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screen-exi
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feature/ta
| Author | SHA1 | Date | |
|---|---|---|---|
| e9ac5c757e |
15
.luacheckrc
15
.luacheckrc
@@ -3,11 +3,6 @@
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|||||||
|
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globals = {
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globals = {
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"Focus",
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"Focus",
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"Day",
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"Timer",
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"Glitch",
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"Trigger",
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"Discussion",
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"Util",
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"Util",
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"Decision",
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"Decision",
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"Situation",
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"Situation",
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@@ -17,16 +12,13 @@ globals = {
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"Print",
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"Print",
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"Input",
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"Input",
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"Audio",
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"Audio",
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"AsciiArt",
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"Config",
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"Config",
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"Context",
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"Context",
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"Meter",
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"Meter",
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"Minigame",
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"Minigame",
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"Window",
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"Window",
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"ContinuedWindow",
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"SplashWindow",
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"TTGIntroWindow",
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"IntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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"MenuWindow",
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"MenuWindow",
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"GameWindow",
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"GameWindow",
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"PopupWindow",
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"PopupWindow",
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@@ -35,9 +27,6 @@ globals = {
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"MinigameButtonMashWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"MinigameDDRWindow",
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"MysteriousManWindow",
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"DiscussionWindow",
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"EndWindow",
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"mset",
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"mset",
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"mget",
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"mget",
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"btnp",
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"btnp",
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8
.vscode/tasks.json
vendored
8
.vscode/tasks.json
vendored
@@ -11,19 +11,17 @@
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{
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{
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"label": "Build & Run TIC80",
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"label": "Build & Run TIC80",
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"type": "shell",
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"type": "shell",
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"command": "make build && tic80 --fs=. impostor.lua",
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"command": "make build && tic80 --fs=. impostor.lua"
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"problemMatcher": []
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},
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},
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{
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{
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"label": "Export assets",
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"label": "Export assets",
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"type": "shell",
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"type": "shell",
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"command": "make export_assets",
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"command": "make export_assets"
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"problemMatcher": []
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},
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},
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{
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{
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"label": "Make build",
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"label": "Make build",
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"type": "shell",
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"type": "shell",
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"command": "make build"
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"command": "make build"
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}
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},
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]
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]
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}
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}
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@@ -53,7 +53,7 @@ steps:
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- name: update
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- name: update
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image: alpine
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image: alpine
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environment:
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environment:
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UPDATE_SERVER: https://games.teletype.hu
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UPDATE_SERVER: https://games.vps.teletype.hu
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UPDATE_SECRET:
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UPDATE_SECRET:
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from_secret: update_secret_key
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from_secret: update_secret_key
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commands:
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commands:
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4
Makefile
4
Makefile
@@ -30,7 +30,7 @@ DROPAREA_HOST ?= vps.teletype.hu
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DROPAREA_PORT ?= 2223
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DROPAREA_PORT ?= 2223
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DROPAREA_TARGET_PATH ?= /home/drop
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DROPAREA_TARGET_PATH ?= /home/drop
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DROPAREA_USER ?= drop
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DROPAREA_USER ?= drop
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UPDATE_SERVER ?= https://games.teletype.hu
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UPDATE_SERVER ?= https://games.vps.teletype.hu
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|
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all: build
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all: build
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|
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@@ -164,8 +164,6 @@ export_assets:
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@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
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clean:
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clean:
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@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
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@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
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30
impostor.inc
30
impostor.inc
@@ -1,19 +1,13 @@
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meta/meta.header.lua
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meta/meta.header.lua
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init/init.module.lua
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init/init.module.lua
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init/init.config.lua
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init/init.config.lua
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init/init.minigame.lua
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init/init.meter.lua
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init/init.context.lua
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init/init.context.lua
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system/system.util.lua
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system/system.util.lua
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system/system.print.lua
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system/system.print.lua
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system/system.input.lua
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system/system.input.lua
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system/system.asciiart.lua
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system/system.focus.lua
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logic/logic.meter.lua
|
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logic/logic.focus.lua
|
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logic/logic.day.lua
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logic/logic.timer.lua
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logic/logic.trigger.lua
|
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logic/logic.minigame.lua
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logic/logic.glitch.lua
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logic/logic.discussion.lua
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system/system.ui.lua
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system/system.ui.lua
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audio/audio.manager.lua
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audio/audio.manager.lua
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audio/audio.songs.lua
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audio/audio.songs.lua
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@@ -27,12 +21,10 @@ decision/decision.go_to_home.lua
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decision/decision.go_to_toilet.lua
|
decision/decision.go_to_toilet.lua
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decision/decision.go_to_walking_to_office.lua
|
decision/decision.go_to_walking_to_office.lua
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decision/decision.go_to_office.lua
|
decision/decision.go_to_office.lua
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decision/decision.go_to_end.lua
|
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_sleep.lua
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decision/decision.play_button_mash.lua
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decision/decision.do_work.lua
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decision/decision.play_rhythm.lua
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decision/decision.start_discussion.lua
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decision/decision.play_ddr.lua
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discussion/discussion.sumphore.lua
|
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map/map.manager.lua
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map/map.manager.lua
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map/map.bedroom.lua
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map/map.bedroom.lua
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map/map.street.lua
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map/map.street.lua
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@@ -43,13 +35,10 @@ screen/screen.toilet.lua
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screen/screen.walking_to_office.lua
|
screen/screen.walking_to_office.lua
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screen/screen.office.lua
|
screen/screen.office.lua
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screen/screen.walking_to_home.lua
|
screen/screen.walking_to_home.lua
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screen/screen.work.lua
|
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window/window.manager.lua
|
window/window.manager.lua
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window/window.register.lua
|
window/window.register.lua
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window/window.end.lua
|
window/window.splash.lua
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window/window.intro.title.lua
|
window/window.intro.lua
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window/window.intro.ttg.lua
|
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window/window.intro.brief.lua
|
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window/window.menu.lua
|
window/window.menu.lua
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window/window.configuration.lua
|
window/window.configuration.lua
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window/window.audiotest.lua
|
window/window.audiotest.lua
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@@ -57,9 +46,6 @@ window/window.popup.lua
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window/window.minigame.mash.lua
|
window/window.minigame.mash.lua
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window/window.minigame.rhythm.lua
|
window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
|
window/window.minigame.ddr.lua
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window/window.mysterious_man.lua
|
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window/window.discussion.lua
|
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window/window.continued.lua
|
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window/window.game.lua
|
window/window.game.lua
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system/system.main.lua
|
system/system.main.lua
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meta/meta.assets.lua
|
meta/meta.assets.lua
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@@ -19,14 +19,12 @@ function Audio.music_play_room_street_1() end
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--- @within Audio
|
--- @within Audio
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function Audio.music_play_room_street_2() end
|
function Audio.music_play_room_street_2() end
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--- Plays room music.
|
--- Plays room music.
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|
-- TODO: function name is incomplete, determine the correct room identifier
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--- @within Audio
|
--- @within Audio
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function Audio.music_play_room_() end
|
function Audio.music_play_room_() end
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--- Plays room work music.
|
--- Plays room work music.
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--- @within Audio
|
--- @within Audio
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function Audio.music_play_room_work() music(0) end
|
function Audio.music_play_room_work() end
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--- Plays activity work music.
|
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--- @within Audio
|
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function Audio.music_play_activity_work() music(1) end
|
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|
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--- Plays select sound effect.
|
--- Plays select sound effect.
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--- @within Audio
|
--- @within Audio
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@@ -43,6 +41,3 @@ function Audio.sfx_success() sfx(16, 'C-7', 60) end
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--- Plays bloop sound effect.
|
--- Plays bloop sound effect.
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--- @within Audio
|
--- @within Audio
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function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
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--- Plays alarm sound effect.
|
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--- @within Audio
|
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function Audio.sfx_alarm() sfx(61) end
|
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@@ -1,15 +0,0 @@
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Decision.register({
|
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id = "do_work",
|
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label = "Do Work",
|
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handle = function()
|
|
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Meter.hide()
|
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Util.go_to_screen_by_id("work")
|
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MinigameDDRWindow.start("game", nil, {
|
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on_win = function()
|
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Meter.show()
|
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Util.go_to_screen_by_id("office")
|
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Window.set_current("game")
|
|
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end,
|
|
||||||
})
|
|
||||||
end,
|
|
||||||
})
|
|
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@@ -1,7 +0,0 @@
|
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Decision.register({
|
|
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id = "go_to_end",
|
|
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label = "Break the cycle",
|
|
||||||
handle = function()
|
|
||||||
Window.set_current("end")
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
@@ -1,16 +0,0 @@
|
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Decision.register({
|
|
||||||
id = "go_to_sleep",
|
|
||||||
label = "Go to Sleep",
|
|
||||||
handle = function()
|
|
||||||
Meter.hide()
|
|
||||||
Day.increase()
|
|
||||||
MinigameRhythmWindow.start("game", {
|
|
||||||
focus_center_x = (Config.screen.width / 2) - 22,
|
|
||||||
focus_center_y = (Config.screen.height / 2) - 18,
|
|
||||||
focus_initial_radius = 0,
|
|
||||||
on_win = function()
|
|
||||||
MysteriousManWindow.start()
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
@@ -5,16 +5,16 @@ local _decisions = {}
|
|||||||
--- @within Decision
|
--- @within Decision
|
||||||
--- @param decision table The decision data table.
|
--- @param decision table The decision data table.
|
||||||
--- @param decision.id string Unique decision identifier.
|
--- @param decision.id string Unique decision identifier.
|
||||||
--- @param decision.label string|function Display text for the decision, or a function returning it.
|
--- @param decision.label string Display text for the decision.
|
||||||
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||||
function Decision.register(decision)
|
function Decision.register(decision)
|
||||||
if not decision or not decision.id then
|
if not decision or not decision.id then
|
||||||
trace("Error: Invalid decision object registered (missing id)!")
|
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not decision.label then
|
if not decision.label then
|
||||||
trace("Error: Invalid decision object registered (missing label)!")
|
PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -30,18 +30,6 @@ function Decision.register(decision)
|
|||||||
_decisions[decision.id] = decision
|
_decisions[decision.id] = decision
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets the display label for a decision.
|
|
||||||
--- @within Decision
|
|
||||||
--- @param decision table The decision data table.
|
|
||||||
--- @return string result The resolved decision label.
|
|
||||||
function Decision.get_label(decision)
|
|
||||||
if not decision then return "" end
|
|
||||||
if type(decision.label) == "function" then
|
|
||||||
return decision.label() or ""
|
|
||||||
end
|
|
||||||
return decision.label or ""
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets a decision by ID.
|
--- Gets a decision by ID.
|
||||||
--- @within Decision
|
--- @within Decision
|
||||||
--- @param id string The ID of the decision.
|
--- @param id string The ID of the decision.
|
||||||
@@ -104,43 +92,9 @@ end
|
|||||||
function Decision.filter_available(decisions_list)
|
function Decision.filter_available(decisions_list)
|
||||||
local available = {}
|
local available = {}
|
||||||
for _, decision in ipairs(decisions_list) do
|
for _, decision in ipairs(decisions_list) do
|
||||||
if decision and (not decision.condition or decision.condition()) then
|
if decision and decision.condition() then
|
||||||
table.insert(available, decision)
|
table.insert(available, decision)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return available
|
return available
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws decision selector.
|
|
||||||
--- @within Decision
|
|
||||||
--- @param decisions table A table of decision items.<br/>
|
|
||||||
--- @param selected_decision_index number The index of the selected decision.<br/>
|
|
||||||
function Decision.draw(decisions, selected_decision_index)
|
|
||||||
local bar_height = 16
|
|
||||||
local bar_y = Config.screen.height - bar_height
|
|
||||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
|
||||||
if #decisions > 0 then
|
|
||||||
local selected_decision = decisions[selected_decision_index]
|
|
||||||
local decision_label = Decision.get_label(selected_decision)
|
|
||||||
local text_y = bar_y + 4
|
|
||||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
|
||||||
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
|
||||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates decision selector.
|
|
||||||
--- @within Decision
|
|
||||||
--- @param decisions table A table of decision items.<br/>
|
|
||||||
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
|
||||||
--- @return number selected_decision_index The updated index of the selected decision.
|
|
||||||
function Decision.update(decisions, selected_decision_index)
|
|
||||||
if Input.left() then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
|
||||||
elseif Input.right() then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
|
||||||
end
|
|
||||||
return selected_decision_index
|
|
||||||
end
|
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
MinigameButtonMashWindow.start("game", {
|
MinigameButtonMashWindow.start("game", {
|
||||||
focus_center_x = (Config.screen.width / 2) - 22,
|
focus_center_x = Config.screen.width / 2,
|
||||||
focus_center_y = (Config.screen.height / 2) - 18,
|
focus_center_y = Config.screen.height / 2,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
MinigameRhythmWindow.start("game", {
|
MinigameRhythmWindow.start("game", {
|
||||||
focus_center_x = (Config.screen.width / 2) - 22,
|
focus_center_x = Config.screen.width / 2,
|
||||||
focus_center_y = (Config.screen.height / 2) - 18,
|
focus_center_y = Config.screen.height / 2,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -1,18 +0,0 @@
|
|||||||
Decision.register({
|
|
||||||
id = "start_discussion",
|
|
||||||
label = function()
|
|
||||||
if Context.day_count >= 3 then
|
|
||||||
return "Talk to Sumphore"
|
|
||||||
end
|
|
||||||
return "Talk to the homeless guy"
|
|
||||||
end,
|
|
||||||
handle = function()
|
|
||||||
if Context.day_count < 3 then
|
|
||||||
Discussion.start("homeless_guy", "game")
|
|
||||||
end
|
|
||||||
if Context.day_count >= 3 then
|
|
||||||
Discussion.start("sumphore_day_3", "game")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
Discussion.register({
|
|
||||||
id = "sumphore_day_3",
|
|
||||||
steps = {
|
|
||||||
{
|
|
||||||
question = "Are you still seeking the ox?",
|
|
||||||
answers = {
|
|
||||||
{ label = "Huh? What ox?", next_step = 2 },
|
|
||||||
{ label = "Are you drunk, old man?", next_step = nil },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
question = "Did you never think there would be more to this?",
|
|
||||||
answers = {
|
|
||||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
Discussion.register({
|
|
||||||
id = "homeless_guy",
|
|
||||||
steps = {
|
|
||||||
{
|
|
||||||
question = "Sup bro, how are you?",
|
|
||||||
answers = {
|
|
||||||
{ label = "I'm doing great, thanks!", next_step = 2 },
|
|
||||||
{ label = "Not as good as you", next_step = nil },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
question = "What's your name?",
|
|
||||||
answers = {
|
|
||||||
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
|
||||||
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
question = "That name ... could it be? I know a guy with that name...",
|
|
||||||
answers = {
|
|
||||||
{ label = "Never met you before.", next_step = 4 },
|
|
||||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
|
||||||
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
question = "My name is Sumphore, nice to meet you.",
|
|
||||||
answers = {
|
|
||||||
{ label = "Nice to meet you, Sumphore.", next_step = 5 },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
|
||||||
answers = {
|
|
||||||
{ label = "Thanks, I try my best.", next_step = nil },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
@@ -9,18 +9,18 @@ function Config.initial_data()
|
|||||||
height = 136
|
height = 136
|
||||||
},
|
},
|
||||||
colors = {
|
colors = {
|
||||||
black = 0,
|
black = 2,
|
||||||
light_grey = 2,
|
light_grey = 13,
|
||||||
dark_grey = 1,
|
dark_grey = 14,
|
||||||
red = 13,
|
red = 0,
|
||||||
light_blue = 9,
|
light_blue = 7,
|
||||||
blue = 3,
|
blue = 9,
|
||||||
white = 4,
|
white = 12,
|
||||||
item = 7,
|
item = 12,
|
||||||
meter_bg = 1
|
meter_bg = 12
|
||||||
},
|
},
|
||||||
timing = {
|
timing = {
|
||||||
minigame_win_duration = 180
|
splash_duration = 120
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
@@ -36,19 +36,21 @@ end
|
|||||||
|
|
||||||
local CONFIG_SAVE_BANK = 7
|
local CONFIG_SAVE_BANK = 7
|
||||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||||
|
local CONFIG_SPLASH_DURATION_ADDRESS = 3
|
||||||
local CONFIG_MAGIC_VALUE = 0xDE
|
local CONFIG_MAGIC_VALUE = 0xDE
|
||||||
|
|
||||||
--- Saves the current configuration.
