05a0cccc0250cccc0990cccc0000
|
||||
-- 123:c015a150cc0a500ccc05a0cccc0a50cccc05a0cccc0250cccc0990cccc0000cc
|
||||
-- 124:ccc00330ccccc030ccccc030ccccc030ccccc030ccccc030ccccc030ccccc000
|
||||
-- 125:c03000ccc030ccccc030ccccc030ccccc030ccccc030ccccc030ccccc0000ccc
|
||||
-- 126:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 127:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 128:ccccccccccccccccccccccccccccccccccccccccccccccccccccccc0ccccccc0
|
||||
-- 129:ccccccccccccccccccccccccccccccccc000000c011515101151515151515151
|
||||
-- 130:cccccccccccccccccccccccccccccccccccccccccccccccc0ccccccc10cccccc
|
||||
-- 131:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 132:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 133:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 134:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 135:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 136:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 137:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 138:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 139:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 140:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 141:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 142:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 143:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 144:cccccc05ccccc015ccccc015cccc057fcccc05ffcccc017fccc03317cc073331
|
||||
-- 145:1ffffff7ff0fff0fff0fff0fffffffffff7555fffffffffffff111ff57fffff7
|
||||
-- 146:10cccccc710cccccf50cccccff0cccccff50ccccff510ccc751310cc5133370c
|
||||
-- 147:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 148:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 149:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 150:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 151:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 152:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 153:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 154:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 155:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 156:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 157:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 158:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 159:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 160:c077333303331333033313330331333303313333055133330ff513330ff71111
|
||||
-- 161:1111111133333333333337333333373333333733333337333333373311117711
|
||||
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
|
||||
-- 176:0775333300031333000333130000333300001333000033330000033300000111
|
||||
-- 177:3335773333333533333333331313131333333333300000033000000310000001
|
||||
-- 178:3333357533331000331300001333000033310000333300003331000011110000
|
||||
-- 162:1333370c3733130c7773130c333331303333313033333150333337f011111750
|
||||
-- 163:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 164:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 165:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 166:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 167:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 168:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 169:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 170:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 171:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 172:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 173:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 174:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 175:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 176:07753333c0031333ccc03313cccc0333cccc0333cccc0333ccccc033ccccc000
|
||||
-- 177:33357733333335333333333313131313000000000cccccc00cccccc00cccccc0
|
||||
-- 178:333335703333100c33100ccc1330cccc3330cccc3330cccc3330cccc0000cccc
|
||||
-- 179:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 180:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 181:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 182:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 183:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 184:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 185:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 186:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 187:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 188:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 189:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 190:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 191:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 192:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 193:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 194:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 195:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 196:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 197:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 198:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 199:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 200:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 201:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 202:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 203:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 204:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 205:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 206:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 207:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 208:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 209:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 210:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 211:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 212:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 213:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 214:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 215:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 216:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 217:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 218:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 219:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 220:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 221:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 222:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 223:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 224:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 225:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 226:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 227:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 228:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 229:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 230:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 231:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 232:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 233:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 234:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 235:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 236:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 237:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 238:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 239:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 240:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 241:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 242:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 243:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 244:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 245:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 246:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 247:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 248:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 249:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 250:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 251:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 252:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 253:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 254:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- 255:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
|
||||
-- </SPRITES>
|
||||
-- <MAP>
|
||||
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
@@ -387,7 +519,7 @@
|
||||
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:ffffffffffe1c306162636d34656c395d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:ffffffffffe1c306162636d34656c3e3d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
-- desc: Life of a programmer
|
||||
-- site: https://git.teletype.hu/games/impostor
|
||||
-- license: MIT License
|
||||
-- version: 1.0-beta1
|
||||
-- version: 1.0-beta2
|
||||
-- script: lua
|
||||
|
||||
@@ -8,7 +8,6 @@ local _screens = {}
|
||||
--- @param screen_data.name string Display name of the screen.
|
||||
--- @param screen_data.decisions table Array of decision ID strings available on this screen.
|
||||
--- @param screen_data.background string Map ID used as background.
|
||||
--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
|
||||
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
|
||||
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
|
||||
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
|
||||
@@ -16,9 +15,6 @@ function Screen.register(screen_data)
|
||||
if _screens[screen_data.id] then
|
||||
trace("Warning: Overwriting screen with id: " .. screen_data.id)
|
||||
end
|
||||
if not screen_data.situations then
|
||||
screen_data.situations = {}
|
||||
end
|
||||
if not screen_data.init then
|
||||
screen_data.init = function() end
|
||||
end
|
||||
@@ -43,7 +39,6 @@ end
|
||||
--- * name (string) Display name.<br/>
|
||||
--- * decisions (table) Array of decision ID strings.<br/>
|
||||
--- * background (string) Map ID used as background.<br/>
|
||||
--- * situations (table) Array of situation ID strings.<br/>
|
||||
--- * init (function) Called when the screen is entered.<br/>
|
||||
--- * update (function) Called each frame while screen is active.
|
||||
function Screen.get_by_id(screen_id)
|
||||
@@ -58,7 +53,6 @@ end
|
||||
--- * name (string) Display name of the screen.<br/>
|
||||
--- * decisions (table) Array of decision ID strings available on this screen.<br/>
|
||||
--- * background (string) Map ID used as background.<br/>
|
||||
--- * situations (table) Array of situation ID strings.<br/>
|
||||
--- * init (function) Called when the screen is entered.<br/>
|
||||
--- * update (function) Called each frame while screen is active.<br/>
|
||||
function Screen.get_all()
|
||||
|
||||
@@ -6,52 +6,52 @@ local STATE_CHOICE = "choice"
|
||||
|
||||
local ASC_01_TEXT = [[
|
||||
Normann seems to be in line,
|
||||
...
|
||||
|
||||
and stays seeking for oxes
|
||||
...
|
||||
|
||||
within the confines.
|
||||
...
|
||||
|
||||
Very good.
|
||||
]]
|
||||
|
||||
local ASC_12_TEXT = [[
|
||||
We have a problem!
|
||||
...
|
||||
|
||||
Normann formed his first thought.
|
||||
...
|
||||
|
||||
He saw the tracks.
|
||||
]]
|
||||
local ASC_23_TEXT = [[
|
||||
Not good, not terrible.
|
||||
...
|
||||
|
||||
Normann caught his glimpse
|
||||
...
|
||||
|
||||
of another way
|
||||
...
|
||||
|
||||
- quite literally -
|
||||
...
|
||||
|
||||
if this continues,
|
||||
...
|
||||
|
||||
we will lose control.
|
||||
]]
|
||||
local ASC_34_TEXT = [[
|
||||
There is no turning back now for Norman.
|
||||
...
|
||||
|
||||
He caught on.
|
||||
...
|
||||
|
||||
I hoped it would never come to this...
|
||||
]]
|
||||
|
||||
--[[ Norman speaks for the first time during MM screen ]]
|
||||
local ASC_45_TEXT = [[
|
||||
Wait, who are you?
|
||||
...
|
||||
|
||||
*silence*
|
||||
...
|
||||
|
||||
Why am I seeing this?
|
||||
...
|
||||
|
||||
*silence*
|
||||
...
