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10 Commits

Author SHA1 Message Date
e12021a432 Displays the characters on street and in office.
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ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-18 12:02:34 +01:00
29e7361303 Fix the dev_guard and the pizza_vendor. 2026-03-18 12:01:51 +01:00
2311232290 Includes the character registrations.
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 11:11:53 +01:00
c0e4562971 Fix the architect and the oraculum. 2026-03-18 11:10:25 +01:00
2079de587a Renames Morphesu for Sumphore.
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2026-03-18 09:50:26 +01:00
ec19e7fe12 Add 17 characters.
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2026-03-18 09:13:57 +01:00
10e99ad25d Register a character named Morpheus. 2026-03-17 21:05:15 +01:00
37967639f4 Creates a character tile board in general. 2026-03-17 21:04:28 +01:00
e5a942dd00 Add some new characters to the meta.assets.lua.
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-15 19:46:49 +01:00
7a162d86b9 Add new characters to the sprites. 2026-03-15 19:40:59 +01:00
45 changed files with 326 additions and 272 deletions

View File

@@ -17,16 +17,13 @@ globals = {
"Print",
"Input",
"Audio",
"AsciiArt",
"Config",
"Context",
"Meter",
"Minigame",
"Window",
"ContinuedWindow",
"TTGIntroWindow",
"BriefIntroWindow",
"TitleIntroWindow",
"SplashWindow",
"IntroWindow",
"MenuWindow",
"GameWindow",
"PopupWindow",

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@@ -5,7 +5,6 @@ init/init.context.lua
system/system.util.lua
system/system.print.lua
system/system.input.lua
system/system.asciiart.lua
logic/logic.meter.lua
logic/logic.focus.lua
logic/logic.day.lua
@@ -19,6 +18,22 @@ audio/audio.manager.lua
audio/audio.songs.lua
sprite/sprite.manager.lua
sprite/sprite.norman.lua
sprite/sprite.sumphore.lua
sprite/sprite.pizza_vendor.lua
sprite/sprite.dev_boy.lua
sprite/sprite.dev_buddy.lua
sprite/sprite.dev_extrovert.lua
sprite/sprite.dev_girl.lua
sprite/sprite.dev_guard.lua
sprite/sprite.dev_guru.lua
sprite/sprite.dev_hr_girl.lua
sprite/sprite.dev_introvert.lua
sprite/sprite.dev_operator.lua
sprite/sprite.dev_project_manager.lua
sprite/sprite.matrix_architect.lua
sprite/sprite.matrix_neo.lua
sprite/sprite.matrix_oraculum.lua
sprite/sprite.matrix_trinity.lua
situation/situation.manager.lua
situation/situation.drink_coffee.lua
decision/decision.manager.lua
@@ -47,9 +62,8 @@ screen/screen.work.lua
window/window.manager.lua
window/window.register.lua
window/window.end.lua
window/window.intro.title.lua
window/window.intro.ttg.lua
window/window.intro.brief.lua
window/window.splash.lua
window/window.intro.lua
window/window.menu.lua
window/window.configuration.lua
window/window.audiotest.lua
@@ -59,7 +73,6 @@ window/window.minigame.rhythm.lua
window/window.minigame.ddr.lua
window/window.mysterious_man.lua
window/window.discussion.lua
window/window.continued.lua
window/window.game.lua
system/system.main.lua
meta/meta.assets.lua

View File

@@ -2,6 +2,7 @@ Decision.register({
id = "go_to_office",
label = "Go to Office",
handle = function()
Glitch.show()
Util.go_to_screen_by_id("office")
end,
})

View File

@@ -20,6 +20,7 @@ function Config.initial_data()
meter_bg = 1
},
timing = {
splash_duration = 120,
minigame_win_duration = 180
}
}
@@ -36,19 +37,21 @@ end
local CONFIG_SAVE_BANK = 7
local CONFIG_MAGIC_VALUE_ADDRESS = 2
local CONFIG_SPLASH_DURATION_ADDRESS = 3
local CONFIG_MAGIC_VALUE = 0xDE
--- Saves the current configuration.
--- @within Config
function Config.save()
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
end
--- Loads saved configuration.
--- @within Config
function Config.load()
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
return
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
else
Config.reset()
end