|
--- Saves the current configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.save()
|
function Config.save()
|
||||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
|
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads saved configuration.
|
--- Loads saved configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.load()
|
function Config.load()
|
||||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||||
return
|
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
else
|
else
|
||||||
Config.reset()
|
Config.reset()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,55 +11,33 @@ Context = {}
|
|||||||
--- @return result table Initial context data or nil. </br>
|
--- @return result table Initial context data or nil. </br>
|
||||||
--- Fields: </br>
|
--- Fields: </br>
|
||||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||||
|
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
|
||||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||||
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
|
||||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
current_menu_item = 1,
|
current_menu_item = 1,
|
||||||
|
splash_timer = Config.timing.splash_duration,
|
||||||
popup = {
|
popup = {
|
||||||
show = false,
|
show = false,
|
||||||
content = {}
|
content = {}
|
||||||
},
|
},
|
||||||
game_in_progress = false,
|
game_in_progress = false,
|
||||||
stat_screen_active = false,
|
stat_screen_active = false,
|
||||||
minigame_ddr = {},
|
minigame_ddr = Minigame.get_default_ddr(),
|
||||||
minigame_button_mash = {},
|
minigame_button_mash = Minigame.get_default_button_mash(),
|
||||||
minigame_rhythm = {},
|
minigame_rhythm = Minigame.get_default_rhythm(),
|
||||||
meters = Meter.get_initial(),
|
meters = Meter.get_initial(),
|
||||||
timer = Timer.get_initial(),
|
|
||||||
triggers = {},
|
|
||||||
home_norman_visible = false,
|
|
||||||
game = {
|
game = {
|
||||||
current_screen = "home",
|
current_screen = "home",
|
||||||
current_situation = nil,
|
current_situation = nil,
|
||||||
},
|
}
|
||||||
day_count = 1,
|
|
||||||
glitch = {
|
|
||||||
enabled = false,
|
|
||||||
state = "active",
|
|
||||||
timer = 0,
|
|
||||||
},
|
|
||||||
_end = {
|
|
||||||
state = "choice",
|
|
||||||
selection = 1,
|
|
||||||
},
|
|
||||||
discussion = {
|
|
||||||
active = false,
|
|
||||||
id = nil,
|
|
||||||
step = 1,
|
|
||||||
selected_answer = 1,
|
|
||||||
scroll_y = 0,
|
|
||||||
scroll_timer = 0,
|
|
||||||
auto_scroll = true,
|
|
||||||
return_window = nil,
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -85,34 +63,6 @@ function Context.new_game()
|
|||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
Screen.get_by_id(Context.game.current_screen).init()
|
Screen.get_by_id(Context.game.current_screen).init()
|
||||||
MysteriousManWindow.start({
|
|
||||||
text = [[
|
|
||||||
Norman was never a bad
|
|
||||||
simulation engineer, but
|
|
||||||
we need to be careful in
|
|
||||||
letting him improve. We
|
|
||||||
need to distract him.
|
|
||||||
]],
|
|
||||||
on_text_complete = function()
|
|
||||||
Audio.sfx_alarm()
|
|
||||||
Context.home_norman_visible = false
|
|
||||||
Util.go_to_screen_by_id("home")
|
|
||||||
MinigameButtonMashWindow.start("game", {
|
|
||||||
focus_center_x = (Config.screen.width / 2) - 22,
|
|
||||||
focus_center_y = (Config.screen.height / 2) - 18,
|
|
||||||
focus_initial_radius = 0,
|
|
||||||
target_points = 100,
|
|
||||||
instruction_text = "Wake up Norman!",
|
|
||||||
show_progress_text = false,
|
|
||||||
on_win = function()
|
|
||||||
Audio.music_play_wakingup()
|
|
||||||
Context.home_norman_visible = true
|
|
||||||
Meter.show()
|
|
||||||
Window.set_current("game")
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game state.
|
--- Saves the current game state.
|
||||||
|
|||||||
@@ -2,17 +2,34 @@
|
|||||||
local METER_MAX = 1000
|
local METER_MAX = 1000
|
||||||
local METER_DEFAULT = 500
|
local METER_DEFAULT = 500
|
||||||
local METER_GAIN_PER_CHORE = 100
|
local METER_GAIN_PER_CHORE = 100
|
||||||
local METER_DECAY_PER_DAY = 20
|
|
||||||
local COMBO_BASE_BONUS = 0.02
|
local COMBO_BASE_BONUS = 0.02
|
||||||
local COMBO_MAX_BONUS = 0.16
|
local COMBO_MAX_BONUS = 0.16
|
||||||
local COMBO_TIMEOUT_FRAMES = 600
|
local COMBO_TIMEOUT_FRAMES = 600
|
||||||
|
|
||||||
|
-- 1800 frames = 30 seconds (1800 ÷ 60 = 30)
|
||||||
|
local meter_timer_duration = 1800
|
||||||
|
local meter_timer_decay_per_revolution = 20
|
||||||
|
|
||||||
-- Internal meters for tracking game progress and player stats.
|
-- Internal meters for tracking game progress and player stats.
|
||||||
Meter.COLOR_ISM = Config.colors.red
|
Meter.COLOR_ISM = Config.colors.red
|
||||||
Meter.COLOR_WPM = Config.colors.blue
|
Meter.COLOR_WPM = Config.colors.blue
|
||||||
Meter.COLOR_BM = Config.colors.black
|
Meter.COLOR_BM = Config.colors.black
|
||||||
Meter.COLOR_BG = Config.colors.meter_bg
|
Meter.COLOR_BG = Config.colors.meter_bg
|
||||||
|
|
||||||
|
--- Sets the number of frames for one full timer revolution.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param frames number Frames per revolution (controls degradation speed).
|
||||||
|
function Meter.set_timer_duration(frames)
|
||||||
|
meter_timer_duration = frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the degradation amount applied to all meters per revolution.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param amount number Amount to subtract from each meter per revolution.
|
||||||
|
function Meter.set_timer_decay(amount)
|
||||||
|
meter_timer_decay_per_revolution = amount
|
||||||
|
end
|
||||||
|
|
||||||
--- Gets initial meter values.
|
--- Gets initial meter values.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
--- @return result table Initial meter values. </br>
|
--- @return result table Initial meter values. </br>
|
||||||
@@ -22,7 +39,8 @@ Meter.COLOR_BG = Config.colors.meter_bg
|
|||||||
--- * bm (number) Initial BM meter value.<br/>
|
--- * bm (number) Initial BM meter value.<br/>
|
||||||
--- * combo (number) Current combo count.<br/>
|
--- * combo (number) Current combo count.<br/>
|
||||||
--- * combo_timer (number) Frames since last combo action.<br/>
|
--- * combo_timer (number) Frames since last combo action.<br/>
|
||||||
--- * hidden (boolean) Whether meters are hidden.
|
--- * hidden (boolean) Whether meters are hidden.<br/>
|
||||||
|
--- * timer_progress (number) Clock timer revolution progress (0 to 1).
|
||||||
function Meter.get_initial()
|
function Meter.get_initial()
|
||||||
return {
|
return {
|
||||||
ism = METER_DEFAULT,
|
ism = METER_DEFAULT,
|
||||||
@@ -31,6 +49,7 @@ function Meter.get_initial()
|
|||||||
combo = 0,
|
combo = 0,
|
||||||
combo_timer = 0,
|
combo_timer = 0,
|
||||||
hidden = false,
|
hidden = false,
|
||||||
|
timer_progress = 0,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -53,20 +72,6 @@ function Meter.get_max()
|
|||||||
return METER_MAX
|
return METER_MAX
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sets the decay amount applied to all meters per day.
|
|
||||||
--- @within Meter
|
|
||||||
--- @param amount number Amount to subtract from each meter.
|
|
||||||
function Meter.set_decay(amount)
|
|
||||||
METER_DECAY_PER_DAY = amount
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets the meter decay as a percentage of the max meter value.
|
|
||||||
--- @within Meter
|
|
||||||
--- @return number The decay percentage per day.
|
|
||||||
function Meter.get_decay_percentage()
|
|
||||||
return math.floor(METER_DECAY_PER_DAY / METER_MAX * 100)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets combo multiplier.
|
--- Gets combo multiplier.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
--- @return number The current combo multiplier.
|
--- @return number The current combo multiplier.
|
||||||
@@ -91,6 +96,13 @@ function Meter.update()
|
|||||||
m.combo_timer = 0
|
m.combo_timer = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
m.timer_progress = m.timer_progress + (1 / meter_timer_duration)
|
||||||
|
if m.timer_progress >= 1 then
|
||||||
|
m.timer_progress = m.timer_progress - 1
|
||||||
|
m.ism = math.max(0, m.ism - meter_timer_decay_per_revolution)
|
||||||
|
m.wpm = math.max(0, m.wpm - meter_timer_decay_per_revolution)
|
||||||
|
m.bm = math.max(0, m.bm - meter_timer_decay_per_revolution)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -106,6 +118,13 @@ function Meter.add(key, amount)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Gets the timer decay as a percentage of the max meter value.
|
||||||
|
--- @within Meter
|
||||||
|
--- @return number The decay percentage per revolution (e.g. 2 means -2%).
|
||||||
|
function Meter.get_timer_decay_percentage()
|
||||||
|
return math.floor(meter_timer_decay_per_revolution / METER_MAX * 100)
|
||||||
|
end
|
||||||
|
|
||||||
--- Called on minigame completion.
|
--- Called on minigame completion.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
function Meter.on_minigame_complete()
|
function Meter.on_minigame_complete()
|
||||||
@@ -117,39 +136,3 @@ function Meter.on_minigame_complete()
|
|||||||
m.combo = m.combo + 1
|
m.combo = m.combo + 1
|
||||||
m.combo_timer = 0
|
m.combo_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws meters.
|
|
||||||
--- @within Meter
|
|
||||||
function Meter.draw()
|
|
||||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
|
||||||
if Context.meters.hidden then return end
|
|
||||||
|
|
||||||
local m = Context.meters
|
|
||||||
local max = Meter.get_max()
|
|
||||||
local bar_w = 44
|
|
||||||
local bar_h = 2
|
|
||||||
local bar_x = 182
|
|
||||||
local label_x = 228
|
|
||||||
local line_h = 5
|
|
||||||
local start_y = 1
|
|
||||||
|
|
||||||
|
|
||||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
|
||||||
|
|
||||||
local meter_list = {
|
|
||||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
|
||||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
|
||||||
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, meter in ipairs(meter_list) do
|
|
||||||
local label_y = start_y + meter.row * line_h
|
|
||||||
local bar_y = label_y + bar_offset
|
|
||||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
|
||||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
|
||||||
if fill_w > 0 then
|
|
||||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
|
||||||
end
|
|
||||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
267
inc/init/init.minigame.lua
Normal file
267
inc/init/init.minigame.lua
Normal file
@@ -0,0 +1,267 @@
|
|||||||
|
-- Manages minigame configurations and initial states.
|
||||||
|
--- @section Minigame
|
||||||
|
|
||||||
|
--- Applies parameters to defaults
|
||||||
|
--- @within Minigame
|
||||||
|
--- @param defaults table The default configuration table.
|
||||||
|
--- @param params table The parameters to apply.
|
||||||
|
--- @return table The updated configuration table.
|
||||||
|
local function apply_params(defaults, params)
|
||||||
|
if not params then return defaults end
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
return defaults
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets default DDR minigame configuration.
|
||||||
|
--- @within Minigame
|
||||||
|
--- @return result table The default DDR minigame configuration. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
||||||
|
--- * max_fill (number) Maximum fill value to win.<br/>
|
||||||
|
--- * fill_per_hit (number) Fill gained per successful hit.<br/>
|
||||||
|
--- * miss_penalty (number) Fill lost per miss.<br/>
|
||||||
|
--- * bar_x (number) Progress bar X position.<br/>
|
||||||
|
--- * bar_y (number) Progress bar Y position.<br/>
|
||||||
|
--- * bar_width (number) Progress bar width.<br/>
|
||||||
|
--- * bar_height (number) Progress bar height.<br/>
|
||||||
|
--- * arrow_size (number) Size of arrow sprites.<br/>
|
||||||
|
--- * arrow_spawn_timer (number) Timer for arrow spawning.<br/>
|
||||||
|
--- * arrow_spawn_interval (number) Frames between arrow spawns.<br/>
|
||||||
|
--- * arrow_fall_speed (number) Speed of falling arrows.<br/>
|
||||||
|
--- * arrows (table) Array of active arrow objects.<br/>
|
||||||
|
--- * target_y (number) Y position of the target line.<br/>
|
||||||
|
--- * target_arrows (table) Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.<br/>
|
||||||
|
--- * hit_threshold (number) Pixel distance for a valid hit.<br/>
|
||||||
|
--- * button_pressed_timers (table) Per-button press animation timers.<br/>
|
||||||
|
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||||
|
--- * input_cooldowns (table) Per-direction cooldown timers (left, down, up, right).<br/>
|
||||||
|
--- * input_cooldown_duration (number) Frames of input cooldown.<br/>
|
||||||
|
--- * frame_counter (number) Global frame counter.<br/>
|
||||||
|
--- * current_song (table) Currently playing song data.<br/>
|
||||||
|
--- * pattern_index (number) Current index in song pattern.<br/>
|
||||||
|
--- * use_pattern (boolean) Whether to use song pattern for spawning.<br/>
|
||||||
|
--- * return_window (string) Window ID to return to after minigame.
|
||||||
|
function Minigame.get_default_ddr()
|
||||||
|
local arrow_size = 12
|
||||||
|
local arrow_spacing = 30
|
||||||
|
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
||||||
|
local start_x = (Config.screen.width - total_width) / 2
|
||||||
|
return {
|
||||||
|
bar_fill = 0,
|
||||||
|
max_fill = 100,
|
||||||
|
fill_per_hit = 10,
|
||||||
|
miss_penalty = 5,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
arrow_size = arrow_size,
|
||||||
|
arrow_spawn_timer = 0,
|
||||||
|
arrow_spawn_interval = 45,
|
||||||
|
arrow_fall_speed = 1.5,
|
||||||
|
arrows = {},
|
||||||
|
target_y = 115,
|
||||||
|
target_arrows = {
|
||||||
|
{ dir = "left", x = start_x },
|
||||||
|
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||||
|
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
||||||
|
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
||||||
|
},
|
||||||
|
hit_threshold = 8,
|
||||||
|
button_pressed_timers = {},
|
||||||
|
button_press_duration = 8,
|
||||||
|
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
||||||
|
input_cooldown_duration = 10,
|
||||||
|
frame_counter = 0,
|
||||||
|
current_song = nil,
|
||||||
|
pattern_index = 1,
|
||||||
|
use_pattern = false,
|
||||||
|
return_window = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets default button mash minigame configuration.
|
||||||
|
--- @within Minigame
|
||||||
|
--- @return result table The default button mash minigame configuration. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
||||||
|
--- * max_fill (number) Maximum fill value to win.<br/>
|
||||||
|
--- * fill_per_press (number) Fill gained per button press.<br/>
|
||||||
|
--- * base_degradation (number) Base rate of bar degradation per frame.<br/>
|
||||||
|
--- * degradation_multiplier (number) Multiplier for degradation scaling.<br/>
|
||||||
|
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
||||||
|
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||||
|
--- * return_window (string) Window ID to return to after minigame.<br/>
|
||||||
|
--- * bar_x (number) Progress bar X position.<br/>
|
||||||
|
--- * bar_y (number) Progress bar Y position.<br/>
|
||||||
|
--- * bar_width (number) Progress bar width.<br/>
|
||||||
|
--- * bar_height (number) Progress bar height.<br/>
|
||||||
|
--- * button_x (number) Button indicator X position.<br/>
|
||||||
|
--- * button_y (number) Button indicator Y position.<br/>
|
||||||
|
--- * button_size (number) Button indicator size.<br/>
|
||||||
|
function Minigame.get_default_button_mash()
|
||||||
|
return {
|
||||||
|
bar_fill = 0,
|
||||||
|
max_fill = 100,
|
||||||
|
fill_per_press = 8,
|
||||||
|
base_degradation = 0.15,
|
||||||
|
degradation_multiplier = 0.006,
|
||||||
|
button_pressed_timer = 0,
|
||||||
|
button_press_duration = 8,
|
||||||
|
return_window = nil,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
button_x = 20,
|
||||||
|
button_y = 110,
|
||||||
|
button_size = 12,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets default rhythm minigame configuration.