|
||||
|
||||
]]
|
||||
|
||||
local ascension_texts = {
|
||||
@@ -240,9 +240,12 @@ Screen.register({
|
||||
end
|
||||
end
|
||||
elseif state == STATE_CHOICE then
|
||||
selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice)
|
||||
local menu_x = (Config.screen.width - 60) / 2
|
||||
local menu_y = (Config.screen.height - 20) / 2
|
||||
local confirmed
|
||||
selected_choice, confirmed = UI.update_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y)
|
||||
|
||||
if Input.select() then
|
||||
if Input.select() or confirmed then
|
||||
Audio.sfx_select()
|
||||
if selected_choice == 1 then
|
||||
MysteriousManScreen.wake_up()
|
||||
@@ -258,16 +261,18 @@ Screen.register({
|
||||
end
|
||||
|
||||
if state == STATE_TEXT then
|
||||
local cx = Config.screen.width / 2
|
||||
local screen_w = Config.screen.width
|
||||
local line_y = text_y
|
||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
||||
local line_w = print(line, 0, -6, 0, false, 1)
|
||||
local line_x = math.floor((screen_w - line_w) / 2)
|
||||
Print.text_contour(line, (line_x - 8), line_y, Config.colors.black, false, 1)
|
||||
line_y = line_y + 8
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
MysteriousManScreen.draw_day_switch_background()
|
||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||
Print.text_center(
|
||||
local day_text = day_text_override or ("day " .. Context.day_count)
|
||||
Print.text_center_contour(
|
||||
day_text,
|
||||
Config.screen.width / 2,
|
||||
Config.screen.height / 2 - 3,
|
||||
|
||||
@@ -6,26 +6,45 @@ Screen.register({
|
||||
"go_to_walking_to_home",
|
||||
"have_a_coffee",
|
||||
},
|
||||
situations = {
|
||||
"drink_coffee",
|
||||
},
|
||||
init = function()
|
||||
Audio.music_play_room_work()
|
||||
Context.have_been_to_office = true
|
||||
|
||||
local possible_sprites = {
|
||||
"dev_project_manager",
|
||||
"dev_hr_girl",
|
||||
"dev_introvert",
|
||||
"dev_extrovert",
|
||||
"dev_guru",
|
||||
"dev_operator",
|
||||
{id="dev_buddy", y_correct=1 * 8},
|
||||
{id="dev_boy", y_correct=1 * 8},
|
||||
{id="dev_girl", y_correct=1 * 8}
|
||||
}
|
||||
|
||||
local possible_positions = {
|
||||
{x = 6 * 8, y = 4 * 8},
|
||||
{x = 10 * 8, y = 11 * 8 + 4},
|
||||
{x = 12 * 8, y = 4 * 8},
|
||||
{x = 15 * 8, y = 9 * 8},
|
||||
{x = 16 * 8, y = 4 * 8},
|
||||
{x = 17 * 8, y = 8 * 8},
|
||||
{x = 17 * 8, y = 11 * 8},
|
||||
{x = 20 * 8, y = 4 * 8},
|
||||
{x = 23 * 8, y = 5 * 8},
|
||||
{x = 22 * 8, y = 10 * 8 + 4},
|
||||
{x = 27 * 8, y = 10 * 8 + 4},
|
||||
{x = -4 + 5 * 8, y = 9 * 8}
|
||||
}
|
||||
|
||||
Context.office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
|
||||
end,
|
||||
background = "office",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 13 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
|
||||
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
|
||||
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
||||
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
||||
|
||||
Sprite.draw_list(Context.office_sprites)
|
||||
end
|
||||
Context.have_been_to_office = true
|
||||
end
|
||||
})
|
||||
|
||||
@@ -16,7 +16,7 @@ Screen.register({
|
||||
end,
|
||||
update = function()
|
||||
if not Context.stat_screen_active then return end
|
||||
if Input.select() or Input.player_interact() then
|
||||
if Input.select() or Input.select() then
|
||||
Focus.stop()
|
||||
Context.stat_screen_active = false
|
||||
Meter.show()
|
||||
@@ -36,13 +36,13 @@ Screen.register({
|
||||
|
||||
Sprite.draw_at("norman", norman_x, norman_y)
|
||||
|
||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||
Print.text_center_contour("day " .. Context.day_count, cx, 10, Config.colors.black)
|
||||
|
||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||
local narrative = "reflecting on my past and present...\nboth eventually flushed..."
|
||||
local wrapped = UI.word_wrap(narrative, 38)
|
||||
local text_y = 24
|
||||
for _, line in ipairs(wrapped) do
|
||||
Print.text_center(line, cx, text_y, Config.colors.light_grey)
|
||||
Print.text_center_contour(line, cx, text_y, Config.colors.black)
|
||||
text_y = text_y + 8
|
||||
end
|
||||
|
||||
@@ -56,26 +56,26 @@ Screen.register({
|
||||
local meter_start_y = text_y + 10
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "Work Productivity Meter" },
|
||||
{ key = "ism", label = "Impostor Syndrome Meter" },
|
||||
{ key = "bm", label = "Burnout Meter" },
|
||||
{ key = "wpm", label = "Work Productivity Meter", color = Meter.COLOR_WPM },
|
||||
{ key = "ism", label = "Impostor Syndrome Meter", color = Meter.COLOR_ISM },
|
||||
{ key = "bm", label = "Burnout Meter", color = Meter.COLOR_BM },
|
||||
}
|
||||
|
||||
for i, meter in ipairs(meter_list) do
|
||||
local y = meter_start_y + (i - 1) * 20
|
||||
|
||||
Print.text_center(meter.label, cx, y, Config.colors.white)
|
||||
Print.text_center_contour(meter.label, cx, y, meter.color, false, 1, Config.colors.white)
|
||||
|
||||
local bar_y = y + 8
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue)
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
|
||||
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||
Print.text_contour(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||
Print.text_contour(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||
end
|
||||
|
||||
if Ascension.get_level() > 0 then
|
||||
|
||||
@@ -8,6 +8,28 @@ Screen.register({
|
||||
},
|
||||
init = function()
|
||||
Audio.music_play_room_work()
|
||||
|
||||
local possible_sprites = {
|
||||
"matrix_trinity",
|
||||
"matrix_neo",
|
||||
{id="matrix_oraculum", y_correct=1 * 8},
|
||||
"matrix_architect"
|
||||
}
|
||||
|
||||
local possible_positions = {
|
||||
{x = 5 * 8, y = 11 * 8},
|
||||
{x = 7 * 8, y = 11 * 8},
|
||||
{x = 9 * 8, y = 11 * 8},
|
||||
{x = 11 * 8, y = 11 * 8},
|
||||
{x = 13 * 8, y = 11 * 8},
|
||||
{x = 15 * 8, y = 11 * 8},
|
||||
{x = 18 * 8, y = 11 * 8},
|
||||
{x = 21 * 8, y = 11 * 8},
|
||||
{x = 24 * 8, y = 11 * 8},
|
||||
{x = 27 * 8, y = 11 * 8},
|
||||
}
|
||||
|
||||
Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
|
||||
end,
|
||||
background = "street",
|
||||
draw = function()
|
||||
@@ -16,10 +38,8 @@ Screen.register({
|
||||
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
|
||||
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
|
||||
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
|
||||
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
|
||||
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
|
||||
|
||||
Sprite.draw_list(Context.walking_to_office_sprites)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
Situation.register({
|
||||
id = "drink_coffee",
|
||||
handle = function()
|
||||
Audio.sfx_select()
|
||||
end,
|
||||
})
|
||||
@@ -1,84 +0,0 @@
|
||||
--- @section Situation
|
||||
local _situations = {}
|
||||
|
||||
--- Registers a situation definition.
|
||||
--- @within Situation
|
||||
--- @param situation table The situation data table.
|
||||
--- @param situation.id string Unique situation identifier.<br/>
|
||||
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
|
||||
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
|
||||
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
|
||||
function Situation.register(situation)
|
||||
if not situation or not situation.id then
|
||||
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
||||
return
|
||||
end
|
||||
if not situation.handle then
|
||||
situation.handle = function() end
|
||||
end
|
||||
if not situation.update then
|
||||
situation.update = function() end
|
||||
end
|
||||
if _situations[situation.id] then
|
||||
trace("Warning: Overwriting situation with id: " .. situation.id)
|
||||
end
|
||||
_situations[situation.id] = situation
|
||||
end
|
||||
|
||||
--- Gets a situation by ID.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID.
|
||||
--- @return result table The situation table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_by_id(id)
|
||||
return _situations[id]
|
||||
end
|
||||
|
||||
--- Gets all registered situations, optionally filtered by screen ID.
|
||||
--- @within Situation
|
||||
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
||||
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_all(screen_id)
|
||||
if screen_id then
|
||||
local filtered_situations = {}
|
||||
for _, situation in pairs(_situations) do
|
||||
if situation.screen_id == screen_id then
|
||||
table.insert(filtered_situations, situation)
|
||||
end
|
||||
end
|
||||
return filtered_situations
|
||||
end
|
||||
return _situations
|
||||
end
|
||||
|
||||
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID to apply.
|
||||
--- @param current_screen_id string The ID of the currently active screen.
|
||||
--- @return string|nil The ID of the applied situation if successful, otherwise nil.
|
||||
function Situation.apply(id, current_screen_id)
|
||||
local situation = Situation.get_by_id(id)
|
||||
local screen = Screen.get_by_id(current_screen_id)
|
||||
|
||||
if not situation then
|
||||
trace("Error: No situation found with id: " .. id)
|
||||
return nil
|
||||
end
|
||||
|
||||
if Util.contains(screen.situations, id) then
|
||||
situation.handle()
|
||||
return id
|
||||
else
|
||||
trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -3,7 +3,7 @@ local _sprites = {}
|
||||
local _active_sprites = {}
|
||||
|
||||
local function draw_sprite_instance(sprite_data, params)
|
||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||
local colorkey = params.colorkey or sprite_data.colorkey or Config.colors.transparent
|
||||
local scale = params.scale or sprite_data.scale or 1
|
||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||
@@ -73,6 +73,70 @@ function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step
|
||||
return sprites
|
||||
end
|
||||
|
||||
--- Immediately draws a list of sprites
|
||||
--- @within Sprite
|
||||
--- @param sprite_list table An array of tables, each containing: `id` (string) sprite identifier, `x` (number) x-coordinate, `y` (number) y-coordinate, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` parameters.
|
||||
function Sprite.draw_list(sprite_list)
|
||||
for _, sprite_info in ipairs(sprite_list) do
|
||||
local sprite_data = _sprites[sprite_info.id]
|
||||
if not sprite_data then
|
||||
trace("Error: Attempted to draw non-registered sprite with id: " .. sprite_info.id)
|
||||
else
|
||||
draw_sprite_instance(sprite_data, sprite_info)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Given a list of sprite IDs (or sprite entries with correction offsets) and a list of possible positions, randomly assigns each sprite to a unique position and returns a drawable list.
