Compare commits

...

33 Commits

Author SHA1 Message Date
4c7d43fea3 set version to 1.0-alpha
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-20 15:30:39 +01:00
94563d32c0 Merge pull request 'test mode' (#42) from feature/test-mode into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
Reviewed-on: #42
2026-03-20 06:25:24 +00:00
9da44700cb test mode
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-20 07:25:04 +01:00
b72875c42f Merge pull request 'success label border fix' (#41) from bugfix/success-label-border into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #41
2026-03-20 06:07:24 +00:00
6b4d47a438 success label border fix
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-20 07:06:52 +01:00
d916ddeeb5 Merge pull request 'feature/imp-97-ascension-meter' (#40) from feature/imp-97-ascension-meter into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #40
2026-03-19 17:27:41 +00:00
Zoltan Timar
ca883a15bd fix: unknown var
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-19 18:26:04 +01:00
Zoltan Timar
b4dcdaba58 feat: added ascension meter, done 0-1 asc logic, fixed mysterious man behaviours
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
ci/woodpecker/pr/woodpecker Pipeline failed
2026-03-19 18:22:06 +01:00
823c3313af Merge branch 'master' of https://git.teletype.hu/games/impostor
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-19 00:22:42 +01:00
47e41f4054 - added ddr test to main menu\n- tweaked sounds\n- musicator tool base code, needs samples 2026-03-19 00:21:48 +01:00
65e0f131c0 Merge pull request 'Adds the mysterious screen.' (#39) from feature/task98_mysterious_man into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #39
2026-03-18 21:36:21 +00:00
6a6d5ab1fe Try to fix the linter warnings.
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-18 22:32:01 +01:00
6807f7ae7f Fix the linter warnings again.
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
ci/woodpecker/pr/woodpecker Pipeline failed
2026-03-18 22:30:30 +01:00
c8d8999ba3 Fix the linter issue.
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
ci/woodpecker/pr/woodpecker Pipeline failed
2026-03-18 22:13:42 +01:00
c8073aff02 Adds the mysterious screen.
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
ci/woodpecker/pr/woodpecker Pipeline failed
2026-03-18 22:08:54 +01:00
0d7dcad54a Merge pull request 'feature/task100_co_workers' (#38) from feature/task100_co_workers into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #38
2026-03-18 11:04:41 +00:00
e12021a432 Displays the characters on street and in office.
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-18 12:02:34 +01:00
29e7361303 Fix the dev_guard and the pizza_vendor. 2026-03-18 12:01:51 +01:00
2311232290 Includes the character registrations.
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 11:11:53 +01:00
c0e4562971 Fix the architect and the oraculum. 2026-03-18 11:10:25 +01:00
2079de587a Renames Morphesu for Sumphore.
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 09:50:26 +01:00
ec19e7fe12 Add 17 characters.
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 09:13:57 +01:00
2034fbd9b0 Merge pull request 'screen exit handler' (#37) from screen-exit-handler into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #37
2026-03-17 22:33:50 +00:00
883ad5fcbf screen exit handler
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-17 23:33:13 +01:00
30c894c2f0 Merge pull request 'continue-window' (#36) from continue-window into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #36
2026-03-17 22:05:04 +00:00
eb30ac0b0b AsciiArt
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/pr/woodpecker Pipeline was successful
ci/woodpecker/pull_request_closed/woodpecker Pipeline was successful
2026-03-17 23:04:33 +01:00
cd85a7214c continued window
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-17 22:12:45 +01:00
a00db92703 main title typo fix, remove glitch and end_game decision
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-17 21:53:47 +01:00
10e99ad25d Register a character named Morpheus. 2026-03-17 21:05:15 +01:00
37967639f4 Creates a character tile board in general. 2026-03-17 21:04:28 +01:00
9c18812e95 Merge pull request 'ttg-logo' (#35) from ttg-logo into master
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: #35
2026-03-17 00:04:11 +00:00
e5a942dd00 Add some new characters to the meta.assets.lua.
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-15 19:46:49 +01:00
7a162d86b9 Add new characters to the sprites. 2026-03-15 19:40:59 +01:00
57 changed files with 855 additions and 130 deletions

View File

@@ -17,11 +17,14 @@ globals = {
"Print", "Print",
"Input", "Input",
"Audio", "Audio",
"AsciiArt",
"Ascension",
"Config", "Config",
"Context", "Context",
"Meter", "Meter",
"Minigame", "Minigame",
"Window", "Window",
"ContinuedWindow",
"TTGIntroWindow", "TTGIntroWindow",
"BriefIntroWindow", "BriefIntroWindow",
"TitleIntroWindow", "TitleIntroWindow",

9
.vscode/tasks.json vendored
View File

@@ -6,12 +6,17 @@
{ {
"label": "Run TIC80", "label": "Run TIC80",
"type": "shell", "type": "shell",
"command": "tic80 --fs=. impostor.lua" "command": "tic80 --fs=. impostor.lua",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
}, },
{ {
"label": "Build & Run TIC80", "label": "Build & Run TIC80",
"type": "shell", "type": "shell",
"command": "make build && tic80 --fs=. impostor.lua", "command": "make clean && make build && tic80 --fs=. impostor.lua",
"problemMatcher": [] "problemMatcher": []
}, },
{ {