|
||||||
|
--- @within Minigame
|
||||||
|
--- @return result table The default rhythm minigame configuration. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * line_position (number) Current position of the moving line (0-1).<br/>
|
||||||
|
--- * line_speed (number) Speed of the moving line per frame.<br/>
|
||||||
|
--- * line_direction (number) Direction of line movement (1 or -1).<br/>
|
||||||
|
--- * target_center (number) Center of the target zone (0-1).<br/>
|
||||||
|
--- * target_width (number) Current width of the target zone.<br/>
|
||||||
|
--- * initial_target_width (number) Starting width of the target zone.<br/>
|
||||||
|
--- * min_target_width (number) Minimum width the target zone can shrink to.<br/>
|
||||||
|
--- * target_shrink_rate (number) Multiplier applied to target width after each hit.<br/>
|
||||||
|
--- * score (number) Current score.<br/>
|
||||||
|
--- * max_score (number) Score needed to win.<br/>
|
||||||
|
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
||||||
|
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||||
|
--- * return_window (string) Window ID to return to after minigame.<br/>
|
||||||
|
--- * bar_x (number) Progress bar X position.<br/>
|
||||||
|
--- * bar_y (number) Progress bar Y position.<br/>
|
||||||
|
--- * bar_width (number) Progress bar width.<br/>
|
||||||
|
--- * bar_height (number) Progress bar height.<br/>
|
||||||
|
--- * button_x (number) Button indicator X position.<br/>
|
||||||
|
--- * button_y (number) Button indicator Y position.<br/>
|
||||||
|
--- * button_size (number) Button indicator size.<br/>
|
||||||
|
--- * press_cooldown (number) Current cooldown timer.<br/>
|
||||||
|
--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
|
||||||
|
function Minigame.get_default_rhythm()
|
||||||
|
return {
|
||||||
|
line_position = 0,
|
||||||
|
line_speed = 0.015,
|
||||||
|
line_direction = 1,
|
||||||
|
target_center = 0.5,
|
||||||
|
target_width = 0.3,
|
||||||
|
initial_target_width = 0.3,
|
||||||
|
min_target_width = 0.08,
|
||||||
|
target_shrink_rate = 0.9,
|
||||||
|
score = 0,
|
||||||
|
max_score = 10,
|
||||||
|
button_pressed_timer = 0,
|
||||||
|
button_press_duration = 10,
|
||||||
|
return_window = nil,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
button_x = 210,
|
||||||
|
button_y = 110,
|
||||||
|
button_size = 10,
|
||||||
|
press_cooldown = 0,
|
||||||
|
press_cooldown_duration = 15,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Configures DDR minigame.
|
||||||
|
--- @within Minigame
|
||||||
|
--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
|
||||||
|
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
||||||
|
--- @param[opt] params.max_fill number Maximum fill value to win.
|
||||||
|
--- @param[opt] params.fill_per_hit number Fill gained per successful hit.
|
||||||
|
--- @param[opt] params.miss_penalty number Fill lost per miss.
|
||||||
|
--- @param[opt] params.bar_x number Progress bar X position.
|
||||||
|
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||||
|
--- @param[opt] params.bar_width number Progress bar width.
|
||||||
|
--- @param[opt] params.bar_height number Progress bar height.
|
||||||
|
--- @param[opt] params.arrow_size number Size of arrow sprites.
|
||||||
|
--- @param[opt] params.arrow_spawn_timer number Timer for arrow spawning.
|
||||||
|
--- @param[opt] params.arrow_spawn_interval number Frames between arrow spawns.
|
||||||
|
--- @param[opt] params.arrow_fall_speed number Speed of falling arrows.
|
||||||
|
--- @param[opt] params.arrows table Array of active arrow objects.
|
||||||
|
--- @param[opt] params.target_y number Y position of the target line.
|
||||||
|
--- @param[opt] params.target_arrows table Array of target arrow positions with dir and x fields.
|
||||||
|
--- @param[opt] params.hit_threshold number Pixel distance for a valid hit.
|
||||||
|
--- @param[opt] params.button_pressed_timers table Per-button press animation timers.
|
||||||
|
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||||
|
--- @param[opt] params.input_cooldowns table Per-direction cooldown timers (left, down, up, right).
|
||||||
|
--- @param[opt] params.input_cooldown_duration number Frames of input cooldown.
|
||||||
|
--- @param[opt] params.frame_counter number Global frame counter.
|
||||||
|
--- @param[opt] params.current_song table Currently playing song data.
|
||||||
|
--- @param[opt] params.pattern_index number Current index in song pattern.
|
||||||
|
--- @param[opt] params.use_pattern boolean Whether to use song pattern for spawning.
|
||||||
|
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||||
|
--- @return result table The configured DDR minigame state (see Minigame.get_default_ddr for fields).
|
||||||
|
function Minigame.configure_ddr(params)
|
||||||
|
return apply_params(Minigame.get_default_ddr(), params)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Configures button mash minigame.
|
||||||
|
--- @within Minigame
|
||||||
|
--- @param params table Optional parameters to override defaults (see Minigame.get_default_button_mash).
|
||||||
|
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
||||||
|
--- @param[opt] params.max_fill number Maximum fill value to win.
|
||||||
|
--- @param[opt] params.fill_per_press number Fill gained per button press.
|
||||||
|
--- @param[opt] params.base_degradation number Base rate of bar degradation per frame.
|
||||||
|
--- @param[opt] params.degradation_multiplier number Multiplier for degradation scaling.
|
||||||
|
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
||||||
|
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||||
|
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||||
|
--- @param[opt] params.bar_x number Progress bar X position.
|
||||||
|
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||||
|
--- @param[opt] params.bar_width number Progress bar width.
|
||||||
|
--- @param[opt] params.bar_height number Progress bar height.
|
||||||
|
--- @param[opt] params.button_x number Button indicator X position.
|
||||||
|
--- @param[opt] params.button_y number Button indicator Y position.
|
||||||
|
--- @param[opt] params.button_size number Button indicator size.
|
||||||
|
--- @return result table The configured button mash minigame state (see Minigame.get_default_button_mash for fields).
|
||||||
|
function Minigame.configure_button_mash(params)
|
||||||
|
return apply_params(Minigame.get_default_button_mash(), params)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Configures rhythm minigame.
|
||||||
|
--- @within Minigame
|
||||||
|
--- @param params table Optional parameters to override defaults (see Minigame.get_default_rhythm).
|
||||||
|
--- @param[opt] params.line_position number Current position of the moving line (0-1).
|
||||||
|
--- @param[opt] params.line_speed number Speed of the moving line per frame.
|
||||||
|
--- @param[opt] params.line_direction number Direction of line movement (1 or -1).
|
||||||
|
--- @param[opt] params.target_center number Center of the target zone (0-1).
|
||||||
|
--- @param[opt] params.target_width number Current width of the target zone.
|
||||||
|
--- @param[opt] params.initial_target_width number Starting width of the target zone.
|
||||||
|
--- @param[opt] params.min_target_width number Minimum width the target zone can shrink to.
|
||||||
|
--- @param[opt] params.target_shrink_rate number Multiplier applied to target width after each hit.
|
||||||
|
--- @param[opt] params.score number Current score.
|
||||||
|
--- @param[opt] params.max_score number Score needed to win.
|
||||||
|
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
||||||
|
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||||
|
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||||
|
--- @param[opt] params.bar_x number Progress bar X position.
|
||||||
|
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||||
|
--- @param[opt] params.bar_width number Progress bar width.
|
||||||
|
--- @param[opt] params.bar_height number Progress bar height.
|
||||||
|
--- @param[opt] params.button_x number Button indicator X position.
|
||||||
|
--- @param[opt] params.button_y number Button indicator Y position.
|
||||||
|
--- @param[opt] params.button_size number Button indicator size.
|
||||||
|
--- @param[opt] params.press_cooldown number Current cooldown timer.
|
||||||
|
--- @param[opt] params.press_cooldown_duration number Frames of press cooldown.
|
||||||
|
--- @return result table The configured rhythm minigame state (see Minigame.get_default_rhythm for fields).
|
||||||
|
function Minigame.configure_rhythm(params)
|
||||||
|
return apply_params(Minigame.get_default_rhythm(), params)
|
||||||
|
end
|
||||||
@@ -12,8 +12,3 @@ Input = {}
|
|||||||
Sprite = {}
|
Sprite = {}
|
||||||
Audio = {}
|
Audio = {}
|
||||||
Focus = {}
|
Focus = {}
|
||||||
Day = {}
|
|
||||||
Timer = {}
|
|
||||||
Trigger = {}
|
|
||||||
Discussion = {}
|
|
||||||
AsciiArt = {}
|
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
--- @section Day
|
|
||||||
local _day_increase_handlers = {}
|
|
||||||
|
|
||||||
--- Increases the day count and triggers registered handlers.
|
|
||||||
--- @within Day
|
|
||||||
function Day.increase()
|
|
||||||
Context.day_count = Context.day_count + 1
|
|
||||||
for _, handler in ipairs(_day_increase_handlers) do
|
|
||||||
handler()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Registers a handler to be called when the day increases.
|
|
||||||
--- @within Day
|
|
||||||
--- @param handler function The function to call when the day increases.
|
|
||||||
function Day.register_handler(handler)
|
|
||||||
table.insert(_day_increase_handlers, handler)
|
|
||||||
end
|
|
||||||
|
|
||||||
Day.register_handler(function()
|
|
||||||
local m = Context.meters
|
|
||||||
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
|
|
||||||
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
|
|
||||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
|
||||||
end)
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
--- @section Discussion
|
|
||||||
local _discussions = {}
|
|
||||||
|
|
||||||
--- Registers a discussion definition.
|
|
||||||
--- @within Discussion
|
|
||||||
--- @param discussion table The discussion data table.
|
|
||||||
--- @param discussion.id string Unique discussion identifier.
|
|
||||||
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
|
||||||
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
|
||||||
function Discussion.register(discussion)
|
|
||||||
if not discussion or not discussion.id then
|
|
||||||
trace("Error: Invalid discussion registered (missing id)!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not discussion.steps or #discussion.steps == 0 then
|
|
||||||
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not discussion.on_end then
|
|
||||||
discussion.on_end = function() end
|
|
||||||
end
|
|
||||||
if _discussions[discussion.id] then
|
|
||||||
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
|
||||||
end
|
|
||||||
_discussions[discussion.id] = discussion
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets a discussion by ID.
|
|
||||||
--- @within Discussion
|
|
||||||
--- @param id string The discussion ID.
|
|
||||||
--- @return table|nil result The discussion table or nil.
|
|
||||||
function Discussion.get_by_id(id)
|
|
||||||
return _discussions[id]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Starts a discussion, switching to the discussion window.
|
|
||||||
--- @within Discussion
|
|
||||||
--- @param id string The discussion ID to start.
|
|
||||||
--- @param return_window string The window ID to return to after the discussion.
|
|
||||||
function Discussion.start(id, return_window)
|
|
||||||
local discussion = _discussions[id]
|
|
||||||
if not discussion then
|
|
||||||
trace("Error: Discussion not found: " .. tostring(id))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
Context.discussion.active = true
|
|
||||||
Context.discussion.id = id
|
|
||||||
Context.discussion.step = 1
|
|
||||||
Context.discussion.selected_answer = 1
|
|
||||||
Context.discussion.scroll_y = 0
|
|
||||||
Context.discussion.scroll_timer = 0
|
|
||||||
Context.discussion.auto_scroll = true
|
|
||||||
Context.discussion.return_window = return_window or "game"
|
|
||||||
Meter.hide()
|
|
||||||
Window.set_current("discussion")
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets the current step data for the active discussion.
|
|
||||||
--- @within Discussion
|
|
||||||
--- @return table|nil result The current step table or nil.
|
|
||||||
function Discussion.get_current_step()
|
|
||||||
if not Context.discussion.active or not Context.discussion.id then return nil end
|
|
||||||
local discussion = _discussions[Context.discussion.id]
|
|
||||||
if not discussion then return nil end
|
|
||||||
return discussion.steps[Context.discussion.step]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Advances to a specific step or ends the discussion.
|
|
||||||
--- @within Discussion
|
|
||||||
--- @param next_step number|nil The step index to go to, or nil to end.
|
|
||||||
function Discussion.go_to_step(next_step)
|
|
||||||
if not next_step then
|
|
||||||
Discussion.finish()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local discussion = _discussions[Context.discussion.id]
|
|
||||||
if not discussion or not discussion.steps[next_step] then
|
|
||||||
Discussion.finish()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
Context.discussion.step = next_step
|
|
||||||
Context.discussion.selected_answer = 1
|
|
||||||
Context.discussion.scroll_y = 0
|
|
||||||
Context.discussion.scroll_timer = 0
|
|
||||||
Context.discussion.auto_scroll = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Ends the active discussion and returns to the previous window.
|
|
||||||
--- @within Discussion
|
|
||||||
function Discussion.finish()
|
|
||||||
local discussion = _discussions[Context.discussion.id]
|
|
||||||
local return_window = Context.discussion.return_window or "game"
|
|
||||||
Context.discussion.active = false
|
|
||||||
Context.discussion.id = nil
|
|
||||||
Context.discussion.scroll_y = 0
|
|
||||||
Context.discussion.scroll_timer = 0
|
|
||||||
Context.discussion.auto_scroll = true
|
|
||||||
Meter.show()
|
|
||||||
if discussion and discussion.on_end then
|
|
||||||
discussion.on_end()
|
|
||||||
end
|
|
||||||
Window.set_current(return_window)
|
|
||||||
end
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
--- @section Glitch
|
|
||||||
Glitch = {}
|
|
||||||
|
|
||||||
--- Shows the glitch effect.
|
|
||||||
--- @within Glitch
|
|
||||||
function Glitch.show()
|
|
||||||
if Context and Context.glitch then
|
|
||||||
Context.glitch.enabled = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Hides the glitch effect.
|
|
||||||
--- @within Glitch
|
|
||||||
function Glitch.hide()
|
|
||||||
if Context and Context.glitch then
|
|
||||||
Context.glitch.enabled = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws the glitch effect if active.
|
|
||||||
--- @within Glitch
|
|
||||||
function Glitch.draw()
|
|
||||||
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
|
||||||
|
|
||||||
-- Update state timer
|
|
||||||
Context.glitch.timer = Context.glitch.timer - 1
|
|
||||||
if Context.glitch.timer <= 0 then
|
|
||||||
if Context.glitch.state == "active" then
|
|
||||||
Context.glitch.state = "waiting"
|
|
||||||
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
|
||||||
else
|
|
||||||
Context.glitch.state = "active"
|
|
||||||
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw stripes only when active
|
|
||||||
if Context.glitch.state == "active" then
|
|
||||||
for _ = 1, 15 do
|
|
||||||
local rx = math.random(0, Config.screen.width - 1)
|
|
||||||
local ry = math.random(0, Config.screen.height - 1)
|
|
||||||
|
|
||||||
-- Sample color at the random point
|
|
||||||
local color = pix(rx, ry)
|
|
||||||
|
|
||||||
-- Determine random length for the stripe (2-40)
|
|
||||||
local length = math.random(2, 40)
|
|
||||||
|
|
||||||
-- Draw the vertical stripe
|
|
||||||
for sy = 0, length - 1 do
|
|
||||||
local dy = ry + sy
|
|
||||||
if dy < Config.screen.height then
|
|
||||||
pix(rx, dy, color)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
-- Manages minigame configurations and initial states.
|
|
||||||
--- @section Minigame
|
|
||||||
|
|
||||||
--- Draws a unified win message overlay.
