Files
impostor/inc/npc_actions.lua
2025-12-10 22:33:36 +01:00

17 lines
519 B
Lua

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-- NPC Actions
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function NpcActions.talk_to()
local npc = Context.dialog.active_entity
if npc.dialog and npc.dialog.start then
PopupWindow.set_dialog_node("start")
else
-- if no dialog, go back
GameWindow.set_state(WINDOW_GAME)
end
end
function NpcActions.fight() end
function NpcActions.go_back()
GameWindow.set_state(WINDOW_GAME)
end