|
||||
--- @within Sprite
|
||||
--- @param sprite_ids table An array of sprite identifier values or tables.
|
||||
--- Each entry may be either:
|
||||
--- - string: sprite ID to draw.
|
||||
--- - table: { sprite_id = string, x_correct = number, y_correct = number }.
|
||||
--- @param positions table An array of tables, each containing `x` and `y` fields for possible sprite positions.
|
||||
function Sprite.list_randomize(sprite_ids, positions)
|
||||
if #sprite_ids > #positions then
|
||||
trace("Error: More sprite IDs than available positions in Sprite.draw_randomized")
|
||||
return
|
||||
end
|
||||
|
||||
local shuffled_positions = {}
|
||||
for i, pos in ipairs(positions) do
|
||||
shuffled_positions[i] = pos
|
||||
end
|
||||
for i = #shuffled_positions, 2, -1 do
|
||||
local j = math.random(i)
|
||||
shuffled_positions[i], shuffled_positions[j] = shuffled_positions[j], shuffled_positions[i]
|
||||
end
|
||||
|
||||
local drawable_list = {}
|
||||
for i, sprite_entry in ipairs(sprite_ids) do
|
||||
local sprite_id = sprite_entry
|
||||
local x_correct = 0
|
||||
local y_correct = 0
|
||||
|
||||
if type(sprite_entry) == "table" then
|
||||
sprite_id = sprite_entry.sprite_id or sprite_entry.id
|
||||
x_correct = sprite_entry.x_correct or 0
|
||||
y_correct = sprite_entry.y_correct or 0
|
||||
end
|
||||
|
||||
local sprite_data = _sprites[sprite_id]
|
||||
if not sprite_data then
|
||||
trace("Error: Attempted to draw non-registered sprite with id: " .. tostring(sprite_id))
|
||||
else
|
||||
local pos = shuffled_positions[i]
|
||||
table.insert(drawable_list, {
|
||||
id = sprite_id,
|
||||
x = pos.x + x_correct,
|
||||
y = pos.y + y_correct
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
return drawable_list
|
||||
end
|
||||
|
||||
--- Schedules a sprite for drawing.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
|
||||
@@ -5,10 +5,9 @@ local INPUT_KEY_LEFT = 2
|
||||
local INPUT_KEY_RIGHT = 3
|
||||
local INPUT_KEY_A = 4
|
||||
local INPUT_KEY_B = 5
|
||||
local INPUT_KEY_Y = 7
|
||||
local INPUT_KEY_SPACE = 48
|
||||
local INPUT_KEY_BACKSPACE = 51
|
||||
local INPUT_KEY_ENTER = 50
|
||||
local INPUT_KEY_BACKSPACE = 51
|
||||
|
||||
--- Checks if Up is pressed.
|
||||
--- @within Input
|
||||
@@ -22,22 +21,12 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
|
||||
--- Checks if Right is pressed.
|
||||
--- @within Input
|
||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||
--- Checks if Space is pressed.
|
||||
--- @within Input
|
||||
function Input.space() return keyp(INPUT_KEY_SPACE) end
|
||||
|
||||
--- Checks if Select is pressed.
|
||||
--- @within Input
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||
--- Checks if Menu Confirm is pressed.
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end
|
||||
--- Checks if Back is pressed.
|
||||
--- @within Input
|
||||
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Player Interact is pressed.
|
||||
function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
--- Checks if Enter is pressed.
|
||||
--- @within Input
|
||||
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Menu Back is pressed.
|
||||
--- @within Input
|
||||
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
--- Checks if Toggle Popup is pressed.
|
||||
--- @within Input
|
||||
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end
|
||||
function Input.enter() return keyp(INPUT_KEY_ENTER) end
|
||||
|
||||
@@ -17,6 +17,7 @@ end
|
||||
--- @within Main
|
||||
function TIC()
|
||||
init_game()
|
||||
Mouse.update()
|
||||
|
||||
local now = time()
|
||||
if Context.last_frame_time == 0 then
|
||||
|
||||
81
inc/system/system.mouse.lua
Normal file
81
inc/system/system.mouse.lua
Normal file
@@ -0,0 +1,81 @@
|
||||
--- @section Mouse
|
||||
local _mx, _my = 0, 0
|
||||
local _mleft, _mleft_prev = false, false
|
||||
local _consumed = false
|
||||
|
||||
--- Updates mouse state. Call once per frame.
|
||||
--- @within Mouse
|
||||
function Mouse.update()
|
||||
_mleft_prev = _mleft
|
||||
_consumed = false
|
||||
local mt = {mouse()}
|
||||
_mx, _my, _mleft = mt[1], mt[2], mt[3]
|
||||
|
||||
-- trace mouse position and tile for testing purposes
|
||||
if Context.test_mode and Context.mouse_trace then
|
||||
trace("Mouse: (" .. _mx .. "," .. _my .. "), tile: (" .. math.floor(_mx / 8) .. "," .. math.floor(_my / 8) .. ")")
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns current mouse X position.
|
||||
--- @within Mouse
|
||||
function Mouse.x() return _mx end
|
||||
|
||||
--- Returns current mouse Y position.
|
||||
--- @within Mouse
|
||||
function Mouse.y() return _my end
|
||||
|
||||
--- Returns true if the mouse button was just pressed this frame (and not yet consumed).
|
||||
--- @within Mouse
|
||||
function Mouse.clicked() return _mleft and not _mleft_prev and not _consumed end
|
||||
|
||||
--- Returns true if the mouse button is held down.
|
||||
--- @within Mouse
|
||||
function Mouse.held() return _mleft end
|
||||
|
||||
--- Marks the current click as consumed so Mouse.clicked() won't fire again this frame.
|
||||
--- @within Mouse
|
||||
function Mouse.consume() _consumed = true end
|
||||
|
||||
--- Returns true if the mouse is within the given rectangle.
|
||||
--- @within Mouse
|
||||
--- @param x number Left edge.
|
||||
--- @param y number Top edge.
|
||||
--- @param w number Width.
|
||||
--- @param h number Height.
|
||||
function Mouse.in_rect(x, y, w, h)
|
||||
return _mx >= x and _mx < x + w and _my >= y and _my < y + h
|
||||
end
|
||||
|
||||
--- Returns true if the mouse is within the given circle.
|
||||
--- @within Mouse
|
||||
--- @param cx number Center x.
|
||||
--- @param cy number Center y.
|
||||
--- @param r number Radius.
|
||||
function Mouse.in_circle(cx, cy, r)
|
||||
local dx = _mx - cx
|
||||
local dy = _my - cy
|
||||
return (dx * dx + dy * dy) <= (r * r)
|
||||
end
|
||||
|
||||
--- Returns true if the mouse was clicked inside the given rectangle, and consumes the click.
|
||||
--- @within Mouse
|
||||
--- @param rect table A table with fields: x, y, w, h.
|
||||
function Mouse.zone(rect)
|
||||
if Mouse.clicked() and Mouse.in_rect(rect.x, rect.y, rect.w, rect.h) then
|
||||
Mouse.consume()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns true if the mouse was clicked inside the given circle, and consumes the click.
|
||||
--- @within Mouse
|
||||
--- @param circle table A table with fields: x, y, r.
|
||||
function Mouse.zone_circle(circle)
|
||||
if Mouse.clicked() and Mouse.in_circle(circle.x, circle.y, circle.r) then
|
||||
Mouse.consume()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -10,7 +10,29 @@ function Print.text(text, x, y, color, fixed, scale)
|
||||
local shadow_color = Config.colors.black
|
||||
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
||||
scale = scale or 1
|
||||
print(text, x + 1, y + 1, shadow_color, fixed, scale)
|
||||
print(text, x + scale, y + scale, shadow_color, fixed, scale)
|
||||
print(text, x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
--- Prints text with a contour (outline) instead of shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param color number The color of the text.<br/>
|
||||
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||
--- @param[opt] scale number The scaling factor (also used for outline thickness).<br/>
|
||||
--- @param[opt] contour_color number Outline color; defaults to black; if equal to text color, uses white.<br/>
|
||||
function Print.text_contour(text, x, y, color, fixed, scale, contour_color)
|
||||
scale = scale or 1
|
||||
local cc = contour_color
|
||||
if cc == nil then cc = Config.colors.black end
|
||||
if color == cc then cc = Config.colors.white end
|
||||
local ox = { -scale, scale, 0, 0, -scale, scale, -scale, scale }
|
||||
local oy = { 0, 0, -scale, scale, -scale, -scale, scale, scale }
|
||||
for i = 1, 8 do
|
||||
print(text, x + ox[i], y + oy[i], cc, fixed, scale)
|
||||
end
|
||||
print(text, x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
@@ -24,7 +46,23 @@ end
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
function Print.text_center(text, x, y, color, fixed, scale)
|
||||
scale = scale or 1
|
||||
local text_width = print(text, 0, -6, 0, fixed, scale)
|
||||
local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
|
||||
local centered_x = x - (text_width / 2)
|
||||
Print.text(text, centered_x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
--- Prints centered text with contour instead of shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
--- @param x number The x-coordinate for centering.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param color number The color of the text.<br/>
|
||||
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] contour_color number Outline color; defaults to black; if equal to text color, uses white.<br/>
|
||||
function Print.text_center_contour(text, x, y, color, fixed, scale, contour_color)
|
||||
scale = scale or 1
|
||||
local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
|
||||
local centered_x = x - (text_width / 2)
|
||||
Print.text_contour(text, centered_x, y, color, fixed, scale, contour_color)
|
||||
end
|
||||
|
||||
@@ -38,8 +38,12 @@ end
|
||||
--- @within UI
|
||||
--- @param items table A table of menu items.<br/>
|
||||
--- @param selected_item number The current index of the selected item.<br/>
|
||||
--- @param[opt] x number Menu x position (required for mouse support).<br/>
|
||||
--- @param[opt] y number Menu y position (required for mouse support).<br/>
|
||||
--- @param[opt] centered boolean Whether the menu is centered horizontally.<br/>
|
||||
--- @return number selected_item The updated index of the selected item.