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

View File

@@ -1,10 +1,12 @@
meta/meta.header.lua meta/meta.header.lua
init/init.module.lua init/init.module.lua
init/init.config.lua init/init.config.lua
init/init.ascension.lua
init/init.context.lua init/init.context.lua
system/system.util.lua system/system.util.lua
system/system.print.lua system/system.print.lua
system/system.input.lua system/system.input.lua
system/system.asciiart.lua
logic/logic.meter.lua logic/logic.meter.lua
logic/logic.focus.lua logic/logic.focus.lua
logic/logic.day.lua logic/logic.day.lua
@@ -18,6 +20,22 @@ audio/audio.manager.lua
audio/audio.songs.lua audio/audio.songs.lua
sprite/sprite.manager.lua sprite/sprite.manager.lua
sprite/sprite.norman.lua sprite/sprite.norman.lua
sprite/sprite.sumphore.lua
sprite/sprite.pizza_vendor.lua
sprite/sprite.dev_boy.lua
sprite/sprite.dev_buddy.lua
sprite/sprite.dev_extrovert.lua
sprite/sprite.dev_girl.lua
sprite/sprite.dev_guard.lua
sprite/sprite.dev_guru.lua
sprite/sprite.dev_hr_girl.lua
sprite/sprite.dev_introvert.lua
sprite/sprite.dev_operator.lua
sprite/sprite.dev_project_manager.lua
sprite/sprite.matrix_architect.lua
sprite/sprite.matrix_neo.lua
sprite/sprite.matrix_oraculum.lua
sprite/sprite.matrix_trinity.lua
situation/situation.manager.lua situation/situation.manager.lua
situation/situation.drink_coffee.lua situation/situation.drink_coffee.lua
decision/decision.manager.lua decision/decision.manager.lua
@@ -43,6 +61,7 @@ screen/screen.walking_to_office.lua
screen/screen.office.lua screen/screen.office.lua
screen/screen.walking_to_home.lua screen/screen.walking_to_home.lua
screen/screen.work.lua screen/screen.work.lua
screen/screen.mysterious_man.lua
window/window.manager.lua window/window.manager.lua
window/window.register.lua window/window.register.lua
window/window.end.lua window/window.end.lua
@@ -58,6 +77,7 @@ window/window.minigame.rhythm.lua
window/window.minigame.ddr.lua window/window.minigame.ddr.lua
window/window.mysterious_man.lua window/window.mysterious_man.lua
window/window.discussion.lua window/window.discussion.lua
window/window.continued.lua
window/window.game.lua window/window.game.lua
system/system.main.lua system/system.main.lua
meta/meta.assets.lua meta/meta.assets.lua

View File

@@ -1,6 +1,9 @@
Decision.register({ Decision.register({
id = "go_to_end", id = "go_to_end",
label = "Break the cycle", label = "Break the cycle",
condition = function()
return Ascension.is_complete()
end,
handle = function() handle = function()
Window.set_current("end") Window.set_current("end")
end, end,

View File

@@ -2,7 +2,6 @@ Decision.register({
id = "go_to_office", id = "go_to_office",
label = "Go to Office", label = "Go to Office",
handle = function() handle = function()
Glitch.show()
Util.go_to_screen_by_id("office") Util.go_to_screen_by_id("office")
end, end,
}) })

View File

@@ -9,7 +9,8 @@ Decision.register({
focus_center_y = (Config.screen.height / 2) - 18, focus_center_y = (Config.screen.height / 2) - 18,
focus_initial_radius = 0, focus_initial_radius = 0,
on_win = function() on_win = function()
MysteriousManWindow.start() local ascended = Ascension.consume_increase()
MysteriousManWindow.start({ skip_text = not ascended })
end, end,
}) })
end, end,

View File

@@ -1,18 +1,18 @@
Decision.register({ Decision.register({
id = "start_discussion", id = "start_discussion",
label = function() label = function()
if Context.day_count >= 3 then if Context.have_met_sumphore then
return "Talk to Sumphore" return "Talk to Sumphore"
end end
return "Talk to the homeless guy" return "Talk to the homeless guy"
end, end,
handle = function() handle = function()
if Context.day_count < 3 then if not Context.have_met_sumphore then
Discussion.start("homeless_guy", "game") Discussion.start("homeless_guy", "game")
end elseif Ascension.get_level() == 0 then
if Context.day_count >= 3 then Discussion.start("homeless_guy", "game", 4)
else
Discussion.start("sumphore_day_3", "game") Discussion.start("sumphore_day_3", "game")
return
end end
end, end,
}) })

View File

@@ -46,7 +46,9 @@ Discussion.register({
{ {
question = "My name is Sumphore, nice to meet you.", question = "My name is Sumphore, nice to meet you.",
answers = { answers = {
{ label = "Nice to meet you, Sumphore.", next_step = 5 }, { label = "Nice to meet you, Sumphore.", next_step = 5, on_select = function()
Context.have_met_sumphore = true
end },
}, },
}, },
{ {

169
inc/init/init.ascension.lua Normal file
View File

@@ -0,0 +1,169 @@
--- @section Ascension
local ASCENSION_MAX_LEVEL = 9
local ASCENSION_WORD = "ASCENSION"
local _increased_this_cycle = false
local _flash_active = false
local _flash_timer = 0
local _flash_total = 0
local FLASH_DURATION = 120
local _fade_active = false
local _fade_timer = 0
local FADE_DURATION = 120
local FADE_COLORS = nil
--- Gets initial ascension state.
--- @within Ascension
--- @return result table Initial ascension state. </br>
--- Fields: </br>
--- * level (number) Current ascension level (0-9).
function Ascension.get_initial()
_increased_this_cycle = false
return {
level = 0,
}
end
--- Gets the current ascension level.
--- @within Ascension
--- @return number The current ascension level (0-9).
function Ascension.get_level()
if not Context or not Context.ascension then return 0 end
return Context.ascension.level
end
--- Gets the maximum ascension level.
--- @within Ascension
--- @return number The maximum ascension level.
function Ascension.get_max_level()
return ASCENSION_MAX_LEVEL
end
--- Increases the ascension level by 1, clamped to the max.
--- @within Ascension
function Ascension.increase()
if not Context or not Context.ascension then return end
Context.ascension.level = math.min(ASCENSION_MAX_LEVEL, Context.ascension.level + 1)
_increased_this_cycle = true
end
--- Returns true if ascension was incremented since the last consume call.
--- @within Ascension
--- @return boolean Whether ascension increased this cycle.
function Ascension.did_increase()
return _increased_this_cycle
end
--- Consumes the increase flag, returning its value and resetting it.
--- @within Ascension
--- @return boolean Whether ascension had increased this cycle.
function Ascension.consume_increase()
local result = _increased_this_cycle
_increased_this_cycle = false
return result
end
--- Returns true when the ascension meter is fully complete (level 10).
--- @within Ascension
--- @return boolean Whether the cycle can be broken.
function Ascension.is_complete()
return Ascension.get_level() >= ASCENSION_MAX_LEVEL
end
--- Draws the ascension meter as individual letters of "ASCENSION".
--- Each letter lights up per level. Drawn beneath existing meter bars.
--- @within Ascension
--- @param x number Left x position.
--- @param y number Top y position.
--- @param options table Optional overrides: lit_color, dim_color, spacing.
function Ascension.draw(x, y, options)
if not Context or not Context.ascension then return end
options = options or {}
local level = Context.ascension.level
if level < 1 then return end
local lit_color = options.lit_color or Config.colors.white
local spacing = options.spacing or 5
for i = 1, level do
local ch = ASCENSION_WORD:sub(i, i)
local color
if i == level and _fade_active then
color = Ascension.get_fade_color()
else
color = lit_color
end
print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
end
end
--- Returns the current fade-in color based on progress through the palette.
--- @within Ascension
--- @return number The palette color index for the current fade step.
function Ascension.get_fade_color()
if not FADE_COLORS then
FADE_COLORS = {
Config.colors.black,
Config.colors.dark_grey,
Config.colors.light_grey,
Config.colors.white,
}
end
if not _fade_active then return Config.colors.white end
local progress = math.min(_fade_timer / FADE_DURATION, 1)
local idx = math.floor(progress * (#FADE_COLORS - 1)) + 1
return FADE_COLORS[idx]
end
--- Starts the fade-in effect for the most recently gained letter.
--- @within Ascension
function Ascension.start_fade()
_fade_active = true
_fade_timer = 0
end
--- Starts the ascension flash effect.
--- @within Ascension
function Ascension.start_flash()
_flash_active = true
_flash_timer = 0
_flash_total = FLASH_DURATION
end
--- Updates and draws the ascension flash overlay.
--- Call once per frame from the main loop.
--- @within Ascension
function Ascension.draw_flash()
if not _flash_active then return end
_flash_timer = _flash_timer + 1
local sw = Config.screen.width
local sh = Config.screen.height
local progress = _flash_timer / FLASH_DURATION
local pulse = math.abs(math.sin(progress * math.pi * 6))
local flash_color = (pulse > 0.5) and Config.colors.white or Config.colors.light_grey
rect(0, 0, sw, sh, flash_color)
if _flash_timer >= _flash_total then
_flash_active = false
Ascension.start_fade()
end
end
--- Updates the fade-in timer. Call once per frame from the main loop.
--- @within Ascension
function Ascension.update_fade()
if not _fade_active then return end
_fade_timer = _fade_timer + 1
if _fade_timer >= FADE_DURATION then
_fade_active = false
end
end
--- Returns whether a flash effect is currently active.
--- @within Ascension
--- @return boolean Whether the flash is playing.
function Ascension.is_flashing()
return _flash_active
end

