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Files
mranderson/inc/window/window.inventory.lua
Zsolt Tasnadi 8e8d181c34
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2025-12-13 20:11:50 +01:00

35 lines
1.1 KiB
Lua

function InventoryWindow.draw()
UI.draw_top_bar("Inventory")
if #Context.inventory == 0 then
Print.text("Inventory is empty.", 70, 70, Config.colors.light_grey)
else
for i, item in ipairs(Context.inventory) do
local color = Config.colors.light_grey
if i == Context.selected_inventory_item then
color = Config.colors.green
Print.text(">", 60, 20 + i * 10, color)
end
Print.text(item.name, 70, 20 + i * 10, color)
end
end
end
function InventoryWindow.update()
Context.selected_inventory_item = UI.update_menu(Context.inventory, Context.selected_inventory_item)
if Input.menu_confirm() and #Context.inventory > 0 then
local selected_item = Context.inventory[Context.selected_inventory_item]
PopupWindow.show_menu_dialog(selected_item, {
{label = "Use", action = Item.use},
{label = "Drop", action = Item.drop},
{label = "Look at", action = Item.look_at},
{label = "Go back", action = Item.go_back_from_inventory_action}
}, WINDOW_INVENTORY_ACTION)
end
if Input.menu_back() then
GameWindow.set_state(WINDOW_GAME)
end
end