View File

@@ -11,6 +11,7 @@ Context = {}
--- @return result table Initial context data or nil. </br>
--- Fields: </br>
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
@@ -23,6 +24,7 @@ Context = {}
function Context.initial_data()
return {
current_menu_item = 1,
splash_timer = Config.timing.splash_duration,
popup = {
show = false,
content = {}

View File

@@ -16,4 +16,3 @@ Day = {}
Timer = {}
Trigger = {}
Discussion = {}
AsciiArt = {}

View File

@@ -255,24 +255,126 @@
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
-- 008:0000005a00005a55000055a50000a55a00005a5700005533000575f30000757f
-- 009:55a50000a55a50005a55a00057555500fff7a5003f335a00fff3f500fffffa00
-- 016:0000000000000000000000000000003000000353000035350003535100353535
-- 017:0000000000000000000000003000000053300000151300005151300015151300
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
-- 022:000000000000005100000155000055150000157f0000551300057f3f00017fff
-- 023:00000000555000005155000015515000ff7f5100ff31f200fff3ff0033fff200
-- 024:0000057f00000005000000050000559900055911005599110055119900551199
-- 025:f3ff5000fff500005f5000004415100077995100449915007711955044119550
-- 026:00000000000001330001331300031333001333330031f7f7001133390031999f
-- 027:0000000013310000131330003333130033333100f7f113003337310099975300
-- 028:000000000000000000000a77000057770005777700577777005775a50077a7ff
-- 029:0000000000000000777a0000777750007777750077777750a5a57750fff7a770
-- 030:000000000000051500001151000555550001517f000557ff0001ff3f0007ff1f
-- 031:00000000150000005110000055500000f7110000ff750000f3f10000f1f50000
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
-- 034:036135250316355503613525031633110333331103f333330333333300033333
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
-- 037:223213003332130011133300111f300011133000111300001113000011130000
-- 038:000007ff0001117f0016171f0155175501561755155117555f7157555ff15755
-- 039:fffff700333f2000ffff7100555571105555716155557111555575ff555575ff
-- 040:005599110055991100ff533300fff511007fff110007f5110000311300003113
-- 041:479915504499155047333f7014113ff011113f70111130003311300003113000
-- 042:0035777f0001776600005777000000550088885508bbb84508bbb8448bb8b844
-- 043:77775300677500007750000055880000558b8000548bb800228bbb80428b8b80
-- 044:005a7f3f0057ff3f07f7ffff07757fdf077a57fd0575357f005a66a70006aa6f
-- 045:ff3f7a50ff3ff750fffff777ffdf7577ddf75a77ff75157577a66a50ff6aa600
-- 046:0005ffff00005ff3000005ff0017775500242777002121710024277100212171
-- 047:fff500003f500000f50000005771000077720000171200001772000017120000
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
-- 049:324303003443030034430300933313003333f000033300000333000003333000
-- 050:0003333000033330000333300003333000053530003311300031113000333330
-- 051:3333000033330000333300003333000035350000311330003111300033333000
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
-- 054:5ff7646607f59999000991330003993000099130000133300001221000011100
-- 055:666646ff999993f7339913000039930000991300001333000012210000111000
-- 056:0000311300003113000031130000311300003113000033330000165100001111
-- 057:0311300003113000031130000311300003113000033330000165100001111000
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
-- 060:0056aa66001f6aaa001fa666007f6aaa00006aaa0000a666000007d7000001d1
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
-- 064:00000000000000000000011100003311000111170003317f000117ff00553333
-- 065:0000000000000000110000001110000077110000ff710000ff77000013330000
-- 066:00000000000000330000033300003333000033f7000035ff000535ff0007f333
-- 067:0000000030000000333300003333000037f30000ffff0000ffff0000f333f000
-- 068:000000000000000000000000000000000000000000000122000012440001447f
-- 069:00000000000000000000000000000000000000002210000044210000f7441000
-- 070:000000000000000000000333000038880003888800388881038388310338835f
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
-- 072:0000000000000000000000550000055500005577000057ff00007f55000fff33
-- 073:0000000000000000555550005555550077777550ffffff507f755f703f333fff
-- 074:0000000000000011000001130000113100011313000131310013137c003131ff