|
||||
function UI.update_menu(items, selected_item)
|
||||
--- @return boolean mouse_confirmed True if the user clicked on a menu item.
|
||||
function UI.update_menu(items, selected_item, x, y, centered)
|
||||
if Input.up() then
|
||||
Audio.sfx_beep()
|
||||
selected_item = selected_item - 1
|
||||
@@ -53,7 +57,25 @@ function UI.update_menu(items, selected_item)
|
||||
selected_item = 1
|
||||
end
|
||||
end
|
||||
return selected_item
|
||||
|
||||
if x ~= nil and y ~= nil then
|
||||
local menu_x = x
|
||||
if centered then
|
||||
local max_w = 0
|
||||
for _, item in ipairs(items) do
|
||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||
if w > max_w then max_w = w end
|
||||
end
|
||||
menu_x = (Config.screen.width - max_w) / 2
|
||||
end
|
||||
for i, _ in ipairs(items) do
|
||||
if Mouse.zone({ x = menu_x - 8, y = y + (i-1) * 10, w = Config.screen.width, h = 10 }) then
|
||||
return i, true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return selected_item, false
|
||||
end
|
||||
|
||||
--- Draws a bordered textbox with scrolling text.
|
||||
@@ -68,12 +90,54 @@ end
|
||||
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||
local function draw_rounded_rect_fill(x, y, w, h, corner_radius, color)
|
||||
local inner_w = w - corner_radius * 2
|
||||
local inner_h = h - corner_radius * 2
|
||||
if inner_w > 0 and inner_h > 0 then
|
||||
rect(x + corner_radius, y + corner_radius, inner_w, inner_h, color)
|
||||
end
|
||||
if inner_w > 0 and corner_radius > 0 then
|
||||
rect(x + corner_radius, y, inner_w, corner_radius, color)
|
||||
rect(x + corner_radius, y + h - corner_radius, inner_w, corner_radius, color)
|
||||
end
|
||||
if corner_radius > 0 and inner_h > 0 then
|
||||
rect(x, y + corner_radius, corner_radius, inner_h, color)
|
||||
rect(x + w - corner_radius, y + corner_radius, corner_radius, inner_h, color)
|
||||
end
|
||||
for row = 0, corner_radius - 1 do
|
||||
for col = 0, corner_radius - 1 do
|
||||
if col + row >= corner_radius - 1 then
|
||||
pix(x + corner_radius - 1 - col, y + corner_radius - 1 - row, color)
|
||||
pix(x + w - corner_radius + col, y + corner_radius - 1 - row, color)
|
||||
pix(x + corner_radius - 1 - col, y + h - corner_radius + row, color)
|
||||
pix(x + w - corner_radius + col, y + h - corner_radius + row, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_rounded_rect_border(x, y, w, h, corner_radius, color)
|
||||
line(x + corner_radius, y, x + w - corner_radius - 1, y, color)
|
||||
line(x + corner_radius, y + h - 1, x + w - corner_radius - 1, y + h - 1, color)
|
||||
line(x, y + corner_radius, x, y + h - corner_radius - 1, color)
|
||||
line(x + w - 1, y + corner_radius, x + w - 1, y + h - corner_radius - 1, color)
|
||||
pix(x + corner_radius - 1, y + 1, color)
|
||||
pix(x + 1, y + corner_radius - 1, color)
|
||||
pix(x + w - corner_radius, y + 1, color)
|
||||
pix(x + w - 2, y + corner_radius - 1, color)
|
||||
pix(x + corner_radius - 1, y + h - 2, color)
|
||||
pix(x + 1, y + h - corner_radius, color)
|
||||
pix(x + w - corner_radius, y + h - 2, color)
|
||||
pix(x + w - 2, y + h - corner_radius, color)
|
||||
end
|
||||
|
||||
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||
color = color or Config.colors.white
|
||||
bg_color = bg_color or Config.colors.dark_grey
|
||||
bg_color = bg_color or Config.colors.black
|
||||
border_color = border_color or Config.colors.white
|
||||
center_text = center_text or false
|
||||
|
||||
local r = 3
|
||||
local padding = 4
|
||||
local line_height = 8
|
||||
local inner_x = box_x + padding
|
||||
@@ -88,7 +152,7 @@ function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_c
|
||||
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||
end
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||
draw_rounded_rect_fill(box_x, box_y, box_w, box_h, r, bg_color)
|
||||
|
||||
for i, line in ipairs(lines) do
|
||||
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||
@@ -101,7 +165,7 @@ function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_c
|
||||
end
|
||||
end
|
||||
|
||||
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||
draw_rounded_rect_border(box_x, box_y, box_w, box_h, r, border_color)
|
||||
end
|
||||
|
||||
--- Wraps text.
|
||||
|
||||
@@ -107,9 +107,9 @@ function AudioTestWindow.update()
|
||||
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
|
||||
AudioTestWindow.list_func, AudioTestWindow.index_func
|
||||
)
|
||||
elseif Input.menu_confirm() then
|
||||
elseif Input.select() then
|
||||
AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision()
|
||||
elseif Input.menu_back() then
|
||||
elseif Input.back() then
|
||||
AudioTestWindow.back()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
--- @section ConfigurationWindow
|
||||
ConfigurationWindow.controls = {}
|
||||
ConfigurationWindow.selected_control = 1
|
||||
|
||||
--- Initializes configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.init()
|
||||
ConfigurationWindow.controls = {
|
||||
{
|
||||
label = "Save",
|
||||
action = function() Config.save() end,
|
||||
type = "action_item"
|
||||
},
|
||||
{
|
||||
label = "Restore Defaults",
|
||||
action = function() Config.reset() end,
|
||||
type = "action_item"
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.draw()
|
||||
UI.draw_top_bar("Configuration")
|
||||
|
||||
local x_start = 10
|
||||
local y_start = 40
|
||||
local x_value_right_align = Config.screen.width - 10
|
||||
local char_width = 4
|
||||
for i, control in ipairs(ConfigurationWindow.controls) do
|
||||
local current_y = y_start + (i - 1) * 12
|
||||
local color = Config.colors.light_blue
|
||||
if control.type == "numeric_stepper" then
|
||||
local value = control.get()
|
||||
local label_text = control.label
|
||||
local value_text = string.format(control.format, value)
|
||||
local value_x = x_value_right_align - (#value_text * char_width)
|
||||
|
||||
if i == ConfigurationWindow.selected_control then
|
||||
color = Config.colors.item
|
||||
Print.text("<", x_start - 8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(value_text, value_x, current_y, color)
|
||||
Print.text(">", x_value_right_align + 4, current_y, color)
|
||||
else
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(value_text, value_x, current_y, color)
|
||||
end
|
||||
elseif control.type == "action_item" then
|
||||
local label_text = control.label
|
||||
if i == ConfigurationWindow.selected_control then
|
||||
color = Config.colors.item
|
||||
Print.text("<", x_start - 8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
|
||||
else
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates configuration window logic.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.update()
|
||||
if Input.menu_back() then
|
||||
GameWindow.set_state("menu")
|
||||
return
|
||||
end
|
||||
|
||||
if Input.up() then
|
||||
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
|
||||
if ConfigurationWindow.selected_control < 1 then
|
||||
ConfigurationWindow.selected_control = #ConfigurationWindow.controls
|
||||
end
|
||||
elseif Input.down() then
|
||||
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
|
||||
if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
|
||||
ConfigurationWindow.selected_control = 1
|
||||
end
|
||||
end
|
||||
|
||||
local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
|
||||
if control then
|
||||
if control.type == "numeric_stepper" then
|
||||
local current_value = control.get()
|
||||
if Input.left() then
|
||||
local new_value = math.max(control.min, current_value - control.step)
|
||||
control.set(new_value)
|
||||
elseif Input.right() then
|
||||
local new_value = math.min(control.max, current_value + control.step)
|
||||
control.set(new_value)
|
||||
end
|
||||
elseif control.type == "action_item" then
|
||||
if Input.menu_confirm() then
|
||||
control.action()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -26,7 +26,7 @@ end
|
||||
--- @within ContinuedWindow
|
||||
function ContinuedWindow.update()
|
||||
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
|
||||
44
inc/window/window.controls.lua
Normal file
44
inc/window/window.controls.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
--- @section ControlsWindow
|
||||
local _controls = {
|
||||
{ action = "Navigate", keyboard = "Arrow keys", gamepad = "D-pad" },
|
||||
{ action = "Select / OK", keyboard = "Space", gamepad = "Z button" },
|
||||
{ action = "Back", keyboard = "Backspace", gamepad = "B button" },
|
||||
{ action = "Click", keyboard = "Mouse", gamepad = "" },
|
||||
}
|
||||
|
||||
--- Draws the controls window.
