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impostor/inc/init/init.context.lua
Zsolt Tasnadi 7deeffa8d6
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refact by claude
2026-02-23 10:40:14 +01:00

69 lines
1.7 KiB
Lua

local SAVE_GAME_BANK = 6
local SAVE_GAME_MAGIC_VALUE_ADDRESS = 0
local SAVE_GAME_MAGIC_VALUE = 0xCA
--- Global game context.
Context = {}
--- Gets initial data for Context.
-- @return table Initial context data.
function Context.initial_data()
return {
current_menu_item = 1,
splash_timer = Config.timing.splash_duration,
popup = {
show = false,
content = {}
},
game_in_progress = false,
minigame_ddr = Minigame.get_default_ddr(),
minigame_button_mash = Minigame.get_default_button_mash(),
minigame_rhythm = Minigame.get_default_rhythm(),
meters = Meter.get_initial(),
game = {
current_screen = "home",
current_situation = nil,
}
}
end
--- Resets game context to initial state.
function Context.reset()
local initial_data = Context.initial_data()
for k in pairs(Context) do
if type(Context[k]) ~= "function" then
Context[k] = nil
end
end
for k, v in pairs(initial_data) do
Context[k] = v
end
end
--- Starts a new game.
function Context.new_game()
Context.reset()
Context.game_in_progress = true
MenuWindow.refresh_menu_items()
Screen.get_by_id(Context.game.current_screen).init()
end
--- Saves the current game state.
function Context.save_game()
if not Context.game_in_progress then return end
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
end
--- Loads a saved game state.
function Context.load_game()
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
Context.new_game()
return
end
Context.reset()
Context.game_in_progress = true
MenuWindow.refresh_menu_items()
Screen.get_by_id(Context.game.current_screen).init()
end