268 lines
6.5 KiB
Lua
268 lines
6.5 KiB
Lua
--------------------------------------------------------------------------------
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-- Game Window
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--------------------------------------------------------------------------------
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local Context = {
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active_window = WINDOW_SPLASH,
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inventory = {},
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intro = {
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y = Config.screen.height,
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speed = 0.5,
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text = "Mr. Anderson is an average\nprogrammer. His daily life\nrevolves around debugging,\npull requests, and end-of-sprint\nmeetings, all while secretly\ndreaming of being destined\nfor something more."
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},
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current_screen = 1,
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splash_timer = Config.timing.splash_duration,
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dialog = {
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text = "",
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menu_items = {},
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selected_menu_item = 1,
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active_entity = nil,
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showing_description = false,
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current_node_key = nil
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},
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player = {
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x = Config.player.start_x,
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y = Config.player.start_y,
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w = Config.player.w,
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h = Config.player.h,
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vx = 0,
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vy = 0,
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jumps = 0,
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sprite_id = Config.player.sprite_id
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},
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ground = {
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x = 0,
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y = Config.screen.height,
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w = Config.screen.width,
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h = 8
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},
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menu_items = {},
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selected_menu_item = 1,
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selected_inventory_item = 1,
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-- Screen data
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screens = {
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{
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-- Screen 1
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name = "Screen 1",
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platforms = {
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{
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x = 80,
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y = 110,
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w = 40,
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h = 8
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},
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{
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x = 160,
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y = 90,
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w = 40,
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h = 8
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}
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},
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npcs = {
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{
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x = 180,
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y = 82,
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name = "Trinity",
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sprite_id = 2,
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dialog = {
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start = {
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text = "Hello, Neo.",
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options = {
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{label = "Who are you?", next_node = "who_are_you"},
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{label = "My name is not Neo.", next_node = "not_neo"},
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{label = "...", next_node = "silent"}
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}
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},
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who_are_you = {
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text = "I am Trinity. I've been looking for you.",
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options = {
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{label = "The famous hacker?", next_node = "famous_hacker"},
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{label = "Why me?", next_node = "why_me"}
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}
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},
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not_neo = {
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text = "I know. But you will be.",
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options = {
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{label = "What are you talking about?", next_node = "who_are_you"}
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}
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},
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silent = {
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text = "You're not much of a talker, are you?",
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options = {
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{label = "I guess not.", next_node = "dialog_end"}
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}
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},
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famous_hacker = {
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text = "The one and only.",
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options = {
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{label = "Wow.", next_node = "dialog_end"}
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}
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},
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why_me = {
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text = "Morpheus believes you are The One.",
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options = {
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{label = "The One?", next_node = "the_one"}
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}
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},
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the_one = {
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text = "The one who will save us all.",
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options = {
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{label = "I'm just a programmer.", next_node = "dialog_end"}
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}
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},
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dialog_end = {
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text = "We'll talk later.",
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options = {} -- No options, ends conversation
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}
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}
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},
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{
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x = 90,
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y = 102,
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name = "Oracle",
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sprite_id = 3,
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dialog = {}
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}
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},
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items = {
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{
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x = 100,
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y = 128,
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w = 8,
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h = 8,
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name = "Key",
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sprite_id = 4,
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desc = "A rusty old key. It might open something."
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}
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}
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},
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{
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-- Screen 2
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name = "Screen 2",
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platforms = {
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{
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x = 30,
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y = 100,
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w = 50,
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h = 8
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},
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{
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x = 100,
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y = 80,
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w = 50,
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h = 8
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},
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{
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x = 170,
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y = 60,
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w = 50,
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h = 8
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}
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},
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npcs = {
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{
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x = 120,
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y = 72,
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name = "Morpheus",
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sprite_id = 5,
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dialog = {
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start = {
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text = "At last. Welcome, Neo. As you no doubt have guessed, I am Morpheus.",
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options = {
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{label = "It's an honor to meet you.", next_node = "honor"},
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{label = "You've been looking for me.", next_node = "looking_for_me"}
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}
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},
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honor = {
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text = "No, the honor is mine.",
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options = {
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{label = "What is this place?", next_node = "what_is_this_place"}
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}
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},
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looking_for_me = {
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text = "I have. For some time.",
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options = {
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{label = "What is this place?", next_node = "what_is_this_place"}
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}
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},
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what_is_this_place = {
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text = "This is the construct. It's our loading program. We can load anything from clothing, to equipment, weapons, training simulations. Anything we need.",
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options = {
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{label = "Right.", next_node = "dialog_end"}
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}
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},
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dialog_end = {
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text = "I've been waiting for you, Neo. We have much to discuss.",
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options = {} -- Ends conversation
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}
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}
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},
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{
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x = 40,
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y = 92,
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name = "Tank",
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sprite_id = 6,
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dialog = {}
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}
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},
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items = {
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{
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x = 180,
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y = 52,
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w = 8,
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h = 8,
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name = "Potion",
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sprite_id = 7,
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desc = "A glowing red potion. It looks potent."
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}
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}
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},
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{
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-- Screen 3
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name = "Screen 3",
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platforms = {
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{
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x = 50,
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y = 110,
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w = 30,
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h = 8
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},
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{
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x = 100,
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y = 90,
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w = 30,
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h = 8
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},
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{
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x = 150,
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y = 70,
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w = 30,
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h = 8
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},
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{
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x = 200,
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y = 50,
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w = 30,
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h = 8
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}
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},
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npcs = {
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{
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x = 210,
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y = 42,
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name = "Agent Smith",
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sprite_id = 8,
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dialog = {}
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},
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{
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x = 160,
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y = 62,
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name = "Cypher",
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sprite_id = 9,
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dialog = {}
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}
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},
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items = {}
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}
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}
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}
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