|
|
||||||
--- @within Minigame
|
|
||||||
function Minigame.draw_win_overlay()
|
|
||||||
local text = "SUCCESS"
|
|
||||||
local tw = #text * 4
|
|
||||||
local th = 6
|
|
||||||
local padding = 4
|
|
||||||
local box_w = tw + padding * 2
|
|
||||||
local box_h = th + padding * 2
|
|
||||||
local box_x = (Config.screen.width - box_w) / 2
|
|
||||||
local box_y = (Config.screen.height - box_h) / 2
|
|
||||||
|
|
||||||
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
|
||||||
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
|
||||||
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
|
||||||
end
|
|
||||||
@@ -1,88 +0,0 @@
|
|||||||
--- @section Timer
|
|
||||||
|
|
||||||
local timer_duration = 1800
|
|
||||||
|
|
||||||
--- Gets initial timer values.
|
|
||||||
--- @within Timer
|
|
||||||
--- @return result table Initial timer values. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * progress (number) Clock timer revolution progress (0 to 1).
|
|
||||||
function Timer.get_initial()
|
|
||||||
return {
|
|
||||||
progress = 0,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sets the number of frames for one full timer revolution.
|
|
||||||
--- @within Timer
|
|
||||||
--- @param frames number Frames per revolution.
|
|
||||||
function Timer.set_duration(frames)
|
|
||||||
timer_duration = frames
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the timer and handles revolution events.
|
|
||||||
--- @within Timer
|
|
||||||
function Timer.update()
|
|
||||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
|
||||||
local t = Context.timer
|
|
||||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
|
||||||
|
|
||||||
if not in_minigame then
|
|
||||||
t.progress = t.progress + (1 / timer_duration)
|
|
||||||
if t.progress >= 1 then
|
|
||||||
Day.increase()
|
|
||||||
t.progress = t.progress - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws the clock timer indicator as a circular progress bar.
|
|
||||||
--- @within Timer
|
|
||||||
function Timer.draw()
|
|
||||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
|
||||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
|
||||||
|
|
||||||
local cx = 10
|
|
||||||
local cy = 8
|
|
||||||
local r_outer = 5
|
|
||||||
local r_inner = 3
|
|
||||||
local progress = Context.timer.progress
|
|
||||||
|
|
||||||
local fg_color
|
|
||||||
if progress <= 0.25 then
|
|
||||||
fg_color = Config.colors.dark_grey
|
|
||||||
elseif progress <= 0.5 then
|
|
||||||
fg_color = Config.colors.light_blue
|
|
||||||
elseif progress <= 0.75 then
|
|
||||||
fg_color = Config.colors.blue
|
|
||||||
elseif progress <= 1 then
|
|
||||||
fg_color = Config.colors.red
|
|
||||||
end
|
|
||||||
|
|
||||||
local bg_color = Config.colors.white
|
|
||||||
local start_angle = -math.pi * 0.5
|
|
||||||
local progress_angle = progress * 2 * math.pi
|
|
||||||
local r_outer_sq = r_outer * r_outer
|
|
||||||
local r_inner_sq = r_inner * r_inner
|
|
||||||
|
|
||||||
for dy = -r_outer, r_outer do
|
|
||||||
for dx = -r_outer, r_outer do
|
|
||||||
local dist_sq = dx * dx + dy * dy
|
|
||||||
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
|
||||||
local angle = math.atan(dy, dx)
|
|
||||||
local relative = angle - start_angle
|
|
||||||
if relative < 0 then relative = relative + 2 * math.pi end
|
|
||||||
if relative <= progress_angle then
|
|
||||||
pix(cx + dx, cy + dy, fg_color)
|
|
||||||
else
|
|
||||||
pix(cx + dx, cy + dy, bg_color)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local hand_angle = start_angle + progress_angle
|
|
||||||
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
|
||||||
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
|
||||||
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
|
||||||
end
|
|
||||||
@@ -1,135 +0,0 @@
|
|||||||
--- @section Trigger
|
|
||||||
local triggers = {}
|
|
||||||
|
|
||||||
--- @within Trigger
|
|
||||||
--- @param trigger table The trigger data table.
|
|
||||||
--- @param trigger.id string Unique trigger identifier.
|
|
||||||
--- @param trigger.duration number Duration in frames before the trigger fires.
|
|
||||||
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
|
||||||
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
|
||||||
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
|
||||||
function Trigger.register(trigger)
|
|
||||||
if not trigger or not trigger.id then
|
|
||||||
trace("Error: Invalid trigger registered (missing id)!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not trigger.duration or trigger.duration <= 0 then
|
|
||||||
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not trigger.on_start then
|
|
||||||
trigger.on_start = function() end
|
|
||||||
end
|
|
||||||
if not trigger.on_stop then
|
|
||||||
trigger.on_stop = function() end
|
|
||||||
end
|
|
||||||
if trigger.repeating == nil then
|
|
||||||
trigger.repeating = false
|
|
||||||
end
|
|
||||||
if triggers[trigger.id] then
|
|
||||||
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
|
||||||
end
|
|
||||||
triggers[trigger.id] = trigger
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @within Trigger
|
|
||||||
--- @param id string The trigger ID.
|
|
||||||
--- @return table|nil result The trigger definition or nil.
|
|
||||||
function Trigger.get_by_id(id)
|
|
||||||
return triggers[id]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @within Trigger
|
|
||||||
--- @return table result All trigger definitions keyed by ID.
|
|
||||||
function Trigger.get_all()
|
|
||||||
return triggers
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @within Trigger
|
|
||||||
--- @param id string The trigger ID.
|
|
||||||
--- @return boolean active True if the trigger is running.
|
|
||||||
function Trigger.is_active(id)
|
|
||||||
if not Context or not Context.triggers then return false end
|
|
||||||
return Context.triggers[id] ~= nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--- If already active, restarts from 0.
|
|
||||||
--- @within Trigger
|
|
||||||
--- @param id string The trigger ID.
|
|
||||||
function Trigger.start(id)
|
|
||||||
if not Context or not Context.triggers then return end
|
|
||||||
local trigger = triggers[id]
|
|
||||||
if not trigger then
|
|
||||||
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
Context.triggers[id] = { elapsed = 0 }
|
|
||||||
trigger.on_start()
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @within Trigger
|
|
||||||
--- @param id string The trigger ID.
|
|
||||||
function Trigger.stop(id)
|
|
||||||
if not Context or not Context.triggers then return end
|
|
||||||
local trigger = triggers[id]
|
|
||||||
if not trigger then
|
|
||||||
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not Context.triggers[id] then return end
|
|
||||||
|
|
||||||
Context.triggers[id] = nil
|
|
||||||
trigger.on_stop()
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
|
||||||
--- @within Trigger
|
|
||||||
--- @param id string The trigger ID.
|
|
||||||
function Trigger.reset(id)
|
|
||||||
if not Context or not Context.triggers then return end
|
|
||||||
if not triggers[id] then
|
|
||||||
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not Context.triggers[id] then return end
|
|
||||||
|
|
||||||
Context.triggers[id].elapsed = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Pauses during minigames.
|
|
||||||
--- @within Trigger
|
|
||||||
function Trigger.update()
|
|
||||||
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
|
||||||
|
|
||||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
|
||||||
if in_minigame then return end
|
|
||||||
|
|
||||||
local fired = {}
|
|
||||||
for id, state in pairs(Context.triggers) do
|
|
||||||
local trigger = triggers[id]
|
|
||||||
if trigger then
|
|
||||||
state.elapsed = state.elapsed + 1
|
|
||||||
if state.elapsed >= trigger.duration then
|
|
||||||
table.insert(fired, id)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
table.insert(fired, id)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, id in ipairs(fired) do
|
|
||||||
local trigger = triggers[id]
|
|
||||||
if trigger then
|
|
||||||
trigger.on_stop()
|
|
||||||
if trigger.repeating then
|
|
||||||
Context.triggers[id] = { elapsed = 0 }
|
|
||||||
else
|
|
||||||
Context.triggers[id] = nil
|
|
||||||
end
|
|
||||||
else
|
|
||||||
Context.triggers[id] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -305,15 +305,13 @@
|
|||||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
|
||||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100100000080800
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
|
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000405000000000
|
||||||
-- </SFX>
|
-- </SFX>
|
||||||
-- <WAVES>
|
-- <WAVES>
|
||||||
-- 000:bcceefceedddddc84333121268abaa99
|
-- 000:bcceefceedddddc84333121268abaa99
|
||||||
@@ -327,14 +325,3 @@
|
|||||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||||
-- 009:fff000fff000fff000fff000fff000ff
|
-- 009:fff000fff000fff000fff000fff000ff
|
||||||
-- </WAVES>
|
-- </WAVES>
|
||||||
-- <PATTERNS>
|
|
||||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
|
||||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
|
||||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
|
||||||
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
|
||||||
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
|
||||||
-- </PATTERNS>
|
|
||||||
-- <TRACKS>
|
|
||||||
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- </TRACKS>
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
-- title: Definitely not an Impostor
|
-- title: Definitely not an Impostor
|
||||||
-- name: impostor
|
-- name: impostor
|
||||||
-- author: Teletype Games
|
-- author: Teletype Games
|
||||||
-- desc: Life of a programmer
|
-- desc: Life of a programmer in the Vector
|
||||||
-- site: https://git.teletype.hu/games/impostor
|
-- site: https://git.teletype.hu/games/impostor
|
||||||
-- license: MIT License
|
-- license: MIT License
|
||||||
-- version: 0.8
|
-- version: 0.1
|
||||||
-- script: lua
|
-- script: lua
|
||||||
|
|||||||
@@ -4,12 +4,6 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_toilet",
|
"go_to_toilet",
|
||||||
"go_to_walking_to_office",
|
"go_to_walking_to_office",
|
||||||
"go_to_sleep",
|
|
||||||
},
|
},
|
||||||
background = "bedroom",
|
background = "bedroom"
|
||||||
draw = function()
|
|
||||||
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
|
||||||
Sprite.draw_at("norman", 100, 80)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -21,9 +21,6 @@ function Screen.register(screen_data)
|
|||||||
end
|
end
|
||||||
if not screen_data.init then
|
if not screen_data.init then
|
||||||
screen_data.init = function() end
|
screen_data.init = function() end
|
||||||
end
|
|
||||||
if not screen_data.exit then
|
|
||||||
screen_data.exit = function() end
|
|
||||||
end
|
end
|
||||||
if not screen_data.update then
|
if not screen_data.update then
|
||||||
screen_data.update = function() end
|
screen_data.update = function() end
|
||||||
|
|||||||
@@ -2,7 +2,9 @@ Screen.register({
|
|||||||
id = "office",
|
id = "office",
|
||||||
name = "Office",
|
name = "Office",
|
||||||
decisions = {
|
decisions = {
|
||||||
"do_work",
|
"play_button_mash",
|
||||||
|
"play_rhythm",
|
||||||
|
"play_ddr",
|
||||||
"go_to_walking_to_home",
|
"go_to_walking_to_home",
|
||||||
"have_a_coffee",
|
"have_a_coffee",
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -26,15 +26,12 @@ Screen.register({
|
|||||||
|
|
||||||
local sw = Config.screen.width
|
local sw = Config.screen.width
|
||||||
local cx = sw / 2
|
local cx = sw / 2
|
||||||
local norman_x = math.floor(sw * 0.75)
|
|
||||||
local norman_y = math.floor(Config.screen.height * 0.75)
|
|
||||||
local bar_w = math.floor(sw * 0.75)
|
local bar_w = math.floor(sw * 0.75)
|
||||||
local bar_x = math.floor((sw - bar_w) / 2)
|
local bar_x = math.floor((sw - bar_w) / 2)
|
||||||
local bar_h = 4
|
local bar_h = 4
|
||||||
|
|
||||||
Sprite.draw_at("norman", norman_x, norman_y)
|
-- TODO: Add day counter
|
||||||
|
Print.text_center("day 1", cx, 10, Config.colors.white)
|
||||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
|
||||||
|
|
||||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||||
local wrapped = UI.word_wrap(narrative, 38)
|
local wrapped = UI.word_wrap(narrative, 38)
|
||||||
@@ -46,7 +43,7 @@ Screen.register({
|
|||||||
|
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
local max_val = Meter.get_max()
|
local max_val = Meter.get_max()
|
||||||
local decay_pct = Meter.get_decay_percentage()
|
local decay_pct = Meter.get_timer_decay_percentage()
|
||||||
local decay_text = string.format("-%d%%", decay_pct)
|
local decay_text = string.format("-%d%%", decay_pct)
|
||||||
local combo_mult = Meter.get_combo_multiplier()
|
local combo_mult = Meter.get_combo_multiplier()
|
||||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
"start_discussion",
|
|
||||||
},
|
},
|
||||||
background = "street"
|
background = "street"
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
Screen.register({
|
|
||||||
id = "work",
|
|
||||||
name = "Work",
|
|
||||||
decisions = {},
|
|
||||||
background_color = Config.colors.blue,
|
|
||||||
})
|
|
||||||
@@ -2,32 +2,6 @@
|
|||||||
local _sprites = {}
|
local _sprites = {}
|
||||||
local _active_sprites = {}
|
local _active_sprites = {}
|
||||||
|
|
||||||
local function draw_sprite_instance(sprite_data, params)
|
|
||||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
|
||||||
local scale = params.scale or sprite_data.scale or 1
|
|
||||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
|
||||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
|
||||||
local rot = params.rot or sprite_data.rot or 0
|
|
||||||
|
|
||||||
if sprite_data.sprites then
|
|
||||||
for i = 1, #sprite_data.sprites do
|
|
||||||
local sub_sprite = sprite_data.sprites[i]
|
|
||||||
spr(
|
|
||||||
sub_sprite.s,
|
|
||||||
params.x + (sub_sprite.x_offset or 0),
|
|
||||||
params.y + (sub_sprite.y_offset or 0),
|
|
||||||
sub_sprite.colorkey or colorkey,
|
|
||||||
sub_sprite.scale or scale,
|
|
||||||
sub_sprite.flip_x or flip_x,
|
|
||||||
sub_sprite.flip_y or flip_y,
|
|
||||||
sub_sprite.rot or rot
|
|
||||||
)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param sprite_data table A table containing the sprite definition.
