scale and common drawing method
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@@ -24,61 +24,45 @@ func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
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playground := e.GetPlayground()
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render := playground.Render
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{})
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e.PlaygroundAssetDraw(screen, playground.Render, konstructor.Position{})
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}
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func (e *Engine) PlaygroundPlatformsDraw(screen *ebiten.Image) {
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playground := e.GetPlayground()
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geoM := ebiten.GeoM{}
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for _, platform := range playground.Platforms {
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render := platform.Type.Render
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geoM.Reset()
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geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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e.PlaygroundAssetDraw(screen, platform.Type.Render, platform.Position)
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}
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}
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func (e *Engine) PlaygroundItemsDraw(screen *ebiten.Image) {
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playground := e.GetPlayground()
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geoM := ebiten.GeoM{}
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for _, platform := range playground.Items {
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render := platform.Type.Render
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geoM.Reset()
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geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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for _, item := range playground.Items {
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e.PlaygroundAssetDraw(screen, item.Type.Render, item.Position)
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}
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}
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func (e *Engine) PlaygroundNPCsDraw(screen *ebiten.Image) {
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playground := e.GetPlayground()
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geoM := ebiten.GeoM{}
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for _, platform := range playground.NPCs {
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render := platform.Type.Render
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geoM.Reset()
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geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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for _, npc := range playground.NPCs {
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e.PlaygroundAssetDraw(screen, npc.Type.Render, npc.Position)
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}
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}
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func (e *Engine) PlaygroundDefaultPlayerDraw(screen *ebiten.Image) {
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player := e.Domain.GetDefaultPlayer()
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geoM := ebiten.GeoM{}
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render := player.Type.Render
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geoM.Reset()
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geoM.Translate(float64(player.Position.X), float64(player.Position.Y))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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e.PlaygroundAssetDraw(screen, player.Type.Render, player.Position)
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}
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func (e *Engine) GetPlayground() konstructor.Playground {
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level := e.Domain.GetLevel(e.KContext.CurrentLevel)
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return level.Playgrounds[e.KContext.CurrentPlayground]
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}
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func (e *Engine) PlaygroundAssetDraw(screen *ebiten.Image, render konstructor.Render, position konstructor.Position) {
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geoM := ebiten.GeoM{}
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geoM.Translate(float64(position.X), float64(position.Y))
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geoM.Scale(float64(e.Config.Screen.Scale), float64(e.Config.Screen.Scale))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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}
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