View File

@@ -17,12 +17,15 @@ Context = {}
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/> --- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/> --- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
--- * meters (table) Meter values (see Meter.get_initial).<br/> --- * meters (table) Meter values (see Meter.get_initial).<br/>
--- * ascension (table) Ascension meter state (see Ascension.get_initial).<br/>
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/> --- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/> --- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/> --- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
function Context.initial_data() function Context.initial_data()
return { return {
current_menu_item = 1, current_menu_item = 1,
test_mode = false,
popup = { popup = {
show = false, show = false,
content = {} content = {}
@@ -33,9 +36,11 @@ function Context.initial_data()
minigame_button_mash = {}, minigame_button_mash = {},
minigame_rhythm = {}, minigame_rhythm = {},
meters = Meter.get_initial(), meters = Meter.get_initial(),
ascension = Ascension.get_initial(),
timer = Timer.get_initial(), timer = Timer.get_initial(),
triggers = {}, triggers = {},
home_norman_visible = false, home_norman_visible = false,
have_met_sumphore = false,
game = { game = {
current_screen = "home", current_screen = "home",
current_situation = nil, current_situation = nil,

View File

@@ -16,3 +16,5 @@ Day = {}
Timer = {} Timer = {}
Trigger = {} Trigger = {}
Discussion = {} Discussion = {}
AsciiArt = {}
Ascension = {}

View File

@@ -22,4 +22,10 @@ Day.register_handler(function()
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY) m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY) m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY) m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
end)
Day.register_handler(function()
if Context.day_count == 3 then
Ascension.increase()
end
end) end)

View File

@@ -37,15 +37,18 @@ end
--- @within Discussion --- @within Discussion
--- @param id string The discussion ID to start. --- @param id string The discussion ID to start.
--- @param return_window string The window ID to return to after the discussion. --- @param return_window string The window ID to return to after the discussion.
function Discussion.start(id, return_window) --- @param[opt] start_step number The step index to start from (defaults to 1).
function Discussion.start(id, return_window, start_step)
local discussion = _discussions[id] local discussion = _discussions[id]
if not discussion then if not discussion then
trace("Error: Discussion not found: " .. tostring(id)) trace("Error: Discussion not found: " .. tostring(id))
return return
end end
local step = start_step or 1
if not discussion.steps[step] then step = 1 end
Context.discussion.active = true Context.discussion.active = true
Context.discussion.id = id Context.discussion.id = id
Context.discussion.step = 1 Context.discussion.step = step
Context.discussion.selected_answer = 1 Context.discussion.selected_answer = 1
Context.discussion.scroll_y = 0 Context.discussion.scroll_y = 0
Context.discussion.scroll_timer = 0 Context.discussion.scroll_timer = 0

View File

@@ -152,4 +152,7 @@ function Meter.draw()
end end
print(meter.label, label_x, label_y, meter.color, false, 1, true) print(meter.label, label_x, label_y, meter.color, false, 1, true)
end end
local ascension_y = start_y + 3 * line_h + 1
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
end end

View File

@@ -5,7 +5,7 @@
--- @within Minigame --- @within Minigame
function Minigame.draw_win_overlay() function Minigame.draw_win_overlay()
local text = "SUCCESS" local text = "SUCCESS"
local tw = #text * 4 local tw = #text * 6
local th = 6 local th = 6
local padding = 4 local padding = 4
local box_w = tw + padding * 2 local box_w = tw + padding * 2

View File

@@ -30,7 +30,6 @@ function Timer.update()
if not in_minigame then if not in_minigame then
t.progress = t.progress + (1 / timer_duration) t.progress = t.progress + (1 / timer_duration)
if t.progress >= 1 then if t.progress >= 1 then
Day.increase()
t.progress = t.progress - 1 t.progress = t.progress - 1
end end
end end