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
@@ -85,34 +59,6 @@ function Sprite.hide(id)
|
|||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws a sprite immediately without scheduling it.
|
|
||||||
--- @within Sprite
|
|
||||||
--- @param id string The unique identifier of the sprite.<br/>
|
|
||||||
--- @param x number The x-coordinate.<br/>
|
|
||||||
--- @param y number The y-coordinate.<br/>
|
|
||||||
--- @param[opt] colorkey number The color index for transparency.<br/>
|
|
||||||
--- @param[opt] scale number The scaling factor.<br/>
|
|
||||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
|
||||||
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
|
||||||
--- @param[opt] rot number The rotation in degrees.<br/>
|
|
||||||
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
|
||||||
local sprite_data = _sprites[id]
|
|
||||||
if not sprite_data then
|
|
||||||
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
draw_sprite_instance(sprite_data, {
|
|
||||||
x = x,
|
|
||||||
y = y,
|
|
||||||
colorkey = colorkey,
|
|
||||||
scale = scale,
|
|
||||||
flip_x = flip_x,
|
|
||||||
flip_y = flip_y,
|
|
||||||
rot = rot,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws all scheduled sprites.
|
--- Draws all scheduled sprites.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
function Sprite.draw()
|
function Sprite.draw()
|
||||||
@@ -122,8 +68,29 @@ function Sprite.draw()
|
|||||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
if sprite_data then
|
|
||||||
draw_sprite_instance(sprite_data, params)
|
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||||
|
local scale = params.scale or sprite_data.scale or 1
|
||||||
|
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||||
|
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||||
|
local rot = params.rot or sprite_data.rot or 0
|
||||||
|
|
||||||
|
if sprite_data.sprites then
|
||||||
|
for i = 1, #sprite_data.sprites do
|
||||||
|
local sub_sprite = sprite_data.sprites[i]
|
||||||
|
spr(
|
||||||
|
sub_sprite.s,
|
||||||
|
params.x + (sub_sprite.x_offset or 0),
|
||||||
|
params.y + (sub_sprite.y_offset or 0),
|
||||||
|
sub_sprite.colorkey or colorkey,
|
||||||
|
sub_sprite.scale or scale,
|
||||||
|
sub_sprite.flip_x or flip_x,
|
||||||
|
sub_sprite.flip_y or flip_y,
|
||||||
|
sub_sprite.rot or rot
|
||||||
|
)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,23 +1,17 @@
|
|||||||
Sprite.register({
|
Sprite.register({
|
||||||
id = "norman",
|
id = "norman",
|
||||||
sprites = {
|
sprites = {
|
||||||
{ s = 272, x_offset = -4, y_offset = -4 },
|
-- Body (sprite index 0)
|
||||||
{ s = 273, x_offset = 4, y_offset = -4 },
|
{ s = 0, x_offset = 0, y_offset = 0 },
|
||||||
{ s = 288, x_offset = -4, y_offset = 4 },
|
-- Head (sprite index 1)
|
||||||
{ s = 289, x_offset = 4, y_offset = 4 },
|
{ s = 1, x_offset = 0, y_offset = -8 },
|
||||||
{ s = 304, x_offset = -4, y_offset = 12 },
|
-- Left Arm (sprite index 2)
|
||||||
{ s = 305, x_offset = 4, y_offset = 12 }
|
{ s = 2, x_offset = -4, y_offset = 4 },
|
||||||
}
|
-- Right Arm (sprite index 3, flipped)
|
||||||
})
|
{ s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm
|
||||||
|
-- Left Leg (sprite index 4)
|
||||||
Sprite.register({
|
{ s = 4, x_offset = -2, y_offset = 8 },
|
||||||
id = "sleeping_norman",
|
-- Right Leg (sprite index 5, flipped)
|
||||||
sprites = {
|
{ s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg
|
||||||
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
|
||||||
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
|
||||||
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
|
||||||
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
|
||||||
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
|
||||||
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
--- @section AsciiArt
|
|
||||||
AsciiArt = {}
|
|
||||||
|
|
||||||
--- Draws ASCII art text using rectangles.
|
|
||||||
--- @param text string The ASCII art text to draw.
|
|
||||||
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
|
|
||||||
function AsciiArt.draw(text, options)
|
|
||||||
options = options or {}
|
|
||||||
local char_w = options.char_w or 4
|
|
||||||
local char_h = options.char_h or 5
|
|
||||||
local line_gap = options.line_gap or 0
|
|
||||||
local word_gap = options.word_gap or 6
|
|
||||||
local color = options.color or Config.colors.light_blue
|
|
||||||
|
|
||||||
local lines = {}
|
|
||||||
local max_len = 0
|
|
||||||
-- Get all lines and find max length
|
|
||||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
|
||||||
table.insert(lines, line)
|
|
||||||
if #line > max_len then max_len = #line end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Clean up empty lines from the start/end
|
|
||||||
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
|
|
||||||
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
|
|
||||||
|
|
||||||
if #lines == 0 then return end
|
|
||||||
|
|
||||||
local total_h = 0
|
|
||||||
for _, line in ipairs(lines) do
|
|
||||||
if line:find("#") then
|
|
||||||
total_h = total_h + char_h + line_gap
|
|
||||||
else
|
|
||||||
total_h = total_h + word_gap
|
|
||||||
end
|
|
||||||
end
|
|
||||||
total_h = total_h - line_gap
|
|
||||||
|
|
||||||
local current_y = options.y or (Config.screen.height - total_h) / 2
|
|
||||||
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
|
|
||||||
|
|
||||||
for _, line in ipairs(lines) do
|
|
||||||
if line:find("#") then
|
|
||||||
for j = 1, #line do
|
|
||||||
local char = line:sub(j, j)
|
|
||||||
if char == "#" then
|
|
||||||
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
current_y = current_y + char_h + line_gap
|
|
||||||
else
|
|
||||||
current_y = current_y + word_gap
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return {
|
|
||||||
x = x_offset,
|
|
||||||
y = options.y or (Config.screen.height - total_h) / 2,
|
|
||||||
width = max_len * char_w,
|
|
||||||
height = total_h,
|
|
||||||
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
|
|
||||||
}
|
|
||||||
end
|
|
||||||
@@ -5,12 +5,11 @@ local initialized_game = false
|
|||||||
--- @within Main
|
--- @within Main
|
||||||
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||||
local function init_game()
|
local function init_game()
|
||||||
if initialized_game then return false end
|
if initialized_game then return end
|
||||||
Context.reset()
|
Context.reset()
|
||||||
Window.set_current("intro_title") -- Set initial window using new manager
|
Window.set_current("splash") -- Set initial window using new manager
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
initialized_game = true
|
initialized_game = true
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main game loop (TIC-80 callback).
|
--- Main game loop (TIC-80 callback).
|
||||||
@@ -23,11 +22,8 @@ function TIC()
|
|||||||
handler()
|
handler()
|
||||||
end
|
end
|
||||||
Meter.update()
|
Meter.update()
|
||||||
Timer.update()
|
|
||||||
Trigger.update()
|
|
||||||
Glitch.draw()
|
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
Meter.draw()
|
UI.draw_meters()
|
||||||
Timer.draw()
|
UI.draw_timer()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -8,23 +8,19 @@ function UI.draw_top_bar(title)
|
|||||||
Print.text(title, 3, 2, Config.colors.light_blue)
|
Print.text(title, 3, 2, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws dialog window.
|
||||||
|
--- @within UI
|
||||||
|
function UI.draw_dialog()
|
||||||
|
PopupWindow.draw()
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws a menu.
|
--- Draws a menu.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param items table A table of menu items.<br/>
|
--- @param items table A table of menu items.<br/>
|
||||||
--- @param selected_item number The index of the currently selected item.<br/>
|
--- @param selected_item number The index of the currently selected item.<br/>
|
||||||
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
|
--- @param x number The x-coordinate for the menu.<br/>
|
||||||
--- @param y number The y-coordinate for the menu.<br/>
|
--- @param y number The y-coordinate for the menu.<br/>
|
||||||
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
|
function UI.draw_menu(items, selected_item, x, y)
|
||||||
function UI.draw_menu(items, selected_item, x, y, centered)
|
|
||||||
if centered then
|
|
||||||
local max_w = 0
|
|
||||||
for _, item in ipairs(items) do
|
|
||||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
|
||||||
if w > max_w then max_w = w end
|
|
||||||
end
|
|
||||||
x = (Config.screen.width - max_w) / 2
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, item in ipairs(items) do
|
for i, item in ipairs(items) do
|
||||||
local current_y = y + (i-1)*10
|
local current_y = y + (i-1)*10
|
||||||
if i == selected_item then
|
if i == selected_item then
|
||||||
@@ -56,54 +52,6 @@ function UI.update_menu(items, selected_item)
|
|||||||
return selected_item
|
return selected_item
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws a bordered textbox with scrolling text.
|
|
||||||
--- @within UI
|
|
||||||
--- @param text string The text to display (multi-line supported).<br/>
|
|
||||||
--- @param box_x number The x-coordinate of the box.<br/>
|
|
||||||
--- @param box_y number The y-coordinate of the box.<br/>
|
|
||||||
--- @param box_w number The width of the box.<br/>
|
|
||||||
--- @param box_h number The height of the box.<br/>
|
|
||||||
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
|
||||||
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
|
||||||
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
|
||||||
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
|
||||||
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
|
||||||
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
|
||||||
color = color or Config.colors.white
|
|
||||||
bg_color = bg_color or Config.colors.dark_grey
|
|
||||||
border_color = border_color or Config.colors.white
|
|
||||||
center_text = center_text or false
|
|
||||||
|
|
||||||
local padding = 4
|
|
||||||
local line_height = 8
|
|
||||||
local inner_x = box_x + padding
|
|
||||||
local inner_y = box_y + padding
|
|
||||||
local inner_center_x = box_x + (box_w / 2)
|
|
||||||
local visible_height = box_h - padding * 2
|
|
||||||
local lines = UI.word_wrap(text, 30)
|
|
||||||
local text_height = #lines * line_height
|
|
||||||
local base_y = inner_y
|
|
||||||
|
|
||||||
if center_text and text_height < visible_height then
|
|
||||||
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
rect(box_x, box_y, box_w, box_h, bg_color)
|
|
||||||
|
|
||||||
for i, line in ipairs(lines) do
|
|
||||||
local ly = base_y + (i - 1) * line_height - scroll_y
|
|
||||||
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
|
||||||
if center_text then
|
|
||||||
Print.text_center(line, inner_center_x, ly, color)
|
|
||||||
else
|
|
||||||
Print.text(line, inner_x, ly, color)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
rectb(box_x, box_y, box_w, box_h, border_color)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.<br/>
|
--- @param text string The text to wrap.<br/>
|
||||||
@@ -111,53 +59,202 @@ end
|
|||||||
--- @return result table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
|
|
||||||
local lines = {}
|
local lines = {}
|
||||||
|
|
||||||
local function trim(s)
|
|
||||||
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
|
||||||
end
|
|
||||||
|
|
||||||
local function previous_whitespace_index(s, target)
|
|
||||||
if s:sub(target, target):match("%s") then
|
|
||||||
return target
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = target - 1, 1, -1 do
|
|
||||||
if s:sub(i, i):match("%s") then
|
|
||||||
return i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
local remaining = trim(input_line)
|
local current_line = ""
|
||||||
|
local words_in_line = 0
|
||||||
if remaining == "" then
|
for word in input_line:gmatch("%S+") do
|
||||||
table.insert(lines, "")
|
words_in_line = words_in_line + 1
|
||||||
|
if #current_line == 0 then
|
||||||
|
current_line = word
|
||||||
|
elseif #current_line + #word + 1 <= max_chars_per_line then
|
||||||
|
current_line = current_line .. " " .. word
|
||||||
else
|
else
|
||||||
while #remaining > max_chars_per_line do
|
table.insert(lines, current_line)
|
||||||
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
current_line = word
|
||||||
local line = trim(remaining:sub(1, split_at))
|
end
|
||||||
|
end
|
||||||
if not split_at or line == "" then
|
if words_in_line > 0 then
|
||||||
line = remaining:sub(1, max_chars_per_line)
|
table.insert(lines, current_line)
|
||||||
split_at = max_chars_per_line
|
else
|
||||||
end
|
table.insert(lines, "")
|
||||||
|
|
||||||
table.insert(lines, line)
|
|
||||||
remaining = trim(remaining:sub(split_at + 1))
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(lines, remaining)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if #lines == 0 then
|
if #lines == 0 then
|
||||||
return {""}
|
return {""}
|
||||||
end
|
end
|
||||||
|
|
||||||
return lines
|
return lines
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Creates a numeric stepper.
|
||||||
|
--- @within UI
|
||||||
|
--- @param label string The label for the stepper.<br/>
|
||||||
|
--- @param value_getter function Function to get the current value.<br/>
|
||||||
|
--- @param value_setter function Function to set the current value.<br/>
|
||||||
|
--- @param min number The minimum value.<br/>
|
||||||
|
--- @param max number The maximum value.<br/>
|
||||||
|
--- @param step number The step increment.<br/>
|
||||||
|
--- @param[opt] format string The format string for displaying the value.<br/>
|
||||||
|
--- @return result table A numeric stepper control definition or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * label (string) The label for the stepper.<br/>
|
||||||
|
--- * get (function) Function to get the current value.<br/>
|
||||||
|
--- * set (function) Function to set the current value.<br/>
|
||||||
|
--- * min (number) The minimum value.<br/>
|
||||||
|
--- * max (number) The maximum value.<br/>
|
||||||
|
--- * step (number) The step increment.<br/>
|
||||||
|
--- * format (string) The format string for displaying the value.<br/>
|
||||||
|
--- * type (string) Control type identifier ("numeric_stepper").<br/>
|
||||||
|
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
||||||
|
return {
|
||||||
|
label = label,
|
||||||
|
get = value_getter,
|
||||||
|
set = value_setter,
|
||||||
|
min = min,
|
||||||
|
max = max,
|
||||||
|
step = step,
|
||||||
|
format = format or "%.1f",
|
||||||
|
type = "numeric_stepper"
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates an action item.
|
||||||
|
--- @within UI
|
||||||
|
--- @param label string The label for the action item.<br/>
|
||||||
|
--- @param action function The function to execute when the item is selected.<br/>
|
||||||
|
--- @return result table An action item control definition or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * label (string) The label for the action item.<br/>
|
||||||
|
--- * action (function) The function to execute when the item is selected.<br/>
|
||||||
|
--- * type (string) Control type identifier ("action_item").<br/>
|
||||||
|
function UI.create_action_item(label, action)
|
||||||
|
return {
|
||||||
|
label = label,
|
||||||
|
action = action,
|
||||||
|
type = "action_item"
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws decision selector.
|
||||||
|
--- @within UI
|
||||||
|
--- @param decisions table A table of decision items.<br/>
|
||||||
|
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||||
|
function UI.draw_decision_selector(decisions, selected_decision_index)
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
if #decisions > 0 then
|
||||||
|
local selected_decision = decisions[selected_decision_index]
|
||||||
|
local decision_label = selected_decision.label
|
||||||
|
local text_width = #decision_label * 4
|
||||||
|
local text_y = bar_y + 4
|
||||||
|
local text_x = (Config.screen.width - text_width) / 2
|
||||||
|
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||||
|
Print.text(decision_label, text_x, text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the clock timer indicator as a circular progress bar in the top-left area.
|
||||||
|
--- Color transitions: white (0-50%), yellow (50-75%), red (75-100%).
|
||||||
|
--- @within UI
|
||||||
|
function UI.draw_timer()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||||
|
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||||
|
|
||||||
|
local m = Context.meters
|
||||||
|
local cx = 10
|
||||||
|
local cy = 20
|
||||||
|
local r_outer = 5
|
||||||
|
local r_inner = 3
|
||||||
|
local progress = m.timer_progress
|
||||||
|
|
||||||
|
local fg_color
|
||||||
|
if progress <= 0.25 then
|
||||||
|
fg_color = Config.colors.white
|
||||||
|
elseif progress <= 0.5 then
|
||||||
|
fg_color = Config.colors.light_blue
|
||||||
|
elseif progress <= 0.75 then
|
||||||
|
fg_color = Config.colors.blue
|
||||||
|
elseif progress <= 1 then
|
||||||
|
fg_color = Config.colors.red
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local bg_color = Config.colors.dark_grey
|
||||||
|
local start_angle = -math.pi * 0.5
|
||||||
|
local progress_angle = progress * 2 * math.pi
|
||||||
|
local r_outer_sq = r_outer * r_outer
|
||||||
|
local r_inner_sq = r_inner * r_inner
|
||||||
|
|
||||||
|
for dy = -r_outer, r_outer do
|
||||||
|
for dx = -r_outer, r_outer do
|
||||||
|
local dist_sq = dx * dx + dy * dy
|
||||||
|
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||||
|
local angle = math.atan(dy, dx)
|
||||||
|
local relative = angle - start_angle
|
||||||
|
if relative < 0 then relative = relative + 2 * math.pi end
|
||||||
|
if relative <= progress_angle then
|
||||||
|
pix(cx + dx, cy + dy, fg_color)
|
||||||
|
else
|
||||||
|
pix(cx + dx, cy + dy, bg_color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local hand_angle = start_angle + progress_angle
|
||||||
|
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||||
|
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||||
|
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws meters.
|
||||||
|
--- @within UI
|
||||||
|
function UI.draw_meters()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||||
|
if Context.meters.hidden then return end
|
||||||
|
|
||||||
|
local m = Context.meters
|
||||||
|
local max = Meter.get_max()
|
||||||
|
local bar_w = 44
|
||||||
|
local bar_h = 2
|
||||||
|
local bar_x = 182
|
||||||
|
local label_x = 228
|
||||||
|
local line_h = 5
|
||||||
|
local start_y = 11
|
||||||
|
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||||
|
|
||||||
|
local meter_list = {
|
||||||
|
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||||
|
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||||
|
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, meter in ipairs(meter_list) do
|
||||||
|
local label_y = start_y + meter.row * line_h
|
||||||
|
local bar_y = label_y + bar_offset
|
||||||
|
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||||
|
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||||
|
if fill_w > 0 then
|
||||||
|
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||||
|
end
|
||||||
|
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates decision selector.