-- 075:000000001110000013110000313110001313100031313100ffff7100fffff100
-- 076:0000000000000055000005550000055500005577000057ff0007ff55000fff99
-- 077:0000000055550000555550005555500075775500fffff5005f555f703f993ff0
-- 078:0000000000000000000000000000000000001111000014440000144400001555
-- 079:0000000000000000000000000000000011100000441000004410000055100000
-- 080:0077533f000ff77f0005fff500005ff70000015f0005f315005ff3ff00ff3333
-- 081:f33f0000f77f00005ff000007f500000f500000053f00000f3f50000333f0000
-- 082:000fff330005ffff000057f50000007f000333350031313f0031313303113133
-- 083:ff33f000ffff100055f10000ff70000055330000ff3130003331300033311300
-- 084:000447ff000fffff0007f33f000ff11f000f7fff0000ff750000042400001142
-- 085:ff744000ffff1000f33f7000f11f5000fff7f00057ff00004240000044110000
-- 086:038383390338833b038383130338337f0383835f003838350003838300003333
-- 087:99539900bb33bb0099513900fffff530ff66f1007fff53001555310033333000
-- 088:000f7ff300005fff000007ff0000007f0000021f000024410002444400124244
-- 089:fff3ff7ff1ffff50fffff700111f7000ffff1000111142004244442042442410
-- 090:005f5733005f1f2300015fff0000077f00011117001244210144414201421444
-- 091:ff33f500ff23f500fffff00011ff500077710000112410004442410042441410
-- 092:00005fff000005ff0000001f0000000100000114000018140000181400018114
-- 093:fffff500111f5000fff500001110000042411000424180004241810042411100
-- 094:00001fff00001f3f0000cf3f0000cfff00000cf3000023cc000131ff001f1f11
-- 095:ff1000003f1000003ff00000fff00000fc000000c3200000f13100001f1f1000
-- 096:00ff33330033133305f333330ff31333033333330f5313330ff1311107f13333
-- 097:333f0000333f5000333f5000333ff000333330003335f500111ff5003337f000
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
-- 099:333113003331130033333300213113004233330021317f0033317f5001317500
-- 100:0002441400244441024444240242442414424424144144241441442414414424
-- 101:4144210014444200424444204244422042444241424441414244414142444141
-- 102:000333330033a3530032a353003a332303a23333032a333303a23333032a3333
-- 103:3333300055353300553533002232323033333130333332303333313333333233
-- 104:001441440014424400144144001441240017f311001ff133001fff330007f333
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
-- 108:0001181400018114000118140001811300011333005fff33000f773300055333
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
-- 112:0553333300033330000333000033330000333300003333000011110000121200
-- 113:3330000033300000333000003330000033300000333000001111000012120000
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
-- 115:0131130001311300013113000131130001311300003113000033330000121200
-- 116:0fff242407f72211005544200002442000024420000244200002222000024440
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
-- 120:0000033300000333000003330000033300000333000003330000033300000111
-- 121:0033300000333000003330000033300000333000003330000033300010111100
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
-- 124:0000033300000333000003330000033300000333000003330000033300000111
-- 125:0333000003330000033300000333000003330000033300000333000000111000
-- 129:0000000000000000000000000000000000000000011515101151515151515151
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
-- 161:1111111133333333333337333333373333333733333337333333373311117711
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
-- 176:0775333300031333000333130000333300001333000033330000033300000111
-- 177:3335773333333533333333331313131333333333300000033000000310000001
-- 178:3333357533331000331300001333000033310000333300003331000011110000
-- </SPRITES>
-- <MAP>
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

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@@ -5,6 +5,7 @@ Screen.register({
"go_to_toilet",
"go_to_walking_to_office",
"go_to_sleep",
"go_to_end",
},
background = "bedroom",
draw = function()

View File

@@ -21,9 +21,6 @@ function Screen.register(screen_data)
end
if not screen_data.init then
screen_data.init = function() end
end
if not screen_data.exit then
screen_data.exit = function() end
end
if not screen_data.update then
screen_data.update = function() end