View File

@@ -255,24 +255,126 @@
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000 -- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff -- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000 -- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
-- 008:0000005a00005a55000055a50000a55a00005a5700005533000575f30000757f
-- 009:55a50000a55a50005a55a00057555500fff7a5003f335a00fff3f500fffffa00
-- 016:0000000000000000000000000000003000000353000035350003535100353535 -- 016:0000000000000000000000000000003000000353000035350003535100353535
-- 017:0000000000000000000000003000000053300000151300005151300015151300 -- 017:0000000000000000000000003000000053300000151300005151300015151300
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555 -- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530 -- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322 -- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300 -- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
-- 022:000000000000005100000155000055150000157f0000551300057f3f00017fff
-- 023:00000000555000005155000015515000ff7f5100ff31f200fff3ff0033fff200
-- 024:0000057f00000005000000050000559900055911005599110055119900551199
-- 025:f3ff5000fff500005f5000004415100077995100449915007711955044119550
-- 026:00000000000001330001331300031333001333330031f7f7001133390031999f
-- 027:0000000013310000131330003333130033333100f7f113003337310099975300
-- 028:000000000000000000000a77000057770005777700577777005775a50077a7ff
-- 029:0000000000000000777a0000777750007777750077777750a5a57750fff7a770
-- 030:000000000000051500001151000555550001517f000557ff0001ff3f0007ff1f
-- 031:00000000150000005110000055500000f7110000ff750000f3f10000f1f50000
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff -- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000 -- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
-- 034:036135250316355503613525031633110333331103f333330333333300033333 -- 034:036135250316355503613525031633110333331103f333330333333300033333
-- 035:55565530555355305556553013335530133333303333ff303333333033330000 -- 035:55565530555355305556553013335530133333303333ff303333333033330000
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a -- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
-- 037:223213003332130011133300111f300011133000111300001113000011130000 -- 037:223213003332130011133300111f300011133000111300001113000011130000
-- 038:000007ff0001117f0016171f0155175501561755155117555f7157555ff15755
-- 039:fffff700333f2000ffff7100555571105555716155557111555575ff555575ff
-- 040:005599110055991100ff533300fff511007fff110007f5110000311300003113
-- 041:479915504499155047333f7014113ff011113f70111130003311300003113000
-- 042:0035777f0001776600005777000000550088885508bbb84508bbb8448bb8b844
-- 043:77775300677500007750000055880000558b8000548bb800228bbb80428b8b80
-- 044:005a7f3f0057ff3f07f7ffff07757fdf077a57fd0575357f005a66a70006aa6f
-- 045:ff3f7a50ff3ff750fffff777ffdf7577ddf75a77ff75157577a66a50ff6aa600
-- 046:0005ffff00005ff3000005ff0017775500242777002121710024277100212171
-- 047:fff500003f500000f50000005771000077720000171200001772000017120000
-- 048:00323123003231430032314300313339000f3333000033300000333000033330 -- 048:00323123003231430032314300313339000f3333000033300000333000033330
-- 049:324303003443030034430300933313003333f000033300000333000003333000 -- 049:324303003443030034430300933313003333f000033300000333000003333000
-- 050:0003333000033330000333300003333000053530003311300031113000333330 -- 050:0003333000033330000333300003333000053530003311300031113000333330
-- 051:3333000033330000333300003333000035350000311330003111300033333000 -- 051:3333000033330000333300003333000035350000311330003111300033333000
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330 -- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000 -- 053:111300001113000011130000111300003333000003f3000003f3000003300000
-- 054:5ff7646607f59999000991330003993000099130000133300001221000011100
-- 055:666646ff999993f7339913000039930000991300001333000012210000111000
-- 056:0000311300003113000031130000311300003113000033330000165100001111
-- 057:0311300003113000031130000311300003113000033330000165100001111000
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
-- 060:0056aa66001f6aaa001fa666007f6aaa00006aaa0000a666000007d7000001d1
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
-- 064:00000000000000000000011100003311000111170003317f000117ff00553333
-- 065:0000000000000000110000001110000077110000ff710000ff77000013330000
-- 066:00000000000000330000033300003333000033f7000035ff000535ff0007f333
-- 067:0000000030000000333300003333000037f30000ffff0000ffff0000f333f000
-- 068:000000000000000000000000000000000000000000000122000012440001447f
-- 069:00000000000000000000000000000000000000002210000044210000f7441000
-- 070:000000000000000000000333000038880003888800388881038388310338835f
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
-- 072:0000000000000000000000550000055500005577000057ff00007f55000fff33
-- 073:0000000000000000555550005555550077777550ffffff507f755f703f333fff
-- 074:0000000000000011000001130000113100011313000131310013137c003131ff
-- 075:000000001110000013110000313110001313100031313100ffff7100fffff100
-- 076:0000000000000055000005550000055500005577000057ff0007ff55000fff99
-- 077:0000000055550000555550005555500075775500fffff5005f555f703f993ff0
-- 078:0000000000000000000000000000000000001111000014440000144400001555
-- 079:0000000000000000000000000000000011100000441000004410000055100000
-- 080:0077533f000ff77f0005fff500005ff70000015f0005f315005ff3ff00ff3333
-- 081:f33f0000f77f00005ff000007f500000f500000053f00000f3f50000333f0000
-- 082:000fff330005ffff000057f50000007f000333350031313f0031313303113133
-- 083:ff33f000ffff100055f10000ff70000055330000ff3130003331300033311300
-- 084:000447ff000fffff0007f33f000ff11f000f7fff0000ff750000042400001142
-- 085:ff744000ffff1000f33f7000f11f5000fff7f00057ff00004240000044110000
-- 086:038383390338833b038383130338337f0383835f003838350003838300003333
-- 087:99539900bb33bb0099513900fffff530ff66f1007fff53001555310033333000
-- 088:000f7ff300005fff000007ff0000007f0000021f000024410002444400124244
-- 089:fff3ff7ff1ffff50fffff700111f7000ffff1000111142004244442042442410
-- 090:005f5733005f1f2300015fff0000077f00011117001244210144414201421444
-- 091:ff33f500ff23f500fffff00011ff500077710000112410004442410042441410
-- 092:00005fff000005ff0000001f0000000100000114000018140000181400018114
-- 093:fffff500111f5000fff500001110000042411000424180004241810042411100
-- 094:00001fff00001f3f0000cf3f0000cfff00000cf3000023cc000131ff001f1f11
-- 095:ff1000003f1000003ff00000fff00000fc000000c3200000f13100001f1f1000
-- 096:00ff33330033133305f333330ff31333033333330f5313330ff1311107f13333
-- 097:333f0000333f5000333f5000333ff000333330003335f500111ff5003337f000
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
-- 099:333113003331130033333300213113004233330021317f0033317f5001317500
-- 100:0002441400244441024444240242442414424424144144241441442414414424
-- 101:4144210014444200424444204244422042444241424441414244414142444141
-- 102:000333330033a3530032a353003a332303a23333032a333303a23333032a3333
-- 103:3333300055353300553533002232323033333130333332303333313333333233
-- 104:001441440014424400144144001441240017f311001ff133001fff330007f333
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
-- 108:0001181400018114000118140001811300011333005fff33000f773300055333
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
-- 112:0553333300033330000333000033330000333300003333000011110000121200
-- 113:3330000033300000333000003330000033300000333000001111000012120000
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
-- 115:0131130001311300013113000131130001311300003113000033330000121200
-- 116:0fff242407f72211005544200002442000024420000244200002222000024440
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
-- 120:0000033300000333000003330000033300000333000003330000033300000111
-- 121:0033300000333000003330000033300000333000003330000033300010111100
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
-- 124:0000033300000333000003330000033300000333000003330000033300000111
-- 125:0333000003330000033300000333000003330000033300000333000000111000
-- 129:0000000000000000000000000000000000000000011515101151515151515151
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
-- 161:1111111133333333333337333333373333333733333337333333373311117711
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
-- 176:0775333300031333000333130000333300001333000033330000033300000111
-- 177:3335773333333533333333331313131333333333300000033000000310000001
-- 178:3333357533331000331300001333000033310000333300003331000011110000
-- </SPRITES> -- </SPRITES>
-- <MAP> -- <MAP>
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 -- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
@@ -295,13 +397,13 @@
-- </MAP> -- </MAP>
-- <SFX> -- <SFX>
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900 -- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000 -- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
-- 017:040004000400040004000400046004600460046004600460146024c034c054c064c084c0a4c0b4c0c4c0c4c0d4c0d4c0e4c0f4c0f4c0f4c0f4c0f4c0400000000000 -- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
-- 018:04c004c004c004c004c004c0046004600460046004600460240034005400640084009400a400b400c400d400d400e400e400e400f400f400f400f400300000000000 -- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
-- 019:0400040004000400040004d014d014d024d034d054d074d094d0b4d0c4d0e4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0400000000000 -- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000 -- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130380000000000 -- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100301000000800 -- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004 -- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00 -- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00 -- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
@@ -331,10 +433,10 @@
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000 -- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000 -- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000 -- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000 -- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000 -- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
-- </PATTERNS> -- </PATTERNS>
-- <TRACKS> -- <TRACKS>
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 -- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 -- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
-- </TRACKS> -- </TRACKS>