|
||||||
|
--- @within UI
|
||||||
|
--- @param decisions table A table of decision items.<br/>
|
||||||
|
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||||
|
--- @return number selected_decision_index The updated index of the selected decision.
|
||||||
|
function UI.update_decision_selector(decisions, selected_decision_index)
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||||
|
end
|
||||||
|
return selected_decision_index
|
||||||
|
end
|
||||||
@@ -14,14 +14,10 @@ end
|
|||||||
--- @within Util
|
--- @within Util
|
||||||
--- @param screen_id string The ID of the screen to go to.<br/>
|
--- @param screen_id string The ID of the screen to go to.<br/>
|
||||||
function Util.go_to_screen_by_id(screen_id)
|
function Util.go_to_screen_by_id(screen_id)
|
||||||
local prev_screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(screen_id)
|
||||||
local new_screen = Screen.get_by_id(screen_id)
|
if screen then
|
||||||
if new_screen then
|
|
||||||
Context.game.current_screen = screen_id
|
Context.game.current_screen = screen_id
|
||||||
if prev_screen and prev_screen.exit then
|
screen.init()
|
||||||
prev_screen.exit()
|
|
||||||
end
|
|
||||||
new_screen.init()
|
|
||||||
else
|
else
|
||||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
--- @section AudioTestWindow
|
--- @section AudioTestWindow
|
||||||
AudioTestWindow.index_menu = 1
|
AudioTestWindow = {
|
||||||
AudioTestWindow.index_func = 1
|
index_menu = 1,
|
||||||
AudioTestWindow.list_func = {}
|
index_func = 1,
|
||||||
AudioTestWindow.menuitems = {}
|
list_func = {},
|
||||||
AudioTestWindow.last_pressed = false
|
menuitems = {},
|
||||||
|
last_pressed = false
|
||||||
|
}
|
||||||
|
|
||||||
--- Generates menu items for audio test.
|
--- Generates menu items for audio test.
|
||||||
--- @within AudioTestWindow
|
--- @within AudioTestWindow
|
||||||
|
|||||||
@@ -1,21 +1,21 @@
|
|||||||
--- @section ConfigurationWindow
|
--- @section ConfigurationWindow
|
||||||
ConfigurationWindow.controls = {}
|
ConfigurationWindow = {
|
||||||
ConfigurationWindow.selected_control = 1
|
controls = {},
|
||||||
|
selected_control = 1,
|
||||||
|
}
|
||||||
|
|
||||||
--- Initializes configuration window.
|
--- Initializes configuration window.
|
||||||
--- @within ConfigurationWindow
|
--- @within ConfigurationWindow
|
||||||
function ConfigurationWindow.init()
|
function ConfigurationWindow.init()
|
||||||
ConfigurationWindow.controls = {
|
ConfigurationWindow.controls = {
|
||||||
{
|
UI.create_action_item(
|
||||||
label = "Save",
|
"Save",
|
||||||
action = function() Config.save() end,
|
function() Config.save() end
|
||||||
type = "action_item"
|
),
|
||||||
},
|
UI.create_action_item(
|
||||||
{
|
"Restore Defaults",
|
||||||
label = "Restore Defaults",
|
function() Config.reset() end
|
||||||
action = function() Config.reset() end,
|
),
|
||||||
type = "action_item"
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -1,33 +0,0 @@
|
|||||||
--- @section ContinuedWindow
|
|
||||||
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
|
|
||||||
ContinuedWindow.text = [[
|
|
||||||
### ### ### ###
|
|
||||||
# # # # # #
|
|
||||||
# # # ### ##
|
|
||||||
# # # # # #
|
|
||||||
# ### ### ###
|
|
||||||
|
|
||||||
### ### # # ### ### # # # # ### ##
|
|
||||||
# # # ## # # # ## # # # # # #
|
|
||||||
# # # # ## # # # ## # # ## # #
|
|
||||||
# # # # # # # # # # # # # #
|
|
||||||
### ### # # # ### # # ### ### ##
|
|
||||||
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the continued window.
|
|
||||||
--- @within ContinuedWindow
|
|
||||||
function ContinuedWindow.draw()
|
|
||||||
cls(Config.colors.black)
|
|
||||||
AsciiArt.draw(ContinuedWindow.text, {})
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the continued window logic.
|
|
||||||
--- @within ContinuedWindow
|
|
||||||
function ContinuedWindow.update()
|
|
||||||
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
|
||||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
|
||||||
Window.set_current("menu")
|
|
||||||
MenuWindow.refresh_menu_items()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,107 +0,0 @@
|
|||||||
--- @section DiscussionWindow
|
|
||||||
|
|
||||||
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
|
||||||
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
|
||||||
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
|
||||||
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
|
||||||
local TEXTBOX_MAX_CHARS = 30
|
|
||||||
local DISCUSSION_LINE_HEIGHT = 8
|
|
||||||
local PADDING = 4
|
|
||||||
local AUTO_SCROLL_DELAY = 12
|
|
||||||
local AUTO_SCROLL_STEP = 1
|
|
||||||
|
|
||||||
--- Draws the discussion window.
|
|
||||||
--- @within DiscussionWindow
|
|
||||||
function DiscussionWindow.draw()
|
|
||||||
GameWindow.draw()
|
|
||||||
|
|
||||||
local step = Discussion.get_current_step()
|
|
||||||
if not step then return end
|
|
||||||
|
|
||||||
UI.draw_textbox(
|
|
||||||
step.question,
|
|
||||||
TEXTBOX_X, TEXTBOX_Y,
|
|
||||||
TEXTBOX_W, TEXTBOX_H,
|
|
||||||
Context.discussion.scroll_y,
|
|
||||||
Config.colors.white,
|
|
||||||
Config.colors.dark_grey,
|
|
||||||
Config.colors.light_blue,
|
|
||||||
true
|
|
||||||
)
|
|
||||||
|
|
||||||
local answers = step.answers
|
|
||||||
if #answers > 0 then
|
|
||||||
local bar_height = 16
|
|
||||||
local bar_y = Config.screen.height - bar_height
|
|
||||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
|
||||||
local selected = answers[Context.discussion.selected_answer]
|
|
||||||
local label = selected.label
|
|
||||||
local answer_text_y = bar_y + 4
|
|
||||||
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
|
||||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
|
||||||
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the discussion window logic.
|
|
||||||
--- @within DiscussionWindow
|
|
||||||
function DiscussionWindow.update()
|
|
||||||
local step = Discussion.get_current_step()
|
|
||||||
if not step then return end
|
|
||||||
|
|
||||||
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
|
||||||
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
|
||||||
local visible_height = TEXTBOX_H - PADDING * 2
|
|
||||||
local max_scroll = text_height - visible_height
|
|
||||||
if max_scroll < 0 then max_scroll = 0 end
|
|
||||||
|
|
||||||
if max_scroll > 0 then
|
|
||||||
if Context.discussion.auto_scroll then
|
|
||||||
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
|
||||||
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
|
||||||
Context.discussion.scroll_timer = 0
|
|
||||||
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
|
||||||
if Context.discussion.scroll_y > max_scroll then
|
|
||||||
Context.discussion.scroll_y = max_scroll
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
Context.discussion.scroll_y = 0
|
|
||||||
Context.discussion.scroll_timer = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.up() then
|
|
||||||
Context.discussion.auto_scroll = false
|
|
||||||
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
|
||||||
if Context.discussion.scroll_y < 0 then
|
|
||||||
Context.discussion.scroll_y = 0
|
|
||||||
end
|
|
||||||
elseif Input.down() then
|
|
||||||
Context.discussion.auto_scroll = false
|
|
||||||
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
|
||||||
if Context.discussion.scroll_y > max_scroll then
|
|
||||||
Context.discussion.scroll_y = max_scroll
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local answers = step.answers
|
|
||||||
if #answers > 0 then
|
|
||||||
if Input.left() then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
|
||||||
elseif Input.right() then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.select() then
|
|
||||||
Audio.sfx_select()
|
|
||||||
local selected = answers[Context.discussion.selected_answer]
|
|
||||||
if selected.on_select then
|
|
||||||
selected.on_select()
|
|
||||||
end
|
|
||||||
Discussion.go_to_step(selected.next_step)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
--- @section EndWindow
|
|
||||||
|
|
||||||
--- Draws the end screen window.
|
|
||||||
--- @within EndWindow
|
|
||||||
function EndWindow.draw()
|
|
||||||
cls(Config.colors.black)
|
|
||||||
|
|
||||||
if Context._end.state == "choice" then
|
|
||||||
local lines = {
|
|
||||||
"This is not a workplace.",
|
|
||||||
"This is a cycle.",
|
|
||||||
"And if it is a cycle...",
|
|
||||||
"it can be broken."
|
|
||||||
}
|
|
||||||
|
|
||||||
local y = 40
|
|
||||||
for _, line in ipairs(lines) do
|
|
||||||
Print.text_center(line, Config.screen.width / 2, y, Config.colors.white)
|
|
||||||
y = y + 10
|
|
||||||
end
|
|
||||||
|
|
||||||
y = y + 20
|
|
||||||
local yes_color = Context._end.selection == 1 and Config.colors.light_blue or Config.colors.white
|
|
||||||
local no_color = Context._end.selection == 2 and Config.colors.light_blue or Config.colors.white
|
|
||||||
|
|
||||||
local yes_text = (Context._end.selection == 1 and "> YES" or " YES")
|
|
||||||
local no_text = (Context._end.selection == 2 and "> NO" or " NO")
|
|
||||||
|
|
||||||
local centerX = Config.screen.width / 2
|
|
||||||
Print.text(yes_text, centerX - 40, y, yes_color)
|
|
||||||
Print.text(no_text, centerX + 10, y, no_color)
|
|
||||||
elseif Context._end.state == "ending" then
|
|
||||||
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
|
||||||
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
|
||||||
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the end screen logic.
|
|
||||||
--- @within EndWindow
|
|
||||||
function EndWindow.update()
|
|
||||||
if Context._end.state == "choice" then
|
|
||||||
if Input.left() or Input.up() then
|
|
||||||
if Context._end.selection == 2 then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
Context._end.selection = 1
|
|
||||||
end
|
|
||||||
elseif Input.right() or Input.down() then
|
|
||||||
if Context._end.selection == 1 then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
Context._end.selection = 2
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.menu_confirm() then
|
|
||||||
Audio.sfx_select()
|
|
||||||
if Context._end.selection == 1 then
|
|
||||||
Context._end.state = "ending"
|
|
||||||
else
|
|
||||||
-- NO: increment day and go home
|
|
||||||
Day.increase()
|
|
||||||
Util.go_to_screen_by_id("home")
|
|
||||||
Window.set_current("game")
|
|
||||||
-- Initialize home screen
|
|
||||||
local home_screen = Screen.get_by_id("home")
|
|
||||||
if home_screen and home_screen.init then
|
|
||||||
home_screen.init()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif Context._end.state == "ending" then
|
|
||||||
if Input.menu_confirm() then
|
|
||||||
Window.set_current("menu")
|
|
||||||
MenuWindow.refresh_menu_items()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -2,38 +2,24 @@
|
|||||||
local _available_decisions = {}
|
local _available_decisions = {}
|
||||||
local _selected_decision_index = 1
|
local _selected_decision_index = 1
|
||||||
|
|
||||||
local function draw_game_scene(underlay_draw)
|
--- Draws the game window.
|
||||||
|
--- @within GameWindow
|
||||||
|
function GameWindow.draw()
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if not screen then return end
|
|
||||||
if screen.background then
|
if screen.background then
|
||||||
Map.draw(screen.background)
|
Map.draw(screen.background)
|
||||||
elseif screen.background_color then
|
elseif screen.background_color then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
end
|
end
|
||||||
if underlay_draw then
|
UI.draw_top_bar(screen.name)
|
||||||
underlay_draw()
|
|
||||||
end
|
|
||||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
Decision.draw(_available_decisions, _selected_decision_index)
|
UI.draw_decision_selector(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
Sprite.draw()
|
Sprite.draw()
|
||||||
Focus.draw()
|
Focus.draw()
|
||||||
screen.draw()
|
screen.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws the game window.
|
|
||||||
--- @within GameWindow
|
|
||||||
function GameWindow.draw()
|
|
||||||
draw_game_scene()
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws the game window with a custom underlay.
|
|
||||||
--- @within GameWindow
|
|
||||||
--- @param underlay_draw function A draw callback rendered after the background but before overlays.<br/>
|
|
||||||
function GameWindow.draw_with_underlay(underlay_draw)
|
|
||||||
draw_game_scene(underlay_draw)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the game window logic.
|
--- Updates the game window logic.
|
||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
function GameWindow.update()
|
function GameWindow.update()
|
||||||
@@ -45,13 +31,12 @@ function GameWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if not screen or not screen.update then return end
|
|
||||||
screen.update()
|
screen.update()
|
||||||
|
|
||||||
-- Handle current situation updates
|
-- Handle current situation updates
|
||||||
if Context.game.current_situation then
|
if Context.game.current_situation then
|
||||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||||
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
if current_situation_obj and current_situation_obj.update then
|
||||||
current_situation_obj.update()
|
current_situation_obj.update()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -68,7 +53,7 @@ function GameWindow.update()
|
|||||||
_selected_decision_index = 1
|
_selected_decision_index = 1
|
||||||
end
|
end
|
||||||
|
|
||||||
local new_selected_decision_index = Decision.update(
|
local new_selected_decision_index = UI.update_decision_selector(
|
||||||
_available_decisions,
|
_available_decisions,
|
||||||
_selected_decision_index
|
_selected_decision_index
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -1,37 +0,0 @@
|
|||||||
--- @section BriefIntroWindow
|
|
||||||
BriefIntroWindow.y = Config.screen.height
|
|
||||||
BriefIntroWindow.speed = 0.5
|
|
||||||
BriefIntroWindow.text = [[
|
|
||||||
Norman Reds’ everyday life
|
|
||||||
seems ordinary: work,
|
|
||||||
meetings, coffee, and
|
|
||||||
endless notifications.
|
|
||||||
But beneath him, or around
|
|
||||||
him — something is
|
|
||||||
constantly building, and
|
|
||||||
it soon becomes clear
|
|
||||||
that there is more going
|
|
||||||
on than meets the eye.
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the brief intro window.
|
|
||||||
--- @within BriefIntroWindow
|
|
||||||
function BriefIntroWindow.draw()
|
|
||||||
local x = (Config.screen.width - 132) / 2
|
|
||||||
Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the brief intro window logic.
|
|
||||||
--- @within BriefIntroWindow
|
|
||||||
function BriefIntroWindow.update()
|
|
||||||
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
|
|
||||||
|
|
||||||
local lines = 1
|
|
||||||
for _ in string.gmatch(BriefIntroWindow.text, "\n") do
|
|
||||||
lines = lines + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
41
inc/window/window.intro.lua
Normal file
41
inc/window/window.intro.lua
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
--- @section IntroWindow
|
||||||
|
IntroWindow.y = Config.screen.height
|
||||||
|
IntroWindow.speed = 0.5
|
||||||
|
IntroWindow.text = [[
|
||||||
|
Norman Reds’ everyday life
|
||||||
|
seems ordinary: work,
|
||||||
|
meetings, coffee, and
|
||||||
|
endless notifications.
|
||||||
|
But beneath him, or around
|
||||||
|
him — something is
|
||||||
|
constantly building, and
|
||||||
|
it soon becomes clear
|
||||||
|
that there is more going
|
||||||
|
on than meets the eye.
