75 lines
2.6 KiB
Lua
75 lines
2.6 KiB
Lua
--- @section Situation
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local _situations = {}
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--- Registers a situation definition.
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--- @within Situation
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-- @param situation table The situation data table.
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-- @param situation.id string Unique situation identifier.
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-- @param[opt] situation.screen_id string ID of the screen this situation belongs to.
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-- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.
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-- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.
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function Situation.register(situation)
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if not situation or not situation.id then
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PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
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return
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end
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if not situation.handle then
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situation.handle = function() end
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end
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if not situation.update then
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situation.update = function() end
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end
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if _situations[situation.id] then
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trace("Warning: Overwriting situation with id: " .. situation.id)
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end
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_situations[situation.id] = situation
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end
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--- Gets a situation by ID.
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--- @within Situation
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-- @param id string The situation ID.
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-- @return table The situation table or nil.
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function Situation.get_by_id(id)
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return _situations[id]
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end
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--- Gets all registered situations, optionally filtered by screen ID.
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--- @within Situation
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-- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
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-- @return table A table containing all registered situation data, indexed by their IDs, or filtered by screen_id.
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function Situation.get_all(screen_id)
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if screen_id then
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local filtered_situations = {}
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for _, situation in pairs(_situations) do
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if situation.screen_id == screen_id then
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table.insert(filtered_situations, situation)
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end
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end
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return filtered_situations
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end
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return _situations
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end
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--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
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--- @within Situation
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-- @param id string The situation ID to apply.
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-- @param current_screen_id string The ID of the currently active screen.
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-- @return string|nil The ID of the applied situation if successful, otherwise nil.
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function Situation.apply(id, current_screen_id)
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local situation = Situation.get_by_id(id)
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local screen = Screen.get_by_id(current_screen_id)
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if not situation then
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trace("Error: No situation found with id: " .. id)
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return nil
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end
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if Util.contains(screen.situations, id) then
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situation.handle()
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return id
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else
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trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
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return nil
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end
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end
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