View File

@@ -4,5 +4,5 @@
-- desc: Life of a programmer -- desc: Life of a programmer
-- site: https://git.teletype.hu/games/impostor -- site: https://git.teletype.hu/games/impostor
-- license: MIT License -- license: MIT License
-- version: 0.8 -- version: 1.0-alpha
-- script: lua -- script: lua

View File

@@ -21,6 +21,9 @@ function Screen.register(screen_data)
end end
if not screen_data.init then if not screen_data.init then
screen_data.init = function() end screen_data.init = function() end
end
if not screen_data.exit then
screen_data.exit = function() end
end end
if not screen_data.update then if not screen_data.update then
screen_data.update = function() end screen_data.update = function() end

View File

@@ -0,0 +1,20 @@
--- Draws the mysterious screen with the mysterious man and the glowing TV.
function Screen.draw_the_mysterious_screen()
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
local val_i=0
local run=0
for y=0,136-1 do
for x=0,240-1 do
if run==0 then
val_i=val_i+1
run=img_runs[val_i]
end
run=run-1
pix(x,y,img_values[val_i])
end
end
end

View File

@@ -9,5 +9,19 @@ Screen.register({
situations = { situations = {
"drink_coffee", "drink_coffee",
}, },
background = "office" background = "office",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 13 * 8, 9 * 8)
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
end
end
}) })

View File

@@ -75,5 +75,14 @@ Screen.register({
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue) Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue) Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
end end
if Ascension.get_level() > 0 then
local asc_y = meter_start_y + #meter_list * 20
local asc_letter_y = asc_y + 10
local asc_spacing = 8
local asc_total_w = Ascension.get_level() * asc_spacing
local asc_x = math.floor((sw - asc_total_w) / 2)
Ascension.draw(asc_x, asc_letter_y, { spacing = asc_spacing })
end
end, end,
}) })

View File

@@ -5,5 +5,12 @@ Screen.register({
"go_to_home", "go_to_home",
"go_to_office", "go_to_office",
}, },
background = "street" background = "street",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 7 * 8, 3 * 8)
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
end
end
}) })

View File

@@ -6,5 +6,17 @@ Screen.register({
"go_to_office", "go_to_office",
"start_discussion", "start_discussion",
}, },
background = "street" background = "street",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 7 * 8, 3 * 8)
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
end
end
}) })

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_boy",
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_buddy",
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_extrovert",
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_girl",
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_guard",
sprites = Sprite.generate_table(3, 4, 384, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_guru",
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_hr_girl",
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_introvert",
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_operator",
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "dev_project_manager",
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
})

View File

@@ -50,6 +50,29 @@ function Sprite.register(sprite_data)
_sprites[sprite_data.id] = sprite_data _sprites[sprite_data.id] = sprite_data
end end
--- Generates a sprites table for a rectangular composite sprite.
--- @within Sprite
--- @param width number The number of sprites wide.<br/>
--- @param height number The number of sprites tall.<br/>
--- @param starting_s number The sprite index of the top-left tile.<br/>
--- @param x_base number The base x-offset for the leftmost column.<br/>
--- @param y_base number The base y-offset for the topmost row.<br/>
--- @param x_step number The x-offset increment per column.<br/>
--- @param y_step number The y-offset increment per row.<br/>
--- @return table The sprites table array.
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
local sprites = {}
for row = 0, height - 1 do
for col = 0, width - 1 do
local s = starting_s + row * 16 + col
local x_offset = x_base + col * x_step
local y_offset = y_base + row * y_step
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
end
end
return sprites
end
--- Schedules a sprite for drawing. --- Schedules a sprite for drawing.
--- @within Sprite --- @within Sprite
--- @param id string The unique identifier of the sprite.<br/> --- @param id string The unique identifier of the sprite.<br/>

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_architect",
sprites = Sprite.generate_table(2, 4, 324, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_neo",
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_oraculum",
sprites = Sprite.generate_table(2, 3, 282, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "matrix_trinity",
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "pizza_vendor",
sprites = Sprite.generate_table(2, 2, 334, -1, -8, 8, 8)
})

