Files
updater/lib/cache.go
2026-01-19 01:24:31 +01:00

81 lines
1.3 KiB
Go

package lib
import (
"encoding/json"
"os"
)
const cacheFile = "cache.json"
type CacheItem struct {
Fetcher string
Value string
}
type Cache struct {
Items []CacheItem
}
func (c *Cache) Update(fetcher string, value string) {
for i := range c.Items {
if c.Items[i].Fetcher == fetcher {
c.Items[i].Value = value
return
}
}
c.Items = append(c.Items, CacheItem{
Fetcher: fetcher,
Value: value,
})
}
func (c *Cache) Get(fetcher string) (string, bool) {
for _, item := range c.Items {
if item.Fetcher == fetcher {
return item.Value, true
}
}
return "", false
}
func (c *Cache) Has(fetcher string) bool {
_, found := c.Get(fetcher)
return found
}
func (c *Cache) IsChanged(fetcher string, value string) bool {
cachedValue, found := c.Get(fetcher)
if !found || cachedValue != value {
return true
}
return false
}
func (c *Cache) TryUpdate(fetcher string, value string) bool {
if c.IsChanged(fetcher, value) {
c.Update(fetcher, value)
return true
}
return false
}
func (c *Cache) Load() {
f, err := os.Open(cacheFile)
if err != nil {
return
}
defer f.Close()
_ = json.NewDecoder(f).Decode(&c.Items)
}
func (c *Cache) Save() {
f, err := os.Create(cacheFile)
if err != nil {
return
}
defer f.Close()
_ = json.NewEncoder(f).Encode(c.Items)
}