65 lines
2.1 KiB
Lua
65 lines
2.1 KiB
Lua
local _windows = {}
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--- Registers a window table.
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-- @param id string The ID of the window (e.g., "splash", "menu").
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-- @param window_table table The actual window module table (e.g., SplashWindow).
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function Window.register(id, window_table)
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_windows[id] = window_table
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end
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--- Retrieves a registered window table by its ID.
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-- @param id string The ID of the window.
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-- @return table The window module table.
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function Window.get(id)
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return _windows[id]
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end
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--- Sets the currently active window.
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-- @param id string The ID of the window to activate.
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function Window.set_current(id)
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Context.current_window = id
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end
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--- Gets the ID of the currently active window.
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-- @return string The ID of the active window.
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function Window.get_current_id()
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return Context.current_window
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end
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--- Gets the handler function for the currently active window.
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-- This function is used by the main game loop to update and draw the active window.
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-- @return function A function that updates and draws the current window.
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function Window.get_current_handler()
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local window_table = Window.get(Context.current_window)
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if window_table and window_table.update and window_table.draw then
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return function()
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window_table.update()
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window_table.draw()
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end
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else
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-- Fallback handler for unregistered or incomplete windows
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return function() trace("Error: No handler for window: " .. tostring(Context.current_window)) end
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end
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end
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SplashWindow = {}
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IntroWindow = {}
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MenuWindow = {}
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GameWindow = {}
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PopupWindow = {}
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ConfigurationWindow = {}
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AudioTestWindow = {}
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MinigameButtonMashWindow = {}
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MinigameRhythmWindow = {}
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MinigameDDRWindow = {}
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-- Registration of all window modules
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Window.register("splash", SplashWindow)
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Window.register("intro", IntroWindow)
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Window.register("menu", MenuWindow)
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Window.register("game", GameWindow)
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Window.register("popup", PopupWindow)
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Window.register("configuration", ConfigurationWindow)
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Window.register("audiotest", AudioTestWindow)
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Window.register("minigame_button_mash", MinigameButtonMashWindow)
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Window.register("minigame_rhythm", MinigameRhythmWindow)
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Window.register("minigame_ddr", MinigameDDRWindow)
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