View File

@@ -0,0 +1,4 @@
Sprite.register({
id = "sumphore",
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
})

View File

@@ -0,0 +1,63 @@
--- @section AsciiArt
AsciiArt = {}
--- Draws ASCII art text using rectangles.
--- @param text string The ASCII art text to draw.
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
function AsciiArt.draw(text, options)
options = options or {}
local char_w = options.char_w or 4
local char_h = options.char_h or 5
local line_gap = options.line_gap or 0
local word_gap = options.word_gap or 6
local color = options.color or Config.colors.light_blue
local lines = {}
local max_len = 0
-- Get all lines and find max length
for line in (text .. "\n"):gmatch("(.-)\n") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
-- Clean up empty lines from the start/end
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
if #lines == 0 then return end
local total_h = 0
for _, line in ipairs(lines) do
if line:find("#") then
total_h = total_h + char_h + line_gap
else
total_h = total_h + word_gap
end
end
total_h = total_h - line_gap
local current_y = options.y or (Config.screen.height - total_h) / 2
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
for _, line in ipairs(lines) do
if line:find("#") then
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
end
end
current_y = current_y + char_h + line_gap
else
current_y = current_y + word_gap
end
end
return {
x = x_offset,
y = options.y or (Config.screen.height - total_h) / 2,
width = max_len * char_w,
height = total_h,
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
}
end

View File

@@ -22,6 +22,10 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
--- Checks if Right is pressed. --- Checks if Right is pressed.
--- @within Input --- @within Input
function Input.right() return btnp(INPUT_KEY_RIGHT) end function Input.right() return btnp(INPUT_KEY_RIGHT) end
--- Checks if Space is pressed.
--- @within Input
function Input.space() return keyp(INPUT_KEY_SPACE) end
--- Checks if Select is pressed. --- Checks if Select is pressed.
--- @within Input --- @within Input
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end

View File

@@ -26,8 +26,10 @@ function TIC()
Timer.update() Timer.update()
Trigger.update() Trigger.update()
Glitch.draw() Glitch.draw()
Ascension.update_fade()
if Context.game_in_progress then if Context.game_in_progress then
Meter.draw() Meter.draw()
Timer.draw() Timer.draw()
end end
Ascension.draw_flash()
end end

View File

@@ -14,10 +14,14 @@ end
--- @within Util --- @within Util
--- @param screen_id string The ID of the screen to go to.<br/> --- @param screen_id string The ID of the screen to go to.<br/>
function Util.go_to_screen_by_id(screen_id) function Util.go_to_screen_by_id(screen_id)
local screen = Screen.get_by_id(screen_id) local prev_screen = Screen.get_by_id(Context.game.current_screen)
if screen then local new_screen = Screen.get_by_id(screen_id)
if new_screen then
Context.game.current_screen = screen_id Context.game.current_screen = screen_id
screen.init() if prev_screen and prev_screen.exit then
prev_screen.exit()
end
new_screen.init()
else else
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"}) PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
end end

View File

@@ -0,0 +1,33 @@
--- @section ContinuedWindow
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
ContinuedWindow.text = [[
### ### ### ###
# # # # # #
# # # ### ##
# # # # # #
# ### ### ###
### ### # # ### ### # # # # ### ##
# # # ## # # # ## # # # # # #
# # # # ## # # # ## # # ## # #
# # # # # # # # # # # # # #
### ### # # # ### # # ### ### ##
]]
--- Draws the continued window.
--- @within ContinuedWindow
function ContinuedWindow.draw()
cls(Config.colors.black)
AsciiArt.draw(ContinuedWindow.text, {})
end
--- Updates the continued window logic.
--- @within ContinuedWindow
function ContinuedWindow.update()
ContinuedWindow.timer = ContinuedWindow.timer - 1
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end
end

View File

@@ -59,7 +59,7 @@ function EndWindow.update()
else else
-- NO: increment day and go home -- NO: increment day and go home
Day.increase() Day.increase()
Context.game.current_screen = "home" Util.go_to_screen_by_id("home")
Window.set_current("game") Window.set_current("game")
-- Initialize home screen -- Initialize home screen
local home_screen = Screen.get_by_id("home") local home_screen = Screen.get_by_id("home")

View File

@@ -13,59 +13,17 @@ TitleIntroWindow.text = [[
# # # # # # # # # # # # # # # # # #
# # ### # # # # # # # ### # # # # #
### ### ### ### ### ### ### ### ### # # ### #### ### ### #### ###
# # # # # # # # # # # ### # ## ## # # # # # # # # # #
# # # ### ### ### # # # # # # # # # ### # # ### # # # ###
# # # # # # # # # # # # # # # # # # # # # # #
### # # # # ### # ### # # ### # # # #### ### # #### # #
]] ]]
--- Draws the title intro window. --- Draws the title intro window.
--- @within TitleIntroWindow --- @within TitleIntroWindow
function TitleIntroWindow.draw() function TitleIntroWindow.draw()
local lines = {} AsciiArt.draw(TitleIntroWindow.text, {})
local max_len = 0
-- Get all lines and find max length
for line in (TitleIntroWindow.text .. "\n"):gmatch("(.-)\n") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
-- Clean up empty lines from the start/end
if #lines > 0 and lines[1] == "" then table.remove(lines, 1) end
if #lines > 0 and lines[#lines] == "" then table.remove(lines, #lines) end
local char_w = 4
local char_h = 5
local line_gap = 0
local word_gap = 6
local total_h = 0
for _, line in ipairs(lines) do
if line:find("#") then
total_h = total_h + char_h + line_gap
else
total_h = total_h + word_gap
end
end
total_h = total_h - line_gap
local current_y = (Config.screen.height - total_h) / 2
local x_offset = (Config.screen.width - (max_len * char_w)) / 2
for _, line in ipairs(lines) do
if line:find("#") then
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, Config.colors.light_blue)
end
end
current_y = current_y + char_h + line_gap
else
current_y = current_y + word_gap
end
end
end end
--- Updates the title intro window logic. --- Updates the title intro window logic.