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the intro window.
|
||||||
|
--- @within IntroWindow
|
||||||
|
function IntroWindow.draw()
|
||||||
|
local x = (Config.screen.width - 132) / 2
|
||||||
|
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the intro window logic.
|
||||||
|
--- @within IntroWindow
|
||||||
|
function IntroWindow.update()
|
||||||
|
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(IntroWindow.text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if IntroWindow.y < -lines * 8 then
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
--- @section TitleIntroWindow
|
|
||||||
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
|
||||||
TitleIntroWindow.text = [[
|
|
||||||
## ### ### ### ### ### ### ### ## # #
|
|
||||||
# # # # # # # # # # # # # #
|
|
||||||
# # ### ### # # # # # ### # # #
|
|
||||||
# # # # # # # # # # # # #
|
|
||||||
## ### # ### # # ### # ### ## #
|
|
||||||
|
|
||||||
# # ### ### ## # #
|
|
||||||
## # # # # # # ## #
|
|
||||||
# ## # # # #### # ##
|
|
||||||
# # # # # # # # #
|
|
||||||
# # ### # # # # #
|
|
||||||
|
|
||||||
### # # ### #### ### ### #### ###
|
|
||||||
# ## ## # # # # # # # # # #
|
|
||||||
# # # # ### # # ### # # # ###
|
|
||||||
# # # # # # # # # # # #
|
|
||||||
### # # # #### ### # #### # #
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the title intro window.
|
|
||||||
--- @within TitleIntroWindow
|
|
||||||
function TitleIntroWindow.draw()
|
|
||||||
AsciiArt.draw(TitleIntroWindow.text, {})
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the title intro window logic.
|
|
||||||
--- @within TitleIntroWindow
|
|
||||||
function TitleIntroWindow.update()
|
|
||||||
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
|
||||||
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
|
||||||
Window.set_current("intro_ttg")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
--- @section TTGIntroWindow
|
|
||||||
TTGIntroWindow.timer = 180
|
|
||||||
TTGIntroWindow.glitch_started = false
|
|
||||||
TTGIntroWindow.text = [[
|
|
||||||
###### ###### ######
|
|
||||||
## ## #
|
|
||||||
## ## # ####
|
|
||||||
## ## # #
|
|
||||||
## ## ######
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the TTG intro window.
|
|
||||||
--- @within TTGIntroWindow
|
|
||||||
function TTGIntroWindow.draw()
|
|
||||||
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
|
|
||||||
if not bounds then return end
|
|
||||||
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the TTG intro window logic.
|
|
||||||
--- @within TTGIntroWindow
|
|
||||||
function TTGIntroWindow.update()
|
|
||||||
if not TTGIntroWindow.glitch_started then
|
|
||||||
Glitch.show()
|
|
||||||
TTGIntroWindow.glitch_started = true
|
|
||||||
end
|
|
||||||
|
|
||||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
|
||||||
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
|
||||||
Glitch.hide()
|
|
||||||
Window.set_current("intro_brief")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -4,7 +4,7 @@ local _windows = {}
|
|||||||
--- Registers a window table.
|
--- Registers a window table.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||||
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
|
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
||||||
function Window.register(id, window_table)
|
function Window.register(id, window_table)
|
||||||
_windows[id] = window_table
|
_windows[id] = window_table
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,15 +4,8 @@ local _menu_items = {}
|
|||||||
--- Draws the menu window.
|
--- Draws the menu window.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.draw()
|
function MenuWindow.draw()
|
||||||
UI.draw_top_bar("Definitely not an Impostor")
|
UI.draw_top_bar("Main Menu")
|
||||||
|
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
||||||
local menu_h = #_menu_items * 10
|
|
||||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
|
||||||
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
|
||||||
|
|
||||||
local ttg_text = "TTG"
|
|
||||||
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
|
||||||
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the menu window logic.
|
--- Updates the menu window logic.
|
||||||
@@ -33,6 +26,7 @@ end
|
|||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
|
GameWindow.set_state("game")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a game from the menu.
|
--- Loads a game from the menu.
|
||||||
@@ -74,13 +68,6 @@ function MenuWindow.audio_test()
|
|||||||
GameWindow.set_state("audiotest")
|
GameWindow.set_state("audiotest")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Opens the continued screen.
|
|
||||||
--- @within MenuWindow
|
|
||||||
function MenuWindow.continued()
|
|
||||||
ContinuedWindow.timer = 300
|
|
||||||
GameWindow.set_state("continued")
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Refreshes menu items.
|
--- Refreshes menu items.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.refresh_menu_items()
|
function MenuWindow.refresh_menu_items()
|
||||||
@@ -94,7 +81,6 @@ function MenuWindow.refresh_menu_items()
|
|||||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
|
||||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||||
|
|
||||||
Context.current_menu_item = 1
|
Context.current_menu_item = 1
|
||||||
|
|||||||
@@ -1,60 +1,10 @@
|
|||||||
--- @section MinigameDDRWindow
|
--- @section MinigameDDRWindow
|
||||||
|
|
||||||
--- Gets initial DDR minigame configuration.
|
|
||||||
--- @within MinigameDDRWindow
|
|
||||||
--- @return result table The default DDR minigame configuration.
|
|
||||||
function MinigameDDRWindow.init_context()
|
|
||||||
local arrow_size = 12
|
|
||||||
local arrow_spacing = 30
|
|
||||||
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
|
||||||
local start_x = (Config.screen.width - total_width) / 2
|
|
||||||
return {
|
|
||||||
bar_fill = 0,
|
|
||||||
max_fill = 100,
|
|
||||||
fill_per_hit = 10,
|
|
||||||
miss_penalty = 5,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
arrow_size = arrow_size,
|
|
||||||
arrow_spawn_timer = 0,
|
|
||||||
arrow_spawn_interval = 45,
|
|
||||||
arrow_fall_speed = 1.5,
|
|
||||||
arrows = {},
|
|
||||||
target_y = 115,
|
|
||||||
target_arrows = {
|
|
||||||
{ dir = "left", x = start_x },
|
|
||||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
|
||||||
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
|
||||||
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
|
||||||
},
|
|
||||||
hit_threshold = 8,
|
|
||||||
button_pressed_timers = {},
|
|
||||||
button_press_duration = 8,
|
|
||||||
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
|
||||||
input_cooldown_duration = 10,
|
|
||||||
frame_counter = 0,
|
|
||||||
current_song = nil,
|
|
||||||
pattern_index = 1,
|
|
||||||
use_pattern = false,
|
|
||||||
return_window = nil,
|
|
||||||
win_timer = 0,
|
|
||||||
on_win = nil
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameDDRWindow.init(params)
|
function MinigameDDRWindow.init(params)
|
||||||
local defaults = MinigameDDRWindow.init_context()
|
Context.minigame_ddr = Minigame.configure_ddr(params)
|
||||||
if params then
|
|
||||||
for k, v in pairs(params) do
|
|
||||||
defaults[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Context.minigame_ddr = defaults
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the DDR minigame.
|
--- Starts the DDR minigame.
|
||||||
@@ -158,29 +108,18 @@ end
|
|||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
function MinigameDDRWindow.update()
|
function MinigameDDRWindow.update()
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
|
if mg.bar_fill >= mg.max_fill then
|
||||||
if mg.win_timer > 0 then
|
|
||||||
mg.win_timer = mg.win_timer - 1
|
|
||||||
if mg.win_timer == 0 then
|
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
if mg.on_win then
|
|
||||||
mg.on_win()
|
|
||||||
else
|
|
||||||
Meter.show()
|
Meter.show()
|
||||||
Window.set_current(mg.return_window)
|
Window.set_current(mg.return_window)
|
||||||
end
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if mg.bar_fill >= mg.max_fill then
|
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
mg.frame_counter = mg.frame_counter + 1
|
mg.frame_counter = mg.frame_counter + 1
|
||||||
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
||||||
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
Meter.on_minigame_complete()
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -326,7 +265,4 @@ function MinigameDDRWindow.draw()
|
|||||||
else
|
else
|
||||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||||
end
|
end
|
||||||
if mg.win_timer > 0 then
|
|
||||||
Minigame.draw_win_overlay()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
@@ -1,47 +1,8 @@
|
|||||||
--- Gets initial button mash minigame configuration.
|
|
||||||
--- @within MinigameButtonMashWindow
|
|
||||||
--- @return result table The default button mash minigame configuration.
|
|
||||||
function MinigameButtonMashWindow.init_context()
|
|
||||||
return {
|
|
||||||
bar_fill = 0,
|
|
||||||
target_points = 100,
|
|
||||||
fill_per_press = 8,
|
|
||||||
base_degradation = 0.15,
|
|
||||||
degradation_multiplier = 0.006,
|
|
||||||
button_pressed_timer = 0,
|
|
||||||
button_press_duration = 8,
|
|
||||||
instruction_text = "MASH Z!",
|
|
||||||
show_progress_text = true,
|
|
||||||
return_window = nil,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
button_x = 20,
|
|
||||||
button_y = 110,
|
|
||||||
button_size = 12,
|
|
||||||
focus_center_x = nil,
|
|
||||||
focus_center_y = nil,
|
|
||||||
focus_initial_radius = 0,
|
|
||||||
win_timer = 0,
|
|
||||||
on_win = nil
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Initializes button mash minigame state.
|
--- Initializes button mash minigame state.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameButtonMashWindow.init(params)
|
function MinigameButtonMashWindow.init(params)
|
||||||
local defaults = MinigameButtonMashWindow.init_context()
|
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
||||||
if params then
|
|
||||||
for k, v in pairs(params) do
|
|
||||||
defaults[k] = v
|
|
||||||
end
|
|
||||||
if params.max_fill and not params.target_points then
|
|
||||||
defaults.target_points = params.max_fill
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Context.minigame_button_mash = defaults
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the button mash minigame.
|
--- Starts the button mash minigame.
|
||||||
@@ -64,31 +25,18 @@ end
|
|||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.update()
|
function MinigameButtonMashWindow.update()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
|
||||||
mg.win_timer = mg.win_timer - 1
|
|
||||||
if mg.win_timer == 0 then
|
|
||||||
Meter.on_minigame_complete()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
|
||||||
if mg.on_win then
|
|
||||||
mg.on_win()
|
|
||||||
else
|
|
||||||
Meter.show()
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
if mg.bar_fill > mg.target_points then
|
if mg.bar_fill > mg.max_fill then
|
||||||
mg.bar_fill = mg.target_points
|
mg.bar_fill = mg.max_fill
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.target_points then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
Meter.on_minigame_complete()
|
||||||
|
Meter.show()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
||||||
@@ -100,7 +48,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
if mg.focus_center_x then
|
if mg.focus_center_x then
|
||||||
Focus.set_percentage(mg.bar_fill / mg.target_points)
|
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -109,16 +57,14 @@ end
|
|||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw_with_underlay(function()
|
GameWindow.draw()
|
||||||
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
end
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.target_points) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.light_blue
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
@@ -136,14 +82,8 @@ function MinigameButtonMashWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
||||||
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
if mg.show_progress_text then
|
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
||||||
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
|
||||||
end
|
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
|
||||||
Minigame.draw_win_overlay()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,51 +1,10 @@
|
|||||||
--- @section MinigameRhythmWindow
|
--- @section MinigameRhythmWindow
|
||||||
|
|
||||||
--- Gets initial rhythm minigame configuration.
|
|
||||||
--- @within MinigameRhythmWindow
|
|
||||||
--- @return result table The default rhythm minigame configuration.
|
|
||||||
function MinigameRhythmWindow.init_context()
|
|
||||||
return {
|
|
||||||
line_position = 0,
|
|
||||||
line_speed = 0.015,
|
|
||||||
line_direction = 1,
|
|
||||||
target_center = 0.5,
|
|
||||||
target_width = 0.3,
|
|
||||||
initial_target_width = 0.3,
|
|
||||||
min_target_width = 0.08,
|
|
||||||
target_shrink_rate = 0.9,
|
|
||||||
score = 0,
|
|
||||||
max_score = 10,
|
|
||||||
button_pressed_timer = 0,
|
|
||||||
button_press_duration = 10,
|
|
||||||
return_window = nil,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
button_x = 210,
|
|
||||||
button_y = 110,
|
|
||||||
button_size = 10,
|
|
||||||
press_cooldown = 0,
|
|
||||||
press_cooldown_duration = 15,
|
|
||||||
focus_center_x = nil,
|
|
||||||
focus_center_y = nil,
|
|
||||||
focus_initial_radius = 0,
|
|
||||||
win_timer = 0,
|
|
||||||
on_win = nil
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Initializes rhythm minigame state.
|
--- Initializes rhythm minigame state.
|
||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameRhythmWindow.init(params)
|
function MinigameRhythmWindow.init(params)
|
||||||
local defaults = MinigameRhythmWindow.init_context()
|
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
||||||
if params then
|
|
||||||
for k, v in pairs(params) do
|
|
||||||
defaults[k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Context.minigame_rhythm = defaults
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the rhythm minigame.
|
--- Starts the rhythm minigame.
|
||||||
@@ -68,22 +27,6 @@ end
|
|||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
function MinigameRhythmWindow.update()
|
function MinigameRhythmWindow.update()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
|
||||||
mg.win_timer = mg.win_timer - 1
|
|
||||||
if mg.win_timer == 0 then
|
|
||||||
Meter.on_minigame_complete()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
|
||||||
if mg.on_win then
|
|
||||||
mg.on_win()
|
|
||||||
else
|
|
||||||
Meter.show()
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
||||||
if mg.line_position > 1 then
|
if mg.line_position > 1 then
|
||||||
mg.line_position = 1
|
mg.line_position = 1
|
||||||
@@ -114,7 +57,10 @@ function MinigameRhythmWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.score >= mg.max_score then
|
if mg.score >= mg.max_score then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
Meter.on_minigame_complete()
|
||||||
|
Meter.show()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
@@ -130,9 +76,7 @@ end
|
|||||||
function MinigameRhythmWindow.draw()
|
function MinigameRhythmWindow.draw()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw_with_underlay(function()
|
GameWindow.draw()
|
||||||
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
@@ -146,10 +90,12 @@ function MinigameRhythmWindow.draw()
|
|||||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||||
|
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
||||||
|
Print.text_center(score_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 8, Config.colors.light_grey)
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"Sleep Norman ... Sleep!",
|
"Press Z when line is in green!",
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
mg.bar_y + mg.bar_height + 14,
|
mg.bar_y + mg.bar_height + 20,
|
||||||
Config.colors.light_grey
|
Config.colors.light_grey
|
||||||
)
|
)
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
@@ -160,9 +106,5 @@ function MinigameRhythmWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
|
||||||
Minigame.draw_win_overlay()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,160 +0,0 @@
|
|||||||
--- @section MysteriousManWindow
|
|
||||||
|
|
||||||
local STATE_TEXT = "text"
|
|
||||||
local STATE_DAY = "day"
|
|
||||||
local STATE_CHOICE = "choice"
|
|
||||||
|
|
||||||
local DEFAULT_TEXT = [[
|
|
||||||
Misterious man appears
|
|
||||||
during your sleep.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
He doesn't need to.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
]]
|
|
||||||
|
|
||||||
local state = STATE_TEXT
|
|
||||||
local text_y = Config.screen.height
|
|
||||||
local text_speed = 0.4
|
|
||||||
local day_timer = 0
|
|
||||||
local day_display_frames = 120
|
|
||||||
local selected_choice = 1
|
|
||||||
local text = DEFAULT_TEXT
|
|
||||||
local day_text_override = nil
|
|
||||||
local on_text_complete = nil
|
|
||||||
|
|
||||||
local choices = {
|
|
||||||
{
|
|
||||||
label = "Wake Up",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
label = "Stay in Bed",
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Sets the scrolling text content.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
--- @param new_text string The text to display.