View File

@@ -9,5 +9,19 @@ Screen.register({
situations = {
"drink_coffee",
},
background = "office"
background = "office",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 13 * 8, 9 * 8)
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
end
end
})

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@@ -5,5 +5,12 @@ Screen.register({
"go_to_home",
"go_to_office",
},
background = "street"
background = "street",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 7 * 8, 3 * 8)
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
end
end
})

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@@ -6,5 +6,17 @@ Screen.register({
"go_to_office",
"start_discussion",
},
background = "street"
background = "street",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 7 * 8, 3 * 8)
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
end
end
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_boy",
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_buddy",
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_extrovert",
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_girl",
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_guard",
sprites = Sprite.generate_table(3, 4, 384, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_guru",
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_hr_girl",
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_introvert",
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_operator",
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_project_manager",
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
})

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@@ -50,6 +50,29 @@ function Sprite.register(sprite_data)
_sprites[sprite_data.id] = sprite_data
end
--- Generates a sprites table for a rectangular composite sprite.
--- @within Sprite
--- @param width number The number of sprites wide.<br/>
--- @param height number The number of sprites tall.<br/>
--- @param starting_s number The sprite index of the top-left tile.<br/>
--- @param x_base number The base x-offset for the leftmost column.<br/>
--- @param y_base number The base y-offset for the topmost row.<br/>
--- @param x_step number The x-offset increment per column.<br/>
--- @param y_step number The y-offset increment per row.<br/>
--- @return table The sprites table array.
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
local sprites = {}
for row = 0, height - 1 do
for col = 0, width - 1 do
local s = starting_s + row * 16 + col
local x_offset = x_base + col * x_step
local y_offset = y_base + row * y_step
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
end
end
return sprites
end
--- Schedules a sprite for drawing.
--- @within Sprite
--- @param id string The unique identifier of the sprite.<br/>

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@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_architect",
sprites = Sprite.generate_table(2, 4, 324, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_neo",
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_oraculum",
sprites = Sprite.generate_table(2, 3, 282, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_trinity",
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "pizza_vendor",
sprites = Sprite.generate_table(2, 2, 334, -1, -8, 8, 8)
})

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@@ -0,0 +1,4 @@
Sprite.register({
id = "sumphore",
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
})

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@@ -1,63 +0,0 @@
--- @section AsciiArt
AsciiArt = {}
--- Draws ASCII art text using rectangles.
--- @param text string The ASCII art text to draw.
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
function AsciiArt.draw(text, options)
options = options or {}
local char_w = options.char_w or 4
local char_h = options.char_h or 5
local line_gap = options.line_gap or 0
local word_gap = options.word_gap or 6
local color = options.color or Config.colors.light_blue
local lines = {}
local max_len = 0
-- Get all lines and find max length
for line in (text .. "\n"):gmatch("(.-)\n") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
-- Clean up empty lines from the start/end
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
if #lines == 0 then return end
local total_h = 0
for _, line in ipairs(lines) do
if line:find("#") then
total_h = total_h + char_h + line_gap
else
total_h = total_h + word_gap
end
end
total_h = total_h - line_gap
local current_y = options.y or (Config.screen.height - total_h) / 2
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
for _, line in ipairs(lines) do
if line:find("#") then
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
end
end
current_y = current_y + char_h + line_gap
else
current_y = current_y + word_gap
end
end
return {
x = x_offset,
y = options.y or (Config.screen.height - total_h) / 2,
width = max_len * char_w,
height = total_h,
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
}
end

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@@ -5,12 +5,11 @@ local initialized_game = false
--- @within Main
--- @return boolean initialized_game True if game has been initialized, false otherwise.
local function init_game()
if initialized_game then return false end
if initialized_game then return end
Context.reset()
Window.set_current("intro_title") -- Set initial window using new manager
Window.set_current("splash") -- Set initial window using new manager
MenuWindow.refresh_menu_items()
initialized_game = true
return true
end
--- Main game loop (TIC-80 callback).
@@ -25,9 +24,9 @@ function TIC()
Meter.update()
Timer.update()
Trigger.update()
Glitch.draw()
if Context.game_in_progress then
Meter.draw()
Timer.draw()
Glitch.draw()
end
end