View File

@@ -1,6 +1,8 @@
--- @section TTGIntroWindow --- @section TTGIntroWindow
TTGIntroWindow.timer = 180 TTGIntroWindow.timer = 180
TTGIntroWindow.glitch_started = false TTGIntroWindow.glitch_started = false
TTGIntroWindow.space_count = 0
TTGIntroWindow.space_timer = 0
TTGIntroWindow.text = [[ TTGIntroWindow.text = [[
###### ###### ###### ###### ###### ######
## ## # ## ## #
@@ -12,34 +14,11 @@ TTGIntroWindow.text = [[
--- Draws the TTG intro window. --- Draws the TTG intro window.
--- @within TTGIntroWindow --- @within TTGIntroWindow
function TTGIntroWindow.draw() function TTGIntroWindow.draw()
if not TTGIntroWindow.glitch_started then local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
Glitch.show() if not bounds then return end
TTGIntroWindow.glitch_started = true Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
end
local lines = {}
local max_len = 0
for line in TTGIntroWindow.text:gmatch("[^\r\n]+") do
table.insert(lines, line)
if #line > max_len then max_len = #line end
end
local char_w = 6
local char_h = 7
local y = (Config.screen.height - (#lines * char_h + 12)) / 2
local x_offset = (Config.screen.width - (max_len * char_w)) / 2
for i, line in ipairs(lines) do
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, y + (i - 1) * char_h, char_w - 1, char_h - 1, Config.colors.light_blue)
end
end
end
Print.text_center("Teletype Games", Config.screen.width / 2, y + #lines * char_h + 4, Config.colors.light_blue)
end end
--- Updates the TTG intro window logic. --- Updates the TTG intro window logic.
--- @within TTGIntroWindow --- @within TTGIntroWindow
function TTGIntroWindow.update() function TTGIntroWindow.update()
@@ -48,8 +27,19 @@ function TTGIntroWindow.update()
TTGIntroWindow.glitch_started = true TTGIntroWindow.glitch_started = true
end end
-- Count menu_back presses during the intro
if Input.menu_back() then
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
end
TTGIntroWindow.timer = TTGIntroWindow.timer - 1 TTGIntroWindow.timer = TTGIntroWindow.timer - 1
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
-- Evaluate exactly 3 presses at the end of the intro
if TTGIntroWindow.space_count == 3 then
Context.test_mode = true
MenuWindow.refresh_menu_items()
Audio.sfx_success()
end
Glitch.hide() Glitch.hide()
Window.set_current("intro_brief") Window.set_current("intro_brief")
end end

View File

@@ -4,7 +4,11 @@ local _menu_items = {}
--- Draws the menu window. --- Draws the menu window.
--- @within MenuWindow --- @within MenuWindow
function MenuWindow.draw() function MenuWindow.draw()
UI.draw_top_bar("Definitely not an Impostor") local title = "Definitely not an Impostor"
if Context.test_mode then
title = title .. " (TEST MODE)"
end
UI.draw_top_bar(title)
local menu_h = #_menu_items * 10 local menu_h = #_menu_items * 10
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2 local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
@@ -74,6 +78,21 @@ function MenuWindow.audio_test()
GameWindow.set_state("audiotest") GameWindow.set_state("audiotest")
end end
--- Opens the continued screen.
--- @within MenuWindow
function MenuWindow.continued()
ContinuedWindow.timer = 300
GameWindow.set_state("continued")
end
--- Opens the minigame ddr test menu.
--- @within MenuWindow
function MenuWindow.ddr_test()
AudioTestWindow.init()
GameWindow.set_state("minigame_ddr")
MinigameDDRWindow.start("menu", nil)
end
--- Refreshes menu items. --- Refreshes menu items.
--- @within MenuWindow --- @within MenuWindow
function MenuWindow.refresh_menu_items() function MenuWindow.refresh_menu_items()
@@ -86,7 +105,13 @@ function MenuWindow.refresh_menu_items()
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game}) table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game}) table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration}) table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
if Context.test_mode then
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
end
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit}) table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
Context.current_menu_item = 1 Context.current_menu_item = 1

View File

@@ -141,16 +141,16 @@ local function draw_arrow(x, y, direction, color)
local half = size / 2 local half = size / 2
if direction == "left" then if direction == "left" then
tri(x + half, y, x, y + half, x + half, y + size, color) tri(x + half, y, x, y + half, x + half, y + size, color)
rect(x + half, y + half - 2, half, 4, color) rectb(x + half, y + half - 2, half, 4, color)
elseif direction == "right" then elseif direction == "right" then
tri(x + half, y, x + size, y + half, x + half, y + size, color) tri(x + half, y, x + size, y + half, x + half, y + size, color)
rect(x, y + half - 2, half, 4, color) rectb(x, y + half - 2, half, 4, color)
elseif direction == "up" then elseif direction == "up" then
tri(x, y + half, x + half, y, x + size, y + half, color) tri(x, y + half, x + half, y, x + size, y + half, color)
rect(x + half - 2, y + half, 4, half, color) rectb(x + half - 2, y + half, 4, half, color)
elseif direction == "down" then elseif direction == "down" then
tri(x, y + half, x + half, y + size, x + size, y + half, color) tri(x, y + half, x + half, y + size, x + size, y + half, color)
rect(x + half - 2, y, 4, half, color) rectb(x + half - 2, y, 4, half, color)
end end
end end