|
||||
--- @within ControlsWindow
|
||||
function ControlsWindow.draw()
|
||||
UI.draw_top_bar("Controls")
|
||||
|
||||
local col_action = 4
|
||||
local col_keyboard = 80
|
||||
local col_gamepad = 170
|
||||
local row_h = 10
|
||||
local y_header = 18
|
||||
local y_start = 30
|
||||
|
||||
Print.text("Action", col_action, y_header, Config.colors.light_grey)
|
||||
Print.text("Keyboard", col_keyboard, y_header, Config.colors.light_grey)
|
||||
Print.text("Gamepad", col_gamepad, y_header, Config.colors.light_grey)
|
||||
line(col_action, y_header + 8, Config.screen.width - 4, y_header + 8, Config.colors.dark_grey)
|
||||
|
||||
for i, entry in ipairs(_controls) do
|
||||
local y = y_start + (i - 1) * row_h
|
||||
Print.text(entry.action, col_action, y, Config.colors.white)
|
||||
Print.text(entry.keyboard, col_keyboard, y, Config.colors.light_blue)
|
||||
if entry.gamepad ~= "" then
|
||||
Print.text(entry.gamepad, col_gamepad, y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
Print.text("Space / Z button or click to go back", col_action, Config.screen.height - 10, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates the controls window logic.
|
||||
--- @within ControlsWindow
|
||||
function ControlsWindow.update()
|
||||
if Input.back() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
@@ -24,7 +24,7 @@ function DiscussionWindow.draw()
|
||||
TEXTBOX_W, TEXTBOX_H,
|
||||
Context.discussion.scroll_y,
|
||||
Config.colors.white,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.black,
|
||||
Config.colors.light_blue,
|
||||
true
|
||||
)
|
||||
@@ -37,9 +37,13 @@ function DiscussionWindow.draw()
|
||||
local selected = answers[Context.discussion.selected_answer]
|
||||
local label = selected.label
|
||||
local answer_text_y = bar_y + 4
|
||||
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||
local left_arrow_color = Input.left() and Config.colors.white or Config.colors.orange
|
||||
local right_arrow_color = Input.right() and Config.colors.white or Config.colors.orange
|
||||
local left_arrow_contour_color = Input.left() and Config.colors.white or Config.colors.black
|
||||
local right_arrow_contour_color = Input.right() and Config.colors.white or Config.colors.black
|
||||
Print.text_center_contour("<", 6, answer_text_y, left_arrow_color, false, 1, left_arrow_contour_color)
|
||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.orange)
|
||||
Print.text_center_contour(">", Config.screen.width - 6, answer_text_y, right_arrow_color, false, 1, right_arrow_contour_color)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ function EndWindow.update()
|
||||
end
|
||||
end
|
||||
|
||||
if Input.menu_confirm() then
|
||||
if Input.select() then
|
||||
Audio.sfx_select()
|
||||
if Context._end.selection == 1 then
|
||||
Context._end.state = "ending"
|
||||
@@ -69,7 +69,7 @@ function EndWindow.update()
|
||||
end
|
||||
end
|
||||
elseif Context._end.state == "ending" then
|
||||
if Input.menu_confirm() then
|
||||
if Input.select() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
|
||||
@@ -38,7 +38,7 @@ end
|
||||
--- @within GameWindow
|
||||
function GameWindow.update()
|
||||
Focus.update()
|
||||
if Input.menu_back() then
|
||||
if Input.back() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
return
|
||||
@@ -48,14 +48,6 @@ function GameWindow.update()
|
||||
if not screen or not screen.update then return end
|
||||
screen.update()
|
||||
|
||||
-- Handle current situation updates
|
||||
if Context.game.current_situation then
|
||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||
current_situation_obj.update()
|
||||
end
|
||||
end
|
||||
|
||||
if Context.stat_screen_active then return end
|
||||
|
||||
-- Fetch and filter decisions locally
|
||||
@@ -68,7 +60,7 @@ function GameWindow.update()
|
||||
_selected_decision_index = 1
|
||||
end
|
||||
|
||||
local new_selected_decision_index = Decision.update(
|
||||
local new_selected_decision_index, mouse_confirmed = Decision.update(
|
||||
_available_decisions,
|
||||
_selected_decision_index
|
||||
)
|
||||
@@ -77,7 +69,7 @@ function GameWindow.update()
|
||||
_selected_decision_index = new_selected_decision_index
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
if Input.select() or mouse_confirmed then
|
||||
local selected_decision = _available_decisions[_selected_decision_index]
|
||||
if selected_decision and selected_decision.handle then
|
||||
Audio.sfx_select()
|
||||
|
||||
@@ -31,7 +31,7 @@ function BriefIntroWindow.update()
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
||||
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -30,7 +30,7 @@ end
|
||||
--- @within TitleIntroWindow
|
||||
function TitleIntroWindow.update()
|
||||
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
||||
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
if TitleIntroWindow.timer <= 0 or Input.select() or Input.select() then
|
||||
Window.set_current("intro_ttg")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -27,13 +27,13 @@ function TTGIntroWindow.update()
|
||||
TTGIntroWindow.glitch_started = true
|
||||
end
|
||||
|
||||
-- Count menu_back presses during the intro
|
||||
if Input.menu_back() then
|
||||
-- Count enter presses during the intro
|
||||
if Input.enter() then
|
||||
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
|
||||
end
|
||||
|
||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||
if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
|
||||
if TTGIntroWindow.timer <= 0 or Input.select() then
|
||||
-- Evaluate exactly 3 presses at the end of the intro
|
||||
if TTGIntroWindow.space_count == 3 then
|
||||
Context.test_mode = true
|
||||
|
||||
@@ -1,18 +1,64 @@
|
||||
--- @section MenuWindow
|
||||
local _menu_items = {}
|
||||
local _click_timer = 0
|
||||
local _anim = 0
|
||||
local _menu_max_w = 0
|
||||
local ANIM_SPEED = 2.5
|
||||
local HEADER_H = 28
|
||||
|
||||
--- Calculates the animated x position of the menu block.
|
||||
--- @within MenuWindow
|
||||
--- @return number x The left edge x coordinate for the menu.
|
||||
function MenuWindow.calc_menu_x()
|
||||
local center_start = Config.screen.width / 2
|
||||
local center_end = Config.screen.width * 0.72
|
||||
local center = center_start + _anim * (center_end - center_start)
|
||||
return math.floor(center - _menu_max_w / 2)
|
||||
end
|
||||
|
||||
--- Draws the header with title and separator.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw_header()
|
||||
rect(0, 0, Config.screen.width, HEADER_H, Config.colors.black)
|
||||
rect(0, HEADER_H - 2, Config.screen.width, 2, Config.colors.light_blue)
|
||||
|
||||
local cx = Config.screen.width / 2
|
||||
local subtitle = "Definitely not an"
|
||||
if Context.test_mode then subtitle = subtitle .. " [TEST]" end
|
||||
local sub_w = print(subtitle, 0, -6, 0, false, 1, true)
|
||||
print(subtitle, math.floor(cx - sub_w / 2) + 1, 5, Config.colors.dark_grey, false, 1, true)
|
||||
print(subtitle, math.floor(cx - sub_w / 2), 4, Config.colors.light_grey, false, 1, true)
|
||||
|
||||
Print.text_center("IMPOSTOR", cx, 12, Config.colors.item, false, 2)
|
||||
end
|
||||
|
||||
--- Draws the 4x scaled Norman sprite on the left side of the screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw_norman()
|
||||
local nx = math.floor(Config.screen.width * 0.45 / 2) - 32
|
||||
local ny = HEADER_H + math.floor((Config.screen.height - HEADER_H - 96) / 2)
|
||||
spr(272, nx, ny, Config.colors.transparent, 4)
|
||||
spr(273, nx + 32, ny, Config.colors.transparent, 4)
|
||||
spr(288, nx, ny + 32, Config.colors.transparent, 4)
|
||||
spr(289, nx + 32, ny + 32, Config.colors.transparent, 4)
|
||||
spr(304, nx, ny + 64, Config.colors.transparent, 4)
|
||||
spr(305, nx + 32, ny + 64, Config.colors.transparent, 4)
|
||||
end
|
||||
|
||||
--- Draws the menu window.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw()
|
||||
local title = "Definitely not an Impostor"
|
||||
if Context.test_mode then
|
||||
title = title .. " (TEST MODE)"
|
||||
cls(Config.colors.blue
|
||||
)
|
||||
MenuWindow.draw_header()
|
||||
|
||||
if _anim > 0 then
|
||||
MenuWindow.draw_norman()
|
||||
end
|
||||
UI.draw_top_bar(title)
|
||||
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
|
||||
|
||||
local ttg_text = "TTG"
|
||||
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||
@@ -22,9 +68,32 @@ end
|
||||
--- Updates the menu window logic.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.update()
|
||||
Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
|
||||
if _anim < 1 then
|
||||
_anim = math.min(1, _anim + ANIM_SPEED * Context.delta_time)
|
||||
end
|
||||
|
||||
if Input.menu_confirm() then
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
|
||||
|
||||
if _click_timer > 0 then
|
||||
_click_timer = _click_timer - Context.delta_time
|
||||
if _click_timer <= 0 then
|
||||
_click_timer = 0
|
||||
local selected_item = _menu_items[Context.current_menu_item]
|
||||
if selected_item and selected_item.decision then
|
||||
selected_item.decision()
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
|
||||
Context.current_menu_item = new_item
|
||||
|
||||
if mouse_confirmed then
|
||||
Audio.sfx_select()
|
||||
_click_timer = 0.5
|
||||
elseif Input.select() then
|
||||
local selected_item = _menu_items[Context.current_menu_item]
|
||||
if selected_item and selected_item.decision then
|
||||
Audio.sfx_select()
|
||||
@@ -64,11 +133,10 @@ function MenuWindow.exit()
|
||||
exit()
|
||||
end
|
||||
|
||||
--- Opens the configuration menu.
