Files
impostor/inc/window/window.popup.lua

45 lines
1.4 KiB
Lua

-- Simplified PopupWindow module
local POPUP_X = 40
local POPUP_Y = 40
local POPUP_WIDTH = 160
local POPUP_HEIGHT = 80
local TEXT_MARGIN_X = POPUP_X + 10
local TEXT_MARGIN_Y = POPUP_Y + 10
local LINE_HEIGHT = 8 -- Assuming 8 pixels per line for default font
function PopupWindow.show(content_strings)
Context.popup.show = true
Context.popup.content = content_strings or {} -- Ensure it's a table
GameWindow.set_state(WINDOW_POPUP) -- Set active window to popup
end
function PopupWindow.hide()
Context.popup.show = false
Context.popup.content = {} -- Clear content
GameWindow.set_state(WINDOW_GAME) -- Return to game window
end
function PopupWindow.update()
if Context.popup.show then
if Input.menu_confirm() or Input.menu_back() then -- Allow either A or B to close
PopupWindow.hide()
end
end
end
function PopupWindow.draw()
if Context.popup.show then
rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black)
rectb(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.green)
local current_y = TEXT_MARGIN_Y
for _, line in ipairs(Context.popup.content) do
Print.text(line, TEXT_MARGIN_X, current_y, Config.colors.light_grey)
current_y = current_y + LINE_HEIGHT
end
-- Instruction to close
Print.text("[A] Close", TEXT_MARGIN_X, POPUP_Y + POPUP_HEIGHT - LINE_HEIGHT - 2, Config.colors.green)
end
end