View File

@@ -16,13 +16,18 @@ He says nothing.
local state = STATE_TEXT local state = STATE_TEXT
local text_y = Config.screen.height local text_y = Config.screen.height
local text_speed = 0.4 local text_speed = 0.2
local day_timer = 0 local day_timer = 0
local day_display_frames = 120 local day_display_frames = 120
local text_done = false
local text_done_timer = 0
local TEXT_DONE_HOLD_FRAMES = 120
local selected_choice = 1 local selected_choice = 1
local text = DEFAULT_TEXT local text = DEFAULT_TEXT
local day_text_override = nil local day_text_override = nil
local on_text_complete = nil local on_text_complete = nil
local show_mysterious_screen = true
local trigger_flash_on_wake = false
local choices = { local choices = {
{ {
@@ -47,16 +52,30 @@ end
--- * text (string) Override for the scrolling text.<br/> --- * text (string) Override for the scrolling text.<br/>
--- * day_text (string) Override for the centered day label.<br/> --- * day_text (string) Override for the centered day label.<br/>
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/> --- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
--- * skip_text (boolean) If true, skip the text phase and go straight to day display.<br/>
function MysteriousManWindow.start(options) function MysteriousManWindow.start(options)
options = options or {} options = options or {}
state = STATE_TEXT
text_y = Config.screen.height
day_timer = 0 day_timer = 0
text_done = false
text_done_timer = 0
selected_choice = 1 selected_choice = 1
text = options.text or DEFAULT_TEXT text = options.text or DEFAULT_TEXT
local line_count = 1
for _ in string.gmatch(text, "\n") do line_count = line_count + 1 end
local text_block_h = line_count * 8
text_y = math.floor((Config.screen.height - text_block_h) / 2)
day_text_override = options.day_text day_text_override = options.day_text
on_text_complete = options.on_text_complete on_text_complete = options.on_text_complete
Meter.hide() Meter.hide()
trigger_flash_on_wake = not options.skip_text
if options.skip_text then
show_mysterious_screen = false
state = STATE_DAY
day_timer = day_display_frames
else
show_mysterious_screen = true
state = STATE_TEXT
end
Window.set_current("mysterious_man") Window.set_current("mysterious_man")
end end
@@ -86,6 +105,10 @@ local function wake_up()
Audio.music_play_wakingup() Audio.music_play_wakingup()
Context.home_norman_visible = true Context.home_norman_visible = true
Meter.show() Meter.show()
if trigger_flash_on_wake then
trigger_flash_on_wake = false
Ascension.start_flash()
end
Window.set_current("game") Window.set_current("game")
end, end,
}) })
@@ -101,26 +124,34 @@ end
--- @within MysteriousManWindow --- @within MysteriousManWindow
function MysteriousManWindow.update() function MysteriousManWindow.update()
if state == STATE_TEXT then if state == STATE_TEXT then
text_y = text_y - text_speed if not text_done then
text_y = text_y - text_speed
local lines = 1 local lines = 1
for _ in string.gmatch(text, "\n") do for _ in string.gmatch(text, "\n") do
lines = lines + 1 lines = lines + 1
end end
if text_y < -lines * 8 then if text_y < -lines * 8 then
go_to_day_state() text_done = true
end text_done_timer = TEXT_DONE_HOLD_FRAMES
end
if Input.select() then else
go_to_day_state() text_done_timer = text_done_timer - 1
if text_done_timer <= 0 then
go_to_day_state()
end
end end
elseif state == STATE_DAY then elseif state == STATE_DAY then
day_timer = day_timer - 1 day_timer = day_timer - 1
if day_timer <= 0 or Input.select() then if day_timer <= 0 or Input.select() then
state = STATE_CHOICE if trigger_flash_on_wake or Ascension.get_level() < 1 then
selected_choice = 1 wake_up()
else
state = STATE_CHOICE
selected_choice = 1
end
end end
elseif state == STATE_CHOICE then elseif state == STATE_CHOICE then
selected_choice = UI.update_menu(choices, selected_choice) selected_choice = UI.update_menu(choices, selected_choice)
@@ -140,10 +171,17 @@ end
--- @within MysteriousManWindow --- @within MysteriousManWindow
function MysteriousManWindow.draw() function MysteriousManWindow.draw()
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black) rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
if show_mysterious_screen then
Screen.draw_the_mysterious_screen()
end
if state == STATE_TEXT then if state == STATE_TEXT then
local x = (Config.screen.width - 132) / 2 local cx = Config.screen.width / 2
Print.text(text, x, text_y, Config.colors.light_grey) local line_y = text_y
for line in (text .. "\n"):gmatch("(.-)\n") do
Print.text_center(line, cx, line_y, Config.colors.light_grey)
line_y = line_y + 8
end
elseif state == STATE_DAY then elseif state == STATE_DAY then
local day_text = day_text_override or ("Day " .. Context.day_count) local day_text = day_text_override or ("Day " .. Context.day_count)
Print.text_center( Print.text_center(

View File

@@ -39,3 +39,6 @@ Window.register("end", EndWindow)
DiscussionWindow = {} DiscussionWindow = {}
Window.register("discussion", DiscussionWindow) Window.register("discussion", DiscussionWindow)
ContinuedWindow = {}
Window.register("continued", ContinuedWindow)

View File

@@ -0,0 +1,130 @@
unpack = unpack or table.unpack
function build_markov_model(sequence, order)
local function make_key(tbl)
return table.concat(tbl, "|")
end
local function unmake_key(k)
local result = {}
for t in string.gmatch(k, "[^|]+") do
result[#result + 1] = t
end
return result
end
local function add_key(str, value)
return str .. "|" .. value
end
local function split_last(full)
local i = full:match(".*()|")
return full:sub(1, i-1), full:sub(i+1)
end
local counts = {}
local totals = {}
-- count
for i = 1, #sequence - order do
local notes = make_key({unpack(sequence, i, i + order - 1)})
totals[notes] = (totals[notes] or 0) + 1
local notes_full = add_key(notes, sequence[i + order])
counts[notes_full] = (counts[notes_full] or 0) + 1
end
-- build model
local model = {}
for notes_full,count in pairs(counts) do
local notes, _ = split_last(notes_full)
model[notes_full] = count[notes_full] / total[notes]
end
return {
order = order,
model = model,
counts = counts -- keep raw counts (useful!)
}
end
function generate_sequence(model_data, length)
local model = model_data.model
local order = model_data.order
-- helper: split key into parts
local function split(k)
local t = {}
for part in string.gmatch(k, "[^|]+") do
t[#t+1] = part
end
return t
end
-- pick random starting state
local start_key
for k,_ in pairs(model) do
start_key = k
break
end
-- (optional: better random start)
for k,_ in pairs(model) do
if math.random() < 0.1 then
start_key = k
end
end
local parts = split(start_key)
-- initial sequence = first `order` items
local seq = {}
for i = 1, order do
seq[i] = parts[i]
end
-- generation loop
while #seq < length do
-- build current state key
local state = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
-- collect matching transitions
local matches = {}
for full,prob in pairs(model) do
if full:sub(1, #state) == state and full:sub(#state+1, #state+1) == "|" then
matches[#matches+1] = {key=full, prob=prob}
end
end
if #matches == 0 then break end
-- weighted pick
local r = math.random()
local sum = 0
local chosen
for _,m in ipairs(matches) do
sum = sum + m.prob
if r <= sum then
chosen = m.key
break
end
end
if not chosen then
chosen = matches[#matches].key
end
-- extract next symbol (after last '|')
local next_symbol = chosen:match("|([^|]+)$")
seq[#seq+1] = next_symbol
end
return seq
end
-- todo: feed samples

View File

@@ -0,0 +1 @@
-- todo