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mranderson/inc/entity.npc.lua
2025-12-11 18:03:09 +01:00

14 lines
321 B
Lua

function NPC.talk_to()
local npc = Context.dialog.active_entity
if npc.dialog and npc.dialog.start then
PopupWindow.set_dialog_node("start")
else
-- if no dialog, go back
GameWindow.set_state(WINDOW_GAME)
end
end
function NPC.fight() end
function NPC.go_back()
GameWindow.set_state(WINDOW_GAME)
end