Files
gorpg/konstructor/engines/easy_ebitengine/engine.go

56 lines
1.2 KiB
Go

package easy_ebitengine
import (
"game/konstructor"
"os"
"github.com/hajimehoshi/ebiten"
)
type Engine struct {
Domain konstructor.DomainInterface
Config *konstructor.Config
KContext *konstructor.KContext
PressedKey ebiten.Key
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return e.Config.Screen.Width, e.Config.Screen.Height
}
func (e *Engine) Update(screen *ebiten.Image) error {
e.WatchKeyPress()
if e.KContext.ScreenTypeIs(konstructor.MenuScreenType) {
e.MenuUpdate()
}
if e.KContext.ScreenTypeIs(konstructor.DialogScreenType) {
e.DialogUpdate()
}
if e.KContext.ScreenTypeIs(konstructor.PlaygroundScreenType) {
e.PlaygroundUpdate()
}
if e.KContext.ScreenTypeIs(konstructor.InventoryScreenType) {
e.InventoryUpdate()
}
return nil
}
func (e *Engine) Draw(screen *ebiten.Image) {
if e.KContext.ScreenTypeIs(konstructor.MenuScreenType) {
e.MenuDraw(screen)
}
if e.KContext.ScreenTypeIs(konstructor.DialogScreenType) {
e.DialogDraw(screen)
}
if e.KContext.ScreenTypeIs(konstructor.PlaygroundScreenType) {
e.PlaygroundDraw(screen)
}
if e.KContext.ScreenTypeIs(konstructor.InventoryScreenType) {
e.InventoryDraw(screen)
}
if e.Action3Pressed() {
os.Exit(1)
}
e.ClearKeyPresed()
}