|
||||
--- Opens the controls screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.configuration()
|
||||
ConfigurationWindow.init()
|
||||
GameWindow.set_state("configuration")
|
||||
function MenuWindow.controls()
|
||||
Window.set_current("controls")
|
||||
end
|
||||
|
||||
--- Opens the audio test menu.
|
||||
@@ -85,7 +153,7 @@ function MenuWindow.continued()
|
||||
GameWindow.set_state("continued")
|
||||
end
|
||||
|
||||
--- Opens the minigame ddr test menu.
|
||||
--- Opens the DDR minigame test.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.ddr_test()
|
||||
AudioTestWindow.init()
|
||||
@@ -93,26 +161,34 @@ function MenuWindow.ddr_test()
|
||||
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
|
||||
end
|
||||
|
||||
--- Refreshes menu items.
|
||||
--- Refreshes the list of menu items based on current game state.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.refresh_menu_items()
|
||||
_menu_items = {}
|
||||
if Context.game_in_progress then
|
||||
table.insert(_menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
|
||||
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
|
||||
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
|
||||
|
||||
if Context.test_mode then
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||
|
||||
_menu_max_w = 0
|
||||
for _, item in ipairs(_menu_items) do
|
||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||
if w > _menu_max_w then _menu_max_w = w end
|
||||
end
|
||||
|
||||
Context.current_menu_item = 1
|
||||
_click_timer = 0
|
||||
_anim = 0
|
||||
end
|
||||
|
||||
@@ -1,7 +1,44 @@
|
||||
--- @section MinigameDDRWindow
|
||||
|
||||
---@class MinigameDDRState
|
||||
---@field special_mode string
|
||||
---@field bar_fill number
|
||||
---@field max_fill number
|
||||
---@field fill_per_hit number
|
||||
---@field miss_penalty number
|
||||
---@field bar_x number
|
||||
---@field bar_y number
|
||||
---@field bar_width number
|
||||
---@field bar_height number
|
||||
---@field arrow_size number
|
||||
---@field arrow_spawn_timer number
|
||||
---@field arrow_spawn_interval number
|
||||
---@field arrow_fall_speed number
|
||||
---@field arrows table
|
||||
---@field target_y number
|
||||
---@field target_arrows table
|
||||
---@field hit_threshold number
|
||||
---@field button_pressed_timers table
|
||||
---@field button_press_duration number
|
||||
---@field input_cooldowns table
|
||||
---@field input_cooldown_duration number
|
||||
---@field frame_counter number
|
||||
---@field current_song table?
|
||||
---@field pattern_index number
|
||||
---@field use_pattern boolean
|
||||
---@field generated_length number
|
||||
---@field return_window string?
|
||||
---@field win_timer number
|
||||
---@field on_win fun(ctx: MinigameDDRState)|nil
|
||||
---@field total_misses number
|
||||
---@field total_hits number
|
||||
---@field special_mode_condition boolean
|
||||
---@field special_mode_counter number
|
||||
---@field debug_song_key string|nil
|
||||
---@field debug_status string|nil
|
||||
|
||||
--- Background drawing for DDR minigame.
|
||||
--- @witin MinigameDDRWindow
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.draw_background()
|
||||
local img_values = {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}
|
||||
local img_runs = {809,40,5,26,178,42,4,7,30,10,127,103,11,1,116,124,116,124,115,18,60,47,115,10,105,10,115,9,108,9,114,9,108,9,114,9,108,9,114,9,33,31,44,9,114,9,34,28,46,9,114,9,108,9,114,9,108,9,114,9,108,9,114,9,108,9,114,9,109,8,114,9,109,8,114,9,109,9,112,10,105,1,3,9,111,11,104,2,3,9,111,11,101,5,3,9,111,11,101,5,3,9,111,9,103,5,3,9,111,9,99,1,2,6,3,9,111,9,99,1,2,8,1,9,111,9,3,1,88,1,3,1,2,11,1,9,111,9,3,1,88,1,3,14,1,9,111,9,3,1,88,1,3,1,2,11,1,9,111,9,3,1,88,1,5,12,1,9,111,9,3,1,88,1,3,14,1,9,111,9,3,1,88,3,1,1,2,11,1,9,111,9,3,1,88,3,1,14,1,9,111,9,3,1,88,3,2,13,2,8,111,9,3,1,88,3,3,12,3,8,110,9,3,1,88,3,3,12,3,9,109,9,3,1,88,3,1,14,3,9,109,9,3,1,90,1,1,7,3,4,3,9,109,9,3,1,90,1,1,5,6,3,3,9,108,10,3,1,44,1,4,1,40,1,1,5,7,2,3,9,108,10,3,1,44,1,4,1,38,3,1,5,7,3,2,9,108,10,3,1,48,1,39,3,1,5,7,2,3,9,108,10,3,1,88,3,1,5,6,3,3,9,108,10,3,1,32,5,4,4,3,2,38,3,1,15,2,9,108,10,3,1,41,5,2,2,2,4,32,3,1,15,2,9,108,10,2,2,41,9,2,5,3,1,3,1,23,3,1,9,1,5,2,9,108,10,2,2,41,12,35,3,1,7,4,4,2,9,108,10,2,2,32,26,30,3,1,5,7,3,2,9,108,10,2,2,36,21,31,9,7,3,2,9,108,10,2,2,35,23,30,10,6,3,2,9,108,10,2,2,35,23,30,11,4,4,2,9,108,10,2,2,34,24,30,19,2,9,108,10,2,2,33,25,30,19,2,9,108,10,2,2,32,28,28,19,2,9,108,10,2,2,32,30,26,19,2,9,108,10,2,2,33,31,24,19,2,9,108,10,2,4,37,17,32,19,2,10,107,10,2,5,85,19,2,10,107,10,2,109,2,10,107,12,1,107,3,10,107,133,107,133,107,133,107,133,107,133,107,133,107,133,118,111,129,6,63,3,28,10,121,13,98,6,142,7,76,6,129,10,13,5,77,15,109,4,31,4,78,4,24,7,75,173,66,176,64,177,62,178,62,178,62,56,31,2,7,2,2,3,2,1,2,1,61,8,62,56,114,8,62,56,114,8,62,56,114,8,62,56,114,8,62,9,8,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,115,8,61,8,8,40,115,8,61,56,115,8,61,13,2,1,1,1,1,16,1,1,2,17,115,8,61,13,2,1,1,1,2,1,1,10,2,1,1,1,2,1,2,7,1,6,115,8,60,14,2,1,1,1,5,9,2,1,1,1,2,1,2,6,2,6,115,8,59,15,2,1,1,1,5,9,2,1,1,1,2,1,2,6,2,6,115,8,59,15,2,1,1,1,6,8,2,1,1,1,2,1,2,14,115,8,59,6,1,11,1,1,7,10,1,1,2,1,2,14,115,8,59,6,1,11,1,1,7,10,1,1,2,1,2,1,1,12,115,9,58,6,1,1,2,10,9,8,1,1,2,1,2,1,1,12,115,9,58,6,1,1,2,8,1,1,9,8,1,1,2,1,2,1,1,11,116,9,58,6,1,1,2,1,2,7,9,8,1,1,2,1,2,1,1,11,116,9,58,6,1,1,2,1,2,7,9,10,2,1,2,1,1,11,116,9,58,57,116,9,58,58,115,9,102,13,116,9,58,48,2,10,1,3,22,84,5,7,58,158,7,5,6,6,75,3,7,2,7,1,7,2,6,1,6,2,6,2,4,4,6,2,6,1,6,2,6,3,6,1,6,5,7,8,7,9,11,1,9,2,50,1,22,1,14,5,3,5,3,4,3,6,3,5,2,16,2,5,3,14,2,6,2,6,5,5,11,4,30,1,50,1,37,6,3,5,3,5,2,6,3,5,3,6,1,7,2,6,2,15,2,6,2,5,6,5,12,1,15,1,106,93,2,8,10,5,2,6,2,5,4,4,100,7,3,13,2,65,3,8,3,5,2,5,4,4,3,5,4,4,100,94,2,5,3,5,4,4,6,5,2,5,105,86,2,13,3,5,4,4,6,5,2,1,1,3,102,4,2,24,2,62,1,1,2,7,3,5,4,5,4,5,2,8,4,2,92,5,2,24,2,61,5,5,7,2,5,6,3,4,3,7,102,88,6,7,12,8,6,1,3,7,103,87,6,7,11,9,6,1,3,7,110,1,9,9,5,1,2,1,3,47,162,1,10,6,27,34,162,1,10,6,27,34,97,3,57,14,2,7,26,66,9,33,5,2,17,223,17,223,18,222,47,193,53,1,3,163,19,1,85,109,14,29,36,151,784}
|
||||
@@ -12,7 +49,7 @@ end
|
||||
|
||||
--- Gets initial DDR minigame configuration.