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@@ -12,19 +12,9 @@ end
--- @within UI
--- @param items table A table of menu items.<br/>
--- @param selected_item number The index of the currently selected item.<br/>
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
--- @param x number The x-coordinate for the menu.<br/>
--- @param y number The y-coordinate for the menu.<br/>
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
function UI.draw_menu(items, selected_item, x, y, centered)
if centered then
local max_w = 0
for _, item in ipairs(items) do
local w = print(item.label, 0, -10, 0, false, 1, false)
if w > max_w then max_w = w end
end
x = (Config.screen.width - max_w) / 2
end
function UI.draw_menu(items, selected_item, x, y)
for i, item in ipairs(items) do
local current_y = y + (i-1)*10
if i == selected_item then

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@@ -14,14 +14,10 @@ end
--- @within Util
--- @param screen_id string The ID of the screen to go to.<br/>
function Util.go_to_screen_by_id(screen_id)
local prev_screen = Screen.get_by_id(Context.game.current_screen)
local new_screen = Screen.get_by_id(screen_id)
if new_screen then
local screen = Screen.get_by_id(screen_id)
if screen then
Context.game.current_screen = screen_id
if prev_screen and prev_screen.exit then
prev_screen.exit()
end
new_screen.init()
screen.init()
else
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
end

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@@ -1,33 +0,0 @@
--- @section ContinuedWindow
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
ContinuedWindow.text = [[
### ### ### ###
# # # # # #
# # # ### ##
# # # # # #
# ### ### ###
### ### # # ### ### # # # # ### ##
# # # ## # # # ## # # # # # #
# # # # ## # # # ## # # ## # #
# # # # # # # # # # # # # #
### ### # # # ### # # ### ### ##
]]
--- Draws the continued window.
--- @within ContinuedWindow
function ContinuedWindow.draw()
cls(Config.colors.black)
AsciiArt.draw(ContinuedWindow.text, {})
end
--- Updates the continued window logic.
--- @within ContinuedWindow
function ContinuedWindow.update()
ContinuedWindow.timer = ContinuedWindow.timer - 1
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end
end

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@@ -59,7 +59,7 @@ function EndWindow.update()
else
-- NO: increment day and go home
Day.increase()
Util.go_to_screen_by_id("home")
Context.game.current_screen = "home"
Window.set_current("game")
-- Initialize home screen
local home_screen = Screen.get_by_id("home")

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@@ -1,37 +0,0 @@
--- @section BriefIntroWindow
BriefIntroWindow.y = Config.screen.height
BriefIntroWindow.speed = 0.5
BriefIntroWindow.text = [[
Norman Reds everyday life
seems ordinary: work,
meetings, coffee, and
endless notifications.
But beneath him, or around
him — something is
constantly building, and
it soon becomes clear
that there is more going
on than meets the eye.
]]
--- Draws the brief intro window.
--- @within BriefIntroWindow
function BriefIntroWindow.draw()
local x = (Config.screen.width - 132) / 2
Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
end
--- Updates the brief intro window logic.
--- @within BriefIntroWindow
function BriefIntroWindow.update()
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
local lines = 1
for _ in string.gmatch(BriefIntroWindow.text, "\n") do
lines = lines + 1
end
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
Window.set_current("menu")
end
end

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@@ -0,0 +1,41 @@
--- @section IntroWindow
IntroWindow.y = Config.screen.height
IntroWindow.speed = 0.5
IntroWindow.text = [[
Norman Reds everyday life
seems ordinary: work,
meetings, coffee, and
endless notifications.
But beneath him, or around
him — something is
constantly building, and
it soon becomes clear
that there is more going
on than meets the eye.
]]
--- Draws the intro window.
--- @within IntroWindow
function IntroWindow.draw()
local x = (Config.screen.width - 132) / 2
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
end
--- Updates the intro window logic.
--- @within IntroWindow
function IntroWindow.update()
IntroWindow.y = IntroWindow.y - IntroWindow.speed
local lines = 1
for _ in string.gmatch(IntroWindow.text, "\n") do
lines = lines + 1
end
if IntroWindow.y < -lines * 8 then
Window.set_current("menu")
end
if Input.menu_confirm() then
Window.set_current("menu")
end
end