|
|
||||||
function MysteriousManWindow.set_text(new_text)
|
|
||||||
text = new_text
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Starts the mysterious man window.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
--- @param[opt] options table Optional window configuration.</br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * text (string) Override for the scrolling text.<br/>
|
|
||||||
--- * day_text (string) Override for the centered day label.<br/>
|
|
||||||
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
|
||||||
function MysteriousManWindow.start(options)
|
|
||||||
options = options or {}
|
|
||||||
state = STATE_TEXT
|
|
||||||
text_y = Config.screen.height
|
|
||||||
day_timer = 0
|
|
||||||
selected_choice = 1
|
|
||||||
text = options.text or DEFAULT_TEXT
|
|
||||||
day_text_override = options.day_text
|
|
||||||
on_text_complete = options.on_text_complete
|
|
||||||
Meter.hide()
|
|
||||||
Window.set_current("mysterious_man")
|
|
||||||
end
|
|
||||||
|
|
||||||
local function go_to_day_state()
|
|
||||||
if on_text_complete then
|
|
||||||
on_text_complete()
|
|
||||||
on_text_complete = nil
|
|
||||||
end
|
|
||||||
if Window.get_current_id() ~= "mysterious_man" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
state = STATE_DAY
|
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
|
||||||
|
|
||||||
local function wake_up()
|
|
||||||
Context.home_norman_visible = false
|
|
||||||
Util.go_to_screen_by_id("home")
|
|
||||||
MinigameButtonMashWindow.start("game", {
|
|
||||||
focus_center_x = (Config.screen.width / 2) - 22,
|
|
||||||
focus_center_y = (Config.screen.height / 2) - 18,
|
|
||||||
focus_initial_radius = 0,
|
|
||||||
target_points = 100,
|
|
||||||
instruction_text = "Wake up Norman!",
|
|
||||||
show_progress_text = false,
|
|
||||||
on_win = function()
|
|
||||||
Audio.music_play_wakingup()
|
|
||||||
Context.home_norman_visible = true
|
|
||||||
Meter.show()
|
|
||||||
Window.set_current("game")
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
local function stay_in_bed()
|
|
||||||
Day.increase()
|
|
||||||
state = STATE_DAY
|
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the mysterious man window logic.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
function MysteriousManWindow.update()
|
|
||||||
if state == STATE_TEXT then
|
|
||||||
text_y = text_y - text_speed
|
|
||||||
|
|
||||||
local lines = 1
|
|
||||||
for _ in string.gmatch(text, "\n") do
|
|
||||||
lines = lines + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if text_y < -lines * 8 then
|
|
||||||
go_to_day_state()
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.select() then
|
|
||||||
go_to_day_state()
|
|
||||||
end
|
|
||||||
elseif state == STATE_DAY then
|
|
||||||
day_timer = day_timer - 1
|
|
||||||
|
|
||||||
if day_timer <= 0 or Input.select() then
|
|
||||||
state = STATE_CHOICE
|
|
||||||
selected_choice = 1
|
|
||||||
end
|
|
||||||
elseif state == STATE_CHOICE then
|
|
||||||
selected_choice = UI.update_menu(choices, selected_choice)
|
|
||||||
|
|
||||||
if Input.select() then
|
|
||||||
Audio.sfx_select()
|
|
||||||
if selected_choice == 1 then
|
|
||||||
wake_up()
|
|
||||||
else
|
|
||||||
stay_in_bed()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws the mysterious man window.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
function MysteriousManWindow.draw()
|
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
|
||||||
|
|
||||||
if state == STATE_TEXT then
|
|
||||||
local x = (Config.screen.width - 132) / 2
|
|
||||||
Print.text(text, x, text_y, Config.colors.light_grey)
|
|
||||||
elseif state == STATE_DAY then
|
|
||||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
|
||||||
Print.text_center(
|
|
||||||
day_text,
|
|
||||||
Config.screen.width / 2,
|
|
||||||
Config.screen.height / 2 - 3,
|
|
||||||
Config.colors.white
|
|
||||||
)
|
|
||||||
elseif state == STATE_CHOICE then
|
|
||||||
local menu_x = (Config.screen.width - 60) / 2
|
|
||||||
local menu_y = (Config.screen.height - 20) / 2
|
|
||||||
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,11 +1,8 @@
|
|||||||
TitleIntroWindow = {}
|
SplashWindow = {}
|
||||||
Window.register("intro_title", TitleIntroWindow)
|
Window.register("splash", SplashWindow)
|
||||||
|
|
||||||
TTGIntroWindow = {}
|
IntroWindow = {}
|
||||||
Window.register("intro_ttg", TTGIntroWindow)
|
Window.register("intro", IntroWindow)
|
||||||
|
|
||||||
BriefIntroWindow = {}
|
|
||||||
Window.register("intro_brief", BriefIntroWindow)
|
|
||||||
|
|
||||||
MenuWindow = {}
|
MenuWindow = {}
|
||||||
Window.register("menu", MenuWindow)
|
Window.register("menu", MenuWindow)
|
||||||
@@ -30,15 +27,3 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
|||||||
|
|
||||||
MinigameDDRWindow = {}
|
MinigameDDRWindow = {}
|
||||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||||
|
|
||||||
MysteriousManWindow = {}
|
|
||||||
Window.register("mysterious_man", MysteriousManWindow)
|
|
||||||
|
|
||||||
EndWindow = {}
|
|
||||||
Window.register("end", EndWindow)
|
|
||||||
|
|
||||||
DiscussionWindow = {}
|
|
||||||
Window.register("discussion", DiscussionWindow)
|
|
||||||
|
|
||||||
ContinuedWindow = {}
|
|
||||||
Window.register("continued", ContinuedWindow)
|
|
||||||
|
|||||||
16
inc/window/window.splash.lua
Normal file
16
inc/window/window.splash.lua
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
--- Draws the splash window.
|
||||||
|
--- @within SplashWindow
|
||||||
|
function SplashWindow.draw()
|
||||||
|
local txt = "Definitely not an Impostor"
|
||||||
|
local y = (Config.screen.height - 6) / 2
|
||||||
|
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the splash window logic.
|
||||||
|
--- @within SplashWindow
|
||||||
|
function SplashWindow.update()
|
||||||
|
Context.splash_timer = Context.splash_timer - 1
|
||||||
|
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
||||||
|
Window.set_current("intro")
|
||||||
|
end
|
||||||
|
end
|
||||||
289
infra.md
Normal file
289
infra.md
Normal file
@@ -0,0 +1,289 @@
|
|||||||
|
# Server
|
||||||
|
```mermaid
|
||||||
|
graph TD
|
||||||
|
Internet --> Nginx
|
||||||
|
|
||||||
|
Nginx --> Traefik
|
||||||
|
Traefik --> Gitea
|
||||||
|
Gitea --> GiteaDB[(Gitea data / SQLite)]
|
||||||
|
|
||||||
|
Traefik --> WoodpeckerServer
|
||||||
|
WoodpeckerServer --> WoodpeckerDB[(Woodpecker data / SQLite)]
|
||||||
|
WoodpeckerServer --> WoodpeckerAgent
|
||||||
|
WoodpeckerAgent --> DockerSocket[(Docker)]
|
||||||
|
|
||||||
|
Traefik --> WebApp
|
||||||
|
WebApp --> MySQL[(MySQL)]
|
||||||
|
WebApp --> Softwares[(Volume)]
|
||||||
|
|
||||||
|
Droparea --> Softwares
|
||||||
|
|
||||||
|
Nginx --> Discourse
|
||||||
|
Discourse --> ForumDB[(Postgres)]
|
||||||
|
Discourse --> Redis[(Redis)]
|
||||||
|
|
||||||
|
Nginx --> Wiki
|
||||||
|
Wiki --> WikiDB[(Postgres)]
|
||||||
|
```
|
||||||
|
|
||||||
|
# TIC-80 Pipeline
|
||||||
|
|
||||||
|
This document describes the Woodpecker CI pipeline used to build, export, upload, and publish a TIC-80 game project.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
The pipeline performs the following steps:
|
||||||
|
|
||||||
|
1. **Build** the TIC-80 project using a custom Docker image
|
||||||
|
2. **Export** the game to `.tic` and HTML formats
|
||||||
|
3. **Upload artifacts** to a remote server via SCP
|
||||||
|
4. **Notify an update server** to publish the new version
|
||||||
|
|
||||||
|
The pipeline is driven by environment variables so it can be reused across projects.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Global Environment
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
environment: &environment
|
||||||
|
GAME_NAME: mranderson
|
||||||
|
GAME_LANG: lua
|
||||||
|
```
|
||||||
|
|
||||||
|
- **GAME_NAME**: Project name (used for all outputs)
|
||||||
|
- **GAME_LANG**: Source language used by TIC-80 (Lua)
|
||||||
|
|
||||||
|
The anchor (`&environment`) allows reuse across steps.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 1: Build & Export
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
- name: build
|
||||||
|
image: git.teletype.hu/internal/tic80pro:latest
|
||||||
|
environment:
|
||||||
|
<<: *environment
|
||||||
|
XDG_RUNTIME_DIR: /tmp
|
||||||
|
commands:
|
||||||
|
- make build
|
||||||
|
- make export
|
||||||
|
```
|
||||||
|
|
||||||
|
**What it does:**
|
||||||
|
|
||||||
|
- Uses a custom TIC-80 Pro Docker image hosted in Gitea
|
||||||
|
- Runs the Makefile `build` target to assemble source files
|
||||||
|
- Runs the `export` target to generate:
|
||||||
|
- `.tic` cartridge
|
||||||
|
- `.html.zip` web build
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 2: Artifact Upload
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
- name: artifact
|
||||||
|
image: alpine
|
||||||
|
environment:
|
||||||
|
<<: *environment
|
||||||
|
DROPAREA_HOST: vps.teletype.hu
|
||||||
|
DROPAREA_PORT: 2223
|
||||||
|
DROPAREA_TARGET_PATH: /home/drop
|
||||||
|
DROPAREA_USER: drop
|
||||||
|
DROPAREA_SSH_PASSWORD:
|
||||||
|
from_secret: droparea_ssh_password
|
||||||
|
commands:
|
||||||
|
- apk add --no-cache openssh-client sshpass
|
||||||
|
- mkdir -p /root/.ssh
|
||||||
|
- sshpass -p $DROPAREA_SSH_PASSWORD scp -o StrictHostKeyChecking=no -P $DROPAREA_PORT \
|
||||||
|
$GAME_NAME.$GAME_LANG \
|
||||||
|
$GAME_NAME.tic \
|
||||||
|
$GAME_NAME.html.zip \
|
||||||
|
$DROPAREA_USER@$DROPAREA_HOST:$DROPAREA_TARGET_PATH
|
||||||
|
```
|
||||||
|
|
||||||
|
**What it does:**
|
||||||
|
|
||||||
|
- Installs SCP tooling in a minimal Alpine container
|
||||||
|
- Uploads:
|
||||||
|
- Source file
|
||||||
|
- TIC-80 cartridge
|
||||||
|
- HTML export ZIP
|
||||||
|
- Uses secrets for SSH authentication
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Step 3: Update Notification
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
- name: update
|
||||||
|
image: alpine
|
||||||
|
environment:
|
||||||
|
<<: *environment
|
||||||
|
UPDATE_SERVER: https://games.vps.teletype.hu
|
||||||
|
UPDATE_SECRET:
|
||||||
|
from_secret: update_secret_key
|
||||||
|
commands:
|
||||||
|
- apk add --no-cache curl
|
||||||
|
- curl "$UPDATE_SERVER/update?secret=$UPDATE_SECRET&name=$GAME_NAME&platform=tic80"
|
||||||
|
```
|
||||||
|
|
||||||
|
**What it does:**
|
||||||
|
|
||||||
|
- Sends an HTTP request to the update server
|
||||||
|
- Notifies that a new TIC-80 build is available
|
||||||
|
- Uses a secret key to authorize the update
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Result
|
||||||
|
|
||||||
|
After a successful run:
|
||||||
|
|
||||||
|
- The game is built and exported
|
||||||
|
- Artifacts are uploaded to the server
|
||||||
|
- The public game index is updated automatically
|
||||||
|
|
||||||
|
This pipeline enables **fully automated TIC-80 releases** using open tools and infrastructure.
|
||||||
|
|
||||||
|
|
||||||
|
# TIC-80 Makefile Project Builder
|
||||||
|
|
||||||
|
This Makefile provides a simple, reproducible workflow for building **TIC-80 Lua projects** from multiple source files. It is designed for small indie or experimental projects where the source code is split into logical parts and then merged into a single `.lua` cartridge.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
The workflow is based on four core ideas:
|
||||||
|
|
||||||
|
- Source code is split into multiple Lua files inside an `inc/` directory
|
||||||
|
- A project-specific `.inc` file defines the **build order**
|
||||||
|
- All source files are concatenated into one final `.lua` file
|
||||||
|
- TIC-80 is used in CLI mode to export runnable artifacts
|
||||||
|
|
||||||
|
This approach keeps the codebase modular while remaining compatible with TIC-80’s single-file cartridge model.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```text
|
||||||
|
project-root/
|
||||||
|
├── inc/
|
||||||
|
│ ├── core.lua
|
||||||
|
│ ├── player.lua
|
||||||
|
│ └── world.lua
|
||||||
|
├── mranderson.inc
|
||||||
|
├── Makefile
|
||||||
|
└── README.md
|
||||||
|
```
|
||||||
|
|
||||||
|
- `inc/` contains all Lua source fragments
|
||||||
|
- `<project>.inc` defines the order in which files are merged
|
||||||
|
- `<project>.lua` is generated automatically
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## The `.inc` File
|
||||||
|
|
||||||
|
The `.inc` file is a **plain text file** listing Lua source files in build order:
|
||||||
|
|
||||||
|
```text
|
||||||
|
core.lua
|
||||||
|
player.lua
|
||||||
|
world.lua
|
||||||
|
```
|
||||||
|
|
||||||
|
The order matters. Files listed earlier are concatenated first and must define any globals used later.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
### Build (default)
|
||||||
|
|
||||||
|
```sh
|
||||||
|
make build
|
||||||
|
```
|
||||||
|
|
||||||
|
- Reads `mranderson.inc`
|
||||||
|
- Concatenates files from `inc/`
|
||||||
|
- Produces `mranderson.lua`
|
||||||
|
|
||||||
|
### Export (TIC-80)
|
||||||
|
|
||||||
|
```sh
|
||||||
|
make export
|
||||||
|
```
|
||||||
|
|
||||||
|
- Loads the generated Lua file into TIC-80 (CLI mode)
|
||||||
|
- Saves a `.tic` cartridge
|
||||||
|
- Exports an HTML build
|
||||||
|
|
||||||
|
### Export Assets
|
||||||
|
|
||||||
|
```sh
|
||||||
|
make export_assets
|
||||||
|
```
|
||||||
|
|
||||||
|
- **Purpose**: Extracts asset sections (PALETTE, TILES, SPRITES, MAP, SFX, MUSIC) from the compiled `<project>.lua` file.
|
||||||
|
- **Mechanism**: Uses `sed` to directly parse the generated `<project>.lua` and saves the extracted data into `inc/meta/meta.assets.lua`. This file can then be used to embed the asset data directly into other parts of the project or for version control of visual assets.
|
||||||
|
|
||||||
|
### Import Assets
|
||||||
|
|
||||||
|
The `import_assets` target was considered during development but is currently not part of the build workflow. Asset handling for TIC-80 projects within this Makefile relies solely on direct extraction (`export_assets`) from the built Lua cartridge, rather than importing external asset definitions. This target may be implemented in the future if a need for pre-build asset injection arises.
|
||||||
|
|
||||||
|
### Watch Mode
|
||||||
|
|
||||||
|
```sh
|
||||||
|
make watch
|
||||||
|
```
|
||||||
|
|
||||||
|
- Performs an initial build
|
||||||
|
- Watches the `inc/` directory and `.inc` file
|
||||||
|
- Rebuilds automatically on any change
|
||||||
|
|
||||||
|
Requires `fswatch` to be installed.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Generated Artifacts
|
||||||
|
|
||||||
|
| File | Description |
|
||||||
|
|-----|-------------|
|
||||||
|
| `<project>.lua` | Merged Lua source (input for TIC-80) |
|
||||||
|
| `<project>.tic` | TIC-80 cartridge |
|
||||||
|
| `<project>.html` | Web export |
|
||||||
|
| `<project>.html.zip` | Packaged HTML build |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Design Goals
|
||||||
|
|
||||||
|
- Keep TIC-80 projects modular
|
||||||
|
- Avoid manual copy-paste between files
|
||||||
|
- Enable fast iteration and experimentation
|
||||||
|
- Remain fully compatible with open-source tooling
|
||||||
|
|
||||||
|
This Makefile is intentionally minimal and transparent, favoring simplicity over abstraction.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
- `make`
|
||||||
|
- `tic80` available in PATH
|
||||||
|
- `fswatch` (only for watch mode)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
MIT License — free to use, modify, and redistribute.
|
||||||
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user