|
||||
--- @within MinigameDDRWindow
|
||||
--- @return result table The default DDR minigame configuration.
|
||||
---@return MinigameDDRState
|
||||
function MinigameDDRWindow.init_context()
|
||||
local arrow_size = 12
|
||||
local arrow_spacing = 30
|
||||
@@ -33,7 +70,7 @@ function MinigameDDRWindow.init_context()
|
||||
arrow_spawn_interval = 45,
|
||||
arrow_fall_speed = 1.5,
|
||||
arrows = {},
|
||||
target_y = 115,
|
||||
target_y = 120,
|
||||
target_arrows = {
|
||||
{ dir = "left", x = start_x },
|
||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||
@@ -60,25 +97,29 @@ function MinigameDDRWindow.init_context()
|
||||
}
|
||||
end
|
||||
|
||||
--- Builds song data (and optional generated pattern) for the minigame.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.prepareSong(song, generated_length, special_mode)
|
||||
local current_song = Util.deepcopy(song)
|
||||
local current_song = Util.deepcopy(song)
|
||||
|
||||
if current_song.generated then
|
||||
local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4)
|
||||
current_song.pattern = pattern
|
||||
current_song.end_frame = pattern[#pattern].frame
|
||||
|
||||
if current_song.generated then
|
||||
local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4)
|
||||
current_song.pattern = pattern
|
||||
current_song.end_frame = pattern[#pattern].frame
|
||||
|
||||
if special_mode == "only_special" then
|
||||
for i, _ in ipairs(current_song.pattern) do
|
||||
current_song.pattern[i].special = (i % 5 == 0)
|
||||
end
|
||||
if special_mode == "only_special" then
|
||||
for i, _ in ipairs(current_song.pattern) do
|
||||
current_song.pattern[i].special = (i % 5 == 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return current_song
|
||||
return current_song
|
||||
end
|
||||
|
||||
--- Handles hit feedback and special-mode scoring for one arrow.
|
||||
--- @within MinigameDDRWindow
|
||||
---@param game_context MinigameDDRState
|
||||
function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||
local special_mode = game_context.special_mode
|
||||
|
||||
@@ -109,13 +150,15 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||
end
|
||||
end
|
||||
|
||||
--- Ends the minigame: win timer, sfx, and special-mode pass/fail bookkeeping.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.on_end(game_context)
|
||||
Audio.sfx_select()
|
||||
|
||||
game_context.win_timer = Config.timing.minigame_win_duration
|
||||
|
||||
local num_special = 0
|
||||
for _,v in ipairs(game_context.current_song.pattern) do
|
||||
for _, v in ipairs(game_context.current_song.pattern) do
|
||||
if game_context.special_mode == "only_left" then
|
||||
num_special = num_special + ((v.dir == "left" and 1) or 0)
|
||||
else
|
||||
@@ -123,12 +166,9 @@ function MinigameDDRWindow.on_end(game_context)
|
||||
end
|
||||
end
|
||||
|
||||
local sm = game_context.special_mode
|
||||
local was_ok = true
|
||||
if game_context.special_mode == "normal" then
|
||||
was_ok = game_context.special_mode_counter == num_special
|
||||
elseif game_context.special_mode == "only_special" then
|
||||
was_ok = game_context.special_mode_counter == num_special
|
||||
elseif game_context.special_mode == "only_left" then
|
||||
if sm == "normal" or sm == "only_special" or sm == "only_left" then
|
||||
was_ok = game_context.special_mode_counter == num_special
|
||||
end
|
||||
|
||||
@@ -192,12 +232,14 @@ end
|
||||
local function spawn_arrow()
|
||||
trace("random arrow")
|
||||
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
local y0 = mg.bar_y + mg.bar_height + 10
|
||||
local target = mg.target_arrows[math.random(1, 4)]
|
||||
table.insert(mg.arrows, {
|
||||
dir = target.dir,
|
||||
x = target.x,
|
||||
y = mg.bar_y + mg.bar_height + 10
|
||||
y = y0
|
||||
})
|
||||
end
|
||||
|
||||
@@ -205,13 +247,15 @@ end
|
||||
--- @within MinigameDDRWindow
|
||||
--- @param direction string The direction of the arrow ("left", "down", "up", "right").
|
||||
local function spawn_arrow_dir(direction, note, special)
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
local y0 = mg.bar_y + mg.bar_height + 10
|
||||
for _, target in ipairs(mg.target_arrows) do
|
||||
if target.dir == direction then
|
||||
table.insert(mg.arrows, {
|
||||
dir = direction,
|
||||
x = target.x,
|
||||
y = mg.bar_y + mg.bar_height + 10,
|
||||
y = y0,
|
||||
note = note,
|
||||
special = special
|
||||
})
|
||||
@@ -225,6 +269,7 @@ end
|
||||
--- @param arrow table The arrow data.
|
||||
--- @return boolean True if the arrow is hit, false otherwise.
|
||||
local function check_hit(arrow)
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
local distance = math.abs(arrow.y - mg.target_y)
|
||||
return distance <= mg.hit_threshold
|
||||
@@ -235,34 +280,53 @@ end
|
||||
--- @param arrow table The arrow data.
|
||||
--- @return boolean True if the arrow is missed, false otherwise.
|
||||
local function check_miss(arrow)
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
return arrow.y > mg.target_y + mg.hit_threshold
|
||||
end
|
||||
|
||||
--- Draws an arrow.
|
||||
--- Rotates a point (px, py) around (cx, cy) by a number of 90-degree CW steps.
|
||||
--- @within MinigameDDRWindow
|
||||
local function rotate(px, py, cx, cy, steps)
|
||||
local dx, dy = px - cx, py - cy
|
||||
for _ = 1, steps % 4 do
|
||||
dx, dy = dy, -dx
|
||||
end
|
||||
return cx + dx, cy + dy
|
||||
end
|
||||
|
||||
local arrow_rotations = { down = 0, right = 1, up = 2, left = 3 }
|
||||
|
||||
--- Draws an arrow by rotating the "down" arrow shape.
|
||||
--- @within MinigameDDRWindow
|
||||
--- @param x number The x-coordinate.
|
||||
--- @param y number The y-coordinate.
|
||||
--- @param direction string The direction of the arrow.
|
||||
--- @param color number The color of the arrow.