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@@ -1,36 +0,0 @@
--- @section TitleIntroWindow
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
TitleIntroWindow.text = [[
## ### ### ### ### ### ### ### ## # #
# # # # # # # # # # # # # #
# # ### ### # # # # # ### # # #
# # # # # # # # # # # # #
## ### # ### # # ### # ### ## #
# # ### ### ## # #
## # # # # # # ## #
# ## # # # #### # ##
# # # # # # # # #
# # ### # # # # #
### # # ### #### ### ### #### ###
# ## ## # # # # # # # # # #
# # # # ### # # ### # # # ###
# # # # # # # # # # # #
### # # # #### ### # #### # #
]]
--- Draws the title intro window.
--- @within TitleIntroWindow
function TitleIntroWindow.draw()
AsciiArt.draw(TitleIntroWindow.text, {})
end
--- Updates the title intro window logic.
--- @within TitleIntroWindow
function TitleIntroWindow.update()
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Window.set_current("intro_ttg")
end
end

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@@ -1,33 +0,0 @@
--- @section TTGIntroWindow
TTGIntroWindow.timer = 180
TTGIntroWindow.glitch_started = false
TTGIntroWindow.text = [[
###### ###### ######
## ## #
## ## # ####
## ## # #
## ## ######
]]
--- Draws the TTG intro window.
--- @within TTGIntroWindow
function TTGIntroWindow.draw()
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
if not bounds then return end
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
end
--- Updates the TTG intro window logic.
--- @within TTGIntroWindow
function TTGIntroWindow.update()
if not TTGIntroWindow.glitch_started then
Glitch.show()
TTGIntroWindow.glitch_started = true
end
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Glitch.hide()
Window.set_current("intro_brief")
end
end

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@@ -4,7 +4,7 @@ local _windows = {}
--- Registers a window table.
--- @within Window
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
function Window.register(id, window_table)
_windows[id] = window_table
end

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@@ -4,15 +4,8 @@ local _menu_items = {}
--- Draws the menu window.
--- @within MenuWindow
function MenuWindow.draw()
UI.draw_top_bar("Definitely not an Impostor")
local menu_h = #_menu_items * 10
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
local ttg_text = "TTG"
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
UI.draw_top_bar("Main Menu")
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
end
--- Updates the menu window logic.
@@ -74,13 +67,6 @@ function MenuWindow.audio_test()
GameWindow.set_state("audiotest")
end
--- Opens the continued screen.
--- @within MenuWindow
function MenuWindow.continued()
ContinuedWindow.timer = 300
GameWindow.set_state("continued")
end
--- Refreshes menu items.
--- @within MenuWindow
function MenuWindow.refresh_menu_items()
@@ -94,7 +80,6 @@ function MenuWindow.refresh_menu_items()
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
Context.current_menu_item = 1

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@@ -1,11 +1,8 @@
TitleIntroWindow = {}
Window.register("intro_title", TitleIntroWindow)
SplashWindow = {}
Window.register("splash", SplashWindow)
TTGIntroWindow = {}
Window.register("intro_ttg", TTGIntroWindow)
BriefIntroWindow = {}
Window.register("intro_brief", BriefIntroWindow)
IntroWindow = {}
Window.register("intro", IntroWindow)
MenuWindow = {}
Window.register("menu", MenuWindow)
@@ -39,6 +36,3 @@ Window.register("end", EndWindow)
DiscussionWindow = {}
Window.register("discussion", DiscussionWindow)
ContinuedWindow = {}
Window.register("continued", ContinuedWindow)

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@@ -0,0 +1,16 @@
--- Draws the splash window.
--- @within SplashWindow
function SplashWindow.draw()
local txt = "Definitely not an Impostor"
local y = (Config.screen.height - 6) / 2
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
end
--- Updates the splash window logic.
--- @within SplashWindow
function SplashWindow.update()
Context.splash_timer = Context.splash_timer - 1
if Context.splash_timer <= 0 or Input.menu_confirm() then
Window.set_current("intro")
end
end