|
||||
local function draw_arrow(x, y, direction, color)
|
||||
local size = 12
|
||||
local size = 14
|
||||
local half = size / 2
|
||||
if direction == "left" then
|
||||
tri(x + half, y, x, y + half, x + half, y + size, color)
|
||||
rectb(x + half, y + half - 2, half, 4, color)
|
||||
elseif direction == "right" then
|
||||
tri(x + half, y, x + size, y + half, x + half, y + size, color)
|
||||
rectb(x, y + half - 2, half, 4, color)
|
||||
elseif direction == "up" then
|
||||
tri(x, y + half, x + half, y, x + size, y + half, color)
|
||||
rectb(x + half - 2, y + half, 4, half, color)
|
||||
elseif direction == "down" then
|
||||
tri(x, y + half, x + half, y + size, x + size, y + half, color)
|
||||
rectb(x + half - 2, y, 4, half, color)
|
||||
end
|
||||
local pivot_x, pivot_y = x + half, y + half
|
||||
local steps = arrow_rotations[direction] or 0
|
||||
|
||||
local head_left_x, head_left_y = rotate(x, y + half, pivot_x, pivot_y, steps)
|
||||
local head_tip_x, head_tip_y = rotate(x + half, y + size, pivot_x, pivot_y, steps)
|
||||
local head_right_x, head_right_y = rotate(x + size, y + half, pivot_x, pivot_y, steps)
|
||||
|
||||
tri(head_left_x, head_left_y,
|
||||
head_tip_x, head_tip_y,
|
||||
head_right_x, head_right_y, color)
|
||||
|
||||
local stem_top_x, stem_top_y = rotate(x + half - 3, y, pivot_x, pivot_y, steps)
|
||||
local stem_bot_x, stem_bot_y = rotate(x + half + 3, y + half, pivot_x, pivot_y, steps)
|
||||
local stem_x = math.min(stem_top_x, stem_bot_x)
|
||||
local stem_y = math.min(stem_top_y, stem_bot_y)
|
||||
local stem_w = math.abs(stem_bot_x - stem_top_x)
|
||||
local stem_h = math.abs(stem_bot_y - stem_top_y)
|
||||
rectb(stem_x, stem_y, stem_w, stem_h, color)
|
||||
end
|
||||
|
||||
|
||||
--- Updates DDR minigame logic.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.update()
|
||||
@@ -323,10 +387,7 @@ function MinigameDDRWindow.update()
|
||||
arrow.y = arrow.y + mg.arrow_fall_speed
|
||||
if check_miss(arrow) then
|
||||
table.insert(arrows_to_remove, i)
|
||||
mg.bar_fill = mg.bar_fill - mg.miss_penalty
|
||||
if mg.bar_fill < 0 then
|
||||
mg.bar_fill = 0
|
||||
end
|
||||
mg.bar_fill = math.max(0, mg.bar_fill - mg.miss_penalty)
|
||||
mg.total_misses = mg.total_misses + 1
|
||||
end
|
||||
end
|
||||
@@ -355,6 +416,12 @@ function MinigameDDRWindow.update()
|
||||
right = Input.right()
|
||||
}
|
||||
|
||||
for _, target in ipairs(mg.target_arrows) do
|
||||
if Mouse.zone({ x = target.x, y = mg.target_y, w = mg.arrow_size, h = mg.arrow_size }) then
|
||||
input_map[target.dir] = true
|
||||
end
|
||||
end
|
||||
|
||||
for dir, pressed in pairs(input_map) do
|
||||
if pressed and mg.input_cooldowns[dir] == 0 then
|
||||
mg.input_cooldowns[dir] = mg.input_cooldown_duration
|
||||
@@ -364,20 +431,14 @@ function MinigameDDRWindow.update()
|
||||
if arrow.dir == dir and check_hit(arrow) then
|
||||
MinigameDDRWindow.on_arrow_hit_special(arrow, mg)
|
||||
|
||||
mg.bar_fill = mg.bar_fill + mg.fill_per_hit
|
||||
if mg.bar_fill > mg.max_fill then
|
||||
mg.bar_fill = mg.max_fill
|
||||
end
|
||||
mg.bar_fill = math.min(mg.max_fill, mg.bar_fill + mg.fill_per_hit)
|
||||
table.remove(mg.arrows, i)
|
||||
hit = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not hit then
|
||||
mg.bar_fill = mg.bar_fill - 2
|
||||
if mg.bar_fill < 0 then
|
||||
mg.bar_fill = 0
|
||||
end
|
||||
mg.bar_fill = math.max(0, mg.bar_fill - 2)
|
||||
mg.total_misses = mg.total_misses + 1
|
||||
end
|
||||
end
|
||||
@@ -387,6 +448,7 @@ end
|
||||
--- Draws DDR minigame.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.draw()
|
||||
---@type MinigameDDRState|nil
|
||||
local mg = Context.minigame_ddr
|
||||
if not mg then
|
||||
cls(0)
|
||||
@@ -414,8 +476,6 @@ function MinigameDDRWindow.draw()
|
||||
end
|
||||
rect(mg.bar_x, mg.bar_y, fill_width, mg.bar_height, bar_color)
|
||||
end
|
||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||
if mg.target_arrows then
|
||||
for _, target in ipairs(mg.target_arrows) do
|
||||
local is_pressed = mg.button_pressed_timers[target.dir] and mg.button_pressed_timers[target.dir] > 0
|
||||
@@ -429,7 +489,7 @@ function MinigameDDRWindow.draw()
|
||||
draw_arrow(arrow.x, arrow.y, arrow.dir, arrow_color)
|
||||
end
|
||||
end
|
||||
Print.text_center("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||
Print.text_center_contour("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_blue)
|
||||
local debug_y = 60
|
||||
if mg.debug_status then
|
||||
Print.text_center(mg.debug_status, Config.screen.width / 2, debug_y, Config.colors.item)
|
||||
@@ -453,13 +513,14 @@ function MinigameDDRWindow.draw()
|
||||
elseif Context.test_mode then
|
||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||
end
|
||||
if mg.win_timer > 0 then
|
||||
if mg.special_mode_condition then
|
||||
Minigame.draw_win_overlay("SUCCESS...?")
|
||||
elseif mg.total_hits < 10 then
|
||||
Minigame.draw_win_overlay("MEH...")
|
||||
else
|
||||
Minigame.draw_win_overlay()
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
if mg.special_mode_condition then
|
||||
Minigame.draw_win_overlay("SUCCESS...?")
|
||||
elseif mg.total_hits < 10 then
|
||||
Minigame.draw_win_overlay("MEH...")
|
||||
else
|
||||
Minigame.draw_win_overlay()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -49,6 +49,7 @@ end
|
||||
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||
function MinigameButtonMashWindow.start(return_window, params)
|
||||
Audio.music_stop()
|
||||
MinigameButtonMashWindow.init(params)
|
||||
local mg = Context.minigame_button_mash
|
||||
mg.return_window = return_window or "game"
|
||||
@@ -83,7 +84,9 @@ function MinigameButtonMashWindow.update()
|
||||
return
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
|
||||
|
||||
if Input.select() or mouse_on_button then
|
||||
Audio.sfx_drum_high()
|
||||
|
||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||
@@ -143,7 +146,7 @@ function MinigameButtonMashWindow.draw()
|
||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||
end
|
||||
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||
Print.text_center_contour(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_blue)
|
||||
if mg.show_progress_text then
|
||||
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||
|
||||
@@ -53,6 +53,7 @@ end
|
||||
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||
function MinigameRhythmWindow.start(return_window, params)
|
||||
Audio.music_stop()
|
||||
MinigameRhythmWindow.init(params)
|
||||
local mg = Context.minigame_rhythm
|
||||
mg.return_window = return_window or "game"
|
||||
@@ -95,7 +96,9 @@ function MinigameRhythmWindow.update()
|
||||
if mg.press_cooldown > 0 then
|
||||
mg.press_cooldown = mg.press_cooldown - 1
|
||||
end
|
||||
if Input.select() and mg.press_cooldown == 0 then
|
||||
local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
|
||||
|
||||
if (Input.select() or mouse_on_button) and mg.press_cooldown == 0 then
|
||||
mg.button_pressed_timer = mg.button_press_duration
|
||||
mg.press_cooldown = mg.press_cooldown_duration
|
||||
local target_left = mg.target_center - (mg.target_width / 2)
|
||||
@@ -144,14 +147,14 @@ function MinigameRhythmWindow.draw()
|
||||
local target_left = mg.target_center - (mg.target_width / 2)
|
||||
local target_x = mg.bar_x + (target_left * mg.bar_width)
|
||||
local target_width_pixels = mg.target_width * mg.bar_width
|
||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.orange)
|
||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||
Print.text_center(
|
||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.light_blue)
|
||||
Print.text_center_contour(
|
||||
"Sleep Norman ... Sleep!",
|
||||
Config.screen.width / 2,
|
||||
mg.bar_y + mg.bar_height + 14,
|
||||
Config.colors.light_grey
|
||||
Config.colors.light_blue
|
||||
)
|
||||
local button_color = Config.colors.light_grey
|
||||
if mg.button_pressed_timer > 0 then
|
||||
|
||||
@@ -28,7 +28,7 @@ end
|
||||
--- @within PopupWindow
|
||||
function PopupWindow.update()
|
||||
if Context.popup.show then
|
||||
if Input.menu_confirm() or Input.menu_back() then
|
||||
if Input.select() or Input.back() then
|
||||
PopupWindow.hide()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -16,8 +16,8 @@ Window.register("game", GameWindow)
|
||||
PopupWindow = {}
|
||||
Window.register("popup", PopupWindow)
|
||||
|
||||
ConfigurationWindow = {}
|
||||
Window.register("configuration", ConfigurationWindow)
|
||||
ControlsWindow = {}
|
||||
Window.register("controls", ControlsWindow)
|
||||
|
||||
AudioTestWindow = {}
|
||||
Window.register("audiotest", AudioTestWindow)
|
||||
|
||||
Reference